#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
///
/// Defines the event data for events.
///
///
///
/// Do not cache instances of this type outside their event handler.
/// If necessary, you can clone a KeyboardEventArgs instance using the
/// constructor.
///
///
public class KeyboardKeyEventArgs : EventArgs
{
#region Fields
Key key;
bool repeat;
KeyboardState state;
#endregion
#region Constructors
///
/// Constructs a new KeyboardEventArgs instance.
///
public KeyboardKeyEventArgs() { }
///
/// Constructs a new KeyboardEventArgs instance.
///
/// An existing KeyboardEventArgs instance to clone.
public KeyboardKeyEventArgs(KeyboardKeyEventArgs args)
{
Key = args.Key;
}
#endregion
#region Public Members
///
/// Gets the that generated this event.
///
public Key Key
{
get { return key; }
internal set { key = value; }
}
///
/// Gets the scancode which generated this event.
///
[CLSCompliant(false)]
public uint ScanCode
{
get { return (uint)Key; }
}
///
/// Gets a value indicating whether is pressed.
///
/// true if pressed; otherwise, false.
public bool Alt
{
get { return state[Key.AltLeft] || state[Key.AltRight]; }
}
///
/// Gets a value indicating whether is pressed.
///
/// true if pressed; otherwise, false.
public bool Control
{
get { return state[Key.ControlLeft] || state[Key.ControlRight]; }
}
///
/// Gets a value indicating whether is pressed.
///
/// true if pressed; otherwise, false.
public bool Shift
{
get { return state[Key.ShiftLeft] || state[Key.ShiftRight]; }
}
///
/// Gets a bitwise combination representing the
/// that are currently pressed.
///
/// The modifiers.
public KeyModifiers Modifiers
{
get
{
KeyModifiers mods = 0;
mods |= Alt ? KeyModifiers.Alt : 0;
mods |= Control ? KeyModifiers.Control : 0;
mods |= Shift ? KeyModifiers.Shift : 0;
return mods;
}
}
///
/// Gets the current .
///
/// The keyboard.
public KeyboardState Keyboard
{
get { return state; }
internal set { state = value; }
}
///
/// Gets a indicating whether
/// this key event is a repeat.
///
///
/// true, if this event was caused by the user holding down
/// a key; false, if this was caused by the user pressing a
/// key for the first time.
///
public bool IsRepeat
{
get { return repeat; }
internal set { repeat = value; }
}
#endregion
}
}