<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> <refentry id="glDetachShader"> <refmeta> <refentrytitle>glDetachShader</refentrytitle> <manvolnum>3G</manvolnum> </refmeta> <refnamediv> <refname>glDetachShader</refname> <refpurpose>Detaches a shader object from a program object to which it is attached</refpurpose> </refnamediv> <refsynopsisdiv><title>C Specification</title> <funcsynopsis> <funcprototype> <funcdef>void <function>glDetachShader</function></funcdef> <paramdef>GLuint <parameter>program</parameter></paramdef> <paramdef>GLuint <parameter>shader</parameter></paramdef> </funcprototype> </funcsynopsis> </refsynopsisdiv> <refsect1 id="parameters"><title>Parameters</title> <variablelist> <varlistentry> <term><parameter>program</parameter></term> <listitem> <para>Specifies the program object from which to detach the shader object.</para> </listitem> </varlistentry> <varlistentry> <term><parameter>shader</parameter></term> <listitem> <para>Specifies the shader object to be detached.</para> </listitem> </varlistentry> </variablelist> </refsect1> <refsect1 id="description"><title>Description</title> <para><function>glDetachShader</function> detaches the shader object specified by <parameter>shader</parameter> from the program object specified by <parameter>program</parameter>. This command can be used to undo the effect of the command <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>.</para> <para>If <parameter>shader</parameter> has already been flagged for deletion by a call to <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry> and it is not attached to any other program object, it will be deleted after it has been detached.</para> </refsect1> <refsect1 id="errors"><title>Errors</title> <para><constant>GL_INVALID_VALUE</constant> is generated if either <parameter>program</parameter> or <parameter>shader</parameter> is a value that was not generated by OpenGL.</para> <para><constant>GL_INVALID_OPERATION</constant> is generated if <parameter>program</parameter> is not a program object.</para> <para><constant>GL_INVALID_OPERATION</constant> is generated if <parameter>shader</parameter> is not a shader object.</para> <para><constant>GL_INVALID_OPERATION</constant> is generated if <parameter>shader</parameter> is not attached to <parameter>program</parameter>.</para> </refsect1> <refsect1 id="associatedgets"><title>Associated Gets</title> <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry> with the handle of a valid program object</para> <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry> with arguments <parameter>shader</parameter> and <constant>GL_DELETE_STATUS</constant></para> <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para> <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para> </refsect1> <refsect1 id="seealso"><title>See Also</title> <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry></para> </refsect1> <refsect1 id="Copyright"><title>Copyright</title> <para> Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>. </para> </refsect1> </refentry>