// // The Open Toolkit Library License // // Copyright (c) 2006 - 2015 Stefanos Apostolopoulos for the Open Toolkit Library // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using System; namespace OpenTK.Graphics.OpenGL4 { /// /// Not used directly. /// public enum AccumOp : int { } /// /// Used in GL.GetActiveAttrib /// public enum ActiveAttribType : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE), } /// /// Used in GL.GetActiveSubroutineUniform /// public enum ActiveSubroutineUniformParameter : int { /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B), } /// /// Used in GL.GetActiveUniformBlock /// public enum ActiveUniformBlockParameter : int { /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC), } /// /// Used in GL.GetActiveUniforms /// public enum ActiveUniformParameter : int { /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA), } /// /// Used in GL.GetActiveUniform /// public enum ActiveUniformType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB), } /// /// Used in GL.Arb.BlendEquationSeparate, GL.Arb.BlendFunc and 48 other functions /// public enum All : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0), /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// NoneOes = ((int)0), /// /// Original was GL_ZERO = 0 /// Zero = ((int)0), /// /// Original was GL_Points = 0x0000 /// Points = ((int)0x0000), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_Lines = 0x0001 /// Lines = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// MapReadBitExt = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0x0004 /// Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100), /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200), /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400), /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// ContextLostKhr = ((int)0x0507), /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98), /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// TextureTarget = ((int)0x1006), /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102), /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202), /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// UnsignedInt64Arb = ((int)0x140F), /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// Modelview0Ext = ((int)0x1700), /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02), /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100), /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A), /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F), /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// PhongHintWin = ((int)0x80EB), /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// ParameterBufferBindingArb = ((int)0x80EF), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// DepthComponent32 = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C), /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// SyncClEventCompleteArb = ((int)0x8241), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// NoResetNotificationArb = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_QUERY_TARGET = 0x82EA /// QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// TextureBinding = ((int)0x82EB), /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// TransformFeedbackStreamOverflowArb = ((int)0x82ED), /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// SparseBufferPageSizeArb = ((int)0x82F8), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450), /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501), /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508), /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// VertexProgram = ((int)0x8620), /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING = 0x8628 /// ProgramString = ((int)0x8628), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// ProgramBinding = ((int)0x8677), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// FragmentProgram = ((int)0x8804), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// RgbaFloatMode = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861), /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// ProgramFormat = ((int)0x8876), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// ProgramInstruction = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// ProgramParameters = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// ProgramAttribs = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD), /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF), /// /// Original was GL_MATRIX0 = 0x88C0 /// Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// Matrix31 = ((int)0x88DF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// ArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36), /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// MinSampleShadingValueArb = ((int)0x8C37), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57), /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// FramebufferIncompleteLayerCount = ((int)0x8DA9), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// NamedStringTypeArb = ((int)0x8DEA), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E), /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// ContextProfileMask = ((int)0x9126), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// DebugSeverityLowArb = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194), /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// MaxComputeVariableGroupSizeArb = ((int)0x9345), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// ZeroToOne = ((int)0x935F), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// GlAllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// LayoutLinearIntel = ((int)1), /// /// Original was GL_ONE = 1 /// One = ((int)1), /// /// Original was GL_TRUE = 1 /// True = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// LayoutLinearCpuCachedIntel = ((int)2), /// /// Original was GL_TWO = 2 /// Two = ((int)2), /// /// Original was GL_THREE = 3 /// Three = ((int)3), /// /// Original was GL_FOUR = 4 /// Four = ((int)4), } /// /// Not used directly. /// public enum AlphaFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207), } /// /// Not used directly. /// public enum AmdVertexShaderTesselator : int { /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007), } /// /// Not used directly. /// public enum AmdVertexShaderTessellator : int { /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007), } /// /// Not used directly. /// public enum ArbArraysOfArrays : int { } /// /// Not used directly. /// public enum ArbBaseInstance : int { } /// /// Not used directly. /// public enum ArbBindlessTexture : int { /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// UnsignedInt64Arb = ((int)0x140F), } /// /// Not used directly. /// public enum ArbBlendFuncExtended : int { /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC), } /// /// Not used directly. /// public enum ArbBufferStorage : int { /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220), } /// /// Not used directly. /// public enum ArbClearBufferObject : int { } /// /// Not used directly. /// public enum ArbClearTexture : int { /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365), } /// /// Not used directly. /// public enum ArbClEvent : int { /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// SyncClEventCompleteArb = ((int)0x8241), } /// /// Not used directly. /// public enum ArbClipControl : int { /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// ZeroToOne = ((int)0x935F), } /// /// Not used directly. /// public enum ArbCompressedTexturePixelStorage : int { /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E), } /// /// Not used directly. /// public enum ArbComputeShader : int { /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF), } /// /// Not used directly. /// public enum ArbComputeVariableGroupSize : int { /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// MaxComputeVariableGroupSizeArb = ((int)0x9345), } /// /// Not used directly. /// public enum ArbConditionalRenderInverted : int { /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// /// Not