//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace OpenTK.Graphics.ES30
{
///
/// Not used directly.
///
public enum AccumOp : int
{
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100) ,
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101) ,
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102) ,
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103) ,
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
}
///
/// Used in GL.GetActiveAttrib
///
public enum ActiveAttribType : int
{
///
/// Original was GL_INT = 0X1404
///
Int = ((int)0X1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_Float = 0X1406
///
Float = ((int)0X1406) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
}
///
/// Used in GL.GetActiveUniformBlock
///
public enum ActiveUniformBlockParameter : int
{
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F) ,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40) ,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
}
///
/// Used in GL.GetActiveUniforms
///
public enum ActiveUniformParameter : int
{
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37) ,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38) ,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39) ,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A) ,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B) ,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C) ,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D) ,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E) ,
}
///
/// Used in GL.GetActiveUniform
///
public enum ActiveUniformType : int
{
///
/// Original was GL_Int = 0X1404
///
Int = ((int)0X1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_Float = 0X1406
///
Float = ((int)0X1406) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_Bool = 0X8b56
///
Bool = ((int)0X8b56) ,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57) ,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58) ,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E) ,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F) ,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60) ,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4) ,
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA) ,
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB) ,
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC) ,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
}
///
/// Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo and 194 other functions
///
public enum All : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0) ,
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0) ,
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0) ,
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0) ,
///
/// Original was GL_Zero = 0
///
Zero = ((int)0) ,
///
/// Original was GL_Points = 0X0000
///
Points = ((int)0X0000) ,
///
/// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
///
PerfquerySingleContextIntel = ((int)0x00000000) ,
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001) ,
///
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
///
ColorBufferBit0Qcom = ((int)0x00000001) ,
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001) ,
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001) ,
///
/// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
///
PerfqueryGlobalContextIntel = ((int)0x00000001) ,
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001) ,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001) ,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001) ,
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002) ,
///
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
///
ColorBufferBit1Qcom = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002) ,
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002) ,
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002) ,
///
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
///
ColorBufferBit2Qcom = ((int)0x00000004) ,
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004) ,
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004) ,
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004) ,
///
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
///
ColorBufferBit3Qcom = ((int)0x00000008) ,
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008) ,
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008) ,
///
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
///
ColorBufferBit4Qcom = ((int)0x00000010) ,
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010) ,
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010) ,
///
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
///
ColorBufferBit5Qcom = ((int)0x00000020) ,
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020) ,
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
///
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
///
ColorBufferBit6Qcom = ((int)0x00000040) ,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040) ,
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040) ,
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040) ,
///
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
///
ColorBufferBit7Qcom = ((int)0x00000080) ,
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080) ,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100) ,
///
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
///
DepthBufferBit0Qcom = ((int)0x00000100) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100) ,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200) ,
///
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
///
DepthBufferBit1Qcom = ((int)0x00000200) ,
///
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
///
DepthBufferBit2Qcom = ((int)0x00000400) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400) ,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400) ,
///
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
///
DepthBufferBit3Qcom = ((int)0x00000800) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000) ,
///
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
///
DepthBufferBit4Qcom = ((int)0x00001000) ,
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000) ,
///
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
///
DepthBufferBit5Qcom = ((int)0x00002000) ,
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000) ,
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000) ,
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000) ,
///
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
///
DepthBufferBit6Qcom = ((int)0x00004000) ,
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000) ,
///
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
///
DepthBufferBit7Qcom = ((int)0x00008000) ,
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000) ,
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000) ,
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001) ,
///
/// Original was GL_Lines = 0X0001
///
Lines = ((int)0X0001) ,
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
///
StencilBufferBit0Qcom = ((int)0x00010000) ,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002) ,
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
///
StencilBufferBit1Qcom = ((int)0x00020000) ,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004) ,
///
/// Original was GL_Triangles = 0X0004
///
Triangles = ((int)0X0004) ,
///
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
///
StencilBufferBit2Qcom = ((int)0x00040000) ,
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000) ,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005) ,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006) ,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008) ,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008) ,
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
///
StencilBufferBit3Qcom = ((int)0x00080000) ,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009) ,
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A) ,
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A) ,
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B) ,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D) ,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010) ,
///
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
///
StencilBufferBit4Qcom = ((int)0x00100000) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020) ,
///
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
///
StencilBufferBit5Qcom = ((int)0x00200000) ,
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040) ,
///
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
///
StencilBufferBit6Qcom = ((int)0x00400000) ,
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080) ,
///
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
///
StencilBufferBit7Qcom = ((int)0x00800000) ,
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100) ,
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
///
MultisampleBufferBit0Qcom = ((int)0x01000000) ,
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101) ,
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102) ,
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103) ,
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200) ,
///
/// Original was GL_Never = 0X0200
///
Never = ((int)0X0200) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
///
MultisampleBufferBit1Qcom = ((int)0x02000000) ,
///
/// Original was GL_Less = 0X0201
///
Less = ((int)0X0201) ,
///
/// Original was GL_Equal = 0X0202
///
Equal = ((int)0X0202) ,
///
/// Original was GL_Lequal = 0X0203
///
Lequal = ((int)0X0203) ,
///
/// Original was GL_Greater = 0X0204
///
Greater = ((int)0X0204) ,
///
/// Original was GL_Notequal = 0X0205
///
Notequal = ((int)0X0205) ,
///
/// Original was GL_Gequal = 0X0206
///
Gequal = ((int)0X0206) ,
///
/// Original was GL_Always = 0X0207
///
Always = ((int)0X0207) ,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300) ,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301) ,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304) ,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305) ,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306) ,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307) ,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308) ,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
///
MultisampleBufferBit2Qcom = ((int)0x04000000) ,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401) ,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402) ,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403) ,
///
/// Original was GL_Front = 0X0404
///
Front = ((int)0X0404) ,
///
/// Original was GL_Back = 0X0405
///
Back = ((int)0X0405) ,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406) ,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409) ,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A) ,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B) ,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C) ,
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500) ,
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501) ,
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502) ,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503) ,
///
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
///
StackOverflowKhr = ((int)0x0503) ,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504) ,
///
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
///
StackUnderflowKhr = ((int)0x0504) ,
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506) ,
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600) ,
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601) ,
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602) ,
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603) ,
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604) ,
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700) ,
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701) ,
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702) ,
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703) ,
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704) ,
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705) ,
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706) ,
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707) ,
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
///
MultisampleBufferBit3Qcom = ((int)0x08000000) ,
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801) ,
///
/// Original was GL_Cw = 0X0900
///
Cw = ((int)0X0900) ,
///
/// Original was GL_Ccw = 0X0901
///
Ccw = ((int)0X0901) ,
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00) ,
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01) ,
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02) ,
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00) ,
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01) ,
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02) ,
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03) ,
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04) ,
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05) ,
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06) ,
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07) ,
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08) ,
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09) ,
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10) ,
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11) ,
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20) ,
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21) ,
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24) ,
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25) ,
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26) ,
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30) ,
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31) ,
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32) ,
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33) ,
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40) ,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41) ,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42) ,
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43) ,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44) ,
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45) ,
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46) ,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50) ,
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51) ,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52) ,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53) ,
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54) ,
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55) ,
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56) ,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57) ,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60) ,
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61) ,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62) ,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63) ,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64) ,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65) ,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66) ,
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70) ,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71) ,
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72) ,
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73) ,
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74) ,
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80) ,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90) ,
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91) ,
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92) ,
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93) ,
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96) ,
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97) ,
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98) ,
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0) ,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1) ,
///
/// Original was GL_Viewport = 0X0ba2
///
Viewport = ((int)0X0ba2) ,
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3) ,
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3) ,
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4) ,
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5) ,
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6) ,
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6) ,
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7) ,
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8) ,
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0) ,
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1) ,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2) ,
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2) ,
///
/// Original was GL_Dither = 0X0bd0
///
Dither = ((int)0X0bd0) ,
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0) ,
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1) ,
///
/// Original was GL_Blend = 0X0be2
///
Blend = ((int)0X0be2) ,
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0) ,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1) ,
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1) ,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2) ,
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00) ,
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01) ,
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01) ,
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02) ,
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02) ,
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02) ,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20) ,
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21) ,
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22) ,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23) ,
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30) ,
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31) ,
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32) ,
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33) ,
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40) ,
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50) ,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51) ,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52) ,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53) ,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54) ,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60) ,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61) ,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62) ,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63) ,
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79) ,
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9) ,
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0) ,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1) ,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5) ,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00) ,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01) ,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02) ,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03) ,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04) ,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05) ,
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10) ,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11) ,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12) ,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13) ,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14) ,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15) ,
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16) ,
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17) ,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18) ,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19) ,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A) ,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B) ,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C) ,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D) ,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E) ,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F) ,
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30) ,
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31) ,
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32) ,
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32) ,
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33) ,
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34) ,
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35) ,
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36) ,
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37) ,
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38) ,
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39) ,
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A) ,
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B) ,
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50) ,
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51) ,
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52) ,
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53) ,
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54) ,
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55) ,
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56) ,
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57) ,
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58) ,
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59) ,
