using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Input { interface IGamePadDriver { GamePadState GetState(int index); GamePadCapabilities GetCapabilities(int index); /// /// Retrieves the device name for the gamepad device. /// /// The index of the gamepad device. /// A with the name of the specified device or . /// /// If no device exists at the specified index, the return value is . string GetName(int index); bool SetVibration(int index, float left, float right); } }