used directly. /// public enum ArbConservativeDepth : int { } /// /// Not used directly. /// public enum ArbCopyBuffer : int { /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// CopyWriteBufferBinding = ((int)0x8F37), } /// /// Not used directly. /// public enum ArbCopyImage : int { } /// /// Not used directly. /// public enum ArbCullDistance : int { /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// MaxCombinedClipAndCullDistances = ((int)0x82FA), } /// /// Not used directly. /// public enum ArbDebugOutput : int { /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// DebugSeverityLowArb = ((int)0x9148), } /// /// Not used directly. /// public enum ArbDepthBufferFloat : int { /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD), } /// /// Not used directly. /// public enum ArbDepthClamp : int { /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F), } /// /// Not used directly. /// public enum ArbDerivativeControl : int { } /// /// Not used directly. /// public enum ArbDirectStateAccess : int { /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A), /// /// Original was GL_QUERY_TARGET = 0x82EA /// QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105), } /// /// Not used directly. /// public enum ArbDrawBuffersBlend : int { } /// /// Not used directly. /// public enum ArbDrawElementsBaseVertex : int { } /// /// Not used directly. /// public enum ArbDrawIndirect : int { /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43), } /// /// Not used directly. /// public enum ArbEnhancedLayouts : int { /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C), } /// /// Not used directly. /// public enum ArbEs2Compatibility : int { /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD), } /// /// Not used directly. /// public enum ArbEs31Compatibility : int { } /// /// Not used directly. /// public enum ArbEs3Compatibility : int { /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), } /// /// Not used directly. /// public enum ArbExplicitAttribLocation : int { } /// /// Not used directly. /// public enum ArbExplicitUniformLocation : int { /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E), } /// /// Not used directly. /// public enum ArbFragmentCoordConventions : int { } /// /// Not used directly. /// public enum ArbFragmentLayerViewport : int { } /// /// Not used directly. /// public enum ArbFramebufferNoAttachments : int { /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318), } /// /// Not used directly. /// public enum ArbFramebufferObject : int { /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57), } /// /// Not used directly. /// public enum ArbFramebufferSrgb : int { /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9), } /// /// Not used directly. /// public enum ArbGetProgramBinary : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF), } /// /// Not used directly. /// public enum ArbGetTextureSubImage : int { } /// /// Not used directly. /// public enum ArbGpuShader5 : int { /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71), } /// /// Not used directly. /// public enum ArbGpuShaderFp64 : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE), } /// /// Not used directly. /// public enum ArbHalfFloatVertex : int { /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), } /// /// Not used directly. /// public enum ArbImaging : int { /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// BlendEquation = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154), } /// /// Not used directly. /// public enum ArbIndirectParameters : int { /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// ParameterBufferBindingArb = ((int)0x80EF), } /// /// Not used directly. /// public enum ArbInternalformatQuery : int { /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380), } /// /// Not used directly. /// public enum ArbInternalformatQuery2 : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F), /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380), } /// /// Not used directly. /// public enum ArbInvalidateSubdata : int { } /// /// Not used directly. /// public enum ArbMapBufferAlignment : int { /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC), } /// /// Not used directly. /// public enum ArbMapBufferRange : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020), } /// /// Not used directly. /// public enum ArbMultiBind : int { } /// /// Not used directly. /// public enum ArbMultiDrawIndirect : int { } /// /// Not used directly. /// public enum ArbOcclusionQuery2 : int { /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F), } /// /// Not used directly. /// public enum ArbPipelineStatisticsQuery : int { /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F), } /// /// Not used directly. /// public enum ArbProgramInterfaceQuery : int { /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F), } /// /// Not used directly. /// public enum ArbProvokingVertex : int { /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F), } /// /// Not used directly. /// public enum ArbQueryBufferObject : int { /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194), } /// /// Not used directly. /// public enum ArbRobustBufferAccessBehavior : int { } /// /// Not used directly. /// public enum ArbRobustness : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// NoResetNotificationArb = ((int)0x8261), } /// /// Not used directly. /// public enum ArbRobustnessIsolation : int { } /// /// Not used directly. /// public enum ArbSamplerObjects : int { /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919), } /// /// Not used directly. /// public enum ArbSampleShading : int { /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// MinSampleShadingValueArb = ((int)0x8C37), } /// /// Not used directly. /// public enum ArbSeamlessCubeMap : int { /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F), } /// /// Not used directly. /// public enum ArbSeamlessCubemapPerTexture : int { /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F), } /// /// Not used directly. /// public enum ArbSeparateShaderObjects : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF), } /// /// Not used directly. /// public enum ArbShaderAtomicCounters : int { /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC), } /// /// Not used directly. /// public enum ArbShaderBitEncoding : int { } /// /// Not used directly. /// public enum ArbShaderDrawParameters : int { } /// /// Not used directly. /// public enum ArbShaderGroupVote : int { } /// /// Not used directly. /// public enum ArbShaderImageLoadStore : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// /// Not used directly. /// public enum ArbShaderImageSize : int { } /// /// Not used directly. /// public enum ArbShaderPrecision : int { } /// /// Not used directly. /// public enum ArbShaderStencilExport : int { } /// /// Not used directly. /// public enum ArbShaderStorageBufferObject : int { /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF), } /// /// Not used directly. /// public enum ArbShaderSubroutine : int { /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B), } /// /// Not used directly. /// public enum ArbShaderTextureImageSamples : int { } /// /// Not used directly. /// public enum ArbShadingLanguage420pack : int { } /// /// Not used directly. /// public enum ArbShadingLanguageInclude : int { /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// NamedStringTypeArb = ((int)0x8DEA), } /// /// Not used directly. /// public enum ArbShadingLanguagePacking : int { } /// /// Not used directly. /// public enum ArbSparseBuffer : int { /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// SparseBufferPageSizeArb = ((int)0x82F8), } /// /// Not used directly. /// public enum ArbSparseTexture : int { /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), } /// /// Not used directly. /// public enum ArbStencilTexturing : int { /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA), } /// /// Not used directly. /// public enum ArbSync : int { /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// /// Not used directly. /// public