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A) ,
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B) ,
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70) ,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80) ,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90) ,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91) ,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96) ,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97) ,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98) ,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0) ,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1) ,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6) ,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7) ,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8) ,
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0) ,
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1) ,
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2) ,
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3) ,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0) ,
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1) ,
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2) ,
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3) ,
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4) ,
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
///
MultisampleBufferBit4Qcom = ((int)0x10000000) ,
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001) ,
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005) ,
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_Fastest = 0X1101
///
Fastest = ((int)0X1101) ,
///
/// Original was GL_Nicest = 0X1102
///
Nicest = ((int)0X1102) ,
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200) ,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201) ,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202) ,
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203) ,
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204) ,
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205) ,
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206) ,
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207) ,
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208) ,
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209) ,
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300) ,
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301) ,
///
/// Original was GL_Byte = 0X1400
///
Byte = ((int)0X1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_Short = 0X1402
///
Short = ((int)0X1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_Int = 0X1404
///
Int = ((int)0X1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_Float = 0X1406
///
Float = ((int)0X1406) ,
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407) ,
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408) ,
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_Fixed = 0X140c
///
Fixed = ((int)0X140c) ,
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500) ,
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501) ,
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502) ,
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503) ,
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504) ,
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505) ,
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506) ,
///
/// Original was GL_XOR_NV = 0x1506
///
XorNv = ((int)0x1506) ,
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507) ,
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508) ,
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509) ,
///
/// Original was GL_Invert = 0X150a
///
Invert = ((int)0X150a) ,
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B) ,
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C) ,
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D) ,
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E) ,
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F) ,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600) ,
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601) ,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602) ,
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603) ,
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700) ,
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700) ,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701) ,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802) ,
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900) ,
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901) ,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903) ,
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903) ,
///
/// Original was GL_RED_NV = 0x1903
///
RedNv = ((int)0x1903) ,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904) ,
///
/// Original was GL_GREEN_NV = 0x1904
///
GreenNv = ((int)0x1904) ,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905) ,
///
/// Original was GL_BLUE_NV = 0x1905
///
BlueNv = ((int)0x1905) ,
///
/// Original was GL_Alpha = 0X1906
///
Alpha = ((int)0X1906) ,
///
/// Original was GL_Rgb = 0X1907
///
Rgb = ((int)0X1907) ,
///
/// Original was GL_Rgba = 0X1908
///
Rgba = ((int)0X1908) ,
///
/// Original was GL_Luminance = 0X1909
///
Luminance = ((int)0X1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00) ,
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD) ,
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204) ,
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C) ,
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D) ,
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E) ,
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F) ,
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210) ,
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211) ,
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216) ,
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217) ,
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218) ,
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219) ,
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220) ,
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221) ,
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222) ,
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223) ,
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A) ,
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B) ,
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C) ,
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D) ,
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00) ,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01) ,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02) ,
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00) ,
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01) ,
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02) ,
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00) ,
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01) ,
///
/// Original was GL_Keep = 0X1e00
///
Keep = ((int)0X1e00) ,
///
/// Original was GL_Replace = 0X1e01
///
Replace = ((int)0X1e01) ,
///
/// Original was GL_Incr = 0X1e02
///
Incr = ((int)0X1e02) ,
///
/// Original was GL_Decr = 0X1e03
///
Decr = ((int)0X1e03) ,
///
/// Original was GL_Vendor = 0X1f00
///
Vendor = ((int)0X1f00) ,
///
/// Original was GL_Renderer = 0X1f01
///
Renderer = ((int)0X1f01) ,
///
/// Original was GL_Version = 0X1f02
///
Version = ((int)0X1f02) ,
///
/// Original was GL_Extensions = 0X1f03
///
Extensions = ((int)0X1f03) ,
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000) ,
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
///
MultisampleBufferBit5Qcom = ((int)0x20000000) ,
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001) ,
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002) ,
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003) ,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100) ,
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101) ,
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200) ,
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201) ,
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300) ,
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400) ,
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401) ,
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402) ,
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500) ,
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501) ,
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502) ,
///
/// Original was GL_Nearest = 0X2600
///
Nearest = ((int)0X2600) ,
///
/// Original was GL_Linear = 0X2601
///
Linear = ((int)0X2601) ,
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700) ,
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701) ,
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702) ,
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703) ,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900) ,
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901) ,
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00) ,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01) ,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02) ,
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10) ,
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20) ,
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21) ,
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22) ,
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23) ,
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24) ,
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25) ,
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26) ,
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27) ,
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28) ,
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29) ,
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A) ,
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B) ,
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C) ,
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D) ,
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006) ,
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007) ,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
///
MultisampleBufferBit6Qcom = ((int)0x40000000) ,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001) ,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002) ,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003) ,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004) ,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005) ,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006) ,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007) ,
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
///
MultisampleBufferBit7Qcom = unchecked((int)0x80000000) ,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001) ,
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003) ,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004) ,
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005) ,
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005) ,
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006) ,
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006) ,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007) ,
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007) ,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008) ,
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008) ,
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009) ,
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009) ,
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009) ,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A) ,
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B) ,
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C) ,
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D) ,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E) ,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F) ,
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011) ,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011) ,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012) ,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012) ,
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015) ,
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016) ,
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016) ,
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017) ,
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018) ,
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019) ,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A) ,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024) ,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024) ,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025) ,
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025) ,
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026) ,
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027) ,
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028) ,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029) ,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A) ,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B) ,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C) ,
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D) ,
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E) ,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E) ,
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F) ,
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F) ,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030) ,
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030) ,
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031) ,
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031) ,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036) ,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037) ,
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038) ,
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039) ,
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A) ,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B) ,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C) ,
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C) ,
///
/// Original was GL_ALPHA8_OES = 0x803C
///
Alpha8Oes = ((int)0x803C) ,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D) ,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E) ,
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F) ,
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE8_OES = 0x8040
///
Luminance8Oes = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041) ,
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042) ,
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
///
Luminance4Alpha4Oes = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044) ,
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
///
Luminance8Alpha8Oes = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046) ,
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047) ,
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048) ,
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049) ,
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A) ,
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B) ,
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C) ,
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D) ,
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E) ,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F) ,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051) ,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052) ,
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052) ,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053) ,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054) ,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055) ,
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056) ,
///
/// Original was GL_Rgba4 = 0X8056
///
Rgba4 = ((int)0X8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059) ,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A) ,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B) ,
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C) ,
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D) ,
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E) ,
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F) ,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060) ,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061) ,
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062) ,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064) ,
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064) ,
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065) ,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067) ,
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068) ,
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069) ,
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A) ,
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A) ,
///
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
///
TextureBinding3DOes = ((int)0x806A) ,
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B) ,
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E) ,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F) ,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070) ,
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070) ,
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071) ,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
///
Max3DTextureSizeOes = ((int)0x8073) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
///
VertexArrayKhr = ((int)0x8074) ,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075) ,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076) ,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078) ,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079) ,
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A) ,
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B) ,
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C) ,
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D) ,
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E) ,
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F) ,
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080) ,
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081) ,
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082) ,
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083) ,
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084) ,
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085) ,
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086) ,
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F) ,
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090) ,
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090) ,
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091) ,
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093) ,
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094) ,
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095) ,
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096) ,
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097) ,
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098) ,
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099) ,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A) ,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B) ,
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C) ,
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0) ,
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1) ,
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1) ,
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2) ,
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2) ,
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3) ,
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3) ,
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4) ,
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4) ,
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5) ,
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5) ,
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6) ,
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6) ,
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7) ,
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7) ,
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8) ,
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8) ,
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9) ,
///
/// Original was GL_Samples = 0X80a9
///
Samples = ((int)0X80a9) ,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC) ,
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD) ,
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE) ,
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF) ,
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1) ,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2) ,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC) ,
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD) ,
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE) ,
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF) ,
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8) ,
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9) ,
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA) ,
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB) ,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0) ,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3) ,
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8) ,
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9) ,
