// This code was written for the OpenTK library and has been released // to the Public Domain. // It is provided "as is" without express or implied warranty of any kind. using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Drawing; using System.Threading; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using OpenTK.Input; namespace Examples.Tests { [Example("GameWindow States", ExampleCategory.OpenTK, "GameWindow", 4, Documentation = "GameWindowStates")] public class GameWindowStates : GameWindow { static readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 11); Bitmap TextBitmap = new Bitmap(1024, 1024); StringBuilder TypedText = new StringBuilder(); int texture; bool mouse_in_window = false; bool viewport_changed = true; MouseState mouse; KeyboardState keyboard; public GameWindowStates() : base(800, 600, GraphicsMode.Default) { VSync = VSyncMode.On; Keyboard.KeyRepeat = true; KeyDown += KeyDownHandler; KeyPress += KeyPressHandler; MouseEnter += delegate { mouse_in_window = true; }; MouseLeave += delegate { mouse_in_window = false; }; Mouse.Move += MouseMoveHandler; Mouse.ButtonDown += MouseButtonHandler; Mouse.ButtonUp += MouseButtonHandler; } private void KeyPressHandler(object sender, KeyPressEventArgs e) { if (TypedText.Length > 32) TypedText.Remove(0, 1); TypedText.Append(e.KeyChar); } void KeyDownHandler(object sender, KeyboardKeyEventArgs e) { switch (e.Key) { case OpenTK.Input.Key.Escape: if (!CursorVisible) CursorVisible = true; else Exit(); break; case Key.Number1: WindowState = WindowState.Normal; break; case Key.Number2: WindowState = WindowState.Maximized; break; case Key.Number3: WindowState = WindowState.Fullscreen; break; case Key.Number4: WindowState = WindowState.Minimized; break; case Key.Number5: WindowBorder = WindowBorder.Resizable; break; case Key.Number6: WindowBorder = WindowBorder.Fixed; break; case Key.Number7: WindowBorder = WindowBorder.Hidden; break; case Key.Left: X = X - 16; break; case Key.Right: X = X + 16; break; case Key.Up: Y = Y - 16; break; case Key.Down: Y = Y + 16; break; case Key.KeypadPlus: case Key.Plus: Size += new Size(16, 16); break; case Key.KeypadMinus: case Key.Minus: Size -= new Size(16, 16); break; } } void MouseMoveHandler(object sender, MouseMoveEventArgs e) { } void MouseButtonHandler(object sender, MouseButtonEventArgs e) { if (e.Button == MouseButton.Left && e.IsPressed) { CursorVisible = false; } } static int Clamp(int val, int min, int max) { return val > max ? max : val < min ? min : val; } static void DrawString(Graphics gfx, string str, int line) { gfx.DrawString(str, TextFont, Brushes.White, new PointF(0, line * TextFont.Height)); } static void DrawString(Graphics gfx, string str, int line, float offset) { gfx.DrawString(str, TextFont, Brushes.White, new PointF(offset, line * TextFont.Height)); } static void DrawKeyboard(Graphics gfx, KeyboardState keyboard, int line) { const string str = "Keys pressed:"; float space = gfx.MeasureString(" ", TextFont).Width; float offset = gfx.MeasureString(str, TextFont).Width + space; DrawString(gfx, str, line); for (int i = 0; i < (int)Key.LastKey; i++) { Key k = (Key)i; if (keyboard[k]) { string key = k.ToString(); DrawString(gfx, key, line, offset); offset += gfx.MeasureString(key, TextFont).Width + space; } } } static void DrawMouse(Graphics gfx, MouseState mouse, int line) { const string str = "Buttons pressed:"; float space = gfx.MeasureString(" ", TextFont).Width; float offset = gfx.MeasureString(str, TextFont).Width + space; DrawString(gfx, str, line); for (int i = 0; i < (int)MouseButton.LastButton; i++) { MouseButton b = (MouseButton)i; if (mouse[b]) { string button = b.ToString(); DrawString(gfx, button, line, offset); offset += gfx.MeasureString(button, TextFont).Width + space; } } } static int DrawJoysticks(Graphics gfx, IList joysticks, int line) { float space = gfx.MeasureString(" ", TextFont).Width; foreach (var joy in joysticks) { string str = String.Format("Joystick '{0}': ", joy.Description); DrawString(gfx, str, line); float offset = 0; line++; for (int i = 0; i < joy.Axis.Count; i++) { string axis = joy.Axis[i].ToString(); DrawString(gfx, axis, line, offset); offset += gfx.MeasureString(axis, TextFont).Width + space; } offset = 0; line++; for (int i = 0; i < joy.Button.Count; i++) { string button = joy.Button[i].ToString(); DrawString(gfx, button, line, offset); offset += gfx.MeasureString(button, TextFont).Width + space; } line++; } return line; } protected override void OnUpdateFrame(FrameEventArgs e) { InputDriver.Poll(); mouse = OpenTK.Input.Mouse.GetState(); keyboard = OpenTK.Input.Keyboard.GetState(); using (Graphics gfx = Graphics.FromImage(TextBitmap)) { int line = 0; gfx.Clear(Color.Black); gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; DrawString(gfx, GL.GetString(StringName.Vendor), line++); DrawString(gfx, GL.GetString(StringName.Version), line++); DrawString(gfx, GL.GetString(StringName.Renderer), line++); DrawString(gfx, Context.GraphicsMode.ToString(), line++); DrawString(gfx, String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), line++); DrawString(gfx, String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), line++); DrawString(gfx, String.Format("Focused: {0}.", this.Focused), line++); DrawString(gfx, String.Format("Mouse {0} window.", mouse_in_window ? "inside" : "outside of"), line++); DrawString(gfx, String.Format("Mouse visible: {0}", CursorVisible), line++); DrawString(gfx, String.Format("Mouse position (absolute): {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.Wheel)), line++); DrawString(gfx, String.Format("Mouse position (relative): {0}", new Vector3(mouse.X, mouse.Y, mouse.WheelPrecise)), line++); DrawString(gfx, String.Format("Window.Bounds: {0}", Bounds), line++); DrawString(gfx, String.Format("Window.Location: {0}, Size: {1}", Location, Size), line++); DrawString(gfx, String.Format("Window: {{X={0},Y={1},Width={2},Height={3}}}", X, Y, Width, Height), line++); DrawString(gfx, String.Format("Window.ClientRectangle: {0}", ClientRectangle), line++); DrawString(gfx, TypedText.ToString(), line++); DrawKeyboard(gfx, keyboard, line++); DrawMouse(gfx, mouse, line++); line = DrawJoysticks(gfx, Joysticks, line++); line = DrawGamePads(gfx, line++); } System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits( new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); TextBitmap.UnlockBits(data); } int DrawGamePads(Graphics gfx, int line) { DrawString(gfx, "GamePads:", line++); for (int i = 0; i < 4; i++) { GamePadCapabilities caps = GamePad.GetCapabilities(i); GamePadState state = GamePad.GetState(i); DrawString(gfx, caps.ToString(), line++); DrawString(gfx, state.ToString(), line++); } return line; } protected override void OnLoad(EventArgs e) { base.OnLoad(e); GL.ClearColor(Color.MidnightBlue); GL.Enable(EnableCap.Texture2D); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcColor); texture = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, texture); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, TextBitmap.Width, TextBitmap.Height, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Nearest); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Nearest); } protected override void OnResize(EventArgs e) { base.OnResize(e); viewport_changed = true; } protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); if (viewport_changed) { viewport_changed = false; GL.Viewport(0, 0, Width, Height); Matrix4 ortho_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref ortho_projection); } GL.Clear(ClearBufferMask.ColorBufferBit); GL.Begin(BeginMode.Quads); GL.TexCoord2(0, 0); GL.Vertex2(0, 0); GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0); GL.TexCoord2(1, 1); GL.Vertex2(TextBitmap.Width, TextBitmap.Height); GL.TexCoord2(0, 1); GL.Vertex2(0, TextBitmap.Height); GL.End(); SwapBuffers(); } public static void Main() { using (GameWindowStates ex = new GameWindowStates()) { Utilities.SetWindowTitle(ex); ex.Run(30.0); } } } }