enum ArbTessellationShader : int { /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004), /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A), } /// /// Not used directly. /// public enum ArbTextureBarrier : int { } /// /// Not used directly. /// public enum ArbTextureBufferObjectRgb32 : int { /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83), } /// /// Not used directly. /// public enum ArbTextureBufferRange : int { /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F), } /// /// Not used directly. /// public enum ArbTextureCompressionBptc : int { /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), } /// /// Not used directly. /// public enum ArbTextureCompressionRgtc : int { /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE), } /// /// Not used directly. /// public enum ArbTextureCubeMapArray : int { /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), } /// /// Not used directly. /// public enum ArbTextureGather : int { /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), } /// /// Not used directly. /// public enum ArbTextureMirrorClampToEdge : int { /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// MirrorClampToEdge = ((int)0x8743), } /// /// Not used directly. /// public enum ArbTextureMultisample : int { /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110), } /// /// Not used directly. /// public enum ArbTextureQueryLevels : int { } /// /// Not used directly. /// public enum ArbTextureQueryLod : int { } /// /// Not used directly. /// public enum ArbTextureRg : int { /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C), } /// /// Not used directly. /// public enum ArbTextureRgb10A2ui : int { /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F), } /// /// Not used directly. /// public enum ArbTextureStencil8 : int { /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48), } /// /// Not used directly. /// public enum ArbTextureStorage : int { /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F), } /// /// Not used directly. /// public enum ArbTextureStorageMultisample : int { } /// /// Not used directly. /// public enum ArbTextureSwizzle : int { /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46), } /// /// Not used directly. /// public enum ArbTextureView : int { /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF), } /// /// Not used directly. /// public enum ArbTimerQuery : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF), /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28), } /// /// Not used directly. /// public enum ArbTransformFeedback2 : int { /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25), } /// /// Not used directly. /// public enum ArbTransformFeedback3 : int { /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71), } /// /// Not used directly. /// public enum ArbTransformFeedbackInstanced : int { } /// /// Not used directly. /// public enum ArbTransformFeedbackOverflowQuery : int { /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// TransformFeedbackStreamOverflowArb = ((int)0x82ED), } /// /// Not used directly. /// public enum ArbUniformBufferObject : int { /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF), } /// /// Not used directly. /// public enum ArbVertexArrayBgra : int { /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1), } /// /// Not used directly. /// public enum ArbVertexArrayObject : int { /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5), } /// /// Not used directly. /// public enum ArbVertexAttrib64bit : int { /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE), } /// /// Not used directly. /// public enum ArbVertexAttribBinding : int { /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA), } /// /// Not used directly. /// public enum ArbVertexType10f11f11fRev : int { /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B), } /// /// Not used directly. /// public enum ArbVertexType2101010Rev : int { /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), } /// /// Not used directly. /// public enum ArbViewportArray : int { /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F), } /// /// Not used directly. /// public enum ArrayCap : int { /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E), } /// /// Not used directly. /// public enum AssemblyProgramFormatArb : int { /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875), } /// /// Not used directly. /// public enum AssemblyProgramParameterArb : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// ProgramBinding = ((int)0x8677), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// ProgramFormat = ((int)0x8876), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// ProgramInstruction = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// ProgramParameters = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// ProgramAttribs = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918), } /// /// Not used directly. /// public enum AssemblyProgramStringParameterArb : int { /// /// Original was GL_PROGRAM_STRING = 0x8628 /// ProgramString = ((int)0x8628), } /// /// Not used directly. /// public enum AssemblyProgramTargetArb : int { /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// VertexProgram = ((int)0x8620), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// FragmentProgram = ((int)0x8804), } /// /// Used in GL.GetActiveAtomicCounterBuffer /// public enum AtomicCounterBufferParameter : int { /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), } /// /// Not used directly. /// [Flags] public enum AttribMask : int { /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// MultisampleBitExt = ((int)0x20000000), } /// /// Not used directly. /// public enum BeginFeedbackMode : int { /// /// Original was GL_Points = 0x0000 /// Points = ((int)0x0000), /// /// Original was GL_Lines = 0x0001 /// Lines = ((int)0x0001), /// /// Original was GL_Triangles = 0x0004 /// Triangles = ((int)0x0004), } /// /// Not used directly. /// public enum BeginMode : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009), /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E), /// /// Original was GL_LINES_ADJACENCY = 0xA /// LinesAdjacency = ((int)0xA), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0xB /// LineStripAdjacency = ((int)0xB), /// /// Original was GL_TRIANGLES_ADJACENCY = 0xC /// TrianglesAdjacency = ((int)0xC), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD /// TriangleStripAdjacency = ((int)0xD), } /// /// Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function /// public enum BinaryFormat : int { } /// /// Used in GL.Arb.BlendEquation, GL.BlendEquation and 1 other function /// public enum BlendEquationMode : int { /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B), } /// /// Not used directly. /// public enum BlendEquationModeExt : int { /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321), } /// /// Used in GL.BlendFunc, GL.BlendFuncSeparate /// public enum BlendingFactorDest : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// One = ((int)1), } /// /// Used in GL.BlendFunc, GL.BlendFuncSeparate /// public enum BlendingFactorSrc : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// One = ((int)1), } /// /// Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer /// public enum BlitFramebufferFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601), } /// /// Not used directly. /// public enum Boolean : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0), /// /// Original was GL_TRUE = 1 /// True = ((int)1), } /// /// Used in GL.MapBuffer, GL.MapNamedBuffer /// public enum BufferAccess : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA), } /// /// Not used directly. /// public enum BufferAccessArb : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA), } /// /// Used in GL.MapBufferRange, GL.MapNamedBufferRange /// [Flags] public enum BufferAccessMask : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080), } /// /// Not used directly. /// public enum BufferParameterApple : int { } /// /// Used in GL.GetBufferParameter, GL.GetNamedBufferParameter /// public enum