#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using OpenTK.Platform;
using OpenTK.Graphics;
using System.Diagnostics;
namespace OpenTK
{
///
/// Defines a UserControl with OpenGL rendering capabilities.
///
public partial class GLControl : UserControl
{
IGraphicsContext context;
IGLControl implementation;
GraphicsMode format;
IWindowInfo window_info;
int major, minor;
GraphicsContextFlags flags;
#region --- Constructors ---
///
/// Constructs a new GLControl.
///
public GLControl()
: this(GraphicsMode.Default)
{ }
///
/// Constructs a new GLControl with the specified GraphicsMode.
///
/// The OpenTK.Graphics.GraphicsMode of the control.
public GLControl(GraphicsMode mode)
: this(mode, 1, 0, GraphicsContextFlags.Default)
{ }
///
/// Constructs a new GLControl with the specified GraphicsMode.
///
/// The OpenTK.Graphics.GraphicsMode of the control.
/// The major version for the OpenGL GraphicsContext.
/// The minor version for the OpenGL GraphicsContext.
/// The GraphicsContextFlags for the OpenGL GraphicsContext.
public GLControl(GraphicsMode mode, int major, int minor, GraphicsContextFlags flags)
{
SetStyle(ControlStyles.Opaque, true);
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
DoubleBuffered = false;
InitializeComponent();
this.format = mode;
this.major = major;
this.minor = minor;
this.flags = flags;
// On Windows, you first need to create the window, then set the pixel format.
// On X11, you first need to select the visual, then create the window.
// On OSX, the pixel format needs to be selected before the GL context.
// Right now, pixel formats/visuals are selected during context creation. In the future,
// it would be better to decouple selection from context creation, which will allow us
// to clean up this hacky code. The best option is to do this along with multisampling
// support.
if (DesignMode)
implementation = new Platform.Dummy.DummyGLControl();
else
implementation = Platform.Factory.Default.CreateGLControl(mode, this);
this.CreateControl();
}
#endregion
#region --- Protected Methods ---
/// Raises the HandleCreated event.
/// Not used.
protected override void OnHandleCreated(EventArgs e)
{
base.OnHandleCreated(e);
this.Context = implementation.CreateContext(major, minor, flags);
this.window_info = implementation.WindowInfo;
this.MakeCurrent();
((IGraphicsContextInternal)this.Context).LoadAll();
}
/// Raises the HandleDestroyed event.
/// Not used.
protected override void OnHandleDestroyed(EventArgs e)
{
base.OnHandleDestroyed(e);
if (this.Context != null)
{
this.Context.Dispose();
this.Context = null;
}
this.window_info.Dispose();
this.window_info = null;
}
///
/// Raises the System.Windows.Forms.Control.Paint event.
///
/// A System.Windows.Forms.PaintEventArgs that contains the event data.
protected override void OnPaint(PaintEventArgs e)
{
if (DesignMode)
e.Graphics.Clear(BackColor);
base.OnPaint(e);
}
///
/// Raises the Resize event.
///
/// A System.EventArgs that contains the event data.
protected override void OnResize(EventArgs e)
{
if (context != null)
context.Update(window_info);
base.OnResize(e);
}
///
/// Raises the ParentChanged event.
///
/// A System.EventArgs that contains the event data.
protected override void OnParentChanged(EventArgs e)
{
if (context != null)
context.Update(window_info);
base.OnParentChanged(e);
}
#endregion
#region --- Public Methods ---
#region public void SwapBuffers()
///
/// Swaps the front and back buffers, presenting the rendered scene to the screen.
///
public void SwapBuffers()
{
Context.SwapBuffers();
}
#endregion
#region public void MakeCurrent()
///
/// Makes the underlying this GLControl current in the calling thread.
/// All OpenGL commands issued are hereafter interpreted by this GLControl.
///
public void MakeCurrent()
{
this.Context.MakeCurrent(this.window_info);
}
#endregion
#region public bool IsIdle
///
/// Gets a value indicating whether the current thread contains pending system messages.
///
[Browsable(false)]
public bool IsIdle
{
get { return implementation.IsIdle; }
}
#endregion
#region public IGraphicsContext Context
///
/// Gets an interface to the underlying GraphicsContext used by this GLControl.
///
[Browsable(false)]
public IGraphicsContext Context
{
get { return context; }
private set { context = value; }
}
#endregion
#region public float AspectRatio
///
/// Gets the aspect ratio of this GLControl.
///
[Description("The aspect ratio of the client area of this GLControl.")]
public float AspectRatio
{
get
{
return this.ClientSize.Width / (float)this.ClientSize.Height;
}
}
#endregion
#region public bool VSync
///
/// Gets or sets a value indicating whether vsync is active for this GLControl.
///
[Description("Indicates whether GLControl updates are synced to the monitor's refresh.")]
public bool VSync
{
get
{
if (Context != null)
return Context.VSync;
return false;
}
set
{
if (Context != null)
Context.VSync = value;
}
}
#endregion
#region public GraphicsMode GraphicsMode
///
/// Gets the GraphicsMode of the GraphicsContext attached to this GLControl.
///
///
/// To change the GraphicsMode, you must destroy and recreate the GLControl.
///
public GraphicsMode GraphicsMode
{
get { return Context.GraphicsMode; }
}
#endregion
#region public Bitmap GrabScreenshot()
/// Grabs a screenshot of the frontbuffer contents.
/// A System.Drawing.Bitmap, containing the contents of the frontbuffer.
///
/// Occurs when no OpenTK.Graphics.GraphicsContext is current in the calling thread.
///
[Obsolete]
public Bitmap GrabScreenshot()
{
throw new NotImplementedException();
//Bitmap bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
//System.Drawing.Imaging.BitmapData data =
// bmp.LockBits(this.ClientRectangle, System.Drawing.Imaging.ImageLockMode.WriteOnly,
// System.Drawing.Imaging.PixelFormat.Format24bppRgb);
//GL.ReadPixels(0, 0, this.ClientSize.Width, this.ClientSize.Height, PixelFormat.Bgr, PixelType.UnsignedByte,
// data.Scan0);
//bmp.UnlockBits(data);
//bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
//return bmp;
}
#endregion
#endregion
}
}