//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2015 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace OpenTK.Graphics.OpenGL4
{
///
/// Not used directly.
///
public enum AccumOp : int
{
}
///
/// Used in GL.GetActiveAttrib
///
public enum ActiveAttribType : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46),
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47),
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48),
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49),
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A),
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B),
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C),
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D),
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E),
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC),
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD),
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE),
}
///
/// Used in GL.GetActiveSubroutineUniform
///
public enum ActiveSubroutineUniformParameter : int
{
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38),
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39),
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A),
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B),
}
///
/// Used in GL.GetActiveUniformBlock
///
public enum ActiveUniformBlockParameter : int
{
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F),
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40),
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC),
}
///
/// Used in GL.GetActiveUniforms
///
public enum ActiveUniformParameter : int
{
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37),
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38),
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39),
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A),
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B),
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C),
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D),
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E),
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA),
}
///
/// Used in GL.GetActiveUniform
///
public enum ActiveUniformType : int
{
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56),
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57),
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58),
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D),
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E),
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F),
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60),
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61),
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62),
///
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
///
Sampler2DRect = ((int)0x8B63),
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
///
Sampler2DRectShadow = ((int)0x8B64),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
///
Sampler1DArray = ((int)0x8DC0),
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1),
///
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
///
SamplerBuffer = ((int)0x8DC2),
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
///
Sampler1DArrayShadow = ((int)0x8DC3),
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4),
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
///
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
///
IntSampler1D = ((int)0x8DC9),
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA),
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB),
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC),
///
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
///
IntSampler2DRect = ((int)0x8DCD),
///
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
///
IntSampler1DArray = ((int)0x8DCE),
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF),
///
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
///
IntSamplerBuffer = ((int)0x8DD0),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
///
UnsignedIntSampler1D = ((int)0x8DD1),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
///
UnsignedIntSampler2DRect = ((int)0x8DD5),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
///
UnsignedIntSampler1DArray = ((int)0x8DD6),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
///
UnsignedIntSamplerBuffer = ((int)0x8DD8),
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC),
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD),
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D),
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F),
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C),
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D),
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E),
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F),
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050),
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051),
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052),
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053),
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054),
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055),
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056),
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057),
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058),
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059),
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A),
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B),
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C),
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D),
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E),
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F),
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060),
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061),
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063),
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066),
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067),
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB),
}
///
/// Used in GL.Arb.BlendEquationSeparate, GL.Arb.BlendFunc and 48 other functions
///
public enum All : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0),
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0),
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_Points = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
///
ContextFlagRobustAccessBit = ((int)0x00000004),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
///
GlUniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004),
///
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
GlTextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008),
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
GlShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400),
///
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
GlFramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000),
///
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
GlAtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_Lines = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_Triangles = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007),
///
/// Original was GL_QUADS_EXT = 0x0007
///
QuadsExt = ((int)0x0007),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008),
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
PatchesExt = ((int)0x000E),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200),
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400
///
SparseStorageBitArb = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
///
StackOverflowKhr = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504),
///
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
///
StackUnderflowKhr = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_CONTEXT_LOST = 0x0507
///
ContextLost = ((int)0x0507),
///
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
///
ContextLostKhr = ((int)0x0507),
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60),
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2),
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3),
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2),
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01),
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63),
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_TEXTURE_TARGET = 0x1006
///
TextureTarget = ((int)0x1006),
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102),
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C),
///
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
///
UnsignedInt64Arb = ((int)0x140F),
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F),
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802),
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903),
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905),
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8),
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD),
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE),
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203),
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204),
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C),
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D),
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E),
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F),
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210),
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211),
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216),
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217),
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218),
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219),
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220),
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221),
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222),
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223),
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A),
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B),
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C),
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D),
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03),
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03),
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10),
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007),
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000),
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005),
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005),
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006),
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007),
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007),
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008),
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A),
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B),
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C),
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015),
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016),
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016),
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019),
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025),
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025),
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D),
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D),
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030),
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031),
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039),
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064),
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070),
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071),
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
///
VertexArrayKhr = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D),
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080),
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084),
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087),
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B),
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D),
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090),
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094),
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095),
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096),
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097),
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098),
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C),
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1),
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1),
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2),
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2),
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3),
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3),
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4),
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4),
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5),
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5),
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6),
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6),
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7),
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8),
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9),
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB),
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC),
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD),
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE),
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF),
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0),
///
/// Original was GL_COLOR_MATRIX = 0x80B1
///
ColorMatrix = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
///
ColorMatrixStackDepth = ((int)0x80B2),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
///
MaxColorMatrixStackDepth = ((int)0x80B3),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD),
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
///
TextureCompareFailValue = ((int)0x80BF),
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF),
///
/// Original was GL_BGR = 0x80E0
///
Bgr = ((int)0x80E0),
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1),
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8),
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9),
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB),
///
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
///
ParameterBufferArb = ((int)0x80EE),
///
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
///
ParameterBufferBindingArb = ((int)0x80EF),
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129),
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A),
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B),
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D),
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135),
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E),
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148),
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149),
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A),
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B),
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F),
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151),
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153),
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154),
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177),
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180),
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181),
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C),
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195),
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B),
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C),
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
///
DepthComponent32 = ((int)0x81A7),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7),
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB),
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC),
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0),
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1),
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2),
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3),
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4),
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5),
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6),
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8),
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9),
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217),
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218),
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219),
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A),
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B),
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C),
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D),
///
/// Original was GL_CONTEXT_FLAGS = 0x821E
///
ContextFlags = ((int)0x821E),
///
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
///
BufferImmutableStorage = ((int)0x821F),
///
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
///
BufferStorageFlags = ((int)0x8220),
///
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
///
PrimitiveRestartForPatchesSupported = ((int)0x8221),
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222),
///
/// Original was GL_COMPRESSED_RED = 0x8225
///
CompressedRed = ((int)0x8225),
///
/// Original was GL_COMPRESSED_RG = 0x8226
///
CompressedRg = ((int)0x8226),
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227),
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
///
SyncClEventArb = ((int)0x8240),
///
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
///
SyncClEventCompleteArb = ((int)0x8241),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
///
DebugOutputSynchronousArb = ((int)0x8242),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
///
DebugOutputSynchronousKhr = ((int)0x8242),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
///
DebugNextLoggedMessageLengthArb = ((int)0x8243),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
///
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
///
DebugCallbackFunctionArb = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
///
DebugCallbackFunctionKhr = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
///
DebugCallbackUserParamArb = ((int)0x8245),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
///
DebugCallbackUserParamKhr = ((int)0x8245),
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
///
DebugSourceApiArb = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
///
DebugSourceApiKhr = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
///
DebugSourceWindowSystemArb = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
///
DebugSourceWindowSystemKhr = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
///
DebugSourceShaderCompilerArb = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
///
DebugSourceShaderCompilerKhr = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
///
DebugSourceThirdPartyArb = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
///
DebugSourceThirdPartyKhr = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
///
DebugSourceApplicationArb = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
///
DebugSourceApplicationKhr = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B),
///
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
///
DebugSourceOtherArb = ((int)0x824B),
///
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
///
DebugSourceOtherKhr = ((int)0x824B),
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
///
DebugTypeErrorArb = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
///
DebugTypeErrorKhr = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
///
DebugTypeDeprecatedBehaviorArb = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
///
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
///
DebugTypeUndefinedBehaviorArb = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
///
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
///
DebugTypePortabilityArb = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
///
DebugTypePortabilityKhr = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
///
DebugTypePerformanceArb = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
///
DebugTypePerformanceKhr = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
///
DebugTypeOtherArb = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
///
DebugTypeOtherKhr = ((int)0x8251),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
///
LoseContextOnReset = ((int)0x8252),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
///
LoseContextOnResetArb = ((int)0x8252),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
///
LoseContextOnResetKhr = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
///
GuiltyContextReset = ((int)0x8253),
///
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
///
GuiltyContextResetArb = ((int)0x8253),
///
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
///
GuiltyContextResetKhr = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
///
InnocentContextReset = ((int)0x8254),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
///
InnocentContextResetArb = ((int)0x8254),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
///
InnocentContextResetKhr = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
///
UnknownContextReset = ((int)0x8255),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
///
UnknownContextResetArb = ((int)0x8255),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
///
UnknownContextResetKhr = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
///
ResetNotificationStrategy = ((int)0x8256),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
///
ResetNotificationStrategyArb = ((int)0x8256),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
///
ResetNotificationStrategyKhr = ((int)0x8256),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A),
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B),
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C),
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D),
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E),
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F),
///
/// Original was GL_UNDEFINED_VERTEX = 0x8260
///
UndefinedVertex = ((int)0x8260),
///
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
///
NoResetNotification = ((int)0x8261),
///
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
///
NoResetNotificationArb = ((int)0x8261),
///
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
///
NoResetNotificationKhr = ((int)0x8261),
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265),
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266),
///
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
ComputeWorkGroupSize = ((int)0x8267),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
///
DebugTypeMarkerKhr = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
///
DebugTypePushGroupKhr = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
///
DebugTypePopGroupKhr = ((int)0x826A),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
///
DebugSeverityNotificationKhr = ((int)0x826B),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
///
MaxDebugGroupStackDepthKhr = ((int)0x826C),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
///
DebugGroupStackDepthKhr = ((int)0x826D),
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E),
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F),
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270),
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271),
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272),
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273),
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274),
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275),
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276),
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277),
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278),
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279),
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A),
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B),
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C),
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D),
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E),
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F),
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280),
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281),
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282),
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283),
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284),
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285),
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286),
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287),
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288),
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289),
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A),
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B),
///
/// Original was GL_READ_PIXELS = 0x828C
///
ReadPixels = ((int)0x828C),
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D),
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E),
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F),
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290),
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291),
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292),
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293),
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294),
///
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
///
AutoGenerateMipmap = ((int)0x8295),
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296),
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297),
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298),
///
/// Original was GL_SRGB_DECODE_ARB = 0x8299
///
SrgbDecodeArb = ((int)0x8299),
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A),
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B),
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C),
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D),
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E),
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F),
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0),
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1),
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2),
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3),
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4),
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5),
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6),
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7),
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8),
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9),
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
///
SimultaneousTextureAndDepthWrite = ((int)0x82AE),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3),
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4),
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5),
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6),
///
/// Original was GL_FULL_SUPPORT = 0x82B7
///
FullSupport = ((int)0x82B7),
///
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
///
CaveatSupport = ((int)0x82B8),
///
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
///
ImageClass4X32 = ((int)0x82B9),
///
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
///
ImageClass2X32 = ((int)0x82BA),
///
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
///
ImageClass1X32 = ((int)0x82BB),
///
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
///
ImageClass4X16 = ((int)0x82BC),
///
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
///
ImageClass2X16 = ((int)0x82BD),
///
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
///
ImageClass1X16 = ((int)0x82BE),
///
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
///
ImageClass4X8 = ((int)0x82BF),
///
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
///
ImageClass2X8 = ((int)0x82C0),
///
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
///
ImageClass1X8 = ((int)0x82C1),
///
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
///
ImageClass111110 = ((int)0x82C2),
///
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
///
ImageClass1010102 = ((int)0x82C3),
///
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
///
ViewClass128Bits = ((int)0x82C4),
///
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
///
ViewClass96Bits = ((int)0x82C5),
///
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
///
ViewClass64Bits = ((int)0x82C6),
///
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
///
ViewClass48Bits = ((int)0x82C7),
///
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
///
ViewClass32Bits = ((int)0x82C8),
///
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
///
ViewClass24Bits = ((int)0x82C9),
///
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
///
ViewClass16Bits = ((int)0x82CA),
///
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
///
ViewClass8Bits = ((int)0x82CB),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
///
ViewClassS3tcDxt1Rgb = ((int)0x82CC),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
///
ViewClassS3tcDxt1Rgba = ((int)0x82CD),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
///
ViewClassS3tcDxt3Rgba = ((int)0x82CE),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
///
ViewClassS3tcDxt5Rgba = ((int)0x82CF),
///
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
///
ViewClassRgtc1Red = ((int)0x82D0),
///
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
///
ViewClassRgtc2Rg = ((int)0x82D1),
///
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
///
ViewClassBptcUnorm = ((int)0x82D2),
///
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
///
ViewClassBptcFloat = ((int)0x82D3),
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4),
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5),
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6),
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7),
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8),
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9),
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA),
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB),
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC),
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD),
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE),
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF),
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0),
///
/// Original was GL_BUFFER_KHR = 0x82E0
///
BufferKhr = ((int)0x82E0),
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1),
///
/// Original was GL_SHADER_KHR = 0x82E1
///
ShaderKhr = ((int)0x82E1),
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2),
///
/// Original was GL_PROGRAM_KHR = 0x82E2
///
ProgramKhr = ((int)0x82E2),
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3),
///
/// Original was GL_QUERY_KHR = 0x82E3
///
QueryKhr = ((int)0x82E3),
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4),
///
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
///
MaxVertexAttribStride = ((int)0x82E5),
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6),
///
/// Original was GL_SAMPLER_KHR = 0x82E6
///
SamplerKhr = ((int)0x82E6),
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7),
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8),
///
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
///
MaxLabelLengthKhr = ((int)0x82E8),
///
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
///
NumShadingLanguageVersions = ((int)0x82E9),
///
/// Original was GL_QUERY_TARGET = 0x82EA
///
QueryTarget = ((int)0x82EA),
///
/// Original was GL_TEXTURE_BINDING = 0x82EB
///
TextureBinding = ((int)0x82EB),
///
/// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
///
TransformFeedbackOverflowArb = ((int)0x82EC),
///
/// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
///
TransformFeedbackStreamOverflowArb = ((int)0x82ED),
///
/// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE
///
VerticesSubmittedArb = ((int)0x82EE),
///
/// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
///
PrimitivesSubmittedArb = ((int)0x82EF),
///
/// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
///
VertexShaderInvocationsArb = ((int)0x82F0),
///
/// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
///
TessControlShaderPatchesArb = ((int)0x82F1),
///
/// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
///
TessEvaluationShaderInvocationsArb = ((int)0x82F2),
///
/// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
///
GeometryShaderPrimitivesEmittedArb = ((int)0x82F3),
///
/// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
///
FragmentShaderInvocationsArb = ((int)0x82F4),
///
/// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
///
ComputeShaderInvocationsArb = ((int)0x82F5),
///
/// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
///
ClippingInputPrimitivesArb = ((int)0x82F6),
///
/// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
///
ClippingOutputPrimitivesArb = ((int)0x82F7),
///
/// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
///
SparseBufferPageSizeArb = ((int)0x82F8),
///
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
///
MaxCullDistances = ((int)0x82F9),
///
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
///
MaxCombinedClipAndCullDistances = ((int)0x82FA),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
///
ContextReleaseBehavior = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
///
ContextReleaseBehaviorKhr = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
///
ContextReleaseBehaviorFlush = ((int)0x82FC),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
///
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320),
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321),
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322),
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329),
