#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2JoystickDriver : IJoystickDriver, IGamePadDriver, IDisposable { const float RangeMultiplier = 1.0f / 32768.0f; struct Sdl2JoystickDetails { public IntPtr Handle { get; set; } public int HatCount { get; set; } public int BallCount { get; set; } public bool IsConnected { get; set; } } class Sdl2GamePad { public IntPtr Handle { get; private set; } public GamePadState State { get; set; } public Sdl2GamePad(IntPtr handle) { Handle = handle; } } readonly List joysticks = new List(4); readonly Dictionary sdl_joyid_to_joysticks = new Dictionary(); readonly Dictionary controllers = new Dictionary(); IList joysticks_readonly; bool disposed; public Sdl2JoystickDriver() { joysticks_readonly = joysticks.AsReadOnly(); } #region Private Members JoystickDevice OpenJoystick(int id) { JoystickDevice joystick = null; int num_axes = 0; int num_buttons = 0; int num_hats = 0; int num_balls = 0; IntPtr handle = SDL.JoystickOpen(id); if (handle != IntPtr.Zero) { num_axes = SDL.JoystickNumAxes(handle); num_buttons = SDL.JoystickNumButtons(handle); num_hats = SDL.JoystickNumHats(handle); num_balls = SDL.JoystickNumBalls(handle); joystick = new JoystickDevice(id, num_axes, num_buttons); joystick.Description = SDL.JoystickName(handle); joystick.Details.Handle = handle; joystick.Details.HatCount = num_hats; joystick.Details.BallCount = num_balls; Debug.Print("[SDL2] Joystick device {0} opened successfully. ", id); Debug.Print("\t\t'{0}' has {1} axes, {2} buttons, {3} hats, {4} balls", joystick.Description, joystick.Axis.Count, joystick.Button.Count, joystick.Details.HatCount, joystick.Details.BallCount); } else { Debug.Print("[SDL2] Failed to open joystick device {0}", id); } return joystick; } bool IsJoystickValid(int id) { return id >= 0 && id < joysticks.Count; } bool IsControllerValid(int id) { return controllers.ContainsKey(id); } #endregion #region Public Members public void ProcessJoystickEvent(JoyDeviceEvent ev) { int id = ev.Which; if (id < 0) { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); return; } switch (ev.Type) { case EventType.JOYDEVICEADDED: { IntPtr handle = SDL.JoystickOpen(id); if (handle != IntPtr.Zero) { JoystickDevice joystick = OpenJoystick(id); if (joystick != null) { joystick.Details.IsConnected = true; if (!sdl_joyid_to_joysticks.ContainsKey(id)) { sdl_joyid_to_joysticks.Add(id, joysticks.Count); joysticks.Add(null); } int index = sdl_joyid_to_joysticks[id]; joysticks[index] = joystick; } } } break; case EventType.JOYDEVICEREMOVED: { int index = sdl_joyid_to_joysticks[id]; JoystickDevice joystick = (JoystickDevice)joysticks[index]; joystick.Details.IsConnected = false; } break; } } public void ProcessJoystickEvent(JoyAxisEvent ev) { int id = ev.Which; if (IsJoystickValid(id)) { int index = sdl_joyid_to_joysticks[id]; JoystickDevice joystick = (JoystickDevice)joysticks[index]; float value = ev.Value * RangeMultiplier; joystick.SetAxis((JoystickAxis)ev.Axis, value); } else { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); } } public void ProcessJoystickEvent(JoyBallEvent ev) { int id = ev.Which; if (IsJoystickValid(id)) { int index = sdl_joyid_to_joysticks[id]; JoystickDevice joystick = (JoystickDevice)joysticks[index]; // Todo: does it make sense to support balls? } else { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); } } public void ProcessJoystickEvent(JoyButtonEvent ev) { int id = ev.Which; if (IsJoystickValid(id)) { int index = sdl_joyid_to_joysticks[id]; JoystickDevice joystick = (JoystickDevice)joysticks[index]; joystick.SetButton((JoystickButton)ev.Button, ev.State == State.Pressed); } else { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); } } public void ProcessJoystickEvent(JoyHatEvent ev) { int id = ev.Which; if (IsJoystickValid(id)) { int index = sdl_joyid_to_joysticks[id]; JoystickDevice joystick = (JoystickDevice)joysticks[index]; // Todo: map hat to an extra axis } else { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); } } public void ProcessControllerEvent(ControllerDeviceEvent ev) { int id = ev.Which; switch (ev.Type) { case EventType.CONTROLLERDEVICEADDED: IntPtr handle = SDL.GameControllerOpen(id); if (handle != IntPtr.Zero) { Sdl2GamePad pad = new Sdl2GamePad(handle); pad.State.SetConnected(true); // Check whether the device has ever been connected before if (!controllers.ContainsKey(id)) controllers.Add(id, null); controllers[id] = pad; } break; case EventType.CONTROLLERDEVICEREMOVED: if (IsControllerValid(id)) { controllers[id].State.SetConnected(false); } break; case EventType.CONTROLLERDEVICEREMAPPED: // Todo: what should we do in this case? break; } } public void ProcessControllerEvent(ControllerAxisEvent ev) { int id = ev.Which; if (IsControllerValid(id)) { controllers[id].State.SetAxis((GamePadAxis)ev.Axis, ev.Value); } else { Debug.Print("[SDL2] Invalid game controller handle {0} in {1}", id, ev.Type); } } public void ProcessControllerEvent(ControllerButtonEvent ev) { int id = ev.Which; if (IsControllerValid(id)) { controllers[id].State.SetButton((Buttons)ev.Button, ev.State == State.Pressed); } else { Debug.Print("[SDL2] Invalid game controller handle {0} in {1}", id, ev.Type); } } #endregion #region IJoystickDriver Members public IList Joysticks { get { return joysticks_readonly; } } public void Poll() { // Do nothing } #endregion #region IGamePadDriver Members public GamePadCapabilities GetCapabilities(int index) { return new GamePadCapabilities(); } public GamePadState GetState(int index) { if (joysticks.Count >= index) { } return new GamePadState(); } public string GetName(int index) { return String.Empty; } #endregion #region IDisposable Members void Dispose(bool manual) { if (!disposed) { if (manual) { Debug.Print("Disposing {0}", GetType()); foreach (var j in joysticks) { var joystick = (JoystickDevice)j; IntPtr handle = joystick.Details.Handle; SDL.JoystickClose(handle); } joysticks.Clear(); } else { Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType()); } disposed = true; } } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ~Sdl2JoystickDriver() { Dispose(false); } #endregion } }