%mathent; ]> 2011-2014 Khronos Group gl_LocalInvocationID 3G gl_LocalInvocationID contains the index of work item currently being operated on by a compute shader Declaration in uvec3 gl_LocalInvocationID Description In the compute language, gl_LocalInvocationID is an input variable containing the n-dimensional index of the local work invocation within the work group that the current shader is executing in. The possible values for this variable range across the local work group size, i.e., (0,0,0) to (gl_WorkGroupSize.x - 1, gl_WorkGroupSize.y - 1, gl_WorkGroupSize.z - 1). Version Support gl_LocalInvocationID See Also gl_NumWorkGroups, gl_WorkGroupID, gl_WorkGroupSize, gl_GlobalInvocationID Copyright Copyright 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.