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354),
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355),
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F),
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360),
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361),
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
///
UnsignedByte233Rev = ((int)0x8362),
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
///
UnsignedByte233Reversed = ((int)0x8362),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
///
UnsignedShort565Rev = ((int)0x8364),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
///
UnsignedShort565Reversed = ((int)0x8364),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
UnsignedShort4444Rev = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
///
UnsignedShort4444Reversed = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
UnsignedShort1555Rev = ((int)0x8366),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
///
UnsignedShort1555Reversed = ((int)0x8366),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
///
UnsignedInt8888Rev = ((int)0x8367),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
///
UnsignedInt8888Reversed = ((int)0x8367),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
///
UnsignedInt2101010Reversed = ((int)0x8368),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B),
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403),
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404),
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405),
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E),
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F),
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430),
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D),
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E),
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F),
///
/// Original was GL_FOG_COORD_SRC = 0x8450
///
FogCoordSrc = ((int)0x8450),
///
/// Original was GL_FOG_COORD = 0x8451
///
FogCoord = ((int)0x8451),
///
/// Original was GL_FRAGMENT_DEPTH = 0x8452
///
FragmentDepth = ((int)0x8452),
///
/// Original was GL_CURRENT_FOG_COORD = 0x8453
///
CurrentFogCoord = ((int)0x8453),
///
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
///
FogCoordArrayType = ((int)0x8454),
///
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
///
FogCoordArrayStride = ((int)0x8455),
///
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
///
FogCoordArrayPointer = ((int)0x8456),
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457),
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458),
///
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
///
CurrentSecondaryColor = ((int)0x8459),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
///
SecondaryColorArraySize = ((int)0x845A),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
///
SecondaryColorArrayType = ((int)0x845B),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
///
SecondaryColorArrayStride = ((int)0x845C),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
///
SecondaryColorArrayPointer = ((int)0x845D),
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E),
///
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
///
CurrentRasterSecondaryColor = ((int)0x845F),
///
/// Original was GL_RGB_ICC_SGIX = 0x8460
///
RgbIccSgix = ((int)0x8460),
///
/// Original was GL_RGBA_ICC_SGIX = 0x8461
///
RgbaIccSgix = ((int)0x8461),
///
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
///
AlphaIccSgix = ((int)0x8462),
///
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
///
LuminanceIccSgix = ((int)0x8463),
///
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
///
IntensityIccSgix = ((int)0x8464),
///
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
///
LuminanceAlphaIccSgix = ((int)0x8465),
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466),
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467),
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468),
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469),
///
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
///
Intensity16IccSgix = ((int)0x846A),
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0),
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1),
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2),
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
///
TransposeModelviewMatrix = ((int)0x84E3),
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
///
TransposeProjectionMatrix = ((int)0x84E4),
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
///
TransposeTextureMatrix = ((int)0x84E5),
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
///
TransposeColorMatrix = ((int)0x84E6),
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
///
MaxRenderbufferSizeExt = ((int)0x84E8),
///
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
///
CompressedAlpha = ((int)0x84E9),
///
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
///
CompressedLuminance = ((int)0x84EA),
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
///
CompressedLuminanceAlpha = ((int)0x84EB),
///
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
///
CompressedIntensity = ((int)0x84EC),
///
/// Original was GL_COMPRESSED_RGB = 0x84ED
///
CompressedRgb = ((int)0x84ED),
///
/// Original was GL_COMPRESSED_RGBA = 0x84EE
///
CompressedRgba = ((int)0x84EE),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5),
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6),
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7),
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
///
MaxRectangleTextureSize = ((int)0x84F8),
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA),
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD),
///
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
///
TextureFilterControl = ((int)0x8500),
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501),
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507),
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508),
///
/// Original was GL_NORMAL_MAP = 0x8511
///
NormalMap = ((int)0x8511),
///
/// Original was GL_REFLECTION_MAP = 0x8512
///
ReflectionMap = ((int)0x8512),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C),
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F),
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534),
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570),
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571),
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572),
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573),
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574),
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575),
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576),
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577),
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578),
///
/// Original was GL_SOURCE0_RGB = 0x8580
///
Source0Rgb = ((int)0x8580),
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581),
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582),
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A),
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590),
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591),
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592),
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598),
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599),
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2),
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3),
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4),
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1),
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5),
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC),
///
/// Original was GL_VERTEX_PROGRAM = 0x8620
///
VertexProgram = ((int)0x8620),
///
/// Original was GL_ARRAY_ENABLED = 0x8622
///
ArrayEnabled = ((int)0x8622),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624),
///
/// Original was GL_ARRAY_TYPE = 0x8625
///
ArrayType = ((int)0x8625),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625),
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626),
///
/// Original was GL_PROGRAM_LENGTH = 0x8627
///
ProgramLength = ((int)0x8627),
///
/// Original was GL_PROGRAM_STRING = 0x8628
///
ProgramString = ((int)0x8628),
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642),
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
///
VertexProgramPointSize = ((int)0x8642),
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
///
VertexProgramTwoSide = ((int)0x8643),
///
/// Original was GL_ARRAY_POINTER = 0x8645
///
ArrayPointer = ((int)0x8645),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645),
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F),
///
/// Original was GL_PROGRAM_BINDING = 0x8677
///
ProgramBinding = ((int)0x8677),
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
///
TextureCompressedImageSize = ((int)0x86A0),
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE),
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF),
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741),
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
///
MirrorClampToEdge = ((int)0x8743),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
///
VertexAttribArrayLong = ((int)0x874E),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE),
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF),
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800),
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803),
///
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
///
FragmentProgram = ((int)0x8804),
///
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
///
ProgramAluInstructionsArb = ((int)0x8805),
///
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
///
ProgramTexInstructionsArb = ((int)0x8806),
///
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
///
ProgramTexIndirectionsArb = ((int)0x8807),
///
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
///
ProgramNativeAluInstructionsArb = ((int)0x8808),
///
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
///
ProgramNativeTexInstructionsArb = ((int)0x8809),
///
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
///
ProgramNativeTexIndirectionsArb = ((int)0x880A),
///
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
///
MaxProgramAluInstructionsArb = ((int)0x880B),
///
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
///
MaxProgramTexInstructionsArb = ((int)0x880C),
///
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
///
MaxProgramTexIndirectionsArb = ((int)0x880D),
///
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
///
MaxProgramNativeAluInstructionsArb = ((int)0x880E),
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
///
MaxProgramNativeTexInstructionsArb = ((int)0x880F),
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
///
MaxProgramNativeTexIndirectionsArb = ((int)0x8810),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
///
RgbaFloatMode = ((int)0x8820),
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824),
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834),
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D),
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A),
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B),
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D),
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E),
///
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
///
CompareRToTexture = ((int)0x884E),
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F),
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861),
///
/// Original was GL_COORD_REPLACE = 0x8862
///
CoordReplace = ((int)0x8862),
///
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
///
QueryCounterBits = ((int)0x8864),
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865),
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867),
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869),
///
/// Original was GL_ARRAY_NORMALIZED = 0x886A
///
ArrayNormalized = ((int)0x886A),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A),
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C),
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D),
///
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
///
MaxTextureCoords = ((int)0x8871),
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872),
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875),
///
/// Original was GL_PROGRAM_FORMAT = 0x8876
///
ProgramFormat = ((int)0x8876),
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896),
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897),
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898),
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
///
IndexArrayBufferBinding = ((int)0x8899),
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A),
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
///
EdgeFlagArrayBufferBinding = ((int)0x889B),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
///
SecondaryColorArrayBufferBinding = ((int)0x889C),
///
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordArrayBufferBinding = ((int)0x889D),
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
///
WeightArrayBufferBinding = ((int)0x889E),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F),
///
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
///
ProgramInstruction = ((int)0x88A0),
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
///
MaxProgramInstructions = ((int)0x88A1),
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
///
ProgramNativeInstructions = ((int)0x88A2),
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
///
MaxProgramNativeInstructions = ((int)0x88A3),
///
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
///
ProgramTemporaries = ((int)0x88A4),
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
///
MaxProgramTemporaries = ((int)0x88A5),
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
///
ProgramNativeTemporaries = ((int)0x88A6),
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
///
MaxProgramNativeTemporaries = ((int)0x88A7),
///
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
///
ProgramParameters = ((int)0x88A8),
///
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
///
MaxProgramParameters = ((int)0x88A9),
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
///
ProgramNativeParameters = ((int)0x88AA),
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
///
MaxProgramNativeParameters = ((int)0x88AB),
///
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
///
ProgramAttribs = ((int)0x88AC),
///
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
///
MaxProgramAttribs = ((int)0x88AD),
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
///
ProgramNativeAttribs = ((int)0x88AE),
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
///
MaxProgramNativeAttribs = ((int)0x88AF),
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
///
ProgramAddressRegisters = ((int)0x88B0),
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
///
MaxProgramAddressRegisters = ((int)0x88B1),
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
///
ProgramNativeAddressRegisters = ((int)0x88B2),
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
///
MaxProgramNativeAddressRegisters = ((int)0x88B3),
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
///
MaxProgramLocalParameters = ((int)0x88B4),
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
///
MaxProgramEnvParameters = ((int)0x88B5),
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
///
ProgramUnderNativeLimits = ((int)0x88B6),
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8),
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9),
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA),
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD),
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF),
///
/// Original was GL_MATRIX0 = 0x88C0
///
Matrix0 = ((int)0x88C0),
///
/// Original was GL_MATRIX1 = 0x88C1
///
Matrix1 = ((int)0x88C1),
///
/// Original was GL_MATRIX2 = 0x88C2
///
Matrix2 = ((int)0x88C2),
///
/// Original was GL_MATRIX3 = 0x88C3
///
Matrix3 = ((int)0x88C3),
///
/// Original was GL_MATRIX4 = 0x88C4
///
Matrix4 = ((int)0x88C4),
///
/// Original was GL_MATRIX5 = 0x88C5
///
Matrix5 = ((int)0x88C5),
///
/// Original was GL_MATRIX6 = 0x88C6
///
Matrix6 = ((int)0x88C6),
///
/// Original was GL_MATRIX7 = 0x88C7
///
Matrix7 = ((int)0x88C7),
///
/// Original was GL_MATRIX8 = 0x88C8
///
Matrix8 = ((int)0x88C8),
///
/// Original was GL_MATRIX9 = 0x88C9
///
Matrix9 = ((int)0x88C9),
///
/// Original was GL_MATRIX10 = 0x88CA
///
Matrix10 = ((int)0x88CA),
///
/// Original was GL_MATRIX11 = 0x88CB
///
Matrix11 = ((int)0x88CB),
///
/// Original was GL_MATRIX12 = 0x88CC
///
Matrix12 = ((int)0x88CC),
///
/// Original was GL_MATRIX13 = 0x88CD
///
Matrix13 = ((int)0x88CD),
///
/// Original was GL_MATRIX14 = 0x88CE
///
Matrix14 = ((int)0x88CE),
///
/// Original was GL_MATRIX15 = 0x88CF
///
Matrix15 = ((int)0x88CF),
///
/// Original was GL_MATRIX16 = 0x88D0
///
Matrix16 = ((int)0x88D0),
///
/// Original was GL_MATRIX17 = 0x88D1
///
Matrix17 = ((int)0x88D1),
///
/// Original was GL_MATRIX18 = 0x88D2
///
Matrix18 = ((int)0x88D2),
///
/// Original was GL_MATRIX19 = 0x88D3
///
Matrix19 = ((int)0x88D3),
///
/// Original was GL_MATRIX20 = 0x88D4
///
Matrix20 = ((int)0x88D4),
///
/// Original was GL_MATRIX21 = 0x88D5
///
Matrix21 = ((int)0x88D5),
///
/// Original was GL_MATRIX22 = 0x88D6
///
Matrix22 = ((int)0x88D6),
///
/// Original was GL_MATRIX23 = 0x88D7
///
Matrix23 = ((int)0x88D7),
///
/// Original was GL_MATRIX24 = 0x88D8
///
Matrix24 = ((int)0x88D8),
///
/// Original was GL_MATRIX25 = 0x88D9
///
Matrix25 = ((int)0x88D9),
///
/// Original was GL_MATRIX26 = 0x88DA
///
Matrix26 = ((int)0x88DA),
///
/// Original was GL_MATRIX27 = 0x88DB
///
Matrix27 = ((int)0x88DB),
///
/// Original was GL_MATRIX28 = 0x88DC
///
Matrix28 = ((int)0x88DC),
///
/// Original was GL_MATRIX29 = 0x88DD
///
Matrix29 = ((int)0x88DD),
///
/// Original was GL_MATRIX30 = 0x88DE
///
Matrix30 = ((int)0x88DE),
///
/// Original was GL_MATRIX31 = 0x88DF
///
Matrix31 = ((int)0x88DF),
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0),
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1),
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5),
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9),
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA),
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB),
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC),
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED),
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1),
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9),
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA),
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB),
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD),
///
/// Original was GL_ARRAY_DIVISOR = 0x88FE
///
ArrayDivisor = ((int)0x88FE),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE),
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF),
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904),
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905),
///
/// Original was GL_SAMPLES_PASSED = 0x8914
///
SamplesPassed = ((int)0x8914),
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916),
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917),
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918),
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919),
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A),
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B),
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C),
///
/// Original was GL_FIXED_ONLY = 0x891D
///
FixedOnly = ((int)0x891D),
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984),
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985),
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11),
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28),
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29),
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A),
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D),
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E),
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F),
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30),
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31),
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36),
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37),
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38),
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39),
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A),
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B),
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C),
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D),
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E),
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F),
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40),
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30),
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49),
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A),
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B),
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B),
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C),
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D),
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56),
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57),
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58),
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D),
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E),
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F),
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60),
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61),
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62),
///
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
///
Sampler2DRect = ((int)0x8B63),
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
///
Sampler2DRectShadow = ((int)0x8B64),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C),
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B),
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10),
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11),
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12),
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13),
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14),
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15),
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16),
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17),
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18),
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B),
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C),
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D),
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
///
MaxGeometryTextureImageUnits = ((int)0x8C29),
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A),
///
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
///
TextureBufferBinding = ((int)0x8C2A),
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
///
MaxTextureBufferSize = ((int)0x8C2B),
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C),
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
///
TextureBufferDataStoreBinding = ((int)0x8C2D),
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F),
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36),
///
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
///
SampleShadingArb = ((int)0x8C36),
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
///
MinSampleShadingValue = ((int)0x8C37),
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
///
MinSampleShadingValueArb = ((int)0x8C37),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E),
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F),
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB_ALPHA = 0x8C42
///
SrgbAlpha = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
///
SluminanceAlpha = ((int)0x8C44),
///
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
///
Sluminance8Alpha8 = ((int)0x8C45),
///
/// Original was GL_SLUMINANCE = 0x8C46
///
Sluminance = ((int)0x8C46),
///
/// Original was GL_SLUMINANCE8 = 0x8C47
///
Sluminance8 = ((int)0x8C47),
///
/// Original was GL_COMPRESSED_SRGB = 0x8C48
///
CompressedSrgb = ((int)0x8C48),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
///
CompressedSrgbAlpha = ((int)0x8C49),
///
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
///
CompressedSluminance = ((int)0x8C4A),
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
///
CompressedSluminanceAlpha = ((int)0x8C4B),
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
///
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85),
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87),
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C),
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F),
///
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
///
PointSpriteCoordOrigin = ((int)0x8CA0),
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1),
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2),
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3),
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4),
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
FramebufferBindingExt = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7),
///
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
///
RenderbufferBindingExt = ((int)0x8CA7),
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
///
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
///
FramebufferAttachmentObjectNameExt = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
///
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
///
FramebufferCompleteExt = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
///
FramebufferIncompleteAttachmentExt = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
///
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
///
FramebufferIncompleteDimensionsExt = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
///
FramebufferIncompleteFormatsExt = ((int)0x8CDA),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
///
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
///
FramebufferIncompleteReadBufferExt = ((int)0x8CDC),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
///
FramebufferUnsupportedExt = ((int)0x8CDD),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF),
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00),
///
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
///
DepthAttachmentExt = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20),
///
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
///
StencilAttachmentExt = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40),
///
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
///
FramebufferExt = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
///
RenderbufferExt = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
///
RenderbufferWidthExt = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
///
RenderbufferHeightExt = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
///
RenderbufferInternalFormatExt = ((int)0x8D44),
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
///
StencilIndex1Ext = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
///
StencilIndex4Ext = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48),
///
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
///
StencilIndex8Ext = ((int)0x8D48),
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49),
///
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
///
StencilIndex16Ext = ((int)0x8D49),
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
///
RenderbufferRedSizeExt = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
///
RenderbufferGreenSizeExt = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
///
RenderbufferBlueSizeExt = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
///
RenderbufferAlphaSizeExt = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
///
RenderbufferDepthSizeExt = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
///
RenderbufferStencilSizeExt = ((int)0x8D55),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57),
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62),
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A),
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94),
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95),
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96),
///
/// Original was GL_ALPHA_INTEGER = 0x8D97
///
AlphaInteger = ((int)0x8D97),
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98),
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99),
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A),
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
///
FramebufferAttachmentLayered = ((int)0x8DA7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
///
FramebufferIncompleteLayerTargets = ((int)0x8DA8),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
///
FramebufferIncompleteLayerCount = ((int)0x8DA9),
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD),
///
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
///
ShaderIncludeArb = ((int)0x8DAE),
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9),
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB),
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC),
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD),
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE),
///
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
///
Sampler1DArray = ((int)0x8DC0),
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1),
///
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
///
SamplerBuffer = ((int)0x8DC2),
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
///
Sampler1DArrayShadow = ((int)0x8DC3),
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4),
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
///
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
///
IntSampler1D = ((int)0x8DC9),
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA),
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB),
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC),
///
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
///
IntSampler2DRect = ((int)0x8DCD),
///
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
///
IntSampler1DArray = ((int)0x8DCE),
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF),
///
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
///
IntSamplerBuffer = ((int)0x8DD0),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
///
UnsignedIntSampler1D = ((int)0x8DD1),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
///
UnsignedIntSampler2DRect = ((int)0x8DD5),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
///
UnsignedIntSampler1DArray = ((int)0x8DD6),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
///
UnsignedIntSamplerBuffer = ((int)0x8DD8),
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9),
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
///
MaxGeometryVaryingComponents = ((int)0x8DDD),
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
///
MaxVertexVaryingComponents = ((int)0x8DDE),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
///
MaxGeometryUniformComponents = ((int)0x8DDF),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
///
MaxGeometryOutputVertices = ((int)0x8DE0),
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
///
MaxGeometryTotalOutputComponents = ((int)0x8DE1),
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6),
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7),
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8),
///
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
///
NamedStringLengthArb = ((int)0x8DE9),
///
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
///
NamedStringTypeArb = ((int)0x8DEA),
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0),
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1),
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2),
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3),
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4),
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5),
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8),
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9),
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA),
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB),
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD),
///
/// Original was GL_QUERY_WAIT = 0x8E13
///
QueryWait = ((int)0x8E13),
///
/// Original was GL_QUERY_NO_WAIT = 0x8E14
///
QueryNoWait = ((int)0x8E14),
///
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
///
QueryByRegionWait = ((int)0x8E15),
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
///
QueryByRegionNoWait = ((int)0x8E16),
///
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
///
QueryWaitInverted = ((int)0x8E17),
///
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
///
QueryNoWaitInverted = ((int)0x8E18),
///
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
///
QueryByRegionWaitInverted = ((int)0x8E19),
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
///
QueryByRegionNoWaitInverted = ((int)0x8E1A),
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24),
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25),
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28),
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42),
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43),
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44),
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45),
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47),
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A),
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B),
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D),
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E),
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F),
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50),
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51),
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52),
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59),
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A),
