%mathent; ]> 2011-2014 Khronos Group gl_NumWorkGroups 3G gl_NumWorkGroups contains the number of workgroups that have been dispatched to a compute shader Declaration in uvec3 gl_NumWorkGroups Description In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute command. Version Support gl_NumWorkGroups See Also gl_WorkGroupSize, gl_WorkGroupID, gl_LocalInvocationID Copyright Copyright 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.