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA) ,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB) ,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC) ,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD) ,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF) ,
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1) ,
///
/// Original was GL_BGRA_IMG = 0x80E1
///
BgraImg = ((int)0x80E1) ,
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8) ,
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9) ,
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB) ,
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0) ,
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110) ,
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111) ,
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112) ,
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113) ,
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114) ,
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115) ,
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116) ,
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117) ,
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118) ,
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119) ,
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A) ,
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E) ,
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F) ,
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120) ,
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121) ,
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122) ,
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123) ,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124) ,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125) ,
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128) ,
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129) ,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129) ,
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A) ,
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B) ,
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C) ,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D) ,
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E) ,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F) ,
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F) ,
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130) ,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131) ,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132) ,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133) ,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134) ,
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135) ,
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136) ,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137) ,
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138) ,
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
///
TextureMaxLevelApple = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D) ,
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E) ,
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F) ,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140) ,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141) ,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142) ,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143) ,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144) ,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145) ,
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146) ,
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147) ,
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148) ,
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149) ,
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A) ,
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B) ,
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F) ,
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170) ,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171) ,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172) ,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173) ,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176) ,
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177) ,
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D) ,
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E) ,
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F) ,
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180) ,
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181) ,
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182) ,
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A) ,
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B) ,
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C) ,
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190) ,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191) ,
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192) ,
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194) ,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195) ,
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196) ,
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198) ,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199) ,
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A) ,
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B) ,
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C) ,
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7) ,
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7) ,
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB) ,
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC) ,
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1) ,
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3) ,
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4) ,
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5) ,
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6) ,
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8) ,
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9) ,
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA) ,
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
///
FramebufferAttachmentColorEncodingExt = ((int)0x8210) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
///
FramebufferAttachmentComponentTypeExt = ((int)0x8211) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218) ,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219) ,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
///
FramebufferUndefinedOes = ((int)0x8219) ,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A) ,
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B) ,
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C) ,
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D) ,
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227) ,
///
/// Original was GL_RG_EXT = 0x8227
///
RgExt = ((int)0x8227) ,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
///
DebugOutputSynchronousKhr = ((int)0x8242) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
///
DebugNextLoggedMessageLengthKhr = ((int)0x8243) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
///
DebugCallbackFunctionKhr = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
///
DebugCallbackUserParamKhr = ((int)0x8245) ,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
///
DebugSourceApiKhr = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
///
DebugSourceWindowSystemKhr = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
///
DebugSourceShaderCompilerKhr = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
///
DebugSourceThirdPartyKhr = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
///
DebugSourceApplicationKhr = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
///
DebugSourceOtherKhr = ((int)0x824B) ,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
///
DebugTypeErrorKhr = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
///
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
///
DebugTypeUndefinedBehaviorKhr = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
///
DebugTypePortabilityKhr = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
///
DebugTypePerformanceKhr = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
///
DebugTypeOtherKhr = ((int)0x8251) ,
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
///
LoseContextOnResetExt = ((int)0x8252) ,
///
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
///
GuiltyContextResetExt = ((int)0x8253) ,
///
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
///
InnocentContextResetExt = ((int)0x8254) ,
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
///
UnknownContextResetExt = ((int)0x8255) ,
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
///
ResetNotificationStrategyExt = ((int)0x8256) ,
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
///
ProgramSeparableExt = ((int)0x8258) ,
///
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259
///
ActiveProgramExt = ((int)0x8259) ,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
///
ProgramPipelineBindingExt = ((int)0x825A) ,
///
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
///
NoResetNotificationExt = ((int)0x8261) ,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
///
DebugTypeMarkerKhr = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
///
DebugTypePushGroupKhr = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
///
DebugTypePopGroupKhr = ((int)0x826A) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
///
DebugSeverityNotificationKhr = ((int)0x826B) ,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C) ,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
///
MaxDebugGroupStackDepthKhr = ((int)0x826C) ,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D) ,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
///
DebugGroupStackDepthKhr = ((int)0x826D) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF) ,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0) ,
///
/// Original was GL_BUFFER_KHR = 0x82E0
///
BufferKhr = ((int)0x82E0) ,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1) ,
///
/// Original was GL_SHADER_KHR = 0x82E1
///
ShaderKhr = ((int)0x82E1) ,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2) ,
///
/// Original was GL_PROGRAM_KHR = 0x82E2
///
ProgramKhr = ((int)0x82E2) ,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3) ,
///
/// Original was GL_QUERY_KHR = 0x82E3
///
QueryKhr = ((int)0x82E3) ,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4) ,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6) ,
///
/// Original was GL_SAMPLER_KHR = 0x82E6
///
SamplerKhr = ((int)0x82E6) ,
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7) ,
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8) ,
///
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
///
MaxLabelLengthKhr = ((int)0x82E8) ,
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316) ,
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320) ,
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321) ,
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322) ,
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329) ,
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B) ,
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C) ,
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D) ,
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353) ,
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354) ,
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B) ,
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C) ,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D) ,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E) ,
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F) ,
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
UnsignedShort4444RevExt = ((int)0x8365) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
///
UnsignedShort4444RevImg = ((int)0x8365) ,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
UnsignedShort1555RevExt = ((int)0x8366) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
///
UnsignedInt2101010RevExt = ((int)0x8368) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B) ,
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370) ,
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE) ,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF) ,
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
///
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
///
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
///
/// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
///
PerfqueryDonotFlushIntel = ((int)0x83F9) ,
///
/// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
///
PerfqueryFlushIntel = ((int)0x83FA) ,
///
/// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
///
PerfqueryWaitIntel = ((int)0x83FB) ,
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403) ,
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404) ,
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405) ,
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C) ,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D) ,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E) ,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F) ,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410) ,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411) ,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412) ,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413) ,
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C) ,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D) ,
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E) ,
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F) ,
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430) ,
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D) ,
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E) ,
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F) ,
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D) ,
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E) ,
///
/// Original was GL_Texture0 = 0X84c0
///
Texture0 = ((int)0X84c0) ,
///
/// Original was GL_Texture1 = 0X84c1
///
Texture1 = ((int)0X84c1) ,
///
/// Original was GL_Texture2 = 0X84c2
///
Texture2 = ((int)0X84c2) ,
///
/// Original was GL_Texture3 = 0X84c3
///
Texture3 = ((int)0X84c3) ,
///
/// Original was GL_Texture4 = 0X84c4
///
Texture4 = ((int)0X84c4) ,
///
/// Original was GL_Texture5 = 0X84c5
///
Texture5 = ((int)0X84c5) ,
///
/// Original was GL_Texture6 = 0X84c6
///
Texture6 = ((int)0X84c6) ,
///
/// Original was GL_Texture7 = 0X84c7
///
Texture7 = ((int)0X84c7) ,
///
/// Original was GL_Texture8 = 0X84c8
///
Texture8 = ((int)0X84c8) ,
///
/// Original was GL_Texture9 = 0X84c9
///
Texture9 = ((int)0X84c9) ,
///
/// Original was GL_Texture10 = 0X84ca
///
Texture10 = ((int)0X84ca) ,
///
/// Original was GL_Texture11 = 0X84cb
///
Texture11 = ((int)0X84cb) ,
///
/// Original was GL_Texture12 = 0X84cc
///
Texture12 = ((int)0X84cc) ,
///
/// Original was GL_Texture13 = 0X84cd
///
Texture13 = ((int)0X84cd) ,
///
/// Original was GL_Texture14 = 0X84ce
///
Texture14 = ((int)0X84ce) ,
///
/// Original was GL_Texture15 = 0X84cf
///
Texture15 = ((int)0X84cf) ,
///
/// Original was GL_Texture16 = 0X84d0
///
Texture16 = ((int)0X84d0) ,
///
/// Original was GL_Texture17 = 0X84d1
///
Texture17 = ((int)0X84d1) ,
///
/// Original was GL_Texture18 = 0X84d2
///
Texture18 = ((int)0X84d2) ,
///
/// Original was GL_Texture19 = 0X84d3
///
Texture19 = ((int)0X84d3) ,
///
/// Original was GL_Texture20 = 0X84d4
///
Texture20 = ((int)0X84d4) ,
///
/// Original was GL_Texture21 = 0X84d5
///
Texture21 = ((int)0X84d5) ,
///
/// Original was GL_Texture22 = 0X84d6
///
Texture22 = ((int)0X84d6) ,
///
/// Original was GL_Texture23 = 0X84d7
///
Texture23 = ((int)0X84d7) ,
///
/// Original was GL_Texture24 = 0X84d8
///
Texture24 = ((int)0X84d8) ,
///
/// Original was GL_Texture25 = 0X84d9
///
Texture25 = ((int)0X84d9) ,
///
/// Original was GL_Texture26 = 0X84da
///
Texture26 = ((int)0X84da) ,
///
/// Original was GL_Texture27 = 0X84db
///
Texture27 = ((int)0X84db) ,
///
/// Original was GL_Texture28 = 0X84dc
///
Texture28 = ((int)0X84dc) ,
///
/// Original was GL_Texture29 = 0X84dd
///
Texture29 = ((int)0X84dd) ,
///
/// Original was GL_Texture30 = 0X84de
///
Texture30 = ((int)0X84de) ,
///
/// Original was GL_Texture31 = 0X84df
///
Texture31 = ((int)0X84df) ,
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF) ,
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2) ,
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3) ,
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4) ,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9) ,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA) ,
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA) ,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD) ,
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE) ,
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507) ,
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C) ,
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F) ,
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534) ,
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0) ,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4) ,
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1) ,
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5) ,
///
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
///
VertexArrayBindingOes = ((int)0x85B5) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB) ,
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645) ,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2) ,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3) ,
///
/// Original was GL_Z400_BINARY_AMD = 0x8740
///
Z400BinaryAmd = ((int)0x8740) ,
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741) ,
///
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
///
ProgramBinaryLengthOes = ((int)0x8741) ,
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764) ,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765) ,
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) ,
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
Gl3DcXAmd = ((int)0x87F9) ,
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
Gl3DcXyAmd = ((int)0x87FA) ,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE) ,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
///
NumProgramBinaryFormatsOes = ((int)0x87FE) ,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF) ,
///
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
///
ProgramBinaryFormatsOes = ((int)0x87FF) ,
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800) ,
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815) ,
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816) ,
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B) ,
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C) ,
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F) ,
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
WriteonlyRenderingQcom = ((int)0x8823) ,
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824) ,
///
/// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824
///
MaxDrawBuffersExt = ((int)0x8824) ,
///
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
///
MaxDrawBuffersNv = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER0_EXT = 0x8825
///
DrawBuffer0Ext = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
///
DrawBuffer0Nv = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER1_EXT = 0x8826
///
DrawBuffer1Ext = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
///
DrawBuffer1Nv = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER2_EXT = 0x8827
///
DrawBuffer2Ext = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
///
DrawBuffer2Nv = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER3_EXT = 0x8828
///
DrawBuffer3Ext = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
///
DrawBuffer3Nv = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER4_EXT = 0x8829
///
DrawBuffer4Ext = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
///
DrawBuffer4Nv = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER5_EXT = 0x882A
///
DrawBuffer5Ext = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
///
DrawBuffer5Nv = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER6_EXT = 0x882B
///
DrawBuffer6Ext = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
///
DrawBuffer6Nv = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER7_EXT = 0x882C
///
DrawBuffer7Ext = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
///
DrawBuffer7Nv = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER8_EXT = 0x882D
///
DrawBuffer8Ext = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
///
DrawBuffer8Nv = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER9_EXT = 0x882E
///
DrawBuffer9Ext = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
///
DrawBuffer9Nv = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER10_EXT = 0x882F
///
DrawBuffer10Ext = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
///
DrawBuffer10Nv = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER11_EXT = 0x8830
///
DrawBuffer11Ext = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
///
DrawBuffer11Nv = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER12_EXT = 0x8831
///
DrawBuffer12Ext = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
///
DrawBuffer12Nv = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER13_EXT = 0x8832
///
DrawBuffer13Ext = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
///
DrawBuffer13Nv = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER14_EXT = 0x8833
///
DrawBuffer14Ext = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
///