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B),
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C),
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D),
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E),
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
///
MinProgramTextureGatherOffsetArb = ((int)0x8E5E),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
///
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70),
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71),
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72),
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73),
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74),
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75),
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76),
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77),
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78),
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79),
///
/// Original was GL_ISOLINES = 0x8E7A
///
Isolines = ((int)0x8E7A),
///
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
///
FractionalOdd = ((int)0x8E7B),
///
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
///
FractionalEven = ((int)0x8E7C),
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D),
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80),
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81),
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83),
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84),
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85),
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86),
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87),
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
///
CompressedRgbaBptcUnorm = ((int)0x8E8C),
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
///
CompressedRgbaBptcUnormArb = ((int)0x8E8C),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
///
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
///
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D),
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
///
CompressedRgbBptcSignedFloat = ((int)0x8E8E),
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
///
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E),
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
///
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F),
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
///
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F),
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36),
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37),
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37),
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39),
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A),
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B),
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C),
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D),
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E),
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F),
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43),
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46),
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47),
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48),
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49),
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A),
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B),
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C),
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D),
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E),
///
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
///
VertexBindingBuffer = ((int)0x8F4F),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98),
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99),
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A),
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B),
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C),
///
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
///
PrimitiveRestart = ((int)0x8F9D),
///
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
///
PrimitiveRestartIndex = ((int)0x8F9E),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
///
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F),
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0),
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC),
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD),
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE),
///
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
///
SamplerBufferAmd = ((int)0x9001),
///
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
///
IntSamplerBufferAmd = ((int)0x9002),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
///
UnsignedIntSamplerBufferAmd = ((int)0x9003),
///
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
///
TessellationModeAmd = ((int)0x9004),
///
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
///
TessellationFactorAmd = ((int)0x9005),
///
/// Original was GL_DISCRETE_AMD = 0x9006
///
DiscreteAmd = ((int)0x9006),
///
/// Original was GL_CONTINUOUS_AMD = 0x9007
///
ContinuousAmd = ((int)0x9007),
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009),
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
///
TextureCubeMapArrayArb = ((int)0x9009),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
///
TextureBindingCubeMapArrayArb = ((int)0x900A),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
///
ProxyTextureCubeMapArrayArb = ((int)0x900B),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
///
SamplerCubeMapArrayArb = ((int)0x900C),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
///
SamplerCubeMapArrayShadowArb = ((int)0x900D),
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E),
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
///
IntSamplerCubeMapArrayArb = ((int)0x900E),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
///
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F),
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C),
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D),
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E),
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F),
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050),
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051),
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052),
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053),
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054),
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055),
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056),
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057),
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058),
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059),
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A),
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B),
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C),
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D),
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E),
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F),
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060),
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061),
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063),
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066),
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067),
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
///
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
///
MaxImageSamples = ((int)0x906D),
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
///
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
///
MinMapBufferAlignment = ((int)0x90BC),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9),
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA),
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB),
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC),
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD),
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF),
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2),
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3),
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4),
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5),
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6),
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
///
MaxGeometryShaderStorageBlocks = ((int)0x90D7),
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
///
MaxTessControlShaderStorageBlocks = ((int)0x90D8),
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
///
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9),
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB),
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD),
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE),
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA),
///
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
///
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
MaxComputeWorkGroupInvocations = ((int)0x90EB),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
///
ContextRobustAccess = ((int)0x90F3),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
///
ContextRobustAccessKhr = ((int)0x90F3),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105),
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106),
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E),
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F),
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117),
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118),
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D),
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F),
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120),
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121),
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122),
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
///
MaxGeometryInputComponents = ((int)0x9123),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
///
MaxGeometryOutputComponents = ((int)0x9124),
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125),
///
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
///
ContextProfileMask = ((int)0x9126),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
///
MaxDebugMessageLengthArb = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
///
MaxDebugMessageLengthKhr = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
///
MaxDebugLoggedMessagesArb = ((int)0x9144),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
///
MaxDebugLoggedMessagesKhr = ((int)0x9144),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
///
DebugLoggedMessagesArb = ((int)0x9145),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
///
DebugLoggedMessagesKhr = ((int)0x9145),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
///
DebugSeverityHighArb = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
///
DebugSeverityHighKhr = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
///
DebugSeverityMediumArb = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
///
DebugSeverityMediumKhr = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148),
///
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
///
DebugSeverityLowArb = ((int)0x9148),
///
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
///
DebugSeverityLowKhr = ((int)0x9148),
///
/// Original was GL_QUERY_BUFFER = 0x9192
///
QueryBuffer = ((int)0x9192),
///
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
///
QueryBufferBinding = ((int)0x9193),
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194),
///
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
///
VirtualPageSizeXArb = ((int)0x9195),
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
///
VirtualPageSizeYArb = ((int)0x9196),
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
///
VirtualPageSizeZArb = ((int)0x9197),
///
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
///
MaxSparseTextureSizeArb = ((int)0x9198),
///
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
///
MaxSparse3DTextureSizeArb = ((int)0x9199),
///
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
///
MaxSparseArrayTextureLayersArb = ((int)0x919A),
///
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
///
MinSparseLevelArb = ((int)0x919B),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
///
TextureBufferOffset = ((int)0x919D),
///
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
///
TextureBufferSize = ((int)0x919E),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
///
TextureBufferOffsetAlignment = ((int)0x919F),
///
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
///
TextureSparseArb = ((int)0x91A6),
///
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
///
VirtualPageSizeIndexArb = ((int)0x91A7),
///
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
///
NumVirtualPageSizesArb = ((int)0x91A8),
///
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
///
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9),
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB),
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC),
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE),
///
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
///
MaxComputeFixedGroupSizeArb = ((int)0x91BF),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF),
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270),
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271),
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272),
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273),
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274),
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275),
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
///
MaxTessControlAtomicCounterBuffers = ((int)0x92CD),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
///
MaxGeometryAtomicCounterBuffers = ((int)0x92CF),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
///
MaxTessControlAtomicCounters = ((int)0x92D3),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
///
MaxTessEvaluationAtomicCounters = ((int)0x92D4),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
///
MaxGeometryAtomicCounters = ((int)0x92D5),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8),
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9),
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA),
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC),
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0),
///
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
///
DebugOutputKhr = ((int)0x92E0),
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1),
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2),
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3),
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4),
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5),
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6),
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7),
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8),
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9),
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA),
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB),
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC),
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED),
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE),
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF),
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0),
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1),
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2),
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4),
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5),
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6),
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7),
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8),
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9),
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA),
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB),
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC),
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD),
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE),
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF),
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301),
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302),
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303),
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304),
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305),
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306),
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307),
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308),
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309),
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A),
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B),
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C),
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D),
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E),
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315),
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316),
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
///
MaxFramebufferLayers = ((int)0x9317),
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318),
///
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
///
MaxComputeVariableGroupInvocationsArb = ((int)0x9344),
///
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
///
MaxComputeVariableGroupSizeArb = ((int)0x9345),
///
/// Original was GL_LOCATION_COMPONENT = 0x934A
///
LocationComponent = ((int)0x934A),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
///
TransformFeedbackBufferIndex = ((int)0x934B),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
///
TransformFeedbackBufferStride = ((int)0x934C),
///
/// Original was GL_CLIP_ORIGIN = 0x935C
///
ClipOrigin = ((int)0x935C),
///
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
///
ClipDepthMode = ((int)0x935D),
///
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
///
NegativeOneToOne = ((int)0x935E),
///
/// Original was GL_ZERO_TO_ONE = 0x935F
///
ZeroToOne = ((int)0x935F),
///
/// Original was GL_CLEAR_TEXTURE = 0x9365
///
ClearTexture = ((int)0x9365),
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2),
///
/// Original was GL_TWO = 2
///
Two = ((int)2),
///
/// Original was GL_THREE = 3
///
Three = ((int)3),
///
/// Original was GL_FOUR = 4
///
Four = ((int)4),
}
///
/// Not used directly.
///
public enum AlphaFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
}
///
/// Not used directly.
///
public enum AmdVertexShaderTesselator : int
{
///
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
///
SamplerBufferAmd = ((int)0x9001),
///
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
///
IntSamplerBufferAmd = ((int)0x9002),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
///
UnsignedIntSamplerBufferAmd = ((int)0x9003),
///
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
///
TessellationModeAmd = ((int)0x9004),
///
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
///
TessellationFactorAmd = ((int)0x9005),
///
/// Original was GL_DISCRETE_AMD = 0x9006
///
DiscreteAmd = ((int)0x9006),
///
/// Original was GL_CONTINUOUS_AMD = 0x9007
///
ContinuousAmd = ((int)0x9007),
}
///
/// Not used directly.
///
public enum AmdVertexShaderTessellator : int
{
///
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
///
SamplerBufferAmd = ((int)0x9001),
///
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
///
IntSamplerBufferAmd = ((int)0x9002),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
///
UnsignedIntSamplerBufferAmd = ((int)0x9003),
///
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
///
TessellationModeAmd = ((int)0x9004),
///
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
///
TessellationFactorAmd = ((int)0x9005),
///
/// Original was GL_DISCRETE_AMD = 0x9006
///
DiscreteAmd = ((int)0x9006),
///
/// Original was GL_CONTINUOUS_AMD = 0x9007
///
ContinuousAmd = ((int)0x9007),
}
///
/// Not used directly.
///
public enum ArbArraysOfArrays : int
{
}
///
/// Not used directly.
///
public enum ArbBaseInstance : int
{
}
///
/// Not used directly.
///
public enum ArbBindlessTexture : int
{
///
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
///
UnsignedInt64Arb = ((int)0x140F),
}
///
/// Not used directly.
///
public enum ArbBlendFuncExtended : int
{
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9),
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA),
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB),
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC),
}
///
/// Not used directly.
///
public enum ArbBufferStorage : int
{
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200),
///
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
///
BufferImmutableStorage = ((int)0x821F),
///
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
///
BufferStorageFlags = ((int)0x8220),
}
///
/// Not used directly.
///
public enum ArbClearBufferObject : int
{
}
///
/// Not used directly.
///
public enum ArbClearTexture : int
{
///
/// Original was GL_CLEAR_TEXTURE = 0x9365
///
ClearTexture = ((int)0x9365),
}
///
/// Not used directly.
///
public enum ArbClEvent : int
{
///
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
///
SyncClEventArb = ((int)0x8240),
///
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
///
SyncClEventCompleteArb = ((int)0x8241),
}
///
/// Not used directly.
///
public enum ArbClipControl : int
{
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1),
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2),
///
/// Original was GL_CLIP_ORIGIN = 0x935C
///
ClipOrigin = ((int)0x935C),
///
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
///
ClipDepthMode = ((int)0x935D),
///
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
///
NegativeOneToOne = ((int)0x935E),
///
/// Original was GL_ZERO_TO_ONE = 0x935F
///
ZeroToOne = ((int)0x935F),
}
///
/// Not used directly.
///
public enum ArbCompressedTexturePixelStorage : int
{
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E),
}
///
/// Not used directly.
///
public enum ArbComputeShader : int
{
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265),
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266),
///
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
ComputeWorkGroupSize = ((int)0x8267),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
MaxComputeWorkGroupInvocations = ((int)0x90EB),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF),
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB),
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC),
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF),
}
///
/// Not used directly.
///
public enum ArbComputeVariableGroupSize : int
{
///
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
///
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB),
///
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
///
MaxComputeFixedGroupSizeArb = ((int)0x91BF),
///
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
///
MaxComputeVariableGroupInvocationsArb = ((int)0x9344),
///
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
///
MaxComputeVariableGroupSizeArb = ((int)0x9345),
}
///
/// Not used directly.
///
public enum ArbConditionalRenderInverted : int
{
///
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
///
QueryWaitInverted = ((int)0x8E17),
///
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
///
QueryNoWaitInverted = ((int)0x8E18),
///
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
///
QueryByRegionWaitInverted = ((int)0x8E19),
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
///
QueryByRegionNoWaitInverted = ((int)0x8E1A),
}
///
/// Not used directly.
///
public enum ArbConservativeDepth : int
{
}
///
/// Not used directly.
///
public enum ArbCopyBuffer : int
{
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36),
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37),
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37),
}
///
/// Not used directly.
///
public enum ArbCopyImage : int
{
}
///
/// Not used directly.
///
public enum ArbCullDistance : int
{
///
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
///
MaxCullDistances = ((int)0x82F9),
///
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
///
MaxCombinedClipAndCullDistances = ((int)0x82FA),
}
///
/// Not used directly.
///
public enum ArbDebugOutput : int
{
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
///
DebugOutputSynchronousArb = ((int)0x8242),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
///
DebugNextLoggedMessageLengthArb = ((int)0x8243),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
///
DebugCallbackFunctionArb = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
///
DebugCallbackUserParamArb = ((int)0x8245),
///
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
///
DebugSourceApiArb = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
///
DebugSourceWindowSystemArb = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
///
DebugSourceShaderCompilerArb = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
///
DebugSourceThirdPartyArb = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
///
DebugSourceApplicationArb = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
///
DebugSourceOtherArb = ((int)0x824B),
///
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
///
DebugTypeErrorArb = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
///
DebugTypeDeprecatedBehaviorArb = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
///
DebugTypeUndefinedBehaviorArb = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
///
DebugTypePortabilityArb = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
///
DebugTypePerformanceArb = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
///
DebugTypeOtherArb = ((int)0x8251),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
///
MaxDebugMessageLengthArb = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
///
MaxDebugLoggedMessagesArb = ((int)0x9144),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
///
DebugLoggedMessagesArb = ((int)0x9145),
///
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
///
DebugSeverityHighArb = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
///
DebugSeverityMediumArb = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
///
DebugSeverityLowArb = ((int)0x9148),
}
///
/// Not used directly.
///
public enum ArbDepthBufferFloat : int
{
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD),
}
///
/// Not used directly.
///
public enum ArbDepthClamp : int
{
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F),
}
///
/// Not used directly.
///
public enum ArbDerivativeControl : int
{
}
///
/// Not used directly.
///
public enum ArbDirectStateAccess : int
{
///
/// Original was GL_TEXTURE_TARGET = 0x1006
///
TextureTarget = ((int)0x1006),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_QUERY_TARGET = 0x82EA
///
QueryTarget = ((int)0x82EA),
///
/// Original was GL_TEXTURE_BINDING = 0x82EB
///
TextureBinding = ((int)0x82EB),
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C),
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D),
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105),
}
///
/// Not used directly.
///
public enum ArbDrawBuffersBlend : int
{
}
///
/// Not used directly.
///
public enum ArbDrawElementsBaseVertex : int
{
}
///
/// Not used directly.
///
public enum ArbDrawIndirect : int
{
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F),
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43),
}
///
/// Not used directly.
///
public enum ArbEnhancedLayouts : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_LOCATION_COMPONENT = 0x934A
///
LocationComponent = ((int)0x934A),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
///
TransformFeedbackBufferIndex = ((int)0x934B),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
///
TransformFeedbackBufferStride = ((int)0x934C),
}
///
/// Not used directly.
///
public enum ArbEs2Compatibility : int
{
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B),
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62),
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0),
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1),
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2),
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3),
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4),
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5),
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8),
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9),
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA),
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB),
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD),
}
///
/// Not used directly.
///
public enum ArbEs31Compatibility : int
{
}
///
/// Not used directly.
///
public enum ArbEs3Compatibility : int
{
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A),
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B),
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270),
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271),
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272),
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273),
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274),
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275),
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
}
///
/// Not used directly.
///
public enum ArbExplicitAttribLocation : int
{
}
///
/// Not used directly.
///
public enum ArbExplicitUniformLocation : int
{
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E),
}
///
/// Not used directly.
///
public enum ArbFragmentCoordConventions : int
{
}
///
/// Not used directly.
///
public enum ArbFragmentLayerViewport : int
{
}
///
/// Not used directly.
///
public enum ArbFramebufferNoAttachments : int
{
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315),
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316),
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
///
MaxFramebufferLayers = ((int)0x9317),
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318),
}
///
/// Not used directly.
///
public enum ArbFramebufferObject : int
{
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217),
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218),
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219),
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A),
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8),
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1),
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10),
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11),
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12),
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13),
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16),
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7),
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44),
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48),
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49),
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57),
}
///
/// Not used directly.
///
public enum ArbFramebufferSrgb : int
{
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9),
}
///
/// Not used directly.
///
public enum ArbGetProgramBinary : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE),
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF),
}
///
/// Not used directly.
///
public enum ArbGetTextureSubImage : int
{
}
///
/// Not used directly.
///
public enum ArbGpuShader5 : int
{
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F),
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A),
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B),
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C),
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D),
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71),
}
///
/// Not used directly.
///
public enum ArbGpuShaderFp64 : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46),
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47),
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48),
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49),
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A),
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B),
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C),
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D),
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E),
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC),
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD),
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE),
}
///
/// Not used directly.
///
public enum ArbHalfFloatVertex : int
{
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
}
///
/// Not used directly.
///
public enum ArbImaging : int
{
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005),
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006),
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007),
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B),
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016),
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025),
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D),
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031),
///
/// Original was GL_COLOR_MATRIX = 0x80B1
///
ColorMatrix = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
///
ColorMatrixStackDepth = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
///
MaxColorMatrixStackDepth = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF),
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151),
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153),
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154),
}
///
/// Not used directly.
///
public enum ArbIndirectParameters : int
{
///
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
///
ParameterBufferArb = ((int)0x80EE),
///
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
///
ParameterBufferBindingArb = ((int)0x80EF),
}
///
/// Not used directly.
///
public enum ArbInternalformatQuery : int
{
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380),
}
///
/// Not used directly.
