#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace OpenTK.Graphics.Text { class GlyphEnumerator : IEnumerator { #region Fields string text; Font font; IEnumerator implementation; #endregion #region Constructors public GlyphEnumerator(string text, Font font) { if (text == null) throw new ArgumentNullException("text"); if (font == null) throw new ArgumentNullException("font"); this.text = text; this.font = font; implementation = text.GetEnumerator(); } #endregion #region IEnumerator Members public Glyph Current { get { return new Glyph(implementation.Current, font); } } #endregion #region IDisposable Members public void Dispose() { implementation.Dispose(); } #endregion #region IEnumerator Members object System.Collections.IEnumerator.Current { get { return new Glyph(implementation.Current, font); } } public bool MoveNext() { bool status; do { status = implementation.MoveNext(); } while (status && (implementation.Current == '\n' || implementation.Current == '\r')); return status; } public void Reset() { implementation.Reset(); } #endregion } }