DrawBuffer14Nv = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834) ,
///
/// Original was GL_DRAW_BUFFER15_EXT = 0x8834
///
DrawBuffer15Ext = ((int)0x8834) ,
///
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
///
DrawBuffer15Nv = ((int)0x8834) ,
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
///
TextureCompareModeExt = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
///
TextureCompareFuncExt = ((int)0x884D) ,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E) ,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
///
CompareRefToTextureExt = ((int)0x884E) ,
///
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
///
QueryCounterBitsExt = ((int)0x8864) ,
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865) ,
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865) ,
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867) ,
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872) ,
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893) ,
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F) ,
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
WriteOnlyOes = ((int)0x88B9) ,
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
BufferAccessOes = ((int)0x88BB) ,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
BufferMappedOes = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD) ,
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD) ,
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF) ,
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0) ,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1) ,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2) ,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4) ,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5) ,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6) ,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8) ,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9) ,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA) ,
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED) ,
///
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
///
Etc1Srgb8Nv = ((int)0x88EE) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
///
VertexAttribArrayDivisorAngle = ((int)0x88FE) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
///
VertexAttribArrayDivisorExt = ((int)0x88FE) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
///
VertexAttribArrayDivisorNv = ((int)0x88FE) ,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF) ,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905) ,
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919) ,
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984) ,
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985) ,
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11) ,
///
/// Original was GL_RGB_422_APPLE = 0x8A1F
///
Rgb422Apple = ((int)0x8A1F) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28) ,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29) ,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F) ,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30) ,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36) ,
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37) ,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38) ,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39) ,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A) ,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B) ,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C) ,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D) ,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E) ,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F) ,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40) ,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
///
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
///
TextureSrgbDecodeExt = ((int)0x8A48) ,
///
/// Original was GL_DECODE_EXT = 0x8A49
///
DecodeExt = ((int)0x8A49) ,
///
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
///
SkipDecodeExt = ((int)0x8A4A) ,
///
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
///
ProgramPipelineObjectExt = ((int)0x8A4F) ,
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51) ,
///
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
///
FragmentShaderDiscardsSamplesExt = ((int)0x8A52) ,
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
SyncObjectApple = ((int)0x8A53) ,
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
///
CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) ,
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
///
CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
///
CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
///
CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) ,
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30) ,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31) ,
///
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
///
ProgramObjectExt = ((int)0x8B40) ,
///
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
///
ShaderObjectExt = ((int)0x8B48) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A) ,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_Bool = 0X8b56
///
Bool = ((int)0X8b56) ,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57) ,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58) ,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E) ,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F) ,
///
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
///
Sampler3DOes = ((int)0x8B5F) ,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60) ,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62) ,
///
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
///
Sampler2DShadowExt = ((int)0x8B62) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x3_NV = 0x8B65
///
FloatMat2x3Nv = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT2x4_NV = 0x8B66
///
FloatMat2x4Nv = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x2_NV = 0x8B67
///
FloatMat3x2Nv = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT3x4_NV = 0x8B68
///
FloatMat3x4Nv = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x2_NV = 0x8B69
///
FloatMat4x2Nv = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A
///
FloatMat4x3Nv = ((int)0x8B6A) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81) ,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85) ,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86) ,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87) ,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88) ,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89) ,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C) ,
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D) ,
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90) ,
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91) ,
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92) ,
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93) ,
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94) ,
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95) ,
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96) ,
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97) ,
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98) ,
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B) ,
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
CounterTypeAmd = ((int)0x8BC0) ,
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
CounterRangeAmd = ((int)0x8BC1) ,
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
UnsignedInt64Amd = ((int)0x8BC2) ,
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
PercentageAmd = ((int)0x8BC3) ,
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
PerfmonResultAvailableAmd = ((int)0x8BC4) ,
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
PerfmonResultSizeAmd = ((int)0x8BC5) ,
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
PerfmonResultAmd = ((int)0x8BC6) ,
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
TextureWidthQcom = ((int)0x8BD2) ,
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
TextureHeightQcom = ((int)0x8BD3) ,
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
TextureDepthQcom = ((int)0x8BD4) ,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
TextureInternalFormatQcom = ((int)0x8BD5) ,
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
TextureFormatQcom = ((int)0x8BD6) ,
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
TextureTypeQcom = ((int)0x8BD7) ,
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
TextureImageValidQcom = ((int)0x8BD8) ,
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
TextureNumLevelsQcom = ((int)0x8BD9) ,
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
TextureTargetQcom = ((int)0x8BDA) ,
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
TextureObjectValidQcom = ((int)0x8BDB) ,
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
StateRestore = ((int)0x8BDC) ,
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) ,
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) ,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) ,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) ,
///
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
///
SgxBinaryImg = ((int)0x8C0A) ,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17) ,
///
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
///
UnsignedNormalizedExt = ((int)0x8C17) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D) ,
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
///
AnySamplesPassedExt = ((int)0x8C2F) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E) ,
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40) ,
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB8_NV = 0x8C41
///
Srgb8Nv = ((int)0x8C41) ,
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43) ,
///
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
///
SluminanceAlphaNv = ((int)0x8C44) ,
///
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
///
Sluminance8Alpha8Nv = ((int)0x8C45) ,
///
/// Original was GL_SLUMINANCE_NV = 0x8C46
///
SluminanceNv = ((int)0x8C46) ,
///
/// Original was GL_SLUMINANCE8_NV = 0x8C47
///
Sluminance8Nv = ((int)0x8C47) ,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
///
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C) ,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
AtcRgbAmd = ((int)0x8C92) ,
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
AtcRgbaExplicitAlphaAmd = ((int)0x8C93) ,
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3) ,
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4) ,
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
///
DrawFramebufferBindingAngle = ((int)0x8CA6) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
///
DrawFramebufferBindingApple = ((int)0x8CA6) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
///
DrawFramebufferBindingNv = ((int)0x8CA6) ,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7) ,
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8) ,
///
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
///
ReadFramebufferAngle = ((int)0x8CA8) ,
///
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
///
ReadFramebufferApple = ((int)0x8CA8) ,
///
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
///
ReadFramebufferNv = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
///
DrawFramebufferAngle = ((int)0x8CA9) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
///
DrawFramebufferApple = ((int)0x8CA9) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
///
DrawFramebufferNv = ((int)0x8CA9) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
///
ReadFramebufferBindingAngle = ((int)0x8CAA) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
///
ReadFramebufferBindingApple = ((int)0x8CAA) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
///
ReadFramebufferBindingNv = ((int)0x8CAA) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
///
RenderbufferSamplesAngle = ((int)0x8CAB) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
///
RenderbufferSamplesApple = ((int)0x8CAB) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
///
RenderbufferSamplesNv = ((int)0x8CAB) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
///
FramebufferIncompleteDimensions = ((int)0x8CD9) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
///
MaxColorAttachmentsNv = ((int)0x8CDF) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
///
ColorAttachment0Nv = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
///
ColorAttachment1Nv = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
///
ColorAttachment2Nv = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
///
ColorAttachment3Nv = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
///
ColorAttachment4Nv = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
///
ColorAttachment5Nv = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
///
ColorAttachment6Nv = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
///
ColorAttachment7Nv = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
///
ColorAttachment8Nv = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
///
ColorAttachment9Nv = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
///
ColorAttachment10Nv = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
///
ColorAttachment11Nv = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
///
ColorAttachment12Nv = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
///
ColorAttachment13Nv = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
///
ColorAttachment14Nv = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF) ,
///
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
///
ColorAttachment15Nv = ((int)0x8CEF) ,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00) ,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20) ,
///
/// Original was GL_Framebuffer = 0X8d40
///
Framebuffer = ((int)0X8d40) ,
///
/// Original was GL_Renderbuffer = 0X8d41
///
Renderbuffer = ((int)0X8d41) ,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44) ,
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46) ,
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47) ,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
///
FramebufferIncompleteMultisampleAngle = ((int)0x8D56) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
///
FramebufferIncompleteMultisampleApple = ((int)0x8D56) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
///
FramebufferIncompleteMultisampleNv = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57) ,
///
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
///
MaxSamplesAngle = ((int)0x8D57) ,
///
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
///
MaxSamplesApple = ((int)0x8D57) ,
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57) ,
///
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
///
MaxSamplesNv = ((int)0x8D57) ,
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
HalfFloatOes = ((int)0x8D61) ,
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62) ,
///
/// Original was GL_Rgb565 = 0X8d62
///
Rgb565 = ((int)0X8d62) ,
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64) ,
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
TextureExternalOes = ((int)0x8D65) ,
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
SamplerExternalOes = ((int)0x8D66) ,
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
TextureBindingExternalOes = ((int)0x8D67) ,
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
RequiredTextureImageUnitsOes = ((int)0x8D68) ,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
///
AnySamplesPassedConservativeExt = ((int)0x8D6A) ,
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94) ,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98) ,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
///
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
///
FramebufferSrgbExt = ((int)0x8DB9) ,
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
///
Sampler2DArrayShadowNv = ((int)0x8DC4) ,
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5) ,
///
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
///
SamplerCubeShadowNv = ((int)0x8DC5) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA) ,
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB) ,
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC) ,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0) ,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1) ,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2) ,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3) ,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4) ,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
///
UnsignedInt1010102Oes = ((int)0x8DF6) ,
///
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
///
Int1010102Oes = ((int)0x8DF7) ,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8) ,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9) ,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB) ,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD) ,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25) ,
///
/// Original was GL_TIMESTAMP_EXT = 0x8E28
///
TimestampExt = ((int)0x8E28) ,
///
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
///
DepthComponent16NonlinearNv = ((int)0x8E2C) ,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45) ,
///
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
///
CoverageComponentNv = ((int)0x8ED0) ,
///
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
///
CoverageComponent4Nv = ((int)0x8ED1) ,
///
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
///
CoverageAttachmentNv = ((int)0x8ED2) ,
///
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
///
CoverageBuffersNv = ((int)0x8ED3) ,
///
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
///
CoverageSamplesNv = ((int)0x8ED4) ,
///
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
///
CoverageAllFragmentsNv = ((int)0x8ED5) ,
///
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
///
CoverageEdgeFragmentsNv = ((int)0x8ED6) ,
///
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
///
CoverageAutomaticNv = ((int)0x8ED7) ,
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36) ,
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36) ,
///
/// Original was GL_COPY_READ_BUFFER_NV = 0x8F36
///
CopyReadBufferNv = ((int)0x8F36) ,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37) ,
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37) ,
///
/// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37
///
CopyWriteBufferNv = ((int)0x8F37) ,
///
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
///
MaliShaderBinaryArm = ((int)0x8F60) ,
///
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
///
MaliProgramBinaryArm = ((int)0x8F61) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C) ,
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
PerfmonGlobalModeQcom = ((int)0x8FA0) ,
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0) ,
///
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
///
CpuOptimizedQcom = ((int)0x8FB1) ,
///
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
///
GpuOptimizedQcom = ((int)0x8FB2) ,
///
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
///
RenderDirectToFramebufferQcom = ((int)0x8FB3) ,
///
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
///
GpuDisjointExt = ((int)0x8FBB) ,
///
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
///
ShaderBinaryViv = ((int)0x8FC4) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
///
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
///
ColorAttachmentExt = ((int)0x90F0) ,
///
/// Original was GL_MULTIVIEW_EXT = 0x90F1
///
MultiviewExt = ((int)0x90F1) ,
///
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
///
MaxMultiviewBuffersExt = ((int)0x90F2) ,
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
///
ContextRobustAccessExt = ((int)0x90F3) ,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111) ,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
MaxServerWaitTimeoutApple = ((int)0x9111) ,
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112) ,
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112) ,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113) ,
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113) ,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114) ,
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114) ,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115) ,
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115) ,
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116) ,
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
SyncFenceApple = ((int)0x9116) ,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117) ,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117) ,
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118) ,
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
UnsignaledApple = ((int)0x9118) ,
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119) ,
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
SignaledApple = ((int)0x9119) ,
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A) ,
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A) ,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B) ,
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B) ,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C) ,
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C) ,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D) ,
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D) ,
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F) ,
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120) ,
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121) ,
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122) ,