BufferParameterName : int { /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121), } /// /// Not used directly. /// public enum BufferParameterNameArb : int { /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC), } /// /// Used in GL.GetBufferPointer, GL.GetNamedBufferPointer /// public enum BufferPointer : int { /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD), } /// /// Not used directly. /// public enum BufferPointerNameArb : int { /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD), } /// /// Used in GL.BindBufferBase, GL.BindBufferRange and 2 other functions /// public enum BufferRangeTarget : int { /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0), } /// /// Used in GL.BufferStorage, GL.NamedBufferStorage /// public enum BufferStorageFlags : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200), } /// /// Used in GL.BindBuffer, GL.BufferData and 12 other functions /// public enum BufferTarget : int { /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0), } /// /// Not used directly. /// public enum BufferTargetArb : int { /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A), } /// /// Not used directly. /// public enum BufferUsageArb : int { /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA), } /// /// Used in GL.BufferData, GL.NamedBufferData /// public enum BufferUsageHint : int { /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA), } /// /// Used in GL.ClampColor /// public enum ClampColorMode : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0), /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D), /// /// Original was GL_TRUE = 1 /// True = ((int)1), } /// /// Used in GL.ClampColor /// public enum ClampColorTarget : int { /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C), } /// /// Used in GL.ClearBuffer, GL.ClearNamedFramebuffer /// public enum ClearBuffer : int { /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802), } /// /// Used in GL.ClearBuffer, GL.ClearNamedFramebuffer /// public enum ClearBufferCombined : int { /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9), } /// /// Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer and 1 other function /// [Flags] public enum ClearBufferMask : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// CoverageBufferBitNv = ((int)0x00008000), } /// /// Not used directly. /// [Flags] public enum ClientAttribMask : int { } /// /// Used in GL.ClientWaitSync /// public enum ClientWaitSyncFlags : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001), } /// /// Not used directly. /// public enum ClipControl : int { } /// /// Used in GL.ClipControl /// public enum ClipDepthMode : int { /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// ZeroToOne = ((int)0x935F), } /// /// Used in GL.ClipControl /// public enum ClipOrigin : int { /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2), } /// /// Not used directly. /// public enum ClipPlaneName : int { /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007), } /// /// Not used directly. /// public enum ColorMaterialFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408), } /// /// Not used directly. /// public enum ColorMaterialParameter : int { } /// /// Not used directly. /// public enum ColorPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), } /// /// Used in GL.ColorTableParameter /// public enum ColorTableParameterPName : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7), } /// /// Not used directly. /// public enum ColorTableParameterPNameSgi : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7), } /// /// Used in GL.ColorSubTable, GL.ColorTable and 5 other functions /// public enum ColorTableTarget : int { /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5), } /// /// Not used directly. /// public enum ColorTableTargetSgi : int { /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// /// Used in GL.BeginConditionalRender /// public enum ConditionalRenderType : int { /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// /// Not used directly. /// [Flags] public enum ContextFlagMask : int { /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// /// Not used directly. /// [Flags] public enum ContextProfileMask : int { /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002), } /// /// Not used directly. /// public enum ConvolutionBorderModeExt : int { /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016), } /// /// Used in GL.ConvolutionParameter /// public enum ConvolutionParameter : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015), } /// /// Not used directly. /// public enum ConvolutionParameterExt : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015), } /// /// Not used directly. /// public enum ConvolutionParameterValue : int { /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153), } /// /// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions /// public enum ConvolutionTarget : int { /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012), } /// /// Not used directly. /// public enum ConvolutionTargetExt : int { /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011), } /// /// Used in GL.CullFace /// public enum CullFaceMode : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408), } /// /// Not used directly. /// public enum DataType : int { } /// /// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog /// public enum DebugSeverity : int { /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148), } /// /// Used in GL.DebugMessageControl /// public enum DebugSeverityControl : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148), } /// /// Used in GL.GetDebugMessageLog /// public enum DebugSource : int { /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B), } /// /// Used in GL.DebugMessageControl /// public enum DebugSourceControl : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B), } /// /// Used in GL.DebugMessageInsert, GL.PushDebugGroup /// public enum DebugSourceExternal : int { /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A), } /// /// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog /// public enum DebugType : int { /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A), } /// /// Used in GL.DebugMessageControl /// public enum DebugTypeControl : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A), } /// /// Used in GL.DepthFunc /// public enum DepthFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207), } /// /// Used in GL.DrawBuffer, GL.NamedFramebufferDrawBuffer /// public enum DrawBufferMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF), } /// /// Used in GL.DrawBuffers, GL.NamedFramebufferDrawBuffers /// public enum DrawBuffersEnum : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF), } /// /// Used in GL.DrawElements, GL.DrawElementsBaseVertex and 8 other functions /// public enum DrawElementsType : int { /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), } /// /// Used in GL.Disable, GL.Enable and 1 other function /// public enum EnableCap : int { /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41), /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90), /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0), } /// /// Not used directly. /// public enum ErrorCode : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065), } /// /// Not used directly. /// public enum FeedBackToken : int { } /// /// Not used directly. /// public enum FeedbackType : int { } /// /// Not used directly. /// [Flags] public enum FfdMaskSgix : int { } /// /// Not used directly. /// public enum FfdTargetSgix : int { /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195), } /// /// Not used directly. /// public enum FogCoordinatePointerType : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), } /// /// Not used directly. /// public enum FogMode : int { /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452), } /// /// Not used directly. /// public enum FogParameter : int { /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450), } /// /// Not used directly. /// public enum FogPointerType : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), } /// /// Not