///
public enum ArbInternalformatQuery2 : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9),
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F),
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270),
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271),
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272),
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273),
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274),
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275),
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276),
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277),
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278),
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279),
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A),
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B),
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C),
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D),
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E),
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F),
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280),
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281),
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282),
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283),
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284),
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285),
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286),
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287),
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288),
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289),
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A),
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B),
///
/// Original was GL_READ_PIXELS = 0x828C
///
ReadPixels = ((int)0x828C),
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D),
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E),
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F),
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290),
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291),
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292),
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293),
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294),
///
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
///
AutoGenerateMipmap = ((int)0x8295),
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296),
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297),
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298),
///
/// Original was GL_SRGB_DECODE_ARB = 0x8299
///
SrgbDecodeArb = ((int)0x8299),
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A),
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B),
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C),
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D),
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E),
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F),
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0),
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1),
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2),
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3),
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4),
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5),
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6),
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7),
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8),
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9),
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
///
SimultaneousTextureAndDepthWrite = ((int)0x82AE),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3),
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4),
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5),
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6),
///
/// Original was GL_FULL_SUPPORT = 0x82B7
///
FullSupport = ((int)0x82B7),
///
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
///
CaveatSupport = ((int)0x82B8),
///
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
///
ImageClass4X32 = ((int)0x82B9),
///
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
///
ImageClass2X32 = ((int)0x82BA),
///
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
///
ImageClass1X32 = ((int)0x82BB),
///
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
///
ImageClass4X16 = ((int)0x82BC),
///
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
///
ImageClass2X16 = ((int)0x82BD),
///
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
///
ImageClass1X16 = ((int)0x82BE),
///
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
///
ImageClass4X8 = ((int)0x82BF),
///
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
///
ImageClass2X8 = ((int)0x82C0),
///
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
///
ImageClass1X8 = ((int)0x82C1),
///
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
///
ImageClass111110 = ((int)0x82C2),
///
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
///
ImageClass1010102 = ((int)0x82C3),
///
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
///
ViewClass128Bits = ((int)0x82C4),
///
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
///
ViewClass96Bits = ((int)0x82C5),
///
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
///
ViewClass64Bits = ((int)0x82C6),
///
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
///
ViewClass48Bits = ((int)0x82C7),
///
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
///
ViewClass32Bits = ((int)0x82C8),
///
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
///
ViewClass24Bits = ((int)0x82C9),
///
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
///
ViewClass16Bits = ((int)0x82CA),
///
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
///
ViewClass8Bits = ((int)0x82CB),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
///
ViewClassS3tcDxt1Rgb = ((int)0x82CC),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
///
ViewClassS3tcDxt1Rgba = ((int)0x82CD),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
///
ViewClassS3tcDxt3Rgba = ((int)0x82CE),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
///
ViewClassS3tcDxt5Rgba = ((int)0x82CF),
///
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
///
ViewClassRgtc1Red = ((int)0x82D0),
///
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
///
ViewClassRgtc2Rg = ((int)0x82D1),
///
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
///
ViewClassBptcUnorm = ((int)0x82D2),
///
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
///
ViewClassBptcFloat = ((int)0x82D3),
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1),
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A),
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41),
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102),
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380),
}
///
/// Not used directly.
///
public enum ArbInvalidateSubdata : int
{
}
///
/// Not used directly.
///
public enum ArbMapBufferAlignment : int
{
///
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
///
MinMapBufferAlignment = ((int)0x90BC),
}
///
/// Not used directly.
///
public enum ArbMapBufferRange : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
}
///
/// Not used directly.
///
public enum ArbMultiBind : int
{
}
///
/// Not used directly.
///
public enum ArbMultiDrawIndirect : int
{
}
///
/// Not used directly.
///
public enum ArbOcclusionQuery2 : int
{
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F),
}
///
/// Not used directly.
///
public enum ArbPipelineStatisticsQuery : int
{
///
/// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE
///
VerticesSubmittedArb = ((int)0x82EE),
///
/// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
///
PrimitivesSubmittedArb = ((int)0x82EF),
///
/// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
///
VertexShaderInvocationsArb = ((int)0x82F0),
///
/// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
///
TessControlShaderPatchesArb = ((int)0x82F1),
///
/// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
///
TessEvaluationShaderInvocationsArb = ((int)0x82F2),
///
/// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
///
GeometryShaderPrimitivesEmittedArb = ((int)0x82F3),
///
/// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
///
FragmentShaderInvocationsArb = ((int)0x82F4),
///
/// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
///
ComputeShaderInvocationsArb = ((int)0x82F5),
///
/// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
///
ClippingInputPrimitivesArb = ((int)0x82F6),
///
/// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
///
ClippingOutputPrimitivesArb = ((int)0x82F7),
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F),
}
///
/// Not used directly.
///
public enum ArbProgramInterfaceQuery : int
{
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A),
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1),
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2),
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3),
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4),
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5),
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6),
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7),
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8),
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9),
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA),
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB),
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC),
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED),
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE),
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF),
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0),
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1),
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2),
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4),
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5),
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6),
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7),
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8),
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9),
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA),
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB),
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC),
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD),
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE),
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF),
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301),
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302),
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303),
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304),
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305),
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306),
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307),
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308),
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309),
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A),
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B),
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C),
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D),
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E),
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F),
}
///
/// Not used directly.
///
public enum ArbProvokingVertex : int
{
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D),
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E),
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F),
}
///
/// Not used directly.
///
public enum ArbQueryBufferObject : int
{
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_QUERY_BUFFER = 0x9192
///
QueryBuffer = ((int)0x9192),
///
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
///
QueryBufferBinding = ((int)0x9193),
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194),
}
///
/// Not used directly.
///
public enum ArbRobustBufferAccessBehavior : int
{
}
///
/// Not used directly.
///
public enum ArbRobustness : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
///
LoseContextOnResetArb = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
///
GuiltyContextResetArb = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
///
InnocentContextResetArb = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
///
UnknownContextResetArb = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
///
ResetNotificationStrategyArb = ((int)0x8256),
///
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
///
NoResetNotificationArb = ((int)0x8261),
}
///
/// Not used directly.
///
public enum ArbRobustnessIsolation : int
{
}
///
/// Not used directly.
///
public enum ArbSamplerObjects : int
{
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919),
}
///
/// Not used directly.
///
public enum ArbSampleShading : int
{
///
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
///
SampleShadingArb = ((int)0x8C36),
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
///
MinSampleShadingValueArb = ((int)0x8C37),
}
///
/// Not used directly.
///
public enum ArbSeamlessCubeMap : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F),
}
///
/// Not used directly.
///
public enum ArbSeamlessCubemapPerTexture : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F),
}
///
/// Not used directly.
///
public enum ArbSeparateShaderObjects : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum ArbShaderAtomicCounters : int
{
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
///
MaxTessControlAtomicCounterBuffers = ((int)0x92CD),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
///
MaxGeometryAtomicCounterBuffers = ((int)0x92CF),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
///
MaxTessControlAtomicCounters = ((int)0x92D3),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
///
MaxTessEvaluationAtomicCounters = ((int)0x92D4),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
///
MaxGeometryAtomicCounters = ((int)0x92D5),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8),
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9),
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA),
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC),
}
///
/// Not used directly.
///
public enum ArbShaderBitEncoding : int
{
}
///
/// Not used directly.
///
public enum ArbShaderDrawParameters : int
{
}
///
/// Not used directly.
///
public enum ArbShaderGroupVote : int
{
}
///
/// Not used directly.
///
public enum ArbShaderImageLoadStore : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A),
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B),
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C),
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D),
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E),
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C),
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D),
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E),
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F),
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050),
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051),
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052),
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053),
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054),
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055),
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056),
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057),
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058),
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059),
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A),
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B),
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C),
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D),
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E),
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F),
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060),
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061),
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063),
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066),
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067),
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
///
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
///
MaxImageSamples = ((int)0x906D),
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9),
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA),
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB),
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC),
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD),
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum ArbShaderImageSize : int
{
}
///
/// Not used directly.
///
public enum ArbShaderPrecision : int
{
}
///
/// Not used directly.
///
public enum ArbShaderStencilExport : int
{
}
///
/// Not used directly.
///
public enum ArbShaderStorageBufferObject : int
{
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39),
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2),
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3),
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4),
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5),
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6),
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
///
MaxGeometryShaderStorageBlocks = ((int)0x90D7),
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
///
MaxTessControlShaderStorageBlocks = ((int)0x90D8),
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
///
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9),
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB),
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD),
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE),
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
}
///
/// Not used directly.
///
public enum ArbShaderSubroutine : int
{
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38),
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39),
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6),
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7),
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47),
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A),
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B),
}
///
/// Not used directly.
///
public enum ArbShaderTextureImageSamples : int
{
}
///
/// Not used directly.
///
public enum ArbShadingLanguage420pack : int
{
}
///
/// Not used directly.
///
public enum ArbShadingLanguageInclude : int
{
///
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
///
ShaderIncludeArb = ((int)0x8DAE),
///
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
///
NamedStringLengthArb = ((int)0x8DE9),
///
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
///
NamedStringTypeArb = ((int)0x8DEA),
}
///
/// Not used directly.
///
public enum ArbShadingLanguagePacking : int
{
}
///
/// Not used directly.
///
public enum ArbSparseBuffer : int
{
///
/// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400
///
SparseStorageBitArb = ((int)0x0400),
///
/// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
///
SparseBufferPageSizeArb = ((int)0x82F8),
}
///
/// Not used directly.
///
public enum ArbSparseTexture : int
{
///
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
///
VirtualPageSizeXArb = ((int)0x9195),
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
///
VirtualPageSizeYArb = ((int)0x9196),
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
///
VirtualPageSizeZArb = ((int)0x9197),
///
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
///
MaxSparseTextureSizeArb = ((int)0x9198),
///
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
///
MaxSparse3DTextureSizeArb = ((int)0x9199),
///
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
///
MaxSparseArrayTextureLayersArb = ((int)0x919A),
///
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
///
MinSparseLevelArb = ((int)0x919B),
///
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
///
TextureSparseArb = ((int)0x91A6),
///
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
///
VirtualPageSizeIndexArb = ((int)0x91A7),
///
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
///
NumVirtualPageSizesArb = ((int)0x91A8),
///
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
///
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9),
}
///
/// Not used directly.
///
public enum ArbStencilTexturing : int
{
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA),
}
///
/// Not used directly.
///
public enum ArbSync : int
{
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117),
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118),
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D),
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
///
/// Not used directly.
///
public enum ArbTessellationShader : int
{
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C),
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D),
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72),
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73),
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74),
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75),
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76),
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77),
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78),
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79),
///
/// Original was GL_ISOLINES = 0x8E7A
///
Isolines = ((int)0x8E7A),
///
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
///
FractionalOdd = ((int)0x8E7B),
///
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
///
FractionalEven = ((int)0x8E7C),
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D),
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80),
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81),
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83),
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84),
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85),
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86),
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87),
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
}
///
/// Not used directly.
///
public enum ArbTextureBarrier : int
{
}
///
/// Not used directly.
///
public enum ArbTextureBufferObjectRgb32 : int
{
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
}
///
/// Not used directly.
///
public enum ArbTextureBufferRange : int
{
///
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
///
TextureBufferOffset = ((int)0x919D),
///
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
///
TextureBufferSize = ((int)0x919E),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
///
TextureBufferOffsetAlignment = ((int)0x919F),
}
///
/// Not used directly.
///
public enum ArbTextureCompressionBptc : int
{
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
///
CompressedRgbaBptcUnormArb = ((int)0x8E8C),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
///
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D),
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
///
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E),
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
///
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F),
}
///
/// Not used directly.
///
public enum ArbTextureCompressionRgtc : int
{
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB),
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC),
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD),
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE),
}
///
/// Not used directly.
///
public enum ArbTextureCubeMapArray : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
///
TextureCubeMapArrayArb = ((int)0x9009),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
///
TextureBindingCubeMapArrayArb = ((int)0x900A),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
///
ProxyTextureCubeMapArrayArb = ((int)0x900B),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
///
SamplerCubeMapArrayArb = ((int)0x900C),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
///
SamplerCubeMapArrayShadowArb = ((int)0x900D),
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
///
IntSamplerCubeMapArrayArb = ((int)0x900E),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
///
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F),
}
///
/// Not used directly.
///
public enum ArbTextureGather : int
{
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
///
MinProgramTextureGatherOffsetArb = ((int)0x8E5E),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
///
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
///
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F),
}
///
/// Not used directly.
///
public enum ArbTextureMirrorClampToEdge : int
{
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
///
MirrorClampToEdge = ((int)0x8743),
}
///
/// Not used directly.
///
public enum ArbTextureMultisample : int
{
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50),
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51),
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52),
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105),
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106),
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E),
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F),
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110),
}
///
/// Not used directly.
///
public enum ArbTextureQueryLevels : int
{
}
///
/// Not used directly.
///
public enum ArbTextureQueryLod : int
{
}
///
/// Not used directly.
///
public enum ArbTextureRg : int
{
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227),
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
}
///
/// Not used directly.
///
public enum ArbTextureRgb10A2ui : int
{
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
}
///
/// Not used directly.
///
public enum ArbTextureStencil8 : int
{
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48),
}
///
/// Not used directly.
///
public enum ArbTextureStorage : int
{
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F),
}
///
/// Not used directly.
///
public enum ArbTextureStorageMultisample : int
{
}
///
/// Not used directly.
///
public enum ArbTextureSwizzle : int
{
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42),
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43),
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44),
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45),
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46),
}
///
/// Not used directly.
///
public enum ArbTextureView : int
{
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB),
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC),
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD),
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE),
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF),
}
///
/// Not used directly.
///
public enum ArbTimerQuery : int
{
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF),
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28),
}
///
/// Not used directly.
///
public enum ArbTransformFeedback2 : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24),
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25),
}
///
/// Not used directly.
///
public enum ArbTransformFeedback3 : int
{
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70),
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71),
}
///
/// Not used directly.
///
public enum ArbTransformFeedbackInstanced : int
{
}
///
/// Not used directly.
///
public enum ArbTransformFeedbackOverflowQuery : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
///
TransformFeedbackOverflowArb = ((int)0x82EC),
///
/// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
///
TransformFeedbackStreamOverflowArb = ((int)0x82ED),
}
///
/// Not used directly.
///
public enum ArbUniformBufferObject : int
{
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11),
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28),
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29),
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A),
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D),
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E),
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F),
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30),
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31),
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36),
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37),
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38),
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39),
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A),
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B),
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C),
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D),
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E),
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F),
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40),
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum ArbVertexArrayBgra : int
{
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1),
}
///
/// Not used directly.
///
public enum ArbVertexArrayObject : int
{
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5),
}
///
/// Not used directly.
///
public enum ArbVertexAttrib64bit : int
{
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46),
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47),
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48),
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49),
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A),
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B),
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C),
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D),
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E),
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC),
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD),
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE),
}
///
/// Not used directly.
///
public enum ArbVertexAttribBinding : int
{
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4),
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5),
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6),
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7),
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8),
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9),
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA),
}
///
/// Not used directly.
///
public enum ArbVertexType10f11f11fRev : int
{
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B),
}
///
/// Not used directly.
///
public enum ArbVertexType2101010Rev : int
{
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Not used directly.
///
public enum ArbViewportArray : int
{
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B),
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C),
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D),
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E),
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F),
///
/// Original was GL_UNDEFINED_VERTEX = 0x8260
///
UndefinedVertex = ((int)0x8260),
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D),
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E),
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F),
}
///
/// Not used directly.
///
public enum ArrayCap : int
{
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457),
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E),
}
///
/// Not used directly.
///
public enum AssemblyProgramFormatArb : int
{
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875),
}
///
/// Not used directly.
///
public enum AssemblyProgramParameterArb : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_PROGRAM_LENGTH = 0x8627
///
ProgramLength = ((int)0x8627),
///
/// Original was GL_PROGRAM_BINDING = 0x8677
///
ProgramBinding = ((int)0x8677),
///
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
///
ProgramAluInstructionsArb = ((int)0x8805),
///
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
///
ProgramTexInstructionsArb = ((int)0x8806),
///
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
///
ProgramTexIndirectionsArb = ((int)0x8807),
///
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
///
ProgramNativeAluInstructionsArb = ((int)0x8808),
///
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
///
ProgramNativeTexInstructionsArb = ((int)0x8809),
///
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
///
ProgramNativeTexIndirectionsArb = ((int)0x880A),
///
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
///
MaxProgramAluInstructionsArb = ((int)0x880B),
///
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
///
MaxProgramTexInstructionsArb = ((int)0x880C),
///
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
///
MaxProgramTexIndirectionsArb = ((int)0x880D),
///
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
///
MaxProgramNativeAluInstructionsArb = ((int)0x880E),
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
///
MaxProgramNativeTexInstructionsArb = ((int)0x880F),
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
///
MaxProgramNativeTexIndirectionsArb = ((int)0x8810),
///
/// Original was GL_PROGRAM_FORMAT = 0x8876
///
ProgramFormat = ((int)0x8876),
///
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
///
ProgramInstruction = ((int)0x88A0),
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
///
MaxProgramInstructions = ((int)0x88A1),
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
///
ProgramNativeInstructions = ((int)0x88A2),
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
///
MaxProgramNativeInstructions = ((int)0x88A3),
///
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
///
ProgramTemporaries = ((int)0x88A4),
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
///
MaxProgramTemporaries = ((int)0x88A5),
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
///
ProgramNativeTemporaries = ((int)0x88A6),
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
///
MaxProgramNativeTemporaries = ((int)0x88A7),
///
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
///
ProgramParameters = ((int)0x88A8),
///
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
///
MaxProgramParameters = ((int)0x88A9),
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
///
ProgramNativeParameters = ((int)0x88AA),
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
///
MaxProgramNativeParameters = ((int)0x88AB),
///
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
///
ProgramAttribs = ((int)0x88AC),
///
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
///
MaxProgramAttribs = ((int)0x88AD),
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
///
ProgramNativeAttribs = ((int)0x88AE),
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
///
MaxProgramNativeAttribs = ((int)0x88AF),
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
///
ProgramAddressRegisters = ((int)0x88B0),
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
///
MaxProgramAddressRegisters = ((int)0x88B1),
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
///
ProgramNativeAddressRegisters = ((int)0x88B2),
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
///
MaxProgramNativeAddressRegisters = ((int)0x88B3),
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
///
MaxProgramLocalParameters = ((int)0x88B4),
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
///
MaxProgramEnvParameters = ((int)0x88B5),
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
///
ProgramUnderNativeLimits = ((int)0x88B6),
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916),
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917),
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918),
}
///
/// Not used directly.