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
TextureImmutableFormatExt = ((int)0x912F) ,
///
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
///
SgxProgramBinaryImg = ((int)0x9130) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
RenderbufferSamplesImg = ((int)0x9133) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
FramebufferIncompleteMultisampleImg = ((int)0x9134) ,
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
MaxSamplesImg = ((int)0x9135) ,
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
TextureSamplesImg = ((int)0x9136) ,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
///
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) ,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
///
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
///
MaxDebugMessageLengthKhr = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
///
MaxDebugLoggedMessagesKhr = ((int)0x9144) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
///
DebugLoggedMessagesKhr = ((int)0x9145) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
///
DebugSeverityHighKhr = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
///
DebugSeverityMediumKhr = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
///
DebugSeverityLowKhr = ((int)0x9148) ,
///
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
///
BufferObjectExt = ((int)0x9151) ,
///
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
///
QueryObjectExt = ((int)0x9153) ,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
///
VertexArrayObjectExt = ((int)0x9154) ,
///
/// Original was GL_SHADER_BINARY_DMP = 0x9250
///
ShaderBinaryDmp = ((int)0x9250) ,
///
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
///
GccsoShaderBinaryFj = ((int)0x9260) ,
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270) ,
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271) ,
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273) ,
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274) ,
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275) ,
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
///
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
///
BlendPremultipliedSrcNv = ((int)0x9280) ,
///
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
///
BlendOverlapNv = ((int)0x9281) ,
///
/// Original was GL_UNCORRELATED_NV = 0x9282
///
UncorrelatedNv = ((int)0x9282) ,
///
/// Original was GL_DISJOINT_NV = 0x9283
///
DisjointNv = ((int)0x9283) ,
///
/// Original was GL_CONJOINT_NV = 0x9284
///
ConjointNv = ((int)0x9284) ,
///
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
///
BlendAdvancedCoherentNv = ((int)0x9285) ,
///
/// Original was GL_SRC_NV = 0x9286
///
SrcNv = ((int)0x9286) ,
///
/// Original was GL_DST_NV = 0x9287
///
DstNv = ((int)0x9287) ,
///
/// Original was GL_SRC_OVER_NV = 0x9288
///
SrcOverNv = ((int)0x9288) ,
///
/// Original was GL_DST_OVER_NV = 0x9289
///
DstOverNv = ((int)0x9289) ,
///
/// Original was GL_SRC_IN_NV = 0x928A
///
SrcInNv = ((int)0x928A) ,
///
/// Original was GL_DST_IN_NV = 0x928B
///
DstInNv = ((int)0x928B) ,
///
/// Original was GL_SRC_OUT_NV = 0x928C
///
SrcOutNv = ((int)0x928C) ,
///
/// Original was GL_DST_OUT_NV = 0x928D
///
DstOutNv = ((int)0x928D) ,
///
/// Original was GL_SRC_ATOP_NV = 0x928E
///
SrcAtopNv = ((int)0x928E) ,
///
/// Original was GL_DST_ATOP_NV = 0x928F
///
DstAtopNv = ((int)0x928F) ,
///
/// Original was GL_PLUS_NV = 0x9291
///
PlusNv = ((int)0x9291) ,
///
/// Original was GL_PLUS_DARKER_NV = 0x9292
///
PlusDarkerNv = ((int)0x9292) ,
///
/// Original was GL_MULTIPLY_NV = 0x9294
///
MultiplyNv = ((int)0x9294) ,
///
/// Original was GL_SCREEN_NV = 0x9295
///
ScreenNv = ((int)0x9295) ,
///
/// Original was GL_OVERLAY_NV = 0x9296
///
OverlayNv = ((int)0x9296) ,
///
/// Original was GL_DARKEN_NV = 0x9297
///
DarkenNv = ((int)0x9297) ,
///
/// Original was GL_LIGHTEN_NV = 0x9298
///
LightenNv = ((int)0x9298) ,
///
/// Original was GL_COLORDODGE_NV = 0x9299
///
ColordodgeNv = ((int)0x9299) ,
///
/// Original was GL_COLORBURN_NV = 0x929A
///
ColorburnNv = ((int)0x929A) ,
///
/// Original was GL_HARDLIGHT_NV = 0x929B
///
HardlightNv = ((int)0x929B) ,
///
/// Original was GL_SOFTLIGHT_NV = 0x929C
///
SoftlightNv = ((int)0x929C) ,
///
/// Original was GL_DIFFERENCE_NV = 0x929E
///
DifferenceNv = ((int)0x929E) ,
///
/// Original was GL_MINUS_NV = 0x929F
///
MinusNv = ((int)0x929F) ,
///
/// Original was GL_EXCLUSION_NV = 0x92A0
///
ExclusionNv = ((int)0x92A0) ,
///
/// Original was GL_CONTRAST_NV = 0x92A1
///
ContrastNv = ((int)0x92A1) ,
///
/// Original was GL_INVERT_RGB_NV = 0x92A3
///
InvertRgbNv = ((int)0x92A3) ,
///
/// Original was GL_LINEARDODGE_NV = 0x92A4
///
LineardodgeNv = ((int)0x92A4) ,
///
/// Original was GL_LINEARBURN_NV = 0x92A5
///
LinearburnNv = ((int)0x92A5) ,
///
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
///
VividlightNv = ((int)0x92A6) ,
///
/// Original was GL_LINEARLIGHT_NV = 0x92A7
///
LinearlightNv = ((int)0x92A7) ,
///
/// Original was GL_PINLIGHT_NV = 0x92A8
///
PinlightNv = ((int)0x92A8) ,
///
/// Original was GL_HARDMIX_NV = 0x92A9
///
HardmixNv = ((int)0x92A9) ,
///
/// Original was GL_HSL_HUE_NV = 0x92AD
///
HslHueNv = ((int)0x92AD) ,
///
/// Original was GL_HSL_SATURATION_NV = 0x92AE
///
HslSaturationNv = ((int)0x92AE) ,
///
/// Original was GL_HSL_COLOR_NV = 0x92AF
///
HslColorNv = ((int)0x92AF) ,
///
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
///
HslLuminosityNv = ((int)0x92B0) ,
///
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
///
PlusClampedNv = ((int)0x92B1) ,
///
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
///
PlusClampedAlphaNv = ((int)0x92B2) ,
///
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
///
MinusClampedNv = ((int)0x92B3) ,
///
/// Original was GL_INVERT_OVG_NV = 0x92B4
///
InvertOvgNv = ((int)0x92B4) ,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0) ,
///
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
///
DebugOutputKhr = ((int)0x92E0) ,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380) ,
///
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
///
TranslatedShaderSourceLengthAngle = ((int)0x93A0) ,
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1) ,
///
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
///
TextureUsageAngle = ((int)0x93A2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
///
FramebufferAttachmentAngle = ((int)0x93A3) ,
///
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
///
PackReverseRowOrderAngle = ((int)0x93A4) ,
///
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
///
ProgramBinaryAngle = ((int)0x93A6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0
///
CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1
///
CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2
///
CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3
///
CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4
///
CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5
///
CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6
///
CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7
///
CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8
///
CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9
///
CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0
///
CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1
///
CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2
///
CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3
///
CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4
///
CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5
///
CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6
///
CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7
///
CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8
///
CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
///
CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) ,
///
/// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
///
PerfqueryCounterEventIntel = ((int)0x94F0) ,
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
///
PerfqueryCounterDurationNormIntel = ((int)0x94F1) ,
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
///
PerfqueryCounterDurationRawIntel = ((int)0x94F2) ,
///
/// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
///
PerfqueryCounterThroughputIntel = ((int)0x94F3) ,
///
/// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
///
PerfqueryCounterRawIntel = ((int)0x94F4) ,
///
/// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
///
PerfqueryCounterTimestampIntel = ((int)0x94F5) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
///
PerfqueryCounterDataUint32Intel = ((int)0x94F8) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
///
PerfqueryCounterDataUint64Intel = ((int)0x94F9) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
///
PerfqueryCounterDataFloatIntel = ((int)0x94FA) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
///
PerfqueryCounterDataDoubleIntel = ((int)0x94FB) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
///
PerfqueryCounterDataBool32Intel = ((int)0x94FC) ,
///
/// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
///
PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) ,
///
/// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
///
PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) ,
///
/// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
///
PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) ,
///
/// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
///
PerfqueryGpaExtendedCountersIntel = ((int)0x9500) ,
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1) ,
///
/// Original was GL_One = 1
///
One = ((int)1) ,
///
/// Original was GL_TRUE = 1
///
True = ((int)1) ,
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2) ,
}
///
/// Not used directly.
///
public enum AlphaFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200) ,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201) ,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202) ,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203) ,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204) ,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205) ,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206) ,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207) ,
}
///
/// Not used directly.
///
public enum AmdCompressed3DcTexture : int
{
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
Gl3DcXAmd = ((int)0x87F9) ,
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
Gl3DcXyAmd = ((int)0x87FA) ,
}
///
/// Not used directly.
///
public enum AmdCompressedAtcTexture : int
{
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) ,
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
AtcRgbAmd = ((int)0x8C92) ,
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
AtcRgbaExplicitAlphaAmd = ((int)0x8C93) ,
}
///
/// Not used directly.
///
public enum AmdPerformanceMonitor : int
{
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
CounterTypeAmd = ((int)0x8BC0) ,
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
CounterRangeAmd = ((int)0x8BC1) ,
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
UnsignedInt64Amd = ((int)0x8BC2) ,
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
PercentageAmd = ((int)0x8BC3) ,
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
PerfmonResultAvailableAmd = ((int)0x8BC4) ,
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
PerfmonResultSizeAmd = ((int)0x8BC5) ,
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
PerfmonResultAmd = ((int)0x8BC6) ,
}
///
/// Not used directly.
///
public enum AmdProgramBinaryZ400 : int
{
///
/// Original was GL_Z400_BINARY_AMD = 0x8740
///
Z400BinaryAmd = ((int)0x8740) ,
}
///
/// Not used directly.
///
public enum AngleDepthTexture : int
{
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7) ,
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9) ,
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA) ,
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0) ,
}
///
/// Not used directly.
///
public enum AngleFramebufferBlit : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
///
DrawFramebufferBindingAngle = ((int)0x8CA6) ,
///
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
///
ReadFramebufferAngle = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
///
DrawFramebufferAngle = ((int)0x8CA9) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
///
ReadFramebufferBindingAngle = ((int)0x8CAA) ,
}
///
/// Not used directly.
///
public enum AngleFramebufferMultisample : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
///
RenderbufferSamplesAngle = ((int)0x8CAB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
///
FramebufferIncompleteMultisampleAngle = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
///
MaxSamplesAngle = ((int)0x8D57) ,
}
///
/// Not used directly.
///
public enum AngleInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
///
VertexAttribArrayDivisorAngle = ((int)0x88FE) ,
}
///
/// Not used directly.
///
public enum AnglePackReverseRowOrder : int
{
///
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
///
PackReverseRowOrderAngle = ((int)0x93A4) ,
}
///
/// Not used directly.
///
public enum AngleProgramBinary : int
{
///
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
///
ProgramBinaryAngle = ((int)0x93A6) ,
}
///
/// Not used directly.
///
public enum AngleTextureCompressionDxt3 : int
{
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
///
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) ,
}
///
/// Not used directly.
///
public enum AngleTextureCompressionDxt5 : int
{
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
///
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) ,
}
///
/// Not used directly.
///
public enum AngleTextureUsage : int
{
///
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
///
TextureUsageAngle = ((int)0x93A2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
///
FramebufferAttachmentAngle = ((int)0x93A3) ,
}
///
/// Not used directly.
///
public enum AngleTranslatedShaderSource : int
{
///
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
///
TranslatedShaderSourceLengthAngle = ((int)0x93A0) ,
}
///
/// Not used directly.
///
public enum AppleCopyTextureLevels : int
{
}
///
/// Not used directly.
///
public enum AppleFramebufferMultisample : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
///
DrawFramebufferBindingApple = ((int)0x8CA6) ,
///
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
///
ReadFramebufferApple = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
///
DrawFramebufferApple = ((int)0x8CA9) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
///
ReadFramebufferBindingApple = ((int)0x8CAA) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
///
RenderbufferSamplesApple = ((int)0x8CAB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
///
FramebufferIncompleteMultisampleApple = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
///
MaxSamplesApple = ((int)0x8D57) ,
}
///
/// Not used directly.
///
public enum AppleRgb422 : int
{
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB) ,
///
/// Original was GL_RGB_422_APPLE = 0x8A1F
///
Rgb422Apple = ((int)0x8A1F) ,
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51) ,
}
///
/// Not used directly.
///
public enum AppleSync : int
{
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001) ,
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
SyncObjectApple = ((int)0x8A53) ,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
MaxServerWaitTimeoutApple = ((int)0x9111) ,
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112) ,
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113) ,
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114) ,
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115) ,
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
SyncFenceApple = ((int)0x9116) ,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117) ,
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
UnsignaledApple = ((int)0x9118) ,
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
SignaledApple = ((int)0x9119) ,
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A) ,
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B) ,
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C) ,
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D) ,
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum AppleTextureFormatBgra8888 : int
{
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1) ,
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1) ,
}
///
/// Not used directly.
///
public enum AppleTextureMaxLevel : int
{
///
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
///
TextureMaxLevelApple = ((int)0x813D) ,
}
///
/// Not used directly.
///
public enum ArmMaliProgramBinary : int
{
///
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
///
MaliProgramBinaryArm = ((int)0x8F61) ,
}
///
/// Not used directly.
///
public enum ArmMaliShaderBinary : int
{
///
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
///
MaliShaderBinaryArm = ((int)0x8F60) ,
}
///
/// Not used directly.
///
public enum ArmRgba8 : int
{
}
///
/// Not used directly.
///
[Flags]
public enum AttribMask : int
{
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001) ,
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002) ,
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004) ,
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008) ,
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010) ,
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020) ,
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040) ,
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080) ,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100) ,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200) ,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400) ,
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800) ,
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000) ,
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000) ,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000) ,
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000) ,
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000) ,
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000) ,
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000) ,
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000) ,
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000) ,
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum BeginMode : int
{
///
/// Original was GL_Points = 0X0000
///
Points = ((int)0X0000) ,
///
/// Original was GL_Lines = 0X0001
///
Lines = ((int)0X0001) ,
///
/// Original was GL_LineLoop = 0X0002
///
LineLoop = ((int)0X0002) ,
///
/// Original was GL_LineStrip = 0X0003
///
LineStrip = ((int)0X0003) ,
///
/// Original was GL_Triangles = 0X0004
///
Triangles = ((int)0X0004) ,
///
/// Original was GL_TriangleStrip = 0X0005
///
TriangleStrip = ((int)0X0005) ,
///
/// Original was GL_TriangleFan = 0X0006
///
TriangleFan = ((int)0X0006) ,
}
///
/// Used in GL.BlendEquation, GL.BlendEquationSeparate and 1 other function
///
public enum BlendEquationMode : int
{
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006) ,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007) ,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008) ,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B) ,
}
///
/// Not used directly.
///
public enum BlendEquationModeExt : int
{
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1) ,
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006) ,
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007) ,
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008) ,
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B) ,
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320) ,
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321) ,
}
///
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
///
public enum BlendingFactorDest : int
{
///
/// Original was GL_Zero = 0
///
Zero = ((int)0) ,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300) ,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301) ,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304) ,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305) ,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306) ,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307) ,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308) ,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001) ,
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003) ,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004) ,
///
/// Original was GL_One = 1
///
One = ((int)1) ,
}
///
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
///
public enum BlendingFactorSrc : int
{
///
/// Original was GL_Zero = 0
///
Zero = ((int)0) ,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300) ,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301) ,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304) ,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305) ,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306) ,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307) ,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308) ,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001) ,
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003) ,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004) ,
///
/// Original was GL_One = 1
///
One = ((int)1) ,
}
///
/// Used in GL.Angle.BlitFramebuffer, GL.BlitFramebuffer and 1 other function
///
public enum BlitFramebufferFilter : int
{
///
/// Original was GL_NEAREST = 0X2600
///
Nearest = ((int)0X2600) ,
///
/// Original was GL_LINEAR = 0X2601
///
Linear = ((int)0X2601) ,
}
///
/// Not used directly.
