1991-2006
Silicon Graphics, Inc.
glPushName
3G
glPushName
push and pop the name stack
C Specification
void glPushName
GLuint name
Parameters
name
Specifies a name that will be pushed onto the name stack.
C Specification
void glPopName
void
Description
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers and is initially empty.
glPushName causes name to be pushed onto the name stack.
glPopName pops one name off the top of the stack.
The maximum name stack depth is implementation-dependent; call
GL_MAX_NAME_STACK_DEPTH to find out the value for a particular
implementation. It is an
error to push a name onto a full stack
or to pop a name off an empty stack.
It is also an error to manipulate the name stack between the execution of
glBegin and the corresponding execution of glEnd.
In any of these cases, the error flag is set and no other change is
made to GL state.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glPushName or glPopName while the render mode is not
GL_SELECT are ignored.
Errors
GL_STACK_OVERFLOW is generated if glPushName is called while the
name stack is full.
GL_STACK_UNDERFLOW is generated if glPopName is called while the
name stack is empty.
GL_INVALID_OPERATION is generated if glPushName or glPopName
is executed between a call to glBegin and the corresponding call to
glEnd.
Associated Gets
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
See Also
glInitNames,
glLoadName,
glRenderMode,
glSelectBuffer
Copyright
Copyright 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.