///
public enum AssemblyProgramStringParameterArb : int
{
///
/// Original was GL_PROGRAM_STRING = 0x8628
///
ProgramString = ((int)0x8628),
}
///
/// Not used directly.
///
public enum AssemblyProgramTargetArb : int
{
///
/// Original was GL_VERTEX_PROGRAM = 0x8620
///
VertexProgram = ((int)0x8620),
///
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
///
FragmentProgram = ((int)0x8804),
}
///
/// Used in GL.GetActiveAtomicCounterBuffer
///
public enum AtomicCounterBufferParameter : int
{
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
}
///
/// Not used directly.
///
[Flags]
public enum AttribMask : int
{
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000),
}
///
/// Not used directly.
///
public enum BeginFeedbackMode : int
{
///
/// Original was GL_Points = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_Lines = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_Triangles = 0x0004
///
Triangles = ((int)0x0004),
}
///
/// Not used directly.
///
public enum BeginMode : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007),
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008),
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009),
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E),
///
/// Original was GL_LINES_ADJACENCY = 0xA
///
LinesAdjacency = ((int)0xA),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0xB
///
LineStripAdjacency = ((int)0xB),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0xC
///
TrianglesAdjacency = ((int)0xC),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD
///
TriangleStripAdjacency = ((int)0xD),
}
///
/// Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function
///
public enum BinaryFormat : int
{
}
///
/// Used in GL.Arb.BlendEquation, GL.BlendEquation and 1 other function
///
public enum BlendEquationMode : int
{
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006),
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007),
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008),
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B),
}
///
/// Not used directly.
///
public enum BlendEquationModeExt : int
{
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007),
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008),
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B),
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320),
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321),
}
///
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
///
public enum BlendingFactorDest : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9),
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA),
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
}
///
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
///
public enum BlendingFactorSrc : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9),
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA),
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
}
///
/// Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer
///
public enum BlitFramebufferFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
}
///
/// Not used directly.
///
public enum Boolean : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
}
///
/// Used in GL.MapBuffer, GL.MapNamedBuffer
///
public enum BufferAccess : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8),
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9),
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA),
}
///
/// Not used directly.
///
public enum BufferAccessArb : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8),
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9),
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA),
}
///
/// Used in GL.MapBufferRange, GL.MapNamedBufferRange
///
[Flags]
public enum BufferAccessMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
}
///
/// Not used directly.
///
public enum BufferParameterApple : int
{
}
///
/// Used in GL.GetBufferParameter, GL.GetNamedBufferParameter
///
public enum BufferParameterName : int
{
///
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
///
BufferImmutableStorage = ((int)0x821F),
///
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
///
BufferStorageFlags = ((int)0x8220),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC),
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F),
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120),
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121),
}
///
/// Not used directly.
///
public enum BufferParameterNameArb : int
{
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC),
}
///
/// Used in GL.GetBufferPointer, GL.GetNamedBufferPointer
///
public enum BufferPointer : int
{
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD),
}
///
/// Not used directly.
///
public enum BufferPointerNameArb : int
{
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD),
}
///
/// Used in GL.BindBufferBase, GL.BindBufferRange and 2 other functions
///
public enum BufferRangeTarget : int
{
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
}
///
/// Used in GL.BufferStorage, GL.NamedBufferStorage
///
public enum BufferStorageFlags : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200),
}
///
/// Used in GL.BindBuffer, GL.BufferData and 12 other functions
///
public enum BufferTarget : int
{
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB),
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC),
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11),
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37),
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F),
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE),
///
/// Original was GL_QUERY_BUFFER = 0x9192
///
QueryBuffer = ((int)0x9192),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
}
///
/// Not used directly.
///
public enum BufferTargetArb : int
{
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A),
}
///
/// Not used directly.
///
public enum BufferUsageArb : int
{
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0),
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1),
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5),
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9),
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA),
}
///
/// Used in GL.BufferData, GL.NamedBufferData
///
public enum BufferUsageHint : int
{
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0),
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1),
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5),
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9),
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA),
}
///
/// Used in GL.ClampColor
///
public enum ClampColorMode : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_FIXED_ONLY = 0x891D
///
FixedOnly = ((int)0x891D),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
}
///
/// Used in GL.ClampColor
///
public enum ClampColorTarget : int
{
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A),
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B),
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C),
}
///
/// Used in GL.ClearBuffer, GL.ClearNamedFramebuffer
///
public enum ClearBuffer : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
}
///
/// Used in GL.ClearBuffer, GL.ClearNamedFramebuffer
///
public enum ClearBufferCombined : int
{
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
}
///
/// Used in GL.BlitFramebuffer, GL.BlitNamedFramebuffer and 1 other function
///
[Flags]
public enum ClearBufferMask : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000),
}
///
/// Not used directly.
///
[Flags]
public enum ClientAttribMask : int
{
}
///
/// Used in GL.ClientWaitSync
///
public enum ClientWaitSyncFlags : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001),
}
///
/// Not used directly.
///
public enum ClipControl : int
{
}
///
/// Used in GL.ClipControl
///
public enum ClipDepthMode : int
{
///
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
///
NegativeOneToOne = ((int)0x935E),
///
/// Original was GL_ZERO_TO_ONE = 0x935F
///
ZeroToOne = ((int)0x935F),
}
///
/// Used in GL.ClipControl
///
public enum ClipOrigin : int
{
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1),
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2),
}
///
/// Not used directly.
///
public enum ClipPlaneName : int
{
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007),
}
///
/// Not used directly.
///
public enum ColorMaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Not used directly.
///
public enum ColorMaterialParameter : int
{
}
///
/// Not used directly.
///
public enum ColorPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Used in GL.ColorTableParameter
///
public enum ColorTableParameterPName : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7),
}
///
/// Not used directly.
///
public enum ColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7),
}
///
/// Used in GL.ColorSubTable, GL.ColorTable and 5 other functions
///
public enum ColorTableTarget : int
{
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5),
}
///
/// Not used directly.
///
public enum ColorTableTargetSgi : int
{
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
}
///
/// Used in GL.BeginConditionalRender
///
public enum ConditionalRenderType : int
{
///
/// Original was GL_QUERY_WAIT = 0x8E13
///
QueryWait = ((int)0x8E13),
///
/// Original was GL_QUERY_NO_WAIT = 0x8E14
///
QueryNoWait = ((int)0x8E14),
///
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
///
QueryByRegionWait = ((int)0x8E15),
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
///
QueryByRegionNoWait = ((int)0x8E16),
///
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
///
QueryWaitInverted = ((int)0x8E17),
///
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
///
QueryNoWaitInverted = ((int)0x8E18),
///
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
///
QueryByRegionWaitInverted = ((int)0x8E19),
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
///
QueryByRegionNoWaitInverted = ((int)0x8E1A),
}
///
/// Not used directly.
///
[Flags]
public enum ContextFlagMask : int
{
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004),
}
///
/// Not used directly.
///
[Flags]
public enum ContextProfileMask : int
{
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002),
}
///
/// Not used directly.
///
public enum ConvolutionBorderModeExt : int
{
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016),
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016),
}
///
/// Used in GL.ConvolutionParameter
///
public enum ConvolutionParameter : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015),
}
///
/// Not used directly.
///
public enum ConvolutionParameterExt : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015),
}
///
/// Not used directly.
///
public enum ConvolutionParameterValue : int
{
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016),
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151),
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153),
}
///
/// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions
///
public enum ConvolutionTarget : int
{
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
}
///
/// Not used directly.
///
public enum ConvolutionTargetExt : int
{
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
}
///
/// Used in GL.CullFace
///
public enum CullFaceMode : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Not used directly.
///
public enum DataType : int
{
}
///
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
///
public enum DebugSeverity : int
{
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148),
}
///
/// Used in GL.DebugMessageControl
///
public enum DebugSeverityControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148),
}
///
/// Used in GL.GetDebugMessageLog
///
public enum DebugSource : int
{
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B),
}
///
/// Used in GL.DebugMessageControl
///
public enum DebugSourceControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B),
}
///
/// Used in GL.DebugMessageInsert, GL.PushDebugGroup
///
public enum DebugSourceExternal : int
{
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
}
///
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
///
public enum DebugType : int
{
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A),
}
///
/// Used in GL.DebugMessageControl
///
public enum DebugTypeControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A),
}
///
/// Used in GL.DepthFunc
///
public enum DepthFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
}
///
/// Used in GL.DrawBuffer, GL.NamedFramebufferDrawBuffer
///
public enum DrawBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
}
///
/// Used in GL.DrawBuffers, GL.NamedFramebufferDrawBuffers
///
public enum DrawBuffersEnum : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
}
///
/// Used in GL.DrawElements, GL.DrawElementsBaseVertex and 8 other functions
///
public enum DrawElementsType : int
{
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
}
///
/// Used in GL.Disable, GL.Enable and 1 other function
///
public enum EnableCap : int
{
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007),
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094),
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413),
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457),
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458),
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E),
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642),
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
///
VertexProgramPointSize = ((int)0x8642),
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
///
VertexProgramTwoSide = ((int)0x8643),
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F),
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F),
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861),
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36),
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89),
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69),
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9),
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51),
///
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
///
PrimitiveRestart = ((int)0x8F9D),
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0),
}
///
/// Not used directly.
///
public enum ErrorCode : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_CONTEXT_LOST = 0x0507
///
ContextLost = ((int)0x0507),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031),
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031),
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065),
}
///
/// Not used directly.
///
public enum FeedBackToken : int
{
}
///
/// Not used directly.
///
public enum FeedbackType : int
{
}
///
/// Not used directly.
///
[Flags]
public enum FfdMaskSgix : int
{
}
///
/// Not used directly.
///
public enum FfdTargetSgix : int
{
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195),
}
///
/// Not used directly.
///
public enum FogCoordinatePointerType : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
}
///
/// Not used directly.
///
public enum FogMode : int
{
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A),
///
/// Original was GL_FOG_COORD = 0x8451
///
FogCoord = ((int)0x8451),
///
/// Original was GL_FRAGMENT_DEPTH = 0x8452
///
FragmentDepth = ((int)0x8452),
}
///
/// Not used directly.
///
public enum FogParameter : int
{
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_FOG_COORD_SRC = 0x8450
///
FogCoordSrc = ((int)0x8450),
}
///
/// Not used directly.
///
public enum FogPointerType : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
}
///
/// Not used directly.
///
public enum FogPointerTypeExt : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
}
///
/// Not used directly.
///
public enum FogPointerTypeIbm : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
}
///
/// Not used directly.
///
public enum FragmentLightModelParameterSgix : int
{
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
}
///
/// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture and 13 other functions
///
public enum FramebufferAttachment : int
{
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF),
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00),
///
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
///
DepthAttachmentExt = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20),
///
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
///
StencilAttachmentExt = ((int)0x8D20),
}
///
/// Not used directly.
///
public enum FramebufferAttachmentComponentType : int
{
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222),
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17),
}
///
/// Not used directly.
///
public enum FramebufferAttachmentObjectType : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218),
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41),
}
///
/// Used in GL.FramebufferParameter, GL.GetFramebufferParameter and 2 other functions
///
public enum FramebufferDefaultParameter : int
{
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
}
///
/// Not used directly.
///
public enum FramebufferErrorCode : int
{
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219),
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
///
FramebufferCompleteExt = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
///
FramebufferIncompleteAttachmentExt = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
///
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
///
FramebufferIncompleteDimensionsExt = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
///
FramebufferIncompleteFormatsExt = ((int)0x8CDA),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
///
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
///
FramebufferIncompleteReadBufferExt = ((int)0x8CDC),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
///
FramebufferUnsupportedExt = ((int)0x8CDD),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
///
FramebufferIncompleteLayerTargets = ((int)0x8DA8),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
///
FramebufferIncompleteLayerCount = ((int)0x8DA9),
}
///
/// Used in GL.GetFramebufferAttachmentParameter, GL.GetNamedFramebufferAttachmentParameter
///
public enum FramebufferParameterName : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
///
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
///
FramebufferAttachmentObjectNameExt = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
///
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
///
FramebufferAttachmentLayered = ((int)0x8DA7),
}
///
/// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 12 other functions
///
public enum FramebufferTarget : int
{
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9),
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40),
///
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
///
FramebufferExt = ((int)0x8D40),
}
///
/// Used in GL.FrontFace
///
public enum FrontFaceDirection : int
{
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901),
}
///
/// Used in GL.GenerateMipmap
///
public enum GenerateMipmapTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102),
}
///
/// Used in GL.GetColorTableParameter
///
public enum GetColorTableParameterPName : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF),
}
///
/// Not used directly.
///
public enum GetColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF),
}
///
/// Not used directly.
///
public enum GetConvolutionParameter : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B),
}
///
/// Used in GL.GetConvolutionParameter
///
public enum GetConvolutionParameterPName : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B),
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154),
}
///
/// Used in GL.GetHistogramParameter
///
public enum GetHistogramParameterPName : int
{
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D),
}
///
/// Not used directly.
///
public enum GetHistogramParameterPNameExt : int
{
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D),
}
///
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
///
public enum GetIndexedPName : int
{
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING = 0x82EB
///
TextureBinding = ((int)0x82EB),
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28),
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29),
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A),
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C),
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D),
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F),
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A),
}
///
/// Not used directly.
///
public enum GetMapQuery : int
{
}
///
/// Used in GL.GetMinmaxParameter
///
public enum GetMinmaxParameterPName : int
{
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030),
}
///
/// Not used directly.
///
public enum GetMinmaxParameterPNameExt : int
{
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030),
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030),
}
///
/// Used in GL.GetMultisample
///
public enum GetMultisamplePName : int
{
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50),
}
///
/// Not used directly.