///
public enum Boolean : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0) ,
///
/// Original was GL_TRUE = 1
///
True = ((int)1) ,
}
///
/// Used in GL.MapBufferRange
///
[Flags]
public enum BufferAccessMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020) ,
}
///
/// Used in GL.GetBufferParameter
///
public enum BufferParameterName : int
{
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764) ,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765) ,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD) ,
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F) ,
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120) ,
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121) ,
}
///
/// Used in GL.GetBufferPointer, GL.Oes.GetBufferPointer
///
public enum BufferPointer : int
{
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD) ,
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD) ,
}
///
/// Used in GL.BindBufferBase, GL.BindBufferRange
///
public enum BufferRangeTarget : int
{
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
}
///
/// Used in GL.BindBuffer, GL.BufferData and 12 other functions
///
public enum BufferTarget : int
{
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893) ,
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC) ,
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36) ,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37) ,
}
///
/// Not used directly.
///
public enum BufferUsage : int
{
///
/// Original was GL_StreamDraw = 0X88e0
///
StreamDraw = ((int)0X88e0) ,
///
/// Original was GL_StaticDraw = 0X88e4
///
StaticDraw = ((int)0X88e4) ,
///
/// Original was GL_DynamicDraw = 0X88e8
///
DynamicDraw = ((int)0X88e8) ,
}
///
/// Used in GL.BufferData
///
public enum BufferUsageHint : int
{
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0) ,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1) ,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2) ,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4) ,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5) ,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6) ,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8) ,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9) ,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA) ,
}
///
/// Used in GL.ClearBuffer
///
public enum ClearBuffer : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
}
///
/// Used in GL.ClearBuffer
///
public enum ClearBufferCombined : int
{
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
}
///
/// Used in GL.Angle.BlitFramebuffer, GL.BlitFramebuffer and 2 other functions
///
[Flags]
public enum ClearBufferMask : int
{
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100) ,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200) ,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400) ,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000) ,
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000) ,
}
///
/// Not used directly.
///
[Flags]
public enum ClientAttribMask : int
{
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001) ,
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002) ,
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Used in GL.Apple.ClientWaitSync, GL.ClientWaitSync
///
public enum ClientWaitSyncFlags : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001) ,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001) ,
}
///
/// Not used directly.
///
public enum ClipPlaneName : int
{
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006) ,
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007) ,
}
///
/// Not used directly.
///
public enum ColorMaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
}
///
/// Not used directly.
///
public enum ColorMaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200) ,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201) ,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202) ,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600) ,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602) ,
}
///
/// Not used directly.
///
public enum ColorPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Not used directly.
///
public enum ColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7) ,
}
///
/// Not used directly.
///
public enum ColorTableTargetSgi : int
{
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC) ,
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD) ,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0) ,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3) ,
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
}
///
/// Used in GL.CompressedTexImage2D, GL.CompressedTexImage3D and 1 other function
///
public enum CompressedInternalFormat : int
{
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64) ,
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270) ,
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271) ,
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273) ,
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274) ,
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275) ,
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
}
///
/// Not used directly.
///
[Flags]
public enum ContextFlagMask : int
{
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
}
///
/// Not used directly.
///
[Flags]
public enum ContextProfileMask : int
{
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001) ,
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002) ,
}
///
/// Not used directly.
///
public enum ConvolutionBorderModeExt : int
{
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016) ,
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016) ,
}
///
/// Not used directly.
///
public enum ConvolutionParameterExt : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015) ,
}
///
/// Not used directly.
///
public enum ConvolutionTargetExt : int
{
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011) ,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011) ,
}
///
/// Used in GL.CullFace
///
public enum CullFaceMode : int
{
///
/// Original was GL_Front = 0X0404
///
Front = ((int)0X0404) ,
///
/// Original was GL_Back = 0X0405
///
Back = ((int)0X0405) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
}
///
/// Not used directly.
///
public enum DataType : int
{
}
///
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog and 2 other functions
///
public enum DebugSeverity : int
{
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148) ,
}
///
/// Used in GL.DebugMessageControl, GL.Khr.DebugMessageControl
///
public enum DebugSeverityControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148) ,
}
///
/// Not used directly.
///
public enum DebugSource : int
{
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B) ,
}
///
/// Used in GL.DebugMessageControl, GL.Khr.DebugMessageControl
///
public enum DebugSourceControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B) ,
}
///
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog and 2 other functions
///
public enum DebugSourceExternal : int
{
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
}
///
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog and 2 other functions
///
public enum DebugType : int
{
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A) ,
}
///
/// Used in GL.DebugMessageControl, GL.Khr.DebugMessageControl
///
public enum DebugTypeControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A) ,
}
///
/// Used in GL.DepthFunc
///
public enum DepthFunction : int
{
///
/// Original was GL_Never = 0X0200
///
Never = ((int)0X0200) ,
///
/// Original was GL_Less = 0X0201
///
Less = ((int)0X0201) ,
///
/// Original was GL_Equal = 0X0202
///
Equal = ((int)0X0202) ,
///
/// Original was GL_Lequal = 0X0203
///
Lequal = ((int)0X0203) ,
///
/// Original was GL_Greater = 0X0204
///
Greater = ((int)0X0204) ,
///
/// Original was GL_Notequal = 0X0205
///
Notequal = ((int)0X0205) ,
///
/// Original was GL_Gequal = 0X0206
///
Gequal = ((int)0X0206) ,
///
/// Original was GL_Always = 0X0207
///
Always = ((int)0X0207) ,
}
///
/// Not used directly.
///
public enum DmpShaderBinary : int
{
///
/// Original was GL_SHADER_BINARY_DMP = 0x9250
///
ShaderBinaryDmp = ((int)0x9250) ,
}
///
/// Used in GL.DrawBuffers, GL.Ext.DrawBuffers and 1 other function
///
public enum DrawBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0) ,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400) ,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401) ,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402) ,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403) ,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406) ,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409) ,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A) ,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B) ,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
}
///
/// Used in GL.Angle.DrawElementsInstanced, GL.DrawElements and 5 other functions
///
public enum DrawElementsType : int
{
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
}
///
/// Used in GL.Disable, GL.Enable and 1 other function
///
public enum EnableCap : int
{
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10) ,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20) ,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24) ,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41) ,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42) ,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44) ,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50) ,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57) ,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60) ,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71) ,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90) ,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1) ,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0) ,
///
/// Original was GL_Dither = 0X0bd0
///
Dither = ((int)0X0bd0) ,
///
/// Original was GL_Blend = 0X0be2
///
Blend = ((int)0X0be2) ,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1) ,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60) ,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61) ,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62) ,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63) ,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80) ,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90) ,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91) ,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96) ,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97) ,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98) ,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0) ,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1) ,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6) ,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7) ,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8) ,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01) ,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02) ,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005) ,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000) ,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001) ,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002) ,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003) ,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004) ,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005) ,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006) ,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007) ,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011) ,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012) ,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024) ,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E) ,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037) ,
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A) ,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075) ,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076) ,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078) ,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079) ,
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094) ,
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0) ,
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC) ,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134) ,
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139) ,
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148) ,
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D) ,
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F) ,
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183) ,
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B) ,
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198) ,
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB) ,
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C) ,
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353) ,
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C) ,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D) ,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E) ,
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401) ,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C) ,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D) ,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E) ,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F) ,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410) ,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411) ,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412) ,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413) ,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89) ,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
}
///
/// Not used directly.
///
public enum ErrorCode : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0) ,
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500) ,
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501) ,
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502) ,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503) ,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504) ,
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506) ,
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031) ,
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031) ,
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065) ,
}
///
/// Not used directly.
///
public enum EsVersion20 : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0) ,
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0) ,
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0) ,
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000) ,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100) ,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400) ,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000) ,
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001) ,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002) ,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003) ,
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004) ,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005) ,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006) ,
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200) ,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201) ,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202) ,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203) ,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204) ,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205) ,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206) ,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207) ,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300) ,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301) ,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304) ,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305) ,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306) ,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307) ,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308) ,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500) ,
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501) ,
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502) ,
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506) ,
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900) ,
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901) ,
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21) ,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44) ,
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45) ,
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46) ,
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70) ,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71) ,
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72) ,
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73) ,
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74) ,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90) ,
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91) ,
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92) ,
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93) ,
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96) ,
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97) ,
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98) ,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2) ,
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0) ,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2) ,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22) ,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23) ,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5) ,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05) ,
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33) ,
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A) ,
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50) ,
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52) ,
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53) ,
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54) ,
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55) ,
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56) ,
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101) ,
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102) ,
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C) ,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A) ,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906) ,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907) ,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908) ,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00) ,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01) ,
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02) ,
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03) ,
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00) ,
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01) ,
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02) ,
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03) ,
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600) ,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601) ,
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700) ,
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701) ,
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702) ,
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703) ,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901) ,
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00) ,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004) ,
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005) ,
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006) ,
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009) ,
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009) ,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034) ,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037) ,
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038) ,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8) ,
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9) ,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB) ,
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8) ,
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9) ,
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA) ,
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB) ,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363) ,
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370) ,
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D) ,
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E) ,
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0) ,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1) ,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2) ,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3) ,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4) ,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5) ,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6) ,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7) ,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8) ,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9) ,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA) ,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB) ,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC) ,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD) ,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE) ,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF) ,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0) ,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1) ,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2) ,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3) ,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4) ,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5) ,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6) ,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7) ,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8) ,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9) ,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA) ,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB) ,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC) ,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD) ,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE) ,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF) ,
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8) ,
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507) ,
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645) ,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2) ,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3) ,
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764) ,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765) ,
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800) ,
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803) ,
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D) ,
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872) ,
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893) ,
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F) ,
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0) ,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4) ,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8) ,
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30) ,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31) ,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56) ,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57) ,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58) ,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E) ,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81) ,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85) ,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86) ,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87) ,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88) ,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89) ,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A) ,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C) ,
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B) ,
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3) ,
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4) ,
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5) ,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
///
FramebufferIncompleteDimensions = ((int)0x8CD9) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00) ,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20) ,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40) ,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41) ,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44) ,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55) ,
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62) ,
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0) ,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1) ,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2) ,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3) ,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4) ,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5) ,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8) ,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9) ,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB) ,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD) ,
///
/// Original was GL_ONE = 1
///
One = ((int)1) ,
///
/// Original was GL_TRUE = 1
///
True = ((int)1) ,
}
///
/// Not used directly.
///
public enum EsVersion30 : int
{
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001) ,
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020) ,
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02) ,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4) ,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02) ,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03) ,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903) ,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904) ,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905) ,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007) ,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E) ,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073) ,
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8) ,
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218) ,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219) ,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A) ,
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B) ,
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C) ,
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D) ,
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227) ,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA) ,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD) ,
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5) ,
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741) ,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE) ,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E) ,
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865) ,
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867) ,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD) ,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1) ,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2) ,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5) ,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6) ,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9) ,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA) ,
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE) ,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF) ,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905) ,
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919) ,
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28) ,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29) ,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F) ,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30) ,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36) ,
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37) ,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38) ,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39) ,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A) ,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B) ,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C) ,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D) ,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E) ,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F) ,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40) ,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A) ,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B) ,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F) ,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D) ,
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E) ,
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C) ,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57) ,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A) ,
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94) ,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98) ,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4) ,
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA) ,
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB) ,
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC) ,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25) ,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45) ,
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36) ,
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36) ,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37) ,
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111) ,
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112) ,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113) ,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114) ,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115) ,
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116) ,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117) ,
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118) ,
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119) ,
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A) ,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B) ,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C) ,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D) ,
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F) ,
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120) ,
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121) ,
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122) ,
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F) ,
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270) ,
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271) ,
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273) ,
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274) ,
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275) ,
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380) ,
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum ExtBlendMinmax : int
{
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006) ,
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007) ,
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008) ,
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009) ,
}
///
/// Not used directly.
