<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> <refentry id="glShaderBinary"> <refmeta> <refmetainfo> <copyright> <year>2010</year> <holder>Khronos Group</holder> </copyright> </refmetainfo> <refentrytitle>glShaderBinary</refentrytitle> <manvolnum>3G</manvolnum> </refmeta> <refnamediv> <refname>glShaderBinary</refname> <refpurpose>load pre-compiled shader binaries</refpurpose> </refnamediv> <refsynopsisdiv><title>C Specification</title> <funcsynopsis> <funcprototype> <funcdef>void <function>glShaderBinary</function></funcdef> <paramdef>GLsizei <parameter>count</parameter></paramdef> <paramdef>const GLuint *<parameter>shaders</parameter></paramdef> <paramdef>GLenum <parameter>binaryFormat</parameter></paramdef> <paramdef>const void *<parameter>binary</parameter></paramdef> <paramdef>GLsizei <parameter>length</parameter></paramdef> </funcprototype> </funcsynopsis> </refsynopsisdiv> <refsect1 id="parameters"><title>Parameters</title> <variablelist> <varlistentry> <term><parameter>count</parameter></term> <listitem> <para> Specifies the number of shader object handles contained in <parameter>shaders</parameter>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>shaders</parameter></term> <listitem> <para> Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>binaryFormat</parameter></term> <listitem> <para> Specifies the format of the shader binaries contained in <parameter>binary</parameter>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>binary</parameter></term> <listitem> <para> Specifies the address of an array of bytes containing pre-compiled binary shader code. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>length</parameter></term> <listitem> <para> Specifies the length of the array whose address is given in <parameter>binary</parameter>. </para> </listitem> </varlistentry> </variablelist> </refsect1> <refsect1 id="description"><title>Description</title> <para> <function>glShaderBinary</function> loads pre-compiled shader binary code into the <parameter>count</parameter> shader objects whose handles are given in <parameter>shaders</parameter>. <parameter>binary</parameter> points to <parameter>length</parameter> bytes of binary shader code stored in client memory. <parameter>binaryFormat</parameter> specifies the format of the pre-compiled code. </para> <para> The binary image contained in <parameter>binary</parameter> will be decoded according to the extension specification defining the specified <parameter>binaryFormat</parameter> token. OpenGL does not define any specific binary formats, but it does provide a mechanism to obtain token vaues for such formats provided by such extensions. </para> <para> Depending on the types of the shader objects in <parameter>shaders</parameter>, <function>glShaderBinary</function> will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized pair of vertex and fragment shaders stored in the same binary. </para> </refsect1> <refsect1 id="errors"><title>Errors</title> <para> <constant>GL_INVALID_OPERATION</constant> is generated if more than one of the handles in <parameter>shaders</parameter> refers to the same shader object. </para> <para> <constant>GL_INVALID_ENUM</constant> is generated if <parameter>binaryFormat</parameter> is not an accepted value. </para> <para> <constant>GL_INVALID_VALUE</constant> is generated if the data pointed to by <parameter>binary</parameter> does not match the format specified by <parameter>binaryFormat</parameter>. </para> </refsect1> <refsect1 id="associatedgets"><title>Associated Gets</title> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_NUM_SHADER_BINARY_FORMATS</constant>. </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_SHADER_BINARY_FORMATS</constant>. </para> </refsect1> <refsect1 id="seealso"><title>See Also</title> <para> <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glGetProgramBinary</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glProgramBinary</refentrytitle></citerefentry> </para> </refsect1> <refsect1 id="Copyright"><title>Copyright</title> <para> Copyright <trademark class="copyright"></trademark> 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>. </para> </refsect1> </refentry>