2011-2013
Khronos Group
glDrawArraysInstancedBaseInstance
3G
glDrawArraysInstancedBaseInstance
draw multiple instances of a range of elements with offset applied to instanced attributes
C Specification
void glDrawArraysInstancedBaseInstance
GLenum mode
GLint first
GLsizei count
GLsizei primcount
GLuint baseinstance
Parameters
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS,
GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES
GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES
are accepted.
first
Specifies the starting index in the enabled arrays.
count
Specifies the number of indices to be rendered.
primcount
Specifies the number of instances of the specified range of indices to be rendered.
baseinstance
Specifies the base instance for use in fetching instanced vertex attributes.
Description
glDrawArraysInstancedBaseInstance behaves identically to glDrawArrays
except that primcount instances of the range of elements are executed and the value of the internal counter
instanceID advances for each iteration. instanceID is an internal 32-bit integer counter
that may be read by a vertex shader as gl_InstanceID.
glDrawArraysInstancedBaseInstance has the same effect as:
Specific vertex attributes may be classified as instanced through the use of
glVertexAttribDivisor. Instanced vertex attributes
supply per-instance vertex data to the vertex shader. The index of the vertex fetched from the enabled instanced vertex
attribute arrays is calculated as:
gl
_
InstanceID
divisor
+
baseInstance
. Note that baseinstance
does not affect the shader-visible value of
gl_InstanceID.
Errors
GL_INVALID_ENUM is generated if mode is not one of
the accepted values.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode
is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_VALUE is generated if count or primcount are negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
enabled array and the buffer object's data store is currently mapped.
See Also
glDrawArrays,
glDrawElementsInstanced
Copyright
Copyright 2011-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.