///
public enum GetPixelMap : int
{
}
///
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
///
public enum GetPName : int
{
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60),
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2),
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3),
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2),
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01),
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D),
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080),
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084),
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087),
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B),
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094),
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096),
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8),
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9),
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB),
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC),
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8),
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9),
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B),
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E),
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148),
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149),
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A),
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B),
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F),
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177),
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C),
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B),
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C),
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D),
///
/// Original was GL_CONTEXT_FLAGS = 0x821E
///
ContextFlags = ((int)0x821E),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
///
ResetNotificationStrategy = ((int)0x8256),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A),
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B),
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C),
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D),
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E),
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F),
///
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
///
MaxCullDistances = ((int)0x82F9),
///
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
///
MaxCombinedClipAndCullDistances = ((int)0x82FA),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
///
ContextReleaseBehavior = ((int)0x82FB),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329),
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F),
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360),
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403),
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404),
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405),
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_CURRENT_FOG_COORD = 0x8453
///
CurrentFogCoord = ((int)0x8453),
///
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
///
FogCoordArrayType = ((int)0x8454),
///
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
///
FogCoordArrayStride = ((int)0x8455),
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458),
///
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
///
CurrentSecondaryColor = ((int)0x8459),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
///
SecondaryColorArraySize = ((int)0x845A),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
///
SecondaryColorArrayType = ((int)0x845B),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
///
SecondaryColorArrayStride = ((int)0x845C),
///
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
///
CurrentRasterSecondaryColor = ((int)0x845F),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0),
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1),
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2),
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
///
TransposeModelviewMatrix = ((int)0x84E3),
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
///
TransposeProjectionMatrix = ((int)0x84E4),
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
///
TransposeTextureMatrix = ((int)0x84E5),
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
///
TransposeColorMatrix = ((int)0x84E6),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
///
MaxRenderbufferSizeExt = ((int)0x84E8),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6),
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
///
MaxRectangleTextureSize = ((int)0x84F8),
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5),
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642),
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE),
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF),
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800),
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803),
///
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
///
RgbaFloatMode = ((int)0x8820),
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824),
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834),
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D),
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F),
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861),
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869),
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C),
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D),
///
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
///
MaxTextureCoords = ((int)0x8871),
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896),
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897),
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898),
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
///
IndexArrayBufferBinding = ((int)0x8899),
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A),
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
///
EdgeFlagArrayBufferBinding = ((int)0x889B),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
///
SecondaryColorArrayBufferBinding = ((int)0x889C),
///
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordArrayBufferBinding = ((int)0x889D),
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
///
WeightArrayBufferBinding = ((int)0x889E),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F),
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED),
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF),
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC),
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF),
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904),
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905),
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919),
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A),
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B),
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C),
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D),
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E),
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F),
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30),
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31),
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49),
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A),
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B),
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B),
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C),
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B),
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C),
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D),
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
///
MaxGeometryTextureImageUnits = ((int)0x8C29),
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A),
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
///
MaxTextureBufferSize = ((int)0x8C2B),
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C),
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
///
TextureBufferDataStoreBinding = ((int)0x8C2D),
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36),
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
///
MinSampleShadingValue = ((int)0x8C37),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3),
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4),
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
FramebufferBindingExt = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7),
///
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
///
RenderbufferBindingExt = ((int)0x8CA7),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF),
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57),
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9),
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
///
MaxGeometryVaryingComponents = ((int)0x8DDD),
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
///
MaxVertexVaryingComponents = ((int)0x8DDE),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
///
MaxGeometryUniformComponents = ((int)0x8DDF),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
///
MaxGeometryOutputVertices = ((int)0x8DE0),
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
///
MaxGeometryTotalOutputComponents = ((int)0x8DE1),
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7),
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8),
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8),
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9),
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA),
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB),
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD),
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24),
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25),
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28),
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F),
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51),
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59),
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A),
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B),
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C),
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D),
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70),
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71),
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72),
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73),
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74),
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D),
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80),
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81),
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83),
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84),
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85),
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43),
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA),
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB),
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC),
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD),
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
///
ContextRobustAccess = ((int)0x90F3),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105),
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E),
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F),
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110),
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122),
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
///
MaxGeometryInputComponents = ((int)0x9123),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
///
MaxGeometryOutputComponents = ((int)0x9124),
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125),
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD),
///
/// Original was GL_CLIP_ORIGIN = 0x935C
///
ClipOrigin = ((int)0x935C),
///
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
///
ClipDepthMode = ((int)0x935D),
}
///
/// Used in GL.GetPointer
///
public enum GetPointervPName : int
{
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090),
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093),
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180),
///
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
///
FogCoordArrayPointer = ((int)0x8456),
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
///
SecondaryColorArrayPointer = ((int)0x845D),
}
///
/// Used in GL.GetProgram
///
public enum GetProgramParameterName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F),
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916),
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917),
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83),
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75),
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76),
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77),
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78),
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF),
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9),
}
///
/// Used in GL.GetQueryObject
///
public enum GetQueryObjectParam : int
{
///
/// Original was GL_QUERY_TARGET = 0x82EA
///
QueryTarget = ((int)0x82EA),
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867),
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194),
}
///
/// Used in GL.GetQueryIndexed, GL.GetQuery
///
public enum GetQueryParam : int
{
///
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
///
QueryCounterBits = ((int)0x8864),
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865),
}
///
/// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 3 other functions
///
public enum GetTextureParameter : int
{
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_TEXTURE_TARGET = 0x1006
///
TextureTarget = ((int)0x1006),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071),
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C),
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B),
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C),
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D),
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB),
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC),
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD),
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE),
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B),
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
///
TextureCompressedImageSize = ((int)0x86A0),
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1),
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A),
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B),
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D),
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1),
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10),
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11),
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12),
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13),
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14),
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15),
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16),
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F),
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42),
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43),
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44),
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45),
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106),
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F),
}
///
/// Used in GL.Hint
///
public enum HintMode : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102),
}
///
/// Used in GL.Hint
///
public enum HintTarget : int
{
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54),
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8),
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD),
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE),
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203),
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204),
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C),
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D),
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E),
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F),
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210),
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211),
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216),
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217),
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218),
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219),
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220),
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221),
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222),
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223),
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A),
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B),
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C),
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB),
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0),
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322),
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF),
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F),
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534),
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1),
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0),
}
///
/// Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions
///
public enum HistogramTarget : int
{
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025),
}
///
/// Not used directly.
///
public enum HistogramTargetExt : int
{
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025),
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025),
}
///
/// Used in GL.CopyImageSubData, GL.GetInternalformat
///
public enum ImageTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A),
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41),
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102),
}
///
/// Used in GL.Disable, GL.Enable and 1 other function
///
public enum IndexedEnableCap : int
{
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
}
///
/// Not used directly.
///
public enum IndexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum InterleavedArrayFormat : int
{
}
///
/// Not used directly.
///
public enum InternalFormat : int
{
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10),
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7),
}
///
/// Used in GL.GetInternalformat
///
public enum InternalFormatParameter : int
{
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9),
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F),
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270),
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271),
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272),
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273),
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274),
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275),
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276),
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277),
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278),
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279),
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A),
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B),
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C),
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D),
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E),
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F),
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280),
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281),
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282),
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283),
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284),
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285),
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286),
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287),
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288),
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289),
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A),
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B),
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D),
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E),
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F),
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290),
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291),
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292),
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293),
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294),
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296),
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297),
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298),
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A),
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B),
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C),
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D),
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E),
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F),
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0),
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1),
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2),
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3),
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4),
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5),
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6),
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7),
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8),
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9),
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3),
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4),
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5),
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6),
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_CLEAR_TEXTURE = 0x9365
///
ClearTexture = ((int)0x9365),
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380),
}
///
/// Not used directly.
///
public enum KhrBlendEquationAdvanced : int
{
}
///
/// Not used directly.
///
public enum KhrContextFlushControl : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
///
ContextReleaseBehavior = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
///
ContextReleaseBehaviorKhr = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
///
ContextReleaseBehaviorFlush = ((int)0x82FC),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
///
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
}
///
/// Not used directly.
///
public enum KhrDebug : int
{
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
///
StackOverflowKhr = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504),
///
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
///
StackUnderflowKhr = ((int)0x0504),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
///
VertexArrayKhr = ((int)0x8074),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
///
DebugOutputSynchronousKhr = ((int)0x8242),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
///
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
///
DebugCallbackFunctionKhr = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
///
DebugCallbackUserParamKhr = ((int)0x8245),
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
///
DebugSourceApiKhr = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
///
DebugSourceWindowSystemKhr = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
///
DebugSourceShaderCompilerKhr = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
///
DebugSourceThirdPartyKhr = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
///
DebugSourceApplicationKhr = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B),
///
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
///
DebugSourceOtherKhr = ((int)0x824B),
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
///
DebugTypeErrorKhr = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
///
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
///
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
///
DebugTypePortabilityKhr = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
///
DebugTypePerformanceKhr = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
///
DebugTypeOtherKhr = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
///
DebugTypeMarkerKhr = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
///
DebugTypePushGroupKhr = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
///
DebugTypePopGroupKhr = ((int)0x826A),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
///
DebugSeverityNotificationKhr = ((int)0x826B),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
///
MaxDebugGroupStackDepthKhr = ((int)0x826C),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
///
DebugGroupStackDepthKhr = ((int)0x826D),
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0),
///
/// Original was GL_BUFFER_KHR = 0x82E0
///
BufferKhr = ((int)0x82E0),
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1),
///
/// Original was GL_SHADER_KHR = 0x82E1
///
ShaderKhr = ((int)0x82E1),
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2),
///
/// Original was GL_PROGRAM_KHR = 0x82E2
///
ProgramKhr = ((int)0x82E2),
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3),
///
/// Original was GL_QUERY_KHR = 0x82E3
///
QueryKhr = ((int)0x82E3),
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4),
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6),
///
/// Original was GL_SAMPLER_KHR = 0x82E6
///
SamplerKhr = ((int)0x82E6),
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7),
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8),
///
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
///
MaxLabelLengthKhr = ((int)0x82E8),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
///
MaxDebugMessageLengthKhr = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
///
MaxDebugLoggedMessagesKhr = ((int)0x9144),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
///
DebugLoggedMessagesKhr = ((int)0x9145),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
///
DebugSeverityHighKhr = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
///
DebugSeverityMediumKhr = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148),
///
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
///
DebugSeverityLowKhr = ((int)0x9148),
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0),
///
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
///
DebugOutputKhr = ((int)0x92E0),
}
///
/// Not used directly.
///
public enum KhrRobustBufferAccessBehavior : int
{
}
///
/// Not used directly.
///
public enum KhrRobustness : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_CONTEXT_LOST = 0x0507
///
ContextLost = ((int)0x0507),
///
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
///
ContextLostKhr = ((int)0x0507),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
///
LoseContextOnReset = ((int)0x8252),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
///
LoseContextOnResetKhr = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
///
GuiltyContextReset = ((int)0x8253),
///
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
///
GuiltyContextResetKhr = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
///
InnocentContextReset = ((int)0x8254),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
///
InnocentContextResetKhr = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
///
UnknownContextReset = ((int)0x8255),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
///
UnknownContextResetKhr = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
///
ResetNotificationStrategy = ((int)0x8256),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
///
ResetNotificationStrategyKhr = ((int)0x8256),
///
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
///
NoResetNotification = ((int)0x8261),
///
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
///
NoResetNotificationKhr = ((int)0x8261),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
///
ContextRobustAccess = ((int)0x90F3),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
///
ContextRobustAccessKhr = ((int)0x90F3),
}
///
/// Not used directly.
///
public enum KhrTextureCompressionAstcHdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
}
///
/// Not used directly.
///
public enum KhrTextureCompressionAstcLdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
}
///
/// Not used directly.
///
public enum LightEnvModeSgix : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
}
///
/// Not used directly.
///
public enum LightEnvParameterSgix : int
{
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407),
}
///
/// Not used directly.
///
public enum LightModelColorControl : int
{
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9),
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA),
}
///
/// Not used directly.
///
public enum LightModelParameter : int
{
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8),
}
///
/// Not used directly.
///
public enum LightName : int
{
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413),
}
///
/// Not used directly.
///
public enum LightParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
}
///
/// Not used directly.
///
public enum ListMode : int
{
}
///
/// Not used directly.
///
public enum ListNameType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
}
///
/// Not used directly.
///
public enum ListParameterName : int
{
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182),
}
///
/// Used in GL.LogicOp
///
public enum LogicOp : int
{
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F),
}
///
/// Not used directly.
///
[Flags]
public enum MapBufferUsageMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200),
}
///
/// Not used directly.
///
public enum MapTarget : int
{
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195),
}
///
/// Not used directly.
///
public enum MapTextureFormatIntel : int
{
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0),
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2),
}
///
/// Used in GL.PolygonMode
///
public enum MaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Not used directly.
///
public enum MaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602),
}
///
/// Not used directly.
///
public enum MatrixMode : int
{
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
}
///
/// Not used directly.
///
public enum MatrixModeArb : int
{
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_MATRIX0 = 0x88C0
///
Matrix0 = ((int)0x88C0),
///
/// Original was GL_MATRIX1 = 0x88C1
///
Matrix1 = ((int)0x88C1),
///
/// Original was GL_MATRIX2 = 0x88C2
///
Matrix2 = ((int)0x88C2),
///
/// Original was GL_MATRIX3 = 0x88C3
///
Matrix3 = ((int)0x88C3),
///
/// Original was GL_MATRIX4 = 0x88C4
///
Matrix4 = ((int)0x88C4),
///
/// Original was GL_MATRIX5 = 0x88C5
///
Matrix5 = ((int)0x88C5),
///
/// Original was GL_MATRIX6 = 0x88C6
///
Matrix6 = ((int)0x88C6),
///
/// Original was GL_MATRIX7 = 0x88C7
///
Matrix7 = ((int)0x88C7),
///
/// Original was GL_MATRIX8 = 0x88C8
///
Matrix8 = ((int)0x88C8),
///
/// Original was GL_MATRIX9 = 0x88C9
///
Matrix9 = ((int)0x88C9),
///
/// Original was GL_MATRIX10 = 0x88CA
///
Matrix10 = ((int)0x88CA),
///
/// Original was GL_MATRIX11 = 0x88CB
///
Matrix11 = ((int)0x88CB),
///
/// Original was GL_MATRIX12 = 0x88CC
///
Matrix12 = ((int)0x88CC),
///
/// Original was GL_MATRIX13 = 0x88CD
///
Matrix13 = ((int)0x88CD),
///
/// Original was GL_MATRIX14 = 0x88CE
///
Matrix14 = ((int)0x88CE),
///
/// Original was GL_MATRIX15 = 0x88CF
///
Matrix15 = ((int)0x88CF),
///
/// Original was GL_MATRIX16 = 0x88D0
///
Matrix16 = ((int)0x88D0),
///
/// Original was GL_MATRIX17 = 0x88D1
///
Matrix17 = ((int)0x88D1),
///
/// Original was GL_MATRIX18 = 0x88D2
///
Matrix18 = ((int)0x88D2),
///
/// Original was GL_MATRIX19 = 0x88D3
///
Matrix19 = ((int)0x88D3),
///
/// Original was GL_MATRIX20 = 0x88D4
///
Matrix20 = ((int)0x88D4),
///
/// Original was GL_MATRIX21 = 0x88D5
///
Matrix21 = ((int)0x88D5),
///
/// Original was GL_MATRIX22 = 0x88D6
///
Matrix22 = ((int)0x88D6),
///
/// Original was GL_MATRIX23 = 0x88D7
///
Matrix23 = ((int)0x88D7),
///
/// Original was GL_MATRIX24 = 0x88D8
///
Matrix24 = ((int)0x88D8),
///
/// Original was GL_MATRIX25 = 0x88D9
///
Matrix25 = ((int)0x88D9),
///
/// Original was GL_MATRIX26 = 0x88DA
///
Matrix26 = ((int)0x88DA),
///
/// Original was GL_MATRIX27 = 0x88DB
///
Matrix27 = ((int)0x88DB),
///
/// Original was GL_MATRIX28 = 0x88DC
///
Matrix28 = ((int)0x88DC),
///
/// Original was GL_MATRIX29 = 0x88DD
///
Matrix29 = ((int)0x88DD),
///
/// Original was GL_MATRIX30 = 0x88DE
///
Matrix30 = ((int)0x88DE),
///
/// Original was GL_MATRIX31 = 0x88DF
///
Matrix31 = ((int)0x88DF),
}
///
/// Used in GL.MemoryBarrier
///
public enum MemoryBarrierFlags : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
[Flags]
public enum MemoryBarrierMask : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008),
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
}
///
/// Used in GL.MemoryBarrierByRegion
///
public enum MemoryBarrierRegionFlags : int
{
///
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
///
GlUniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
GlTextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
GlShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
GlFramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
GlAtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum MeshMode1 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
}
///
/// Not used directly.
///
public enum MeshMode2 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
}
///
/// Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions
///
public enum MinmaxTarget : int
{
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E),
}
///
/// Not used directly.
///
public enum MinmaxTargetExt : int
{
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
}
///
/// Not used directly.
///
public enum NormalPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Used in GL.GetObjectLabel, GL.ObjectLabel
///
public enum ObjectLabelIdentifier : int
{
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0),
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1),
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2),
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3),
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4),
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6),
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41),
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
}
///
/// Not used directly.
///
[Flags]
public enum OcclusionQueryEventMaskAmd : int
{
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001),
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002),
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004),
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
}
///
/// Used in GL.ColorP3, GL.ColorP4 and 17 other functions
///
public enum PackedPointerType : int
{
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Used in GL.PatchParameter
///
public enum PatchParameterFloat : int
{
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73),
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74),
}
///
/// Used in GL.PatchParameter
///
public enum PatchParameterInt : int
{
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72),
}
///
/// Not used directly.
///
public enum PixelCopyType : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802),
}
///
/// Used in GL.Arb.ReadnPixels, GL.ClearBufferData and 36 other functions
///
public enum PixelFormat : int
{
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903),
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905),
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000),
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C),
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D),
///
/// Original was GL_BGR = 0x80E0
///
Bgr = ((int)0x80E0),
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1),
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB),
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC),
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227),
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228),
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466),
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467),
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468),
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469),
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B),
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94),
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95),
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96),
///
/// Original was GL_ALPHA_INTEGER = 0x8D97
///
AlphaInteger = ((int)0x8D97),
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98),
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99),
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A),
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B),
}
///
/// Used in GL.ClearBufferData, GL.ClearBufferSubData and 22 other functions
///
public enum PixelInternalFormat : int
{
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10),
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
///
DepthComponent16 = ((int)0x81a5),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
///
DepthComponent24 = ((int)0x81a6),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
///
DepthComponent32 = ((int)0x81a7),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7),
///
/// Original was GL_COMPRESSED_RED = 0x8225
///
CompressedRed = ((int)0x8225),
///
/// Original was GL_COMPRESSED_RG = 0x8226
///
CompressedRg = ((int)0x8226),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
///
/// Original was GL_RGB_ICC_SGIX = 0x8460
///
RgbIccSgix = ((int)0x8460),
///
/// Original was GL_RGBA_ICC_SGIX = 0x8461
///
RgbaIccSgix = ((int)0x8461),
///
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
///
AlphaIccSgix = ((int)0x8462),
///
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
///
LuminanceIccSgix = ((int)0x8463),
///
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
///
IntensityIccSgix = ((int)0x8464),
///
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
///
LuminanceAlphaIccSgix = ((int)0x8465),
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466),
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467),
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468),
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469),
///
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
///
Intensity16IccSgix = ((int)0x846A),
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B),
///
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
///
CompressedAlpha = ((int)0x84E9),
///
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
///
CompressedLuminance = ((int)0x84EA),
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
///
CompressedLuminanceAlpha = ((int)0x84EB),
///
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
///
CompressedIntensity = ((int)0x84EC),
///
/// Original was GL_COMPRESSED_RGB = 0x84ED
///
CompressedRgb = ((int)0x84ED),
///
/// Original was GL_COMPRESSED_RGBA = 0x84EE
///
CompressedRgba = ((int)0x84EE),
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB_ALPHA = 0x8C42
///
SrgbAlpha = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
///
SluminanceAlpha = ((int)0x8C44),
///
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
///
Sluminance8Alpha8 = ((int)0x8C45),
///
/// Original was GL_SLUMINANCE = 0x8C46
///
Sluminance = ((int)0x8C46),
///
/// Original was GL_SLUMINANCE8 = 0x8C47
///
Sluminance8 = ((int)0x8C47),
///
/// Original was GL_COMPRESSED_SRGB = 0x8C48
///
CompressedSrgb = ((int)0x8C48),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
///
CompressedSrgbAlpha = ((int)0x8C49),
///
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
///
CompressedSluminance = ((int)0x8C4A),
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
///
CompressedSluminanceAlpha = ((int)0x8C4B),
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
///
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD),
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB),
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC),
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD),
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE),
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
///
CompressedRgbaBptcUnorm = ((int)0x8E8C),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
///
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D),
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
///
CompressedRgbBptcSignedFloat = ((int)0x8E8E),
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
///
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98),
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99),
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A),
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
///
/// Original was GL_TWO = 2
///
Two = ((int)2),
///
/// Original was GL_THREE = 3
///
Three = ((int)3),
///
/// Original was GL_FOUR = 4
///
Four = ((int)4),
}
///
/// Not used directly.
