#region License // // GamePadConfigurationTarget.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2014 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; namespace OpenTK.Input { struct GamePadConfigurationTarget { ConfigurationType map_type; Nullable map_button; Nullable map_axis; public GamePadConfigurationTarget(Buttons button) : this() { Type = ConfigurationType.Button; map_button = button; } public GamePadConfigurationTarget(GamePadAxes axis) : this() { Type = ConfigurationType.Axis; map_axis = axis; } public ConfigurationType Type { get { return map_type; } private set { map_type = value; } } public GamePadAxes Axis { get { return map_axis.Value; } private set { map_axis = value; } } public Buttons Button { get { return map_button.Value; } private set { map_button = value; } } } }