#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
///
/// Encapsulates the state of a mouse device.
///
public struct MouseState : IEquatable
{
#region Fields
internal const int MaxButtons = 16; // we are storing in an ushort
Vector2 position;
MouseScroll scroll;
ushort buttons;
bool is_connected;
#endregion
#region Public Members
///
/// Gets a indicating whether the specified
/// is pressed.
///
/// The to check.
/// True if key is pressed; false otherwise.
public bool this[MouseButton button]
{
get { return IsButtonDown(button); }
internal set
{
if (value)
EnableBit((int)button);
else
DisableBit((int)button);
}
}
///
/// Gets a indicating whether this button is down.
///
/// The to check.
public bool IsButtonDown(MouseButton button)
{
return ReadBit((int)button);
}
///
/// Gets a indicating whether this button is up.
///
/// The to check.
public bool IsButtonUp(MouseButton button)
{
return !ReadBit((int)button);
}
///
/// Gets the absolute wheel position in integer units.
/// To support high-precision mice, it is recommended to use instead.
///
public int Wheel
{
get { return (int)Math.Round(scroll.Y, MidpointRounding.AwayFromZero); }
}
///
/// Gets the absolute wheel position in floating-point units.
///
public float WheelPrecise
{
get { return scroll.Y; }
}
///
/// Gets a instance,
/// representing the current state of the mouse scroll wheel.
///
public MouseScroll Scroll
{
get { return scroll; }
}
///
/// Gets an integer representing the absolute x position of the pointer, in window pixel coordinates.
///
public int X
{
get { return (int)Math.Round(position.X); }
internal set { position.X = value; }
}
///
/// Gets an integer representing the absolute y position of the pointer, in window pixel coordinates.
///
public int Y
{
get { return (int)Math.Round(position.Y); }
internal set { position.Y = value; }
}
///
/// Gets a indicating whether the left mouse button is pressed.
/// This property is intended for XNA compatibility.
///
public ButtonState LeftButton
{
get { return IsButtonDown(MouseButton.Left) ? ButtonState.Pressed : ButtonState.Released; }
}
///
/// Gets a indicating whether the middle mouse button is pressed.
/// This property is intended for XNA compatibility.
///
public ButtonState MiddleButton
{
get { return IsButtonDown(MouseButton.Middle) ? ButtonState.Pressed : ButtonState.Released; }
}
///
/// Gets a indicating whether the right mouse button is pressed.
/// This property is intended for XNA compatibility.
///
public ButtonState RightButton
{
get { return IsButtonDown(MouseButton.Right) ? ButtonState.Pressed : ButtonState.Released; }
}
///
/// Gets a indicating whether the first extra mouse button is pressed.
/// This property is intended for XNA compatibility.
///
public ButtonState XButton1
{
get { return IsButtonDown(MouseButton.Button1) ? ButtonState.Pressed : ButtonState.Released; }
}
///
/// Gets a indicating whether the second extra mouse button is pressed.
/// This property is intended for XNA compatibility.
///
public ButtonState XButton2
{
get { return IsButtonDown(MouseButton.Button2) ? ButtonState.Pressed : ButtonState.Released; }
}
///
/// Gets the absolute wheel position in integer units. This property is intended for XNA compatibility.
/// To support high-precision mice, it is recommended to use instead.
///
public int ScrollWheelValue
{
get { return Wheel; }
}
///
/// Gets a value indicating whether this instance is connected.
///
/// true if this instance is connected; otherwise, false.
public bool IsConnected
{
get { return is_connected; }
internal set { is_connected = value; }
}
///
/// Checks whether two instances are equal.
///
///
/// A instance.
///
///
/// A instance.
///
///
/// True if both left is equal to right; false otherwise.
///
public static bool operator ==(MouseState left, MouseState right)
{
return left.Equals(right);
}
///
/// Checks whether two instances are not equal.
///
///
/// A instance.
///
///
/// A instance.
///
///
/// True if both left is not equal to right; false otherwise.
///
public static bool operator !=(MouseState left, MouseState right)
{
return !left.Equals(right);
}
///
/// Compares to an object instance for equality.
///
///
/// The to compare to.
///
///
/// True if this instance is equal to obj; false otherwise.
///
public override bool Equals(object obj)
{
if (obj is MouseState)
{
return this == (MouseState)obj;
}
else
{
return false;
}
}
///
/// Generates a hashcode for the current instance.
///
///
/// A represting the hashcode for this instance.
///
public override int GetHashCode()
{
return buttons.GetHashCode() ^ X.GetHashCode() ^ Y.GetHashCode() ^ scroll.GetHashCode();
}
///
/// Returns a that represents the current .
///
/// A that represents the current .
public override string ToString()
{
string b = Convert.ToString(buttons, 2).PadLeft(10, '0');
return String.Format("[X={0}, Y={1}, Scroll={2}, Buttons={3}, IsConnected={4}]",
X, Y, Scroll, b, IsConnected);
}
#endregion
#region Internal Members
internal Vector2 Position
{
get { return position; }
set { position = value; }
}
internal bool ReadBit(int offset)
{
ValidateOffset(offset);
return (buttons & (1 << offset)) != 0;
}
internal void EnableBit(int offset)
{
ValidateOffset(offset);
buttons |= unchecked((ushort)(1 << offset));
}
internal void DisableBit(int offset)
{
ValidateOffset(offset);
buttons &= unchecked((ushort)(~(1 << offset)));
}
internal void MergeBits(MouseState other)
{
buttons |= other.buttons;
SetScrollRelative(other.scroll.X, other.scroll.Y);
X += other.X;
Y += other.Y;
IsConnected |= other.IsConnected;
}
internal void SetIsConnected(bool value)
{
IsConnected = value;
}
#region Internal Members
internal void SetScrollAbsolute(float x, float y)
{
scroll.X = x;
scroll.Y = y;
}
internal void SetScrollRelative(float x, float y)
{
scroll.X += x;
scroll.Y += y;
}
#endregion
#endregion
#region Private Members
static void ValidateOffset(int offset)
{
if (offset < 0 || offset >= 16)
throw new ArgumentOutOfRangeException("offset");
}
#endregion
#region IEquatable Members
///
/// Compares two MouseState instances.
///
/// The instance to compare two.
/// True, if both instances are equal; false otherwise.
public bool Equals(MouseState other)
{
return
buttons == other.buttons &&
X == other.X &&
Y == other.Y &&
Scroll == other.Scroll;
}
#endregion
}
}