using System; using System.Collections.Generic; using System.Text; using System.Drawing; using OpenTK.Graphics.OpenGL; namespace OpenTK.Graphics.Text { [Obsolete] sealed class GL11TextOutputProvider : GL1TextOutputProvider { #region Fields TextQuality quality; GlyphCache cache; #endregion #region Constuctors public GL11TextOutputProvider(TextQuality quality) { if (quality == TextQuality.High || quality == TextQuality.Default) this.quality = TextQuality.Medium; else this.quality = quality; } #endregion #region Protected Members protected override void SetBlendFunction() { GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); // For grayscale } protected override void SetColor(Color color) { GL.Color3(color); } protected override TextQuality TextQuality { get { return quality; } } protected override GlyphCache Cache { get { if (cache == null) { if (GL.GetString(StringName.Renderer).Contains("ProSavage/Twister")) cache = new GlyphCache(); else cache = new GlyphCache(); } return cache; } } #endregion } }