#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion #region --- Using Directives --- using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using OpenTK.OpenGL; using Enums = OpenTK.OpenGL.GL.Enums; using OpenTK; using OpenTK.Input; #endregion --- Using Directives --- namespace Examples.Tutorial { public partial class T07_DisplayLists_Cube : GameWindow, IExample { #region --- Variables --- List lists = new List(); #endregion --- Variables --- #region --- Constructors --- public T07_DisplayLists_Cube() { //Text = // "DisplayLists example (" + // GL.GetString(Enums.StringName.RENDERER) + " " + // GL.GetString(Enums.StringName.VERSION) // + ")"; GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f); GL.Enable(Enums.EnableCap.DEPTH_TEST); // Build some display lists. float c = 0; const int numDisplayLists = 9; for (int i = numDisplayLists; i > 0; i--) { DisplayList d = new DisplayList(); d.Begin(); GL.Color3d( 1.0, c, 1 - c ); GL.Begin(Enums.BeginMode.QUADS); GL.Vertex3f(-1.0f, -1.0f, 1.0f); GL.Vertex3f( 1.0f, -1.0f, 1.0f); GL.Vertex3f( 1.0f, 1.0f, 1.0f); GL.Vertex3f(-1.0f, 1.0f, 1.0f); GL.End(); d.End(); lists.Add(d); c += 1 / (float)numDisplayLists; } OnResize(new OpenTK.Platform.ResizeEventArgs(this.Width, this.Height)); } #endregion #region static public void Launch() /// /// Launches this example. /// /// /// Provides a simple way for the example launcher to launch the examples. /// static public void Launch() { using (T03_RotatingCube ex = new T03_RotatingCube()) { ex.Run(); } } #endregion #region --- Event Handlers --- #region OnResize protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { base.OnResize(e); GL.Viewport(0, 0, this.Width, this.Height); double ratio = 0.0; ratio = this.Width / (double)this.Height; GL.MatrixMode(Enums.MatrixMode.PROJECTION); GL.LoadIdentity(); Glu.Perspective(45.0, ratio, 1.0, 64.0); Glu.LookAt( 0.0, 0.0, 16.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ); } #endregion #region RenderFrame public override void RenderFrame() { base.RenderFrame(); GL.MatrixMode(Enums.MatrixMode.MODELVIEW); GL.LoadIdentity(); GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT); double angle = 0.0; foreach (DisplayList d in lists) { GL.LoadIdentity(); GL.Rotated(angle, 0.0, 0.0, 1.0); GL.Translated(5.0, 0.0, 0.0); d.Render(); angle += 360 / lists.Count; } Context.SwapBuffers(); } #endregion #region UpdateFrame public override void UpdateFrame() { base.UpdateFrame(); if (Key[OpenTK.Input.Keys.Escape]) { this.Quit = true; } } #endregion #endregion --- Event Handlers --- } }