///
public enum ExtColorBufferHalfFloat : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
///
FramebufferAttachmentComponentTypeExt = ((int)0x8211) ,
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D) ,
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F) ,
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A) ,
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B) ,
///
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
///
UnsignedNormalizedExt = ((int)0x8C17) ,
}
///
/// Not used directly.
///
public enum ExtDebugLabel : int
{
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6) ,
///
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
///
ProgramPipelineObjectExt = ((int)0x8A4F) ,
///
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
///
ProgramObjectExt = ((int)0x8B40) ,
///
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
///
ShaderObjectExt = ((int)0x8B48) ,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
///
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
///
BufferObjectExt = ((int)0x9151) ,
///
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
///
QueryObjectExt = ((int)0x9153) ,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
///
VertexArrayObjectExt = ((int)0x9154) ,
}
///
/// Not used directly.
///
public enum ExtDebugMarker : int
{
}
///
/// Not used directly.
///
public enum ExtDiscardFramebuffer : int
{
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800) ,
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801) ,
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802) ,
}
///
/// Not used directly.
///
public enum ExtDisjointTimerQuery : int
{
///
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
///
QueryCounterBitsExt = ((int)0x8864) ,
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865) ,
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867) ,
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF) ,
///
/// Original was GL_TIMESTAMP_EXT = 0x8E28
///
TimestampExt = ((int)0x8E28) ,
///
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
///
GpuDisjointExt = ((int)0x8FBB) ,
}
///
/// Not used directly.
///
public enum ExtDrawBuffers : int
{
///
/// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824
///
MaxDrawBuffersExt = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0_EXT = 0x8825
///
DrawBuffer0Ext = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1_EXT = 0x8826
///
DrawBuffer1Ext = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2_EXT = 0x8827
///
DrawBuffer2Ext = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3_EXT = 0x8828
///
DrawBuffer3Ext = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4_EXT = 0x8829
///
DrawBuffer4Ext = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5_EXT = 0x882A
///
DrawBuffer5Ext = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6_EXT = 0x882B
///
DrawBuffer6Ext = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7_EXT = 0x882C
///
DrawBuffer7Ext = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8_EXT = 0x882D
///
DrawBuffer8Ext = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9_EXT = 0x882E
///
DrawBuffer9Ext = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10_EXT = 0x882F
///
DrawBuffer10Ext = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11_EXT = 0x8830
///
DrawBuffer11Ext = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12_EXT = 0x8831
///
DrawBuffer12Ext = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13_EXT = 0x8832
///
DrawBuffer13Ext = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14_EXT = 0x8833
///
DrawBuffer14Ext = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15_EXT = 0x8834
///
DrawBuffer15Ext = ((int)0x8834) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF) ,
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF) ,
}
///
/// Not used directly.
///
public enum ExtDrawInstanced : int
{
}
///
/// Not used directly.
///
public enum ExtInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
///
VertexAttribArrayDivisorExt = ((int)0x88FE) ,
}
///
/// Not used directly.
///
public enum ExtMapBufferRange : int
{
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020) ,
}
///
/// Not used directly.
///
public enum ExtMultiDrawArrays : int
{
}
///
/// Not used directly.
///
public enum ExtMultisampledRenderToTexture : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) ,
}
///
/// Not used directly.
///
public enum ExtMultiviewDrawBuffers : int
{
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01) ,
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02) ,
///
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
///
ColorAttachmentExt = ((int)0x90F0) ,
///
/// Original was GL_MULTIVIEW_EXT = 0x90F1
///
MultiviewExt = ((int)0x90F1) ,
///
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
///
MaxMultiviewBuffersExt = ((int)0x90F2) ,
}
///
/// Not used directly.
///
public enum ExtOcclusionQueryBoolean : int
{
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865) ,
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
///
AnySamplesPassedExt = ((int)0x8C2F) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
///
AnySamplesPassedConservativeExt = ((int)0x8D6A) ,
}
///
/// Not used directly.
///
public enum ExtPvrtcSrgb : int
{
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
///
CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) ,
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
///
CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
///
CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
///
CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) ,
}
///
/// Not used directly.
///
public enum ExtReadFormatBgra : int
{
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
UnsignedShort4444RevExt = ((int)0x8365) ,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
UnsignedShort1555RevExt = ((int)0x8366) ,
}
///
/// Not used directly.
///
public enum ExtRobustness : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0) ,
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
///
LoseContextOnResetExt = ((int)0x8252) ,
///
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
///
GuiltyContextResetExt = ((int)0x8253) ,
///
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
///
InnocentContextResetExt = ((int)0x8254) ,
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
///
UnknownContextResetExt = ((int)0x8255) ,
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
///
ResetNotificationStrategyExt = ((int)0x8256) ,
///
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
///
NoResetNotificationExt = ((int)0x8261) ,
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
///
ContextRobustAccessExt = ((int)0x90F3) ,
}
///
/// Not used directly.
///
public enum ExtSeparateShaderObjects : int
{
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002) ,
///
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
///
ProgramSeparableExt = ((int)0x8258) ,
///
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259
///
ActiveProgramExt = ((int)0x8259) ,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
///
ProgramPipelineBindingExt = ((int)0x825A) ,
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum ExtShaderFramebufferFetch : int
{
///
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
///
FragmentShaderDiscardsSamplesExt = ((int)0x8A52) ,
}
///
/// Not used directly.
///
public enum ExtShaderIntegerMix : int
{
}
///
/// Not used directly.
///
public enum ExtShaderTextureLod : int
{
}
///
/// Not used directly.
///
public enum ExtShadowSamplers : int
{
///
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
///
TextureCompareModeExt = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
///
TextureCompareFuncExt = ((int)0x884D) ,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
///
CompareRefToTextureExt = ((int)0x884E) ,
///
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
///
Sampler2DShadowExt = ((int)0x8B62) ,
}
///
/// Not used directly.
///
public enum ExtSrgb : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
///
FramebufferAttachmentColorEncodingExt = ((int)0x8210) ,
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40) ,
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42) ,
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43) ,
}
///
/// Not used directly.
///
public enum ExtSrgbWriteControl : int
{
///
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
///
FramebufferSrgbExt = ((int)0x8DB9) ,
}
///
/// Not used directly.
///
public enum ExtTextureCompressionDxt1 : int
{
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
}
///
/// Not used directly.
///
public enum ExtTextureCompressionS3tc : int
{
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
}
///
/// Not used directly.
///
public enum ExtTextureFilterAnisotropic : int
{
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE) ,
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
}
///
/// Not used directly.
///
public enum ExtTextureFormatBgra8888 : int
{
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1) ,
}
///
/// Not used directly.
///
public enum ExtTextureRg : int
{
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903) ,
///
/// Original was GL_RG_EXT = 0x8227
///
RgExt = ((int)0x8227) ,
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229) ,
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B) ,
}
///
/// Not used directly.
///
public enum ExtTextureSrgbDecode : int
{
///
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
///
TextureSrgbDecodeExt = ((int)0x8A48) ,
///
/// Original was GL_DECODE_EXT = 0x8A49
///
DecodeExt = ((int)0x8A49) ,
///
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
///
SkipDecodeExt = ((int)0x8A4A) ,
}
///
/// Not used directly.
///
public enum ExtTextureStorage : int
{
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C) ,
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045) ,
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052) ,
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059) ,
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229) ,
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B) ,
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D) ,
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E) ,
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F) ,
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230) ,
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814) ,
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815) ,
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816) ,
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819) ,
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A) ,
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B) ,
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C) ,
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
TextureImmutableFormatExt = ((int)0x912F) ,
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1) ,
}
///
/// Not used directly.
///
public enum ExtTextureType2101010Rev : int
{
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
///
UnsignedInt2101010RevExt = ((int)0x8368) ,
}
///
/// Not used directly.
///
public enum ExtUnpackSubimage : int
{
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4) ,
}
///
/// Not used directly.
///
public enum FeedBackToken : int
{
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700) ,
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701) ,
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702) ,
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703) ,
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704) ,
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705) ,
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706) ,
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707) ,
}
///
/// Not used directly.
///
public enum FeedbackType : int
{
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600) ,
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601) ,
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602) ,
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603) ,
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604) ,
}
///
/// Not used directly.
///
[Flags]
public enum FfdMaskSgix : int
{
}
///
/// Not used directly.
///
public enum FfdTargetSgix : int
{
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194) ,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195) ,
}
///
/// Not used directly.
///
public enum FjShaderBinaryGccso : int
{
///
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
///
GccsoShaderBinaryFj = ((int)0x9260) ,
}
///
/// Not used directly.
///
public enum FogCoordinatePointerType : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Not used directly.
///
public enum FogMode : int
{
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800) ,
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801) ,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601) ,
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A) ,
}
///
/// Not used directly.
///
public enum FogParameter : int
{
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61) ,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62) ,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63) ,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64) ,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65) ,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66) ,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199) ,
}
///
/// Not used directly.
///
public enum FogPointerTypeExt : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Not used directly.
///
public enum FogPointerTypeIbm : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Not used directly.
///
public enum FragmentLightModelParameterSgix : int
{
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
}
///
/// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture2D and 4 other functions
///
public enum FramebufferAttachment : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00) ,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20) ,
}
///
/// Not used directly.
///
public enum FramebufferErrorCode : int
{
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
///
FramebufferIncompleteDimensions = ((int)0x8CD9) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD) ,
}
///
/// Used in GL.GetFramebufferAttachmentParameter
///
public enum FramebufferParameterName : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
}
///
/// Not used directly.
///
public enum FramebufferSlot : int
{
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00) ,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20) ,
}
///
/// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 6 other functions
///
public enum FramebufferTarget : int
{
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9) ,
///
/// Original was GL_Framebuffer = 0X8d40
///
Framebuffer = ((int)0X8d40) ,
}
///
/// Used in GL.FrontFace
///
public enum FrontFaceDirection : int
{
///
/// Original was GL_Cw = 0X0900
///
Cw = ((int)0X0900) ,
///
/// Original was GL_Ccw = 0X0901
///
Ccw = ((int)0X0901) ,
}
///
/// Not used directly.
///
public enum GetColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8) ,
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9) ,
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA) ,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB) ,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC) ,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD) ,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF) ,
}
///
/// Not used directly.
///
public enum GetConvolutionParameter : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015) ,
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017) ,
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018) ,
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019) ,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A) ,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B) ,
}
///
/// Not used directly.
///
public enum GetHistogramParameterPNameExt : int
{
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026) ,
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027) ,
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028) ,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029) ,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A) ,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B) ,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C) ,
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D) ,
}
///
/// Used in GL.GetInteger64, GL.GetInteger and 1 other function
///
public enum GetIndexedPName : int
{
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01) ,
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28) ,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29) ,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
}
///
/// Not used directly.
///
public enum GetMapQuery : int
{
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00) ,
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01) ,
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02) ,
}
///
/// Not used directly.
///
public enum GetMinmaxParameterPNameExt : int
{
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F) ,
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F) ,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030) ,
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030) ,
}
///
/// Not used directly.
