#region License // // GamePadThumbSticks.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2013 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; namespace OpenTK.Input { /// /// Describes the current thumb stick state of a device /// public struct GamePadThumbSticks : IEquatable { const float ConversionFactor = 1.0f / short.MaxValue; short left_x, left_y; short right_x, right_y; internal GamePadThumbSticks( short left_x, short left_y, short right_x, short right_y) { this.left_x = left_x; this.left_y = left_y; this.right_x = right_x; this.right_y = right_y; } #region Public Members /// /// Gets a describing the state of the left thumb stick. /// public Vector2 Left { get { return new Vector2(left_x * ConversionFactor, left_y * ConversionFactor); } } /// /// Gets a describing the state of the right thumb stick. /// public Vector2 Right { get { return new Vector2(right_x * ConversionFactor, right_y * ConversionFactor); } } /// A instance to test for equality. /// A instance to test for equality. public static bool operator ==(GamePadThumbSticks left, GamePadThumbSticks right) { return left.Equals(right); } /// A instance to test for inequality. /// A instance to test for inequality. public static bool operator !=(GamePadThumbSticks left, GamePadThumbSticks right) { return !left.Equals(right); } /// /// Returns a that represents the current . /// /// A that represents the current . public override string ToString() { return String.Format( "{{Left: ({0:f4}; {1:f4}); Right: ({2:f4}; {3:f4})}}", Left.X, Left.Y, Right.X, Right.Y); } /// /// Serves as a hash function for a object. /// /// A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a /// hash table. public override int GetHashCode() { return left_x.GetHashCode() ^ left_y.GetHashCode() ^ right_x.GetHashCode() ^ right_y.GetHashCode(); } /// /// Determines whether the specified is equal to the current . /// /// The to compare with the current . /// true if the specified is equal to the current /// ; otherwise, false. public override bool Equals(object obj) { return obj is GamePadThumbSticks && Equals((GamePadThumbSticks)obj); } #endregion #region IEquatable Members /// /// Determines whether the specified is equal to the current . /// /// The to compare with the current . /// true if the specified is equal to the current /// ; otherwise, false. public bool Equals(GamePadThumbSticks other) { return left_x == other.left_x && left_y == other.left_y && right_x == other.right_x && right_y == other.right_y; } #endregion } }