#region --- License --- /* Licensed under the MIT/X11 license. * Copyright (c) 2006-2008 the OpenTK Team. * This notice may not be removed from any source distribution. * See license.txt for licensing detailed licensing details. */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Threading; using OpenTK.Graphics; namespace OpenTK.Platform.Dummy { /// \internal /// /// An empty IGraphicsContext implementation to be used inside the Visual Studio designer. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class DummyGLContext : DesktopGraphicsContext { // This mode is not real. To receive a real mode we'd have to create a temporary context, which is not desirable! bool vsync; int swap_interval; static int handle_count; Thread current_thread; #region --- Constructors --- public DummyGLContext() : this(new ContextHandle(new IntPtr(++handle_count))) { } public DummyGLContext(ContextHandle handle) { Handle = handle; Mode = new GraphicsMode(new IntPtr(2), 32, 16, 0, 0, 0, 2, false); } #endregion #region --- IGraphicsContext Members --- public void CreateContext(bool direct, IGraphicsContext source) { if (Handle == ContextHandle.Zero) { ++handle_count; Handle = new ContextHandle((IntPtr)handle_count); } } public override void SwapBuffers() { } public override void MakeCurrent(IWindowInfo info) { Thread new_thread = Thread.CurrentThread; // A context may be current only on one thread at a time. if (current_thread != null && new_thread != current_thread) { throw new GraphicsContextException( "Cannot make context current on two threads at the same time"); } if (info != null) { current_thread = Thread.CurrentThread; } else { current_thread = null; } } public override bool IsCurrent { get { return current_thread != null && current_thread == Thread.CurrentThread; } } public override IntPtr GetAddress(string function) { return IntPtr.Zero; } public override int SwapInterval { get { return swap_interval; } set { swap_interval = value; } } public override void Update(IWindowInfo window) { } public override void LoadAll() { } #endregion #region --- IDisposable Members --- public override void Dispose() { IsDisposed = true; } #endregion } }