#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Text; using System.IO; using System.Security; using System.Security.Permissions; using System.Threading; using System.Collections.Generic; using System.CodeDom; using System.Diagnostics; namespace Bind { enum GeneratorMode { Unknown, GL2, GL3, ES10, ES11, ES20, CL10, [Obsolete] Wgl, [Obsolete] Glx, [Obsolete] Glu, } static class MainClass { static GeneratorMode mode = GeneratorMode.GL2; static internal IBind Generator; static void Main(string[] arguments) { Debug.Listeners.Clear(); Debug.Listeners.Add(new TextWriterTraceListener(Console.Out)); Debug.AutoFlush = true; Trace.Listeners.Clear(); Trace.Listeners.Add(new TextWriterTraceListener(Console.Out)); Trace.AutoFlush = true; Console.WriteLine("OpenGL binding generator {0} for OpenTK.", System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString()); Console.WriteLine("For comments, bugs and suggestions visit http://opentk.sourceforge.net"); //Console.WriteLine(" - the OpenTK team ;-)"); Console.WriteLine(); try { foreach (string a in arguments) { if (a.StartsWith("--") || a.StartsWith("-") || a.StartsWith("/")) { string[] b = a.Split(new char[] { '-', '/', ':', '=' }, StringSplitOptions.RemoveEmptyEntries); switch (b[0]) { case "?": case "help": ShowHelp(); return; case "in": case "input": Settings.InputPath = b[1]; break; case "out": case "output": Settings.OutputPath = b[1]; break; case "mode": string arg = b[1].ToLower(); if (arg == "gl" || arg == "gl2") mode = GeneratorMode.GL2; else if (arg == "es10") mode = GeneratorMode.ES10; else if (arg == "es11") mode = GeneratorMode.ES11; else if (arg == "es20") mode = GeneratorMode.ES20; else if (arg == "cl10") mode = GeneratorMode.CL10; else throw new NotImplementedException(); break; case "namespace": case "ns": Settings.OutputNamespace = b[1]; break; case "class": Settings.OutputClass = b[1]; break; case "gl": Settings.GLClass = b[1]; break; case "legacy": case "o": case "option": Settings.Compatibility |= b[1].ToLower().Contains("tao") ? Settings.Legacy.Tao : Settings.Legacy.None; Settings.Compatibility |= b[1].ToLower().Contains("enums") ? Settings.Legacy.NoAdvancedEnumProcessing : Settings.Legacy.None; Settings.Compatibility |= b[1].ToLower().Contains("safe") ? Settings.Legacy.NoPublicUnsafeFunctions : Settings.Legacy.None; //Settings.Compatibility |= b[1].ToLower().Contains("novoid") ? Settings.Legacy.TurnVoidPointersToIntPtr : Settings.Legacy.None; Settings.Compatibility |= b[1].ToLower().Contains("permutations") ? Settings.Legacy.GenerateAllPermutations : Settings.Legacy.None; Settings.Compatibility |= b[1].ToLower().Contains("enums_in_class") ? Settings.Legacy.NestedEnums : Settings.Legacy.None; break; default: throw new ArgumentException( String.Format("Argument {0} not recognized. Use the '/?' switch for help.", a) ); } } } } catch (NullReferenceException e) { Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString()); return; } catch (ArgumentException e) { Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString()); return; } try { long ticks = System.DateTime.Now.Ticks; switch (mode) { case GeneratorMode.GL2: Generator = new Bind.GL2.Generator(); break; case GeneratorMode.ES10: Generator = new Bind.ES.ESGenerator("ES10"); break; case GeneratorMode.ES11: Generator = new Bind.ES.ESGenerator("ES11"); break; case GeneratorMode.ES20: Generator = new Bind.ES.ESGenerator("ES20"); break; case GeneratorMode.CL10: Generator = new Bind.CL.CLGenerator("CL10"); break; case GeneratorMode.Wgl: Generator = new Bind.Wgl.Generator(); break; case GeneratorMode.Glu: Generator = new Bind.Glu.Generator(); break; case GeneratorMode.Glx: Generator = new Bind.Glx.Generator(); break; case GeneratorMode.GL3: throw new NotImplementedException(String.Format("Mode {0} not implemented.", mode)); case GeneratorMode.Unknown: default: Console.WriteLine("Please specify a generator mode (use '-mode:gl2/gl3/glu/wgl/glx])'"); return; } Generator.Process(); ticks = System.DateTime.Now.Ticks - ticks; Console.WriteLine(); Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0); Console.WriteLine(); } catch (SecurityException e) { Console.WriteLine("Security violation \"{0}\" in method \"{1}\".", e.Message, e.Method); Console.WriteLine("This application does not have permission to take the requested actions."); } catch (NotImplementedException e) { Console.WriteLine(e.Message); Console.WriteLine("The requested functionality is not implemented yet."); } finally { Console.WriteLine("Press any key to continue..."); Console.ReadKey(true); } } private static void ShowHelp() { Console.WriteLine( @"Usage: bind [-in:path] [-out:path] [switches] Available switches: -in: Input directory (e.g. -in:../specs/) -out: Output directory (e.g. -out:out) -ns: Output namespace (e.g. -ns:OpenTK.Graphics). Default: OpenTK.Graphics.OpenGL -namespace: Same as -ns -class: Output class (e.g. -class:GL3). Default: GL/Wgl/Glu/Glx (depends on -mode) -o/-option: Set advanced option. Available options: -o:tao Tao compatibility mode. -o:enums Follow OpenGL instead .Net naming conventions. -o:safe Do not generate public unsafe functions. -o:enums_in_class Place enums in a nested class (i.e. GL.Enums) instead of a namespace (i.e. OpenTK.Graphics.OpenGL.Enums) "); } } }