2010-2013
KhronosGroup
glSamplerParameter
3G
glSamplerParameter
set sampler parameters
C Specification
void glSamplerParameterf
GLuint sampler
GLenum pname
GLfloat param
void glSamplerParameteri
GLuint sampler
GLenum pname
GLint param
void glSamplerParameterfv
GLuint sampler
GLenum pname
const GLfloat * params
void glSamplerParameteriv
GLuint sampler
GLenum pname
const GLint * params
void glSamplerParameterIiv
GLuint sampler
GLenum pname
const GLint *params
void glSamplerParameterIuiv
GLuint sampler
GLenum pname
const GLuint *params
Parameters
sampler
Specifies the sampler object whose parameter to modify.
pname
Specifies the symbolic name of a sampler parameter.
pname can be one of the
following:
GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T,
GL_TEXTURE_WRAP_R,
GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_BORDER_COLOR,
GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD,
GL_TEXTURE_LOD_BIAS
GL_TEXTURE_COMPARE_MODE, or
GL_TEXTURE_COMPARE_FUNC.
param
For the scalar commands, specifies the value of
pname.
params
For the vector commands
(glSamplerParameter*v), specifies a
pointer to an array where the value or values of
pname are stored.
Description
glSamplerParameter assigns the value or values in params to the sampler parameter
specified as pname.
sampler specifies the sampler object to be modified, and must be the name of a sampler object previously
returned from a call to glGenSamplers.
The following symbols are accepted in pname:
GL_TEXTURE_MIN_FILTER
The texture minifying function is used whenever the pixel being textured
maps to an area greater than one texture element.
There are six defined minifying functions.
Two of them use the nearest one or nearest four texture elements
to compute the texture value.
The other four use mipmaps.
A mipmap is an ordered set of arrays representing the same image
at progressively lower resolutions.
If the texture has dimensions
2
n
×
2
m
,
there are
max
⁡
n
m
+
1
mipmaps.
The first mipmap is the original texture,
with dimensions
2
n
×
2
m
.
Each subsequent mipmap has dimensions
2
k
-
1
×
2
l
-
1
,
where
2
k
×
2
l
are the dimensions of the previous mipmap,
until either
k
=
0
or
l
=
0
.
At that point,
subsequent mipmaps have dimension
1
×
2
l
-
1
or
2
k
-
1
×
1
until the final mipmap,
which has dimension
1
×
1
.
To define the mipmaps, call glTexImage1D, glTexImage2D,
glTexImage3D,
glCopyTexImage1D, or glCopyTexImage2D
with the level argument indicating the order of the mipmaps.
Level 0 is the original texture;
level
max
⁡
n
m
is the final
1
×
1
mipmap.
params supplies a function for minifying the texture as one of the
following:
GL_NEAREST
Returns the value of the texture element that is nearest
(in Manhattan distance)
to the center of the pixel being textured.
GL_LINEAR
Returns the weighted average of the four texture elements
that are closest to the center of the pixel being textured.
These can include border texture elements,
depending on the values of GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T,
and on the exact mapping.
GL_NEAREST_MIPMAP_NEAREST
Chooses the mipmap that most closely matches the size of the pixel
being textured and uses the GL_NEAREST criterion
(the texture element nearest to the center of the pixel)
to produce a texture value.
GL_LINEAR_MIPMAP_NEAREST
Chooses the mipmap that most closely matches the size of the pixel
being textured and uses the GL_LINEAR criterion
(a weighted average of the four texture elements that are closest
to the center of the pixel)
to produce a texture value.
GL_NEAREST_MIPMAP_LINEAR
Chooses the two mipmaps that most closely match the size of the pixel
being textured and uses the GL_NEAREST criterion
(the texture element nearest to the center of the pixel)
to produce a texture value from each mipmap.
The final texture value is a weighted average of those two values.
GL_LINEAR_MIPMAP_LINEAR
Chooses the two mipmaps that most closely match the size of the pixel
being textured and uses the GL_LINEAR criterion
(a weighted average of the four texture elements that are closest
to the center of the pixel)
to produce a texture value from each mipmap.
The final texture value is a weighted average of those two values.
As more texture elements are sampled in the minification process,
fewer aliasing artifacts will be apparent.
While the GL_NEAREST and GL_LINEAR minification functions can be
faster than the other four,
they sample only one or four texture elements to determine the texture value
of the pixel being rendered and can produce moire patterns
or ragged transitions.
The initial value of GL_TEXTURE_MIN_FILTER is
GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_MAG_FILTER
The texture magnification function is used when the pixel being textured
maps to an area less than or equal to one texture element.
It sets the texture magnification function to either GL_NEAREST
or GL_LINEAR (see below). GL_NEAREST is generally faster
than GL_LINEAR,
but it can produce textured images with sharper edges
because the transition between texture elements is not as smooth.
The initial value of GL_TEXTURE_MAG_FILTER is GL_LINEAR.
GL_NEAREST
Returns the value of the texture element that is nearest
(in Manhattan distance)
to the center of the pixel being textured.
GL_LINEAR
Returns the weighted average of the four texture elements
that are closest to the center of the pixel being textured.
These can include border texture elements,
depending on the values of GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T,
and on the exact mapping.
GL_TEXTURE_MIN_LOD
Sets the minimum level-of-detail parameter. This floating-point value
limits the selection of highest resolution mipmap (lowest mipmap
level). The initial value is -1000.