///
public enum PixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79),
}
///
/// Used in GL.PixelStore
///
public enum PixelStoreParameter : int
{
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984),
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E),
}
///
/// Not used directly.
///
public enum PixelStoreResampleMode : int
{
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E),
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F),
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430),
}
///
/// Not used directly.
///
public enum PixelStoreSubsampleRate : int
{
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2),
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3),
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4),
}
///
/// Not used directly.
///
public enum PixelTexGenMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A),
}
///
/// Not used directly.
///
public enum PixelTexGenParameterNameSgis : int
{
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354),
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355),
}
///
/// Not used directly.
///
public enum PixelTransferParameter : int
{
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
}
///
/// Used in GL.Arb.ReadnPixels, GL.ClearTexImage and 26 other functions
///
public enum PixelType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036),
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
///
UnsignedByte233Reversed = ((int)0x8362),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
///
UnsignedShort565Reversed = ((int)0x8364),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
///
UnsignedShort4444Reversed = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
///
UnsignedShort1555Reversed = ((int)0x8366),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
///
UnsignedInt8888Reversed = ((int)0x8367),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
///
UnsignedInt2101010Reversed = ((int)0x8368),
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA),
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B),
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E),
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD),
}
///
/// Used in GL.PointParameter
///
public enum PointParameterName : int
{
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
///
PointSpriteCoordOrigin = ((int)0x8CA0),
}
///
/// Not used directly.
///
public enum PointParameterNameSgis : int
{
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129),
}
///
/// Not used directly.
///
public enum PointSpriteCoordOriginParameter : int
{
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1),
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2),
}
///
/// Used in GL.PolygonMode
///
public enum PolygonMode : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
}
///
/// Used in GL.DrawArrays, GL.DrawArraysIndirect and 19 other functions
///
public enum PrimitiveType : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007),
///
/// Original was GL_QUADS_EXT = 0x0007
///
QuadsExt = ((int)0x0007),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
PatchesExt = ((int)0x000E),
}
///
/// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions
///
public enum ProgramInterface : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1),
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2),
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3),
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4),
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5),
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6),
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8),
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9),
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA),
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB),
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC),
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED),
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE),
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF),
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0),
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1),
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2),
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4),
}
///
/// Used in GL.GetProgramInterface
///
public enum ProgramInterfaceParameter : int
{
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5),
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6),
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7),
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8),
}
///
/// Not used directly.
///
public enum ProgramParameter : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F),
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916),
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917),
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83),
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75),
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76),
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77),
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78),
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF),
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9),
}
///
/// Used in GL.ProgramParameter
///
public enum ProgramParameterName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
}
///
/// Not used directly.
///
public enum ProgramParameterPName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
}
///
/// Used in GL.GetProgramPipeline
///
public enum ProgramPipelineParameter : int
{
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259),
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30),
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9),
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87),
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88),
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9),
}
///
/// Used in GL.GetProgramResource
///
public enum ProgramProperty : int
{
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A),
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B),
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7),
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9),
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA),
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB),
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC),
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD),
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE),
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF),
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301),
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302),
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303),
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304),
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305),
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306),
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307),
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308),
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309),
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A),
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C),
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D),
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E),
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F),
///
/// Original was GL_LOCATION_COMPONENT = 0x934A
///
LocationComponent = ((int)0x934A),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
///
TransformFeedbackBufferIndex = ((int)0x934B),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
///
TransformFeedbackBufferStride = ((int)0x934C),
}
///
/// Used in GL.UseProgramStages
///
[Flags]
public enum ProgramStageMask : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
///
/// Used in GL.GetProgramStage
///
public enum ProgramStageParameter : int
{
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47),
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
}
///
/// Used in GL.ProvokingVertex
///
public enum ProvokingVertexMode : int
{
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D),
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E),
}
///
/// Used in GL.QueryCounter
///
public enum QueryCounterTarget : int
{
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28),
}
///
/// Used in GL.BeginQuery, GL.BeginQueryIndexed and 5 other functions
///
public enum QueryTarget : int
{
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF),
///
/// Original was GL_SAMPLES_PASSED = 0x8914
///
SamplesPassed = ((int)0x8914),
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F),
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87),
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A),
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28),
}
///
/// Used in GL.NamedFramebufferReadBuffer, GL.ReadBuffer
///
public enum ReadBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
}
///
/// Used in GL.GetNamedRenderbufferParameter, GL.GetRenderbufferParameter
///
public enum RenderbufferParameterName : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
///
RenderbufferWidthExt = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
///
RenderbufferHeightExt = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
///
RenderbufferInternalFormatExt = ((int)0x8D44),
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
///
RenderbufferRedSizeExt = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
///
RenderbufferGreenSizeExt = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
///
RenderbufferBlueSizeExt = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
///
RenderbufferAlphaSizeExt = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
///
RenderbufferDepthSizeExt = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
///
RenderbufferStencilSizeExt = ((int)0x8D55),
}
///
/// Used in GL.NamedRenderbufferStorage, GL.NamedRenderbufferStorageMultisample and 2 other functions
///
public enum RenderbufferStorage : int
{
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10),
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
///
DepthComponent16 = ((int)0x81a5),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
///
DepthComponent24 = ((int)0x81a6),
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
///
DepthComponent32 = ((int)0x81a7),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
///
StencilIndex1Ext = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
///
StencilIndex4Ext = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48),
///
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
///
StencilIndex8Ext = ((int)0x8D48),
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49),
///
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
///
StencilIndex16Ext = ((int)0x8D49),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
}
///
/// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 4 other functions
///
public enum RenderbufferTarget : int
{
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
///
RenderbufferExt = ((int)0x8D41),
}
///
/// Not used directly.
///
public enum RenderingMode : int
{
}
///
/// Not used directly.
///
public enum ResetStatus : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
///
GuiltyContextReset = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
///
InnocentContextReset = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
///
UnknownContextReset = ((int)0x8255),
}
///
/// Not used directly.
///
public enum SamplePatternSgis : int
{
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1),
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1),
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2),
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2),
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3),
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3),
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4),
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4),
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5),
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5),
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6),
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6),
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7),
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7),
}
///
/// Not used directly.
///
public enum SamplerParameter : int
{
///
/// Original was GL_TextureBorderColor = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TextureMagFilter = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TextureMinFilter = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TextureWrapS = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TextureWrapT = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_TextureWrapR = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TextureMinLod = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TextureMaxLod = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_TextureLodBias = 0x8501
///
TextureLodBias = ((int)0x8501),
///
/// Original was GL_TextureCompareMode = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TextureCompareFunc = 0x884D
///
TextureCompareFunc = ((int)0x884D),
}
///
/// Used in GL.GetSamplerParameter, GL.SamplerParameter and 1 other function
///
public enum SamplerParameterName : int
{
///
/// Original was GL_TextureBorderColor = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TextureMagFilter = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TextureMinFilter = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TextureWrapS = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TextureWrapT = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_TextureWrapR = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TextureMinLod = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TextureMaxLod = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_TextureLodBias = 0x8501
///
TextureLodBias = ((int)0x8501),
///
/// Original was GL_TextureCompareMode = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TextureCompareFunc = 0x884D
///
TextureCompareFunc = ((int)0x884D),
}
///
/// Used in GL.GetSeparableFilter, GL.SeparableFilter2D
///
public enum SeparableTarget : int
{
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
}
///
/// Not used directly.
///
public enum SeparableTargetExt : int
{
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
}
///
/// Not used directly.
///
public enum SgixIccTexture : int
{
///
/// Original was GL_RGB_ICC_SGIX = 0x8460
///
RgbIccSgix = ((int)0x8460),
///
/// Original was GL_RGBA_ICC_SGIX = 0x8461
///
RgbaIccSgix = ((int)0x8461),
///
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
///
AlphaIccSgix = ((int)0x8462),
///
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
///
LuminanceIccSgix = ((int)0x8463),
///
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
///
IntensityIccSgix = ((int)0x8464),
///
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
///
LuminanceAlphaIccSgix = ((int)0x8465),
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466),
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467),
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468),
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469),
///
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
///
Intensity16IccSgix = ((int)0x846A),
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B),
}
///
/// Used in GL.GetShader
///
public enum ShaderParameter : int
{
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88),
}
///
/// Used in GL.GetShaderPrecisionFormat
///
public enum ShaderPrecision : int
{
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0),
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1),
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2),
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3),
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4),
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5),
}
///
/// Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions
///
public enum ShaderType : int
{
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30),
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31),
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9),
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87),
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88),
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9),
}
///
/// Not used directly.
///
public enum ShadingModel : int
{
}
///
/// Used in GL.BindImageTexture, GL.GetInternalformat and 14 other functions
///
public enum SizedInternalFormat : int
{
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
}
///
/// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function
///
public enum StencilFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Used in GL.StencilFunc, GL.StencilFuncSeparate
///
public enum StencilFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
}
///
/// Used in GL.StencilOp, GL.StencilOpSeparate
///
public enum StencilOp : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03),
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507),
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508),
}
///
/// Used in GL.GetString
///
public enum StringName : int
{
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03),
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C),
}
///
/// Used in GL.GetString
///
public enum StringNameIndexed : int
{
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03),
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C),
}
///
/// Used in GL.FenceSync
///
public enum SyncCondition : int
{
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117),
}
///
/// Used in GL.GetSync
///
public enum SyncParameterName : int
{
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115),
}
///
/// Not used directly.
///
public enum TexCoordPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Used in GL.BindImageTexture
///
public enum TextureAccess : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8),
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9),
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA),
}
///
/// Used in GL.TexBuffer, GL.TexBufferRange
///
public enum TextureBufferTarget : int
{
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A),
}
///
/// Not used directly.
///
public enum TextureCompareMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E),
///
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
///
CompareRToTexture = ((int)0x884E),
}
///
/// Not used directly.
///
public enum TextureCoordName : int
{
}
///
/// Not used directly.
///
public enum TextureEnvMode : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062),
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE),
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570),
}
///
/// Not used directly.
///
public enum TextureEnvModeCombine : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7),
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574),
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575),
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE),
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF),
}
///
/// Not used directly.
///
public enum TextureEnvModeOperandAlpha : int
{
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
}
///
/// Not used directly.
///
public enum TextureEnvModeOperandRgb : int
{
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
}
///
/// Not used directly.
///
public enum TextureEnvModePointSprite : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
}
///
/// Not used directly.
///
public enum TextureEnvModeScale : int
{
///
/// Original was GL_ONE = 1
///
One = ((int)1),
///
/// Original was GL_TWO = 2
///
Two = ((int)2),
///
/// Original was GL_FOUR = 4
///
Four = ((int)4),
}
///
/// Not used directly.
///
public enum TextureEnvModeSource : int
{
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF),
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576),
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577),
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578),
}
///
/// Not used directly.
///
public enum TextureEnvParameter : int
{
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501),
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571),
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572),
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573),
///
/// Original was GL_SOURCE0_RGB = 0x8580
///
Source0Rgb = ((int)0x8580),
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581),
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582),
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A),
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590),
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591),
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592),
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598),
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599),
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A),
///
/// Original was GL_COORD_REPLACE = 0x8862
///
CoordReplace = ((int)0x8862),
}
///
/// Not used directly.
///
public enum TextureEnvTarget : int
{
///
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
///
TextureFilterControl = ((int)0x8500),
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861),
}
///
/// Not used directly.
///
public enum TextureFilterFuncSgis : int
{
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
}
///
/// Not used directly.
///
public enum TextureGenMode : int
{
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0),
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1),
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2),
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3),
///
/// Original was GL_NORMAL_MAP = 0x8511
///
NormalMap = ((int)0x8511),
///
/// Original was GL_REFLECTION_MAP = 0x8512
///
ReflectionMap = ((int)0x8512),
}
///
/// Not used directly.
///
public enum TextureGenParameter : int
{
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4),
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5),
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6),
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7),
}
///
/// Not used directly.
///
public enum TextureMagFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097),
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098),
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099),
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD),
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE),
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186),
}
///
/// Not used directly.
///
public enum TextureMinFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186),
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D),
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E),
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F),
}
///
/// Used in GL.TexParameter, GL.TexParameterI and 1 other function
///
public enum TextureParameterName : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066),
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
///
TextureCompareFailValue = ((int)0x80BF),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B),
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501),
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B),
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D),
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42),
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43),
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44),
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45),
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46),
}
///
/// Used in GL.BindTexture, GL.CompressedTexImage1D and 28 other functions
///
public enum TextureTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070),
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5),
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B),
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18),
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B),
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A),
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103),
}
///
/// Used in GL.TexStorage1D
///
public enum TextureTarget1d : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063),
}
///
/// Used in GL.TexStorage2D
///
public enum TextureTarget2d : int
{
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5),
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B),
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18),
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19),
}
///
/// Used in GL.TexStorage3D
///
public enum TextureTarget3d : int
{
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B),
}
///
/// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample
///
public enum TextureTargetMultisample : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103),
}
///
/// Used in GL.TexStorage2DMultisample
///
public enum TextureTargetMultisample2d : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101),
}
///
/// Used in GL.TexStorage3DMultisample
///
public enum TextureTargetMultisample3d : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103),
}
///
/// Used in GL.ActiveTexture, GL.MultiTexCoordP1 and 3 other functions
///
public enum TextureUnit : int
{
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF),
}
///
/// Not used directly.
///
public enum TextureWrapMode : int
{
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F),
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370),
}
///
/// Used in GL.GetTransformFeedback, GL.GetTransformFeedbacki64_
///
public enum TransformFeedbackIndexedParameter : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F),
}
///
/// Used in GL.TransformFeedbackVaryings
///
public enum TransformFeedbackMode : int
{
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C),
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D),
}
///
/// Used in GL.GetTransformFeedback
///
public enum TransformFeedbackParameter : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24),
}
///
/// Used in GL.BeginTransformFeedback
///
public enum TransformFeedbackPrimitiveType : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
}
///
/// Used in GL.BindTransformFeedback
///
public enum TransformFeedbackTarget : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
}
///
/// Used in GL.GetTransformFeedbackVarying
///
public enum TransformFeedbackType : int
{
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46),
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47),
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48),
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49),
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A),
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B),
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C),
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D),
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E),
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC),
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD),
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE),
}
///
/// Not used directly.
///
[Flags]
public enum UseProgramStageMask : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum Version10 : int
{
}
///
/// Not used directly.
///
public enum Version11 : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505),
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2),
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102),
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905),
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03),
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03),
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
}
///
/// Not used directly.
///
public enum Version12 : int
{
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073),
///
/// Original was GL_BGR = 0x80E0
///
Bgr = ((int)0x80E0),
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1),
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8),
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
///
UnsignedByte233Rev = ((int)0x8362),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
///
UnsignedShort565Rev = ((int)0x8364),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
UnsignedShort4444Rev = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
UnsignedShort1555Rev = ((int)0x8366),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
///
UnsignedInt8888Rev = ((int)0x8367),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E),
}
///
/// Not used directly.
///
public enum Version13 : int
{
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D),
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0),
///
/// Original was GL_COMPRESSED_RGB = 0x84ED
///
CompressedRgb = ((int)0x84ED),
///
/// Original was GL_COMPRESSED_RGBA = 0x84EE
///
CompressedRgba = ((int)0x84EE),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C),
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
///
TextureCompressedImageSize = ((int)0x86A0),
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3),
}
///
/// Not used directly.
///
public enum Version14 : int
{
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006),
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007),
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008),
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B),
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
///
DepthComponent32 = ((int)0x81A7),
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370),
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD),
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501),
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507),
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508),
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A),
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D),
}
///
/// Not used directly.
///
public enum Version15 : int
{
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
///
QueryCounterBits = ((int)0x8864),
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865),
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F),
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8),
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9),
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA),
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD),
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0),
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1),
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5),
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9),
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA),
///
/// Original was GL_SAMPLES_PASSED = 0x8914
///
SamplesPassed = ((int)0x8914),
}
///
/// Not used directly.
///
public enum Version20 : int
{
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625),
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626),
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
///
VertexProgramPointSize = ((int)0x8642),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645),
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800),
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803),
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824),
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834),
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D),
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A),
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872),
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30),
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49),
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A),
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B),
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C),
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D),
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56),
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57),
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58),
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D),
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E),
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F),
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60),
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61),
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C),
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D),
///
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
///
PointSpriteCoordOrigin = ((int)0x8CA0),
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1),
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2),
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3),
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4),
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5),
}
///
/// Not used directly.
