#region License // // LegacyInputDriver.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2014 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using OpenTK.Input; namespace OpenTK.Platform { // IInputDriver implementation to satisfy INativeWindow // while reducing code duplication. class LegacyInputDriver : IInputDriver { List dummy_keyboard_list = new List(1); List dummy_mice_list = new List(1); readonly LegacyJoystickDriver JoystickDriver = new LegacyJoystickDriver(); internal LegacyInputDriver(INativeWindow window) { if (window == null) throw new ArgumentNullException(); var mouse = new MouseDevice(); mouse.Description = "Standard Mouse"; mouse.NumberOfButtons = 3; mouse.NumberOfWheels = 1; dummy_mice_list.Add(mouse); var keyboard = new KeyboardDevice(); keyboard.Description = "Standard Keyboard"; keyboard.NumberOfKeys = 101; keyboard.NumberOfLeds = 3; keyboard.NumberOfFunctionKeys = 12; dummy_keyboard_list.Add(keyboard); // Hook mouse events window.MouseDown += mouse.HandleMouseDown; window.MouseUp += mouse.HandleMouseUp; window.MouseMove += mouse.HandleMouseMove; window.MouseWheel += mouse.HandleMouseWheel; // Hook keyboard events window.KeyDown += keyboard.HandleKeyDown; window.KeyUp += keyboard.HandleKeyUp; } #region IInputDriver Members public void Poll() { } #endregion #region IKeyboardDriver Members public IList Keyboard { get { return dummy_keyboard_list; } } #endregion #region IMouseDriver Members public IList Mouse { get { return dummy_mice_list; } } #endregion #region IJoystickDriver Members public IList Joysticks { get { return JoystickDriver.Joysticks; } } #endregion #region IDisposable Members public void Dispose() { } #endregion } }