2013
Khronos Group
glClearTexImage
3G
glClearTexImage
fills all a texture image with a constant value
C Specification
void glClearTexImage
GLuint texture
GLint level
GLenum format
GLenum type
const void * data
Parameters
texture
The name of an existing texture object containing the image to be cleared.
level
The level of texture containing the region to be cleared.
format
The format of the data whose address in memory is given by data.
type
The type of the data whose address in memory is given by data.
data
The address in memory of the data to be used to clear the specified region.
Description
glClearTexImage fills all an image contained in a
texture with an application supplied value. texture must be
the name of an existing texture. Further, texture may not be
the name of a buffer texture, nor may its internal format be compressed.
format and type specify the format and type of the
source data and are interpreted as they are for glTexImage3D.
Textures with a base internal format of GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, or GL_DEPTH_STENCIL
require depth component, stencil, or depth-stencil component data respectively.
Textures with other base internal formats require RGBA formats. Textures with integer
internal formats require integer data.
data is a pointer to an array of between one and four components of texel
data that will be used as the source for the constant fill value. The elements of
data are converted by the GL into the internal format of the texture image (that
was specified when the level was defined by any of the glTexImage*, glTexStorage*
or glCopyTexImage* commands), and then
used to fill the specified range of the destination texture level. If data is NULL, then
the pointer is ignored and the sub-range of the texture image is filled with zeros. If
texture is a multisample texture, all the samples in a texel are cleared to the value
specified by data.
Notes
glClearTexImage is available only if the GL version is 4.4 or greater.
Errors
GL_INVALID_OPERATION is generated if texture is zero or not the
name of an existing texture object.
GL_INVALID_OPERATION is generated if texture is a buffer texture.
GL_INVALID_OPERATION is generated if texture has a compressed
internal format.
GL_INVALID_OPERATION is generated if the base internal format is
GL_DEPTH_COMPONENT and format is not GL_DEPTH_COMPONENT.
GL_INVALID_OPERATION is generated if the base internal format is
GL_DEPTH_STENCIL and format is not GL_DEPTH_STENCIL.
GL_INVALID_OPERATION is generated if the base internal format is
GL_STENCIL_INDEX and format is not GL_STENCIL_INDEX.
GL_INVALID_OPERATION is generated if the base internal format is
GL_RGBA and format is GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, or GL_DEPTH_STENCIL.
GL_INVALID_OPERATION is generated if the internal format is integer and format does not specify integer data.
GL_INVALID_OPERATION is generated if the internal format is not
integer and format specifies integer data.
GL_INVALID_OPERATION is generated if the image array identified by level
has not previously been defined by a call to glTexImage* or glTexStorage*.
Associated Gets
glGetTexImage, glGetInternalformat
See Also
glClearTexSubImage,
glTexStorage1D,
glTexStorage2D,
glTexStorage3D,
glTexImage1D,
glTexImage2D,
glTexImage3D
Copyright
Copyright 2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.