%mathent; ]> 2011-2014 Khronos Group gl_FragDepth 3G gl_FragDepth establishes a depth value for the current fragment Declaration out highp float gl_FragDepth Description Available only in the fragment language, gl_FragDepth is an output variable that is used to establish the depth value for the current fragment. If depth buffering is enabled and no shader writes to gl_FragDepth, then the fixed varname value for depth will be used (this value is contained in the z component of gl_FragCoord) otherwise, the value written to gl_FragDepth is used. If a shader statically assigns to gl_FragDepth, then the value of the fragment's depth may be undefined for executions of the shader that take that path. That is, if the set of linked fragment shaders statically contain a write to gl_FragDepth, then it is responsible for always writing it. Version Support gl_FragDepth See Also gl_FragCoord Copyright Copyright 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.