used directly. /// public enum FogPointerTypeExt : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), } /// /// Not used directly. /// public enum FogPointerTypeIbm : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), } /// /// Not used directly. /// public enum FragmentLightModelParameterSgix : int { /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// /// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture and 13 other functions /// public enum FramebufferAttachment : int { /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C), /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20), } /// /// Not used directly. /// public enum FramebufferAttachmentComponentType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17), } /// /// Not used directly. /// public enum FramebufferAttachmentObjectType : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41), } /// /// Used in GL.FramebufferParameter, GL.GetFramebufferParameter and 2 other functions /// public enum FramebufferDefaultParameter : int { /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314), } /// /// Not used directly. /// public enum FramebufferErrorCode : int { /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// FramebufferIncompleteLayerCount = ((int)0x8DA9), } /// /// Used in GL.GetFramebufferAttachmentParameter, GL.GetNamedFramebufferAttachmentParameter /// public enum FramebufferParameterName : int { /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7), } /// /// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 12 other functions /// public enum FramebufferTarget : int { /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40), } /// /// Used in GL.FrontFace /// public enum FrontFaceDirection : int { /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901), } /// /// Used in GL.GenerateMipmap /// public enum GenerateMipmapTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102), } /// /// Used in GL.GetColorTableParameter /// public enum GetColorTableParameterPName : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF), } /// /// Not used directly. /// public enum GetColorTableParameterPNameSgi : int { /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF), } /// /// Not used directly. /// public enum GetConvolutionParameter : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B), } /// /// Used in GL.GetConvolutionParameter /// public enum GetConvolutionParameterPName : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154), } /// /// Used in GL.GetHistogramParameter /// public enum GetHistogramParameterPName : int { /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D), } /// /// Not used directly. /// public enum GetHistogramParameterPNameExt : int { /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D), } /// /// Used in GL.GetBoolean, GL.GetDouble and 3 other functions /// public enum GetIndexedPName : int { /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A), } /// /// Not used directly. /// public enum GetMapQuery : int { } /// /// Used in GL.GetMinmaxParameter /// public enum GetMinmaxParameterPName : int { /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030), } /// /// Not used directly. /// public enum GetMinmaxParameterPNameExt : int { /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030), } /// /// Used in GL.GetMultisample /// public enum GetMultisamplePName : int { /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50), } /// /// Not used directly. /// public enum GetPixelMap : int { } /// /// Used in GL.GetBoolean, GL.GetDouble and 3 other functions /// public enum GetPName : int { /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98), /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// RgbaFloatMode = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// ClipDepthMode = ((int)0x935D), } /// /// Used in GL.GetPointer /// public enum GetPointervPName : int { /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D), } /// /// Used in GL.GetProgram /// public enum GetProgramParameterName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9), } /// /// Used in GL.GetQueryObject /// public enum GetQueryObjectParam : int { /// /// Original was GL_QUERY_TARGET = 0x82EA /// QueryTarget = ((int)0x82EA), /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194), } /// /// Used in GL.GetQueryIndexed, GL.GetQuery /// public enum GetQueryParam : int { /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865), } /// /// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 3 other functions /// public enum GetTextureParameter : int { /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F), } /// /// Used in GL.Hint /// public enum HintMode : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102), } /// /// Used in GL.Hint /// public enum HintTarget : int { /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// BinningControlHintQcom = ((int)0x8FB0), } /// /// Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions /// public enum HistogramTarget : int { /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025), } /// /// Not used directly. /// public enum HistogramTargetExt : int { /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025), } /// /// Used in GL.CopyImageSubData, GL.GetInternalformat /// public enum ImageTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102), } /// /// Used in GL.Disable, GL.Enable and 1 other function /// public enum IndexedEnableCap : int { /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11), } /// /// Not used directly. /// public enum IndexPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), } /// /// Not used directly. /// public enum InterleavedArrayFormat : int { } /// /// Not used directly. /// public enum InternalFormat : int { /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10), /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7), } /// /// Used in GL.GetInternalformat /// public enum InternalFormatParameter : int { /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380), } /// /// Not used directly. /// public enum KhrBlendEquationAdvanced : int { } /// /// Not used directly. /// public enum KhrContextFlushControl : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// /// Not used directly. /// public enum KhrDebug : int { /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// DebugOutputKhr = ((int)0x92E0), } /// /// Not used directly. /// public enum KhrRobustBufferAccessBehavior : int { } /// /// Not used directly. /// public enum KhrRobustness : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// ContextRobustAccessKhr = ((int)0x90F3), } /// /// Not used directly. /// public enum KhrTextureCompressionAstcHdr : int { /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// /// Not used directly. /// public enum KhrTextureCompressionAstcLdr : int { /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// /// Not used directly. /// public enum LightEnvModeSgix : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01), } /// /// Not used directly. /// public enum LightEnvParameterSgix : int { /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407), } /// /// Not used directly. /// public enum LightModelColorControl : int { /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// SeparateSpecularColorExt = ((int)0x81FA), } /// /// Not used directly. /// public enum LightModelParameter : int { /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// LightModelColorControlExt = ((int)0x81F8), } /// /// Not used directly. /// public enum LightName : int { /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413), } /// /// Not used directly. /// public enum LightParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202), } /// /// Not used directly. /// public enum ListMode : int { } /// /// Not used directly. /// public enum ListNameType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), } /// /// Not used directly. /// public enum ListParameterName : int { /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182), } /// /// Used in GL.LogicOp /// public enum LogicOp : int { /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F), } /// /// Not used directly. /// [Flags] public enum MapBufferUsageMask : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200), } /// /// Not used directly. /// public enum MapTarget : int { /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195), } /// /// Not used directly. /// public enum MapTextureFormatIntel : int { /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// LayoutLinearCpuCachedIntel = ((int)2), } /// /// Used in GL.PolygonMode /// public enum MaterialFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408), } /// /// Not used directly. /// public enum MaterialParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602), } /// /// Not used directly. /// public enum MatrixMode : int { /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// Modelview0Ext = ((int)0x1700), /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800), } /// /// Not used directly. /// public enum MatrixModeArb : int { /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800), /// /// Original was GL_MATRIX0 = 0x88C0 /// Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// Matrix31 = ((int)0x88DF), } /// /// Used in GL.MemoryBarrier /// public enum MemoryBarrierFlags : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// /// Not used directly. /// [Flags] public enum MemoryBarrierMask : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// /// Used in GL.MemoryBarrierByRegion /// public enum MemoryBarrierRegionFlags : int { /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// GlAllBarrierBits = unchecked((int)0xFFFFFFFF), } /// /// Not used directly. /// public enum MeshMode1 : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01), } /// /// Not used directly. /// public enum MeshMode2 : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02), } /// /// Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions /// public enum MinmaxTarget : int { /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E), } /// /// Not used directly. /// public enum MinmaxTargetExt : int { /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E), } /// /// Not used directly. /// public enum NormalPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), } /// /// Used in GL.GetObjectLabel, GL.ObjectLabel /// public enum ObjectLabelIdentifier : int { /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22), } /// /// Not used directly. /// [Flags] public enum OcclusionQueryEventMaskAmd : int { /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// /// Used in GL.ColorP3, GL.ColorP4 and 17 other functions /// public enum PackedPointerType : int { /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), } /// /// Used in GL.PatchParameter /// public enum PatchParameterFloat : int { /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74), } /// /// Used in GL.PatchParameter /// public enum PatchParameterInt : int { /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72), } /// /// Not used directly. /// public enum PixelCopyType : int { /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// StencilExt = ((int)0x1802), } /// /// Used in GL.Arb.ReadnPixels, GL.ClearBufferData and 36 other functions /// public enum PixelFormat : int { /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D), /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9), /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B), } /// /// Used in GL.ClearBufferData, GL.ClearBufferSubData and 22 other functions /// public enum PixelInternalFormat : int { /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10), /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// DepthComponent32 = ((int)0x81a7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226), /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F), /// /// Original was GL_ONE = 1 /// One = ((int)1), /// /// Original was GL_TWO = 2 /// Two = ((int)2), /// /// Original was GL_THREE = 3 /// Three = ((int)3), /// /// Original was GL_FOUR = 4 /// Four = ((int)4), } /// /// Not used directly. /// public enum PixelMap : int { /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79), } /// /// Used in GL.PixelStore /// public enum PixelStoreParameter : int { /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E), } /// /// Not used directly. /// public enum PixelStoreResampleMode : int { /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430), } /// /// Not used directly. /// public enum PixelStoreSubsampleRate : int { /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4), } /// /// Not used directly. /// public enum PixelTexGenMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// PixelTexGenAlphaMsSgix = ((int)0x818A), } /// /// Not used directly. /// public enum PixelTexGenParameterNameSgis : int { /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// /// Not used directly. /// public enum PixelTransferParameter : int { /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// /// Used in GL.Arb.ReadnPixels, GL.ClearTexImage and 26 other functions /// public enum PixelType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD), } /// /// Used in GL.PointParameter /// public enum PointParameterName : int { /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0), } /// /// Not used directly. /// public enum PointParameterNameSgis : int { /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// PointDistanceAttenuationArb = ((int)0x8129), } /// /// Not used directly. /// public enum PointSpriteCoordOriginParameter : int { /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2), } /// /// Used in GL.PolygonMode /// public enum PolygonMode : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02), } /// /// Used in GL.DrawArrays, GL.DrawArraysIndirect and 19 other functions /// public enum PrimitiveType : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// QuadsExt = ((int)0x0007), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// PatchesExt = ((int)0x000E), } /// /// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions /// public enum ProgramInterface : int { /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4), } /// /// Used in GL.GetProgramInterface /// public enum ProgramInterfaceParameter : int { /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8), } /// /// Not used directly. /// public enum ProgramParameter : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9), } /// /// Used in GL.ProgramParameter /// public enum ProgramParameterName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258), } /// /// Not used directly. /// public enum ProgramParameterPName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258), } /// /// Used in GL.GetProgramPipeline /// public enum ProgramPipelineParameter : int { /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9), } /// /// Used in GL.GetProgramResource /// public enum ProgramProperty : int { /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C), } /// /// Used in GL.UseProgramStages /// [Flags] public enum ProgramStageMask : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF), } /// /// Used in GL.GetProgramStage /// public enum ProgramStageParameter : int { /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49), } /// /// Used in GL.ProvokingVertex /// public enum ProvokingVertexMode : int { /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E), } /// /// Used in GL.QueryCounter /// public enum QueryCounterTarget : int { /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28), } /// /// Used in GL.BeginQuery, GL.BeginQueryIndexed and 5 other functions /// public enum QueryTarget : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28), } /// /// Used in GL.NamedFramebufferReadBuffer, GL.ReadBuffer /// public enum ReadBufferMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF), } /// /// Used in GL.GetNamedRenderbufferParameter, GL.GetRenderbufferParameter /// public enum RenderbufferParameterName : int { /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55), } /// /// Used in GL.NamedRenderbufferStorage, GL.NamedRenderbufferStorageMultisample and 2 other functions /// public enum