GL_TEXTURE_MAX_LOD
Sets the maximum level-of-detail parameter. This floating-point value
limits the selection of the lowest resolution mipmap (highest mipmap
level). The initial value is 1000.
GL_TEXTURE_WRAP_S
Sets the wrap parameter for texture coordinate
s
to either GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT,
GL_REPEAT, or GL_MIRROR_CLAMP_TO_EDGE. GL_CLAMP_TO_BORDER causes the
s
coordinate to be clamped to the range
-1
2N
1
+
1
2N
,
where
N
is the size of the texture in the direction of
clamping.GL_CLAMP_TO_EDGE causes
s
coordinates to be clamped to the
range
1
2N
1
-
1
2N
,
where
N
is the size
of the texture in the direction of clamping. GL_REPEAT causes the
integer part of the
s
coordinate to be ignored; the GL uses only the
fractional part, thereby creating a repeating pattern.
GL_MIRRORED_REPEAT causes the
s
coordinate to be set to the
fractional part of the texture coordinate if the integer part of
s
is
even; if the integer part of
s
is odd, then the
s
texture coordinate is
set to
1
-
frac
⁡
s
,
where
frac
⁡
s
represents the fractional part of
s.
GL_MIRROR_CLAMP_TO_EDGE causes the the s
coordinate to be repeated as for GL_MIRRORED_REPEAT for one reptition of the texture,
at which point the coordinate to be clamped as in GL_CLAMP_TO_EDGE.
Initially, GL_TEXTURE_WRAP_S is set to GL_REPEAT.
GL_TEXTURE_WRAP_T
Sets the wrap parameter for texture coordinate
t
to either GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT,
GL_REPEAT, or GL_MIRROR_CLAMP_TO_EDGE. See the discussion under GL_TEXTURE_WRAP_S.
Initially, GL_TEXTURE_WRAP_T is set to GL_REPEAT.
GL_TEXTURE_WRAP_R
Sets the wrap parameter for texture coordinate
r
to either GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT,
GL_REPEAT, or GL_MIRROR_CLAMP_TO_EDGE. See the discussion under GL_TEXTURE_WRAP_S.
Initially, GL_TEXTURE_WRAP_R is set to GL_REPEAT.
GL_TEXTURE_BORDER_COLOR
The data in params specifies four values that define the border values that
should be used for border texels. If a texel is sampled from the border of the texture, the
values of GL_TEXTURE_BORDER_COLOR are interpreted as an RGBA color to match the
texture's internal format and substituted for the non-existent texel data. If the texture contains depth
components, the first component of GL_TEXTURE_BORDER_COLOR is interpreted as a depth value.
The initial value is
0.0
,
0.0
,
0.0
,
0.0
.
GL_TEXTURE_COMPARE_MODE
Specifies the texture comparison mode for currently bound textures.
That is, a texture whose internal format is GL_DEPTH_COMPONENT_*; see
glTexImage2D)
Permissible values are:
GL_COMPARE_REF_TO_TEXTURE
Specifies that the interpolated and clamped
r
texture coordinate should
be compared to the value in the currently bound texture. See the
discussion of GL_TEXTURE_COMPARE_FUNC for details of how the comparison
is evaluated. The result of the comparison is assigned to the red channel.
GL_NONE
Specifies that the red channel should be assigned the
appropriate value from the currently bound texture.
GL_TEXTURE_COMPARE_FUNC
Specifies the comparison operator used when GL_TEXTURE_COMPARE_MODE is
set to GL_COMPARE_REF_TO_TEXTURE. Permissible values are:
Texture Comparison Function
Computed result
GL_LEQUAL
result
=
1.0
0.0
⁢
r
<=
D
t
r
>
D
t
GL_GEQUAL
result
=
1.0
0.0
⁢
r
>=
D
t
r
<
D
t
GL_LESS
result
=
1.0
0.0
⁢
r
<
D
t
r
>=
D
t
GL_GREATER
result
=
1.0
0.0
⁢
r
>
D
t
r
<=
D
t
GL_EQUAL
result
=
1.0
0.0
⁢
r
=
D
t
r
≠
D
t
GL_NOTEQUAL
result
=
1.0
0.0
⁢
r
≠
D
t
r
=
D
t
GL_ALWAYS
result
=
1.0
GL_NEVER
result
=
0.0
where r
is the current interpolated texture coordinate, and
D
t
is the texture value sampled from the currently bound texture.
result
is assigned to
R
t
.
Notes
glSamplerParameter is available only if the GL version is 3.3 or higher.
If a sampler object is bound to a texture unit and that unit is used to sample from a texture, the parameters in the sampler
are used to sample from the texture, rather than the equivalent parameters in the texture object bound to that unit. This
introduces the possibility of sampling from the same texture object with different sets of sampler state, which may lead to
a condition where a texture is incomplete with respect to one sampler object and not with respect to
another. Thus, completeness can be considered a function of a sampler object and a texture object bound to a single
texture unit, rather than a property of the texture object itself.
GL_MIRROR_CLAMP_TO_EDGE is available only if the GL version is 4.4 or greater.
Errors
GL_INVALID_VALUE is generated if sampler is not the name of a sampler object previously
returned from a call to glGenSamplers.
GL_INVALID_ENUM is generated if params should have a defined
constant value (based on the value of pname) and does not.
Associated Gets
glGetSamplerParameter
See Also
glGenSamplers,
glBindSampler,
glDeleteSamplers,
glIsSampler,
glBindTexture,
glTexParameter
Copyright
Copyright 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.