2010-2013
Khronos Group
glFramebufferTextureLayer
3G
glFramebufferTextureLayer
attach a single layer of a texture to a framebuffer
C Specification
void glFramebufferTextureLayer
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
Parameters
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER
is equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer. attachment must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT.
texture
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
level
Specifies the mipmap level of texture to attach.
layer
Specifies the layer of texture to attach.
Description
glFramebufferTextureLayer operates like glFramebufferTexture,
except that only a single layer of the texture level, given by layer, is attached to the attachment point.
If texture is not zero, layer must be greater than or equal to zero.
texture must either be zero or the name of an existing three-dimensional texture, one- or two-dimensional array texture,
or multisample array texture.
Errors
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.
GL_INVALID_VALUE is generated if texture is not zero or the name of an existing
texture object.
GL_INVALID_VALUE is generated if texture is not zero and layer
is negative.
GL_INVALID_OPERATION is generated if zero is bound to target.
GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture.
See Also
glGenFramebuffers,
glBindFramebuffer,
glGenRenderbuffers,
glFramebufferTexture,
glFramebufferTextureFace
Copyright
Copyright 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.