RenderbufferStorage : int { /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10), /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056), /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// DepthComponent32 = ((int)0x81a7), /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F), /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F), } /// /// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 4 other functions /// public enum RenderbufferTarget : int { /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41), } /// /// Not used directly. /// public enum RenderingMode : int { } /// /// Not used directly. /// public enum ResetStatus : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// UnknownContextReset = ((int)0x8255), } /// /// Not used directly. /// public enum SamplePatternSgis : int { /// /// Original was GL_1PASS_EXT = 0x80A1 /// Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7), } /// /// Not used directly. /// public enum SamplerParameter : int { /// /// Original was GL_TextureBorderColor = 0x1004 /// TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// TextureCompareFunc = ((int)0x884D), } /// /// Used in GL.GetSamplerParameter, GL.SamplerParameter and 1 other function /// public enum SamplerParameterName : int { /// /// Original was GL_TextureBorderColor = 0x1004 /// TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// TextureCompareFunc = ((int)0x884D), } /// /// Used in GL.GetSeparableFilter, GL.SeparableFilter2D /// public enum SeparableTarget : int { /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012), } /// /// Not used directly. /// public enum SeparableTargetExt : int { /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012), } /// /// Not used directly. /// public enum SgixIccTexture : int { /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B), } /// /// Used in GL.GetShader /// public enum ShaderParameter : int { /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88), } /// /// Used in GL.GetShaderPrecisionFormat /// public enum ShaderPrecision : int { /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5), } /// /// Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions /// public enum ShaderType : int { /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9), } /// /// Not used directly. /// public enum ShadingModel : int { } /// /// Used in GL.BindImageTexture, GL.GetInternalformat and 14 other functions /// public enum SizedInternalFormat : int { /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B), /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82), /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88), /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E), } /// /// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function /// public enum StencilFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408), } /// /// Used in GL.StencilFunc, GL.StencilFuncSeparate /// public enum StencilFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207), } /// /// Used in GL.StencilOp, GL.StencilOpSeparate /// public enum StencilOp : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0), /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A), /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03), /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508), } /// /// Used in GL.GetString /// public enum StringName : int { /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C), } /// /// Used in GL.GetString /// public enum StringNameIndexed : int { /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C), } /// /// Used in GL.FenceSync /// public enum SyncCondition : int { /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117), } /// /// Used in GL.GetSync /// public enum SyncParameterName : int { /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115), } /// /// Not used directly. /// public enum TexCoordPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), } /// /// Used in GL.BindImageTexture /// public enum TextureAccess : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA), } /// /// Used in GL.TexBuffer, GL.TexBufferRange /// public enum TextureBufferTarget : int { /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A), } /// /// Not used directly. /// public enum TextureCompareMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E), } /// /// Not used directly. /// public enum TextureCoordName : int { } /// /// Not used directly. /// public enum TextureEnvMode : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2), /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100), /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570), } /// /// Not used directly. /// public enum TextureEnvModeCombine : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100), /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7), /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575), /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF), } /// /// Not used directly. /// public enum TextureEnvModeOperandAlpha : int { /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303), } /// /// Not used directly. /// public enum TextureEnvModeOperandRgb : int { /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303), } /// /// Not used directly. /// public enum TextureEnvModePointSprite : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0), /// /// Original was GL_TRUE = 1 /// True = ((int)1), } /// /// Not used directly. /// public enum TextureEnvModeScale : int { /// /// Original was GL_ONE = 1 /// One = ((int)1), /// /// Original was GL_TWO = 2 /// Two = ((int)2), /// /// Original was GL_FOUR = 4 /// Four = ((int)4), } /// /// Not used directly. /// public enum TextureEnvModeSource : int { /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702), /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF), /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578), } /// /// Not used directly. /// public enum TextureEnvParameter : int { /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501), /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A), /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862), } /// /// Not used directly. /// public enum TextureEnvTarget : int { /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500), /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861), } /// /// Not used directly. /// public enum TextureFilterFuncSgis : int { /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146), } /// /// Not used directly. /// public enum TextureGenMode : int { /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512), } /// /// Not used directly. /// public enum TextureGenParameter : int { /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7), } /// /// Not used directly. /// public enum TextureMagFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186), } /// /// Not used directly. /// public enum TextureMinFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F), } /// /// Used in GL.TexParameter, GL.TexParameterI and 1 other function /// public enum TextureParameterName : int { /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46), } /// /// Used in GL.BindTexture, GL.CompressedTexImage1D and 28 other functions /// public enum TextureTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103), } /// /// Used in GL.TexStorage1D /// public enum TextureTarget1d : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063), } /// /// Used in GL.TexStorage2D /// public enum TextureTarget2d : int { /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19), } /// /// Used in GL.TexStorage3D /// public enum TextureTarget3d : int { /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B), } /// /// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample /// public enum TextureTargetMultisample : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103), } /// /// Used in GL.TexStorage2DMultisample /// public enum TextureTargetMultisample2d : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101), } /// /// Used in GL.TexStorage3DMultisample /// public enum TextureTargetMultisample3d : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103), } /// /// Used in GL.ActiveTexture, GL.MultiTexCoordP1 and 3 other functions /// public enum TextureUnit : int { /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF), } /// /// Not used directly. /// public enum TextureWrapMode : int { /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370), } /// /// Used in GL.GetTransformFeedback, GL.GetTransformFeedbacki64_ /// public enum TransformFeedbackIndexedParameter : int { /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F), } /// /// Used in GL.TransformFeedbackVaryings /// public enum TransformFeedbackMode : int { /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D), } /// /// Used in GL.GetTransformFeedback /// public enum TransformFeedbackParameter : int { /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// TransformFeedbackActive = ((int)0x8E24), } /// /// Used in GL.BeginTransformFeedback /// public enum TransformFeedbackPrimitiveType : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001), /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004), } /// /// Used in GL.BindTransformFeedback /// public enum TransformFeedbackTarget : int { /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22), } /// /// Used in GL.GetTransformFeedbackVarying /// public enum TransformFeedbackType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE), } /// /// Not used directly. /// [Flags] public enum UseProgramStageMask : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// /// Not used directly. /// public enum Version10 : int { } /// /// Not used directly. /// public enum Version11 : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0), /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_ZERO = 0 /// Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006), /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505), /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901), /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41), /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98), /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2), /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004), /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102), /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F), /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908), /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02), /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03), /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069), /// /// Original was GL_ONE = 1 /// One = ((int)1), /// /// Original was GL_TRUE = 1 /// True = ((int)1), } /// /// Not used directly. /// public enum Version12 : int { /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073), /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E), } /// /// Not used directly. /// public enum Version13 : int { /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D), /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3), } /// /// Not used directly. /// public enum Version14 : int { /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// DepthComponent32 = ((int)0x81A7), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501), /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D), } /// /// Not used directly. /// public enum Version15 : int { /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914), } /// /// Not used directly. /// public enum Version20 : int { /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5), } /// /// Not used directly. /// public enum Version21 : int { /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49), } /// /// Not used directly. /// public enum Version30 : int { /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E), /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57), /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121), } /// /// Not used directly. /// public enum Version31 : int { /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF), } /// /// Not used directly. /// public enum Version32 : int { /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// ContextProfileMask = ((int)0x9126), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// /// Not used directly. /// public enum Version33 : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F), } /// /// Not used directly. /// public enum Version40 : int { /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007), /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F), } /// /// Not used directly. /// public enum Version41 : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF), } /// /// Not used directly. /// public enum Version42 : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// /// Not used directly. /// public enum Version43 : int { /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318), } /// /// Not used directly. /// public enum Version44 : int { /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365), } /// /// Not used directly. /// public enum Version45 : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0), /// /// Original was GL_NONE = 0 /// None = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// ContextLost = ((int)0x0507), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// LoseContextOnReset = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// UnknownContextReset = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// NoResetNotification = ((int)0x8261), /// /// Original was GL_QUERY_TARGET = 0x82EA /// QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// TextureBinding = ((int)0x82EB), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// ZeroToOne = ((int)0x935F), } /// /// Used in GL.GetVertexArrayIndexed64 /// public enum VertexArrayIndexed64Parameter : int { /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7), } /// /// Used in GL.GetVertexArrayIndexed /// public enum VertexArrayIndexedParameter : int { /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE), } /// /// Used in GL.GetVertexArray /// public enum VertexArrayParameter : int { /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895), } /// /// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer /// public enum VertexAttribDoubleType : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), } /// /// Not used directly. /// public enum VertexAttribDPointerType : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), } /// /// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer /// public enum VertexAttribIntegerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), } /// /// Not used directly. /// public enum VertexAttribIPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), } /// /// Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function /// public enum VertexAttribParameter : int { /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE), } /// /// Used in GL.Arb.GetVertexAttribL /// public enum VertexAttribParameterArb : int { /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// ArrayDivisor = ((int)0x88FE), } /// /// Used in GL.GetVertexAttribPointer /// public enum VertexAttribPointerParameter : int { /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645), } /// /// Not used directly. /// public enum VertexAttribPointerParameterArb : int { /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645), } /// /// Used in GL.VertexAttribPointer /// public enum VertexAttribPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), } /// /// Not used directly. /// public enum VertexAttribPointerTypeArb : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), } /// /// Used in GL.VertexArrayAttribFormat, GL.VertexArrayAttribIFormat and 1 other function /// public enum VertexAttribType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), } /// /// Not used directly. /// public enum VertexPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F), } /// /// Used in GL.FenceSync, GL.WaitSync /// public enum WaitSyncFlags : int { /// /// Original was GL_NONE = 0 /// None = ((int)0), } /// /// Not used directly. /// public enum WaitSyncStatus : int { /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D), } }