///
public enum Version21 : int
{
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB),
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC),
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED),
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB_ALPHA = 0x8C42
///
SrgbAlpha = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_COMPRESSED_SRGB = 0x8C48
///
CompressedSrgb = ((int)0x8C48),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
///
CompressedSrgbAlpha = ((int)0x8C49),
}
///
/// Not used directly.
///
public enum Version30 : int
{
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217),
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218),
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219),
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A),
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B),
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C),
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D),
///
/// Original was GL_CONTEXT_FLAGS = 0x821E
///
ContextFlags = ((int)0x821E),
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222),
///
/// Original was GL_COMPRESSED_RED = 0x8225
///
CompressedRed = ((int)0x8225),
///
/// Original was GL_COMPRESSED_RG = 0x8226
///
CompressedRg = ((int)0x8226),
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227),
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8),
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA),
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD),
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF),
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904),
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905),
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C),
///
/// Original was GL_FIXED_ONLY = 0x891D
///
FixedOnly = ((int)0x891D),
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B),
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10),
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11),
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12),
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13),
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16),
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17),
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18),
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B),
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C),
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E),
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85),
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87),
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C),
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7),
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44),
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48),
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49),
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94),
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95),
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96),
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98),
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99),
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A),
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B),
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD),
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9),
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB),
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC),
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD),
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE),
///
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
///
Sampler1DArray = ((int)0x8DC0),
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1),
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
///
Sampler1DArrayShadow = ((int)0x8DC3),
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4),
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
///
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
///
IntSampler1D = ((int)0x8DC9),
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA),
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB),
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC),
///
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
///
IntSampler1DArray = ((int)0x8DCE),
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
///
UnsignedIntSampler1D = ((int)0x8DD1),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
///
UnsignedIntSampler1DArray = ((int)0x8DD6),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7),
///
/// Original was GL_QUERY_WAIT = 0x8E13
///
QueryWait = ((int)0x8E13),
///
/// Original was GL_QUERY_NO_WAIT = 0x8E14
///
QueryNoWait = ((int)0x8E14),
///
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
///
QueryByRegionWait = ((int)0x8E15),
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
///
QueryByRegionNoWait = ((int)0x8E16),
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F),
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120),
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121),
}
///
/// Not used directly.
///
public enum Version31 : int
{
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5),
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6),
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7),
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
///
MaxRectangleTextureSize = ((int)0x84F8),
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11),
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28),
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29),
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A),
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D),
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E),
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F),
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30),
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31),
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32),
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36),
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37),
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38),
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39),
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A),
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B),
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C),
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D),
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E),
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F),
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40),
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
///
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
///
Sampler2DRect = ((int)0x8B63),
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
///
Sampler2DRectShadow = ((int)0x8B64),
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A),
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
///
MaxTextureBufferSize = ((int)0x8C2B),
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C),
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
///
TextureBufferDataStoreBinding = ((int)0x8C2D),
///
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
///
SamplerBuffer = ((int)0x8DC2),
///
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
///
IntSampler2DRect = ((int)0x8DCD),
///
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
///
IntSamplerBuffer = ((int)0x8DD0),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
///
UnsignedIntSampler2DRect = ((int)0x8DD5),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
///
UnsignedIntSamplerBuffer = ((int)0x8DD8),
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98),
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99),
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A),
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B),
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C),
///
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
///
PrimitiveRestart = ((int)0x8F9D),
///
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
///
PrimitiveRestartIndex = ((int)0x8F9E),
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum Version32 : int
{
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642),
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F),
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F),
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916),
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917),
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918),
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
///
MaxGeometryTextureImageUnits = ((int)0x8C29),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
///
FramebufferAttachmentLayered = ((int)0x8DA7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
///
FramebufferIncompleteLayerTargets = ((int)0x8DA8),
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
///
MaxGeometryUniformComponents = ((int)0x8DDF),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
///
MaxGeometryOutputVertices = ((int)0x8DE0),
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
///
MaxGeometryTotalOutputComponents = ((int)0x8DE1),
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D),
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E),
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F),
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50),
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51),
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52),
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102),
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105),
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106),
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E),
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F),
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117),
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118),
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D),
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122),
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
///
MaxGeometryInputComponents = ((int)0x9123),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
///
MaxGeometryOutputComponents = ((int)0x9124),
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125),
///
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
///
ContextProfileMask = ((int)0x9126),
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
///
/// Not used directly.
///
public enum Version33 : int
{
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF),
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9),
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA),
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB),
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE),
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919),
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28),
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42),
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43),
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44),
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45),
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
}
///
/// Not used directly.
///
public enum Version40 : int
{
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007),
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C),
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D),
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F),
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36),
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
///
MinSampleShadingValue = ((int)0x8C37),
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6),
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7),
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8),
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E),
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24),
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47),
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48),
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49),
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A),
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B),
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A),
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B),
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C),
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D),
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70),
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71),
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72),
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73),
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74),
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75),
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76),
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77),
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78),
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79),
///
/// Original was GL_ISOLINES = 0x8E7A
///
Isolines = ((int)0x8E7A),
///
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
///
FractionalOdd = ((int)0x8E7B),
///
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
///
FractionalEven = ((int)0x8E7C),
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D),
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80),
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81),
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83),
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84),
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85),
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86),
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87),
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F),
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43),
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46),
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47),
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48),
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49),
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A),
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B),
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C),
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D),
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E),
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC),
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD),
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE),
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A),
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D),
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F),
}
///
/// Not used directly.
///
public enum Version41 : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A),
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B),
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C),
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D),
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E),
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F),
///
/// Original was GL_UNDEFINED_VERTEX = 0x8260
///
UndefinedVertex = ((int)0x8260),
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE),
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B),
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62),
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0),
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1),
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2),
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3),
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4),
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5),
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8),
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9),
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA),
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB),
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum Version42 : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
///
CompressedRgbaBptcUnorm = ((int)0x8E8C),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
///
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D),
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
///
CompressedRgbBptcSignedFloat = ((int)0x8E8E),
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
///
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F),
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39),
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A),
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B),
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C),
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D),
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E),
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C),
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D),
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E),
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F),
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050),
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051),
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052),
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053),
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054),
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055),
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056),
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057),
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058),
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059),
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A),
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B),
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C),
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D),
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E),
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F),
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060),
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061),
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063),
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066),
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067),
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C),
///
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
///
MaxImageSamples = ((int)0x906D),
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E),
///
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
///
MinMapBufferAlignment = ((int)0x90BC),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9),
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA),
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB),
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC),
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD),
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129),
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D),
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
///
MaxTessControlAtomicCounterBuffers = ((int)0x92CD),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
///
MaxGeometryAtomicCounterBuffers = ((int)0x92CF),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
///
MaxTessControlAtomicCounters = ((int)0x92D3),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
///
MaxTessEvaluationAtomicCounters = ((int)0x92D4),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
///
MaxGeometryAtomicCounters = ((int)0x92D5),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8),
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9),
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA),
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC),
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum Version43 : int
{
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245),
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B),
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251),
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265),
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266),
///
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
ComputeWorkGroupSize = ((int)0x8267),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D),
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E),
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F),
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270),
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271),
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272),
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273),
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274),
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275),
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276),
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277),
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278),
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279),
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A),
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B),
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C),
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D),
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E),
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F),
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280),
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281),
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282),
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283),
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284),
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285),
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286),
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287),
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288),
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289),
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A),
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B),
///
/// Original was GL_READ_PIXELS = 0x828C
///
ReadPixels = ((int)0x828C),
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D),
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E),
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F),
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290),
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291),
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292),
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293),
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294),
///
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
///
AutoGenerateMipmap = ((int)0x8295),
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296),
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297),
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298),
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A),
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B),
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C),
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D),
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E),
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F),
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0),
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1),
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2),
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3),
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4),
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5),
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6),
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7),
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8),
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9),
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
///
SimultaneousTextureAndDepthWrite = ((int)0x82AE),
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2),
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3),
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4),
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5),
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6),
///
/// Original was GL_FULL_SUPPORT = 0x82B7
///
FullSupport = ((int)0x82B7),
///
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
///
CaveatSupport = ((int)0x82B8),
///
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
///
ImageClass4X32 = ((int)0x82B9),
///
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
///
ImageClass2X32 = ((int)0x82BA),
///
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
///
ImageClass1X32 = ((int)0x82BB),
///
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
///
ImageClass4X16 = ((int)0x82BC),
///
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
///
ImageClass2X16 = ((int)0x82BD),
///
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
///
ImageClass1X16 = ((int)0x82BE),
///
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
///
ImageClass4X8 = ((int)0x82BF),
///
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
///
ImageClass2X8 = ((int)0x82C0),
///
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
///
ImageClass1X8 = ((int)0x82C1),
///
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
///
ImageClass111110 = ((int)0x82C2),
///
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
///
ImageClass1010102 = ((int)0x82C3),
///
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
///
ViewClass128Bits = ((int)0x82C4),
///
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
///
ViewClass96Bits = ((int)0x82C5),
///
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
///
ViewClass64Bits = ((int)0x82C6),
///
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
///
ViewClass48Bits = ((int)0x82C7),
///
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
///
ViewClass32Bits = ((int)0x82C8),
///
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
///
ViewClass24Bits = ((int)0x82C9),
///
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
///
ViewClass16Bits = ((int)0x82CA),
///
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
///
ViewClass8Bits = ((int)0x82CB),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
///
ViewClassS3tcDxt1Rgb = ((int)0x82CC),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
///
ViewClassS3tcDxt1Rgba = ((int)0x82CD),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
///
ViewClassS3tcDxt3Rgba = ((int)0x82CE),
///
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
///
ViewClassS3tcDxt5Rgba = ((int)0x82CF),
///
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
///
ViewClassRgtc1Red = ((int)0x82D0),
///
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
///
ViewClassRgtc2Rg = ((int)0x82D1),
///
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
///
ViewClassBptcUnorm = ((int)0x82D2),
///
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
///
ViewClassBptcFloat = ((int)0x82D3),
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4),
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5),
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6),
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7),
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8),
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9),
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA),
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB),
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC),
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD),
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE),
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF),
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0),
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1),
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2),
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3),
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4),
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6),
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7),
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8),
///
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
///
NumShadingLanguageVersions = ((int)0x82E9),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
///
VertexAttribArrayLong = ((int)0x874E),
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A),
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B),
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39),
///
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
///
VertexBindingBuffer = ((int)0x8F4F),
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2),
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3),
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4),
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5),
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6),
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
///
MaxGeometryShaderStorageBlocks = ((int)0x90D7),
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
///
MaxTessControlShaderStorageBlocks = ((int)0x90D8),
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
///
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9),
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB),
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD),
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE),
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
MaxComputeWorkGroupInvocations = ((int)0x90EB),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
///
TextureBufferOffset = ((int)0x919D),
///
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
///
TextureBufferSize = ((int)0x919E),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
///
TextureBufferOffsetAlignment = ((int)0x919F),
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB),
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC),
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF),
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270),
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271),
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272),
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273),
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274),
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275),
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0),
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1),
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2),
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3),
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4),
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5),
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6),
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7),
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8),
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9),
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA),
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB),
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC),
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED),
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE),
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF),
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0),
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1),
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2),
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4),
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5),
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6),
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7),
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8),
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9),
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA),
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB),
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC),
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD),
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE),
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF),
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301),
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302),
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303),
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304),
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305),
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306),
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307),
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308),
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309),
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A),
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B),
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C),
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D),
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E),
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315),
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316),
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
///
MaxFramebufferLayers = ((int)0x9317),
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318),
}
///
/// Not used directly.
///
public enum Version44 : int
{
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
///
BufferImmutableStorage = ((int)0x821F),
///
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
///
BufferStorageFlags = ((int)0x8220),
///
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
///
PrimitiveRestartForPatchesSupported = ((int)0x8221),
///
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
///
MaxVertexAttribStride = ((int)0x82E5),
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
///
MirrorClampToEdge = ((int)0x8743),
///
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
///
TextureBufferBinding = ((int)0x8C2A),
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48),
///
/// Original was GL_QUERY_BUFFER = 0x9192
///
QueryBuffer = ((int)0x9192),
///
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
///
QueryBufferBinding = ((int)0x9193),
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194),
///
/// Original was GL_LOCATION_COMPONENT = 0x934A
///
LocationComponent = ((int)0x934A),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
///
TransformFeedbackBufferIndex = ((int)0x934B),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
///
TransformFeedbackBufferStride = ((int)0x934C),
///
/// Original was GL_CLEAR_TEXTURE = 0x9365
///
ClearTexture = ((int)0x9365),
}
///
/// Not used directly.
///
public enum Version45 : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
///
ContextFlagRobustAccessBit = ((int)0x00000004),
///
/// Original was GL_CONTEXT_LOST = 0x0507
///
ContextLost = ((int)0x0507),
///
/// Original was GL_TEXTURE_TARGET = 0x1006
///
TextureTarget = ((int)0x1006),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
///
LoseContextOnReset = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
///
GuiltyContextReset = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
///
InnocentContextReset = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
///
UnknownContextReset = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
///
ResetNotificationStrategy = ((int)0x8256),
///
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
///
NoResetNotification = ((int)0x8261),
///
/// Original was GL_QUERY_TARGET = 0x82EA
///
QueryTarget = ((int)0x82EA),
///
/// Original was GL_TEXTURE_BINDING = 0x82EB
///
TextureBinding = ((int)0x82EB),
///
/// Original was GL_MAX_CULL_DISTANCES = 0x82F9
///
MaxCullDistances = ((int)0x82F9),
///
/// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
///
MaxCombinedClipAndCullDistances = ((int)0x82FA),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
///
ContextReleaseBehavior = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
///
ContextReleaseBehaviorFlush = ((int)0x82FC),
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C),
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D),
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C),
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1),
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2),
///
/// Original was GL_QUERY_WAIT_INVERTED = 0x8E17
///
QueryWaitInverted = ((int)0x8E17),
///
/// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18
///
QueryNoWaitInverted = ((int)0x8E18),
///
/// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
///
QueryByRegionWaitInverted = ((int)0x8E19),
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
///
QueryByRegionNoWaitInverted = ((int)0x8E1A),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105),
///
/// Original was GL_CLIP_ORIGIN = 0x935C
///
ClipOrigin = ((int)0x935C),
///
/// Original was GL_CLIP_DEPTH_MODE = 0x935D
///
ClipDepthMode = ((int)0x935D),
///
/// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E
///
NegativeOneToOne = ((int)0x935E),
///
/// Original was GL_ZERO_TO_ONE = 0x935F
///
ZeroToOne = ((int)0x935F),
}
///
/// Used in GL.GetVertexArrayIndexed64
///
public enum VertexArrayIndexed64Parameter : int
{
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7),
}
///
/// Used in GL.GetVertexArrayIndexed
///
public enum VertexArrayIndexedParameter : int
{
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
///
VertexAttribArrayLong = ((int)0x874E),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE),
}
///
/// Used in GL.GetVertexArray
///
public enum VertexArrayParameter : int
{
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
}
///
/// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer
///
public enum VertexAttribDoubleType : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum VertexAttribDPointerType : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer
///
public enum VertexAttribIntegerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
}
///
/// Not used directly.
///
public enum VertexAttribIPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
}
///
/// Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function
///
public enum VertexAttribParameter : int
{
///
/// Original was GL_ARRAY_ENABLED = 0x8622
///
ArrayEnabled = ((int)0x8622),
///
/// Original was GL_ARRAY_SIZE = 0x8623
///
ArraySize = ((int)0x8623),
///
/// Original was GL_ARRAY_STRIDE = 0x8624
///
ArrayStride = ((int)0x8624),
///
/// Original was GL_ARRAY_TYPE = 0x8625
///
ArrayType = ((int)0x8625),
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626),
///
/// Original was GL_ARRAY_NORMALIZED = 0x886A
///
ArrayNormalized = ((int)0x886A),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE),
}
///
/// Used in GL.Arb.GetVertexAttribL
///
public enum VertexAttribParameterArb : int
{
///
/// Original was GL_ARRAY_ENABLED = 0x8622
///
ArrayEnabled = ((int)0x8622),
///
/// Original was GL_ARRAY_SIZE = 0x8623
///
ArraySize = ((int)0x8623),
///
/// Original was GL_ARRAY_STRIDE = 0x8624
///
ArrayStride = ((int)0x8624),
///
/// Original was GL_ARRAY_TYPE = 0x8625
///
ArrayType = ((int)0x8625),
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626),
///
/// Original was GL_ARRAY_NORMALIZED = 0x886A
///
ArrayNormalized = ((int)0x886A),
///
/// Original was GL_ARRAY_DIVISOR = 0x88FE
///
ArrayDivisor = ((int)0x88FE),
}
///
/// Used in GL.GetVertexAttribPointer
///
public enum VertexAttribPointerParameter : int
{
///
/// Original was GL_ARRAY_POINTER = 0x8645
///
ArrayPointer = ((int)0x8645),
}
///
/// Not used directly.
///
public enum VertexAttribPointerParameterArb : int
{
///
/// Original was GL_ARRAY_POINTER = 0x8645
///
ArrayPointer = ((int)0x8645),
}
///
/// Used in GL.VertexAttribPointer
///
public enum VertexAttribPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Not used directly.
///
public enum VertexAttribPointerTypeArb : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Used in GL.VertexArrayAttribFormat, GL.VertexArrayAttribIFormat and 1 other function
///
public enum VertexAttribType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Not used directly.
///
public enum VertexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Used in GL.FenceSync, GL.WaitSync
///
public enum WaitSyncFlags : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
}
///
/// Not used directly.
///
public enum WaitSyncStatus : int
{
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D),
}
}