///
public enum GetPixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79) ,
}
///
/// Used in GL.Apple.GetInteger64, GL.GetBoolean and 3 other functions
///
public enum GetPName : int
{
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00) ,
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01) ,
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02) ,
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03) ,
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04) ,
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05) ,
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06) ,
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07) ,
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08) ,
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09) ,
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10) ,
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11) ,
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20) ,
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21) ,
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24) ,
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25) ,
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26) ,
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30) ,
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31) ,
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32) ,
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33) ,
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40) ,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41) ,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42) ,
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43) ,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44) ,
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45) ,
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46) ,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50) ,
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51) ,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52) ,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53) ,
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54) ,
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55) ,
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56) ,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57) ,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60) ,
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61) ,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62) ,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63) ,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64) ,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65) ,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66) ,
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70) ,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71) ,
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72) ,
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73) ,
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74) ,
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80) ,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90) ,
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91) ,
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92) ,
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93) ,
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96) ,
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97) ,
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98) ,
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0) ,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1) ,
///
/// Original was GL_Viewport = 0X0ba2
///
Viewport = ((int)0X0ba2) ,
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3) ,
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3) ,
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4) ,
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5) ,
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6) ,
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6) ,
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7) ,
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8) ,
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0) ,
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1) ,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2) ,
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2) ,
///
/// Original was GL_Dither = 0X0bd0
///
Dither = ((int)0X0bd0) ,
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0) ,
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1) ,
///
/// Original was GL_Blend = 0X0be2
///
Blend = ((int)0X0be2) ,
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0) ,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1) ,
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1) ,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2) ,
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00) ,
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01) ,
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01) ,
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02) ,
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02) ,
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02) ,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20) ,
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21) ,
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22) ,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23) ,
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30) ,
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31) ,
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32) ,
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33) ,
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40) ,
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50) ,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51) ,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52) ,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53) ,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54) ,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60) ,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61) ,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62) ,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63) ,
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9) ,
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0) ,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1) ,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5) ,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00) ,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01) ,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02) ,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03) ,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04) ,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05) ,
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10) ,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11) ,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12) ,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13) ,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14) ,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15) ,
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16) ,
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17) ,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18) ,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19) ,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A) ,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B) ,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C) ,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D) ,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E) ,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F) ,
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30) ,
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31) ,
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32) ,
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32) ,
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33) ,
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34) ,
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35) ,
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36) ,
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37) ,
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38) ,
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39) ,
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A) ,
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B) ,
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50) ,
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51) ,
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52) ,
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53) ,
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54) ,
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55) ,
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56) ,
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57) ,
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58) ,
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59) ,
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A) ,
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B) ,
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70) ,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80) ,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90) ,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91) ,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96) ,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97) ,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98) ,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0) ,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1) ,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6) ,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7) ,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8) ,
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0) ,
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1) ,
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2) ,
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3) ,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1) ,
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2) ,
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4) ,
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00) ,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01) ,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02) ,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005) ,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000) ,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001) ,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002) ,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003) ,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004) ,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005) ,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006) ,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007) ,
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005) ,
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005) ,
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009) ,
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009) ,
///
/// Original was GL_BlendEquation = 0X8009
///
BlendEquation = ((int)0X8009) ,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E) ,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F) ,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011) ,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024) ,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E) ,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037) ,
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038) ,
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039) ,
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A) ,
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068) ,
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069) ,
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A) ,
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A) ,
///
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
///
TextureBinding3DOes = ((int)0x806A) ,
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E) ,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
///
Max3DTextureSizeOes = ((int)0x8073) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075) ,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076) ,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078) ,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079) ,
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A) ,
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B) ,
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C) ,
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D) ,
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E) ,
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F) ,
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080) ,
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081) ,
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082) ,
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083) ,
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084) ,
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085) ,
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086) ,
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D) ,
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094) ,
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096) ,
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8) ,
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8) ,
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9) ,
///
/// Original was GL_Samples = 0X80a9
///
Samples = ((int)0X80a9) ,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC) ,
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1) ,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2) ,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC) ,
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8) ,
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9) ,
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA) ,
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB) ,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8) ,
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9) ,
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128) ,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129) ,
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B) ,
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C) ,
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130) ,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131) ,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132) ,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133) ,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134) ,
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138) ,
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139) ,
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E) ,
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F) ,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140) ,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141) ,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142) ,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143) ,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144) ,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145) ,
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148) ,
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149) ,
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A) ,
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B) ,
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F) ,
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177) ,
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D) ,
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E) ,
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F) ,
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181) ,
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183) ,
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B) ,
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C) ,
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192) ,
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196) ,
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198) ,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8) ,
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB) ,
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B) ,
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C) ,
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D) ,
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316) ,
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329) ,
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B) ,
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C) ,
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D) ,
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353) ,
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C) ,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D) ,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E) ,
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F) ,
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361) ,
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE) ,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF) ,
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403) ,
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404) ,
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405) ,
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C) ,
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C) ,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D) ,
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D) ,
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E) ,
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8) ,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C) ,
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0) ,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1) ,
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5) ,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2) ,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3) ,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE) ,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF) ,
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800) ,
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803) ,
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834) ,
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D) ,
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872) ,
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF) ,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF) ,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F) ,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30) ,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A) ,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B) ,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3) ,
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4) ,
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_FramebufferBinding = 0X8ca6
///
FramebufferBinding = ((int)0X8ca6) ,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF) ,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57) ,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B) ,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8) ,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9) ,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB) ,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25) ,
///
/// Original was GL_TIMESTAMP_EXT = 0x8E28
///
TimestampExt = ((int)0x8E28) ,
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36) ,
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37) ,
///
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
///
GpuDisjointExt = ((int)0x8FBB) ,
///
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
///
MaxMultiviewBuffersExt = ((int)0x90F2) ,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111) ,
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122) ,
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125) ,
}
///
/// Used in GL.GetPointer
///
public enum GetPointervPName : int
{
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0) ,
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F) ,
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090) ,
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090) ,
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091) ,
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093) ,
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180) ,
}
///
/// Used in GL.GetProgram
///
public enum GetProgramParameterName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85) ,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86) ,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87) ,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89) ,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A) ,
}
///
/// Used in GL.GetQueryObject, GL.Ext.GetQueryObject
///
public enum GetQueryObjectParam : int
{
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867) ,
}
///
/// Used in GL.GetQuery, GL.Ext.GetQuery
///
public enum GetQueryParam : int
{
///
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
///
QueryCounterBitsExt = ((int)0x8864) ,
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865) ,
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865) ,
}
///
/// Not used directly.
///
public enum GetTextureParameter : int
{
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000) ,
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001) ,
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005) ,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C) ,
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D) ,
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E) ,
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F) ,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060) ,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061) ,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067) ,
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071) ,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072) ,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A) ,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B) ,
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C) ,
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF) ,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124) ,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125) ,
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136) ,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137) ,
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147) ,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171) ,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172) ,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173) ,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190) ,
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191) ,
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A) ,
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B) ,
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C) ,
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B) ,
}
///
/// Used in GL.GetTexParameter
///
public enum GetTextureParameterName : int
{
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
TextureImmutableFormatExt = ((int)0x912F) ,
}
///
/// Used in GL.Hint
///
public enum HintMode : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_Fastest = 0X1101
///
Fastest = ((int)0X1101) ,
///
/// Original was GL_Nicest = 0X1102
///
Nicest = ((int)0X1102) ,
}
///
/// Used in GL.Hint
///
public enum HintTarget : int
{
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50) ,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51) ,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52) ,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53) ,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54) ,
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD) ,
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204) ,
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C) ,
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D) ,
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E) ,
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F) ,
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210) ,
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211) ,
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216) ,
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217) ,
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218) ,
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219) ,
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220) ,
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221) ,
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222) ,
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223) ,
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A) ,
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B) ,
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C) ,
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D) ,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E) ,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F) ,
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB) ,
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0) ,
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192) ,
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316) ,
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322) ,
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B) ,
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE) ,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF) ,
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F) ,
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534) ,
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1) ,
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0) ,
}
///
/// Not used directly.
///
public enum HistogramTargetExt : int
{
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024) ,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024) ,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025) ,
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025) ,
}
///
/// Used in GL.GetInternalformat
///
public enum ImageTarget : int
{
///
/// Original was GL_RENDERBUFFER = 0X8d41
///
Renderbuffer = ((int)0X8d41) ,
}
///
/// Not used directly.
///
public enum ImgMultisampledRenderToTexture : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
RenderbufferSamplesImg = ((int)0x9133) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
FramebufferIncompleteMultisampleImg = ((int)0x9134) ,
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
MaxSamplesImg = ((int)0x9135) ,
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
TextureSamplesImg = ((int)0x9136) ,
}
///
/// Not used directly.
///
public enum ImgProgramBinary : int
{
///
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
///
SgxProgramBinaryImg = ((int)0x9130) ,
}
///
/// Not used directly.
///
public enum ImgReadFormat : int
{
///
/// Original was GL_BGRA_IMG = 0x80E1
///
BgraImg = ((int)0x80E1) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
///
UnsignedShort4444RevImg = ((int)0x8365) ,
}
///
/// Not used directly.
///
public enum ImgShaderBinary : int
{
///
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
///
SgxBinaryImg = ((int)0x8C0A) ,
}
///
/// Not used directly.
///
public enum ImgTextureCompressionPvrtc : int
{
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) ,
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) ,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) ,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) ,
}
///
/// Not used directly.
///
public enum ImgTextureCompressionPvrtc2 : int
{
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
///
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) ,
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
///
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) ,
}
///
/// Not used directly.
///
public enum IndexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Not used directly.
///
public enum IntelPerformanceQuery : int
{
///
/// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
///
PerfquerySingleContextIntel = ((int)0x00000000) ,
///
/// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
///
PerfqueryGlobalContextIntel = ((int)0x00000001) ,
///
/// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
///
PerfqueryDonotFlushIntel = ((int)0x83F9) ,
///
/// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
///
PerfqueryFlushIntel = ((int)0x83FA) ,
///
/// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
///
PerfqueryWaitIntel = ((int)0x83FB) ,
///
/// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
///
PerfqueryCounterEventIntel = ((int)0x94F0) ,
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
///
PerfqueryCounterDurationNormIntel = ((int)0x94F1) ,
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
///
PerfqueryCounterDurationRawIntel = ((int)0x94F2) ,
///
/// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
///
PerfqueryCounterThroughputIntel = ((int)0x94F3) ,
///
/// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
///
PerfqueryCounterRawIntel = ((int)0x94F4) ,
///
/// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
///
PerfqueryCounterTimestampIntel = ((int)0x94F5) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
///
PerfqueryCounterDataUint32Intel = ((int)0x94F8) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
///
PerfqueryCounterDataUint64Intel = ((int)0x94F9) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
///
PerfqueryCounterDataFloatIntel = ((int)0x94FA) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
///
PerfqueryCounterDataDoubleIntel = ((int)0x94FB) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
///
PerfqueryCounterDataBool32Intel = ((int)0x94FC) ,
///
/// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
///
PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) ,
///
/// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
///
PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) ,
///
/// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
///
PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) ,
///
/// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
///
PerfqueryGpaExtendedCountersIntel = ((int)0x9500) ,
}
///
/// Not used directly.
///
public enum InterleavedArrayFormat : int
{
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20) ,
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21) ,
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22) ,
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23) ,
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24) ,
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25) ,
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26) ,
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27) ,
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28) ,
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29) ,
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A) ,
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B) ,
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C) ,
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D) ,
}
///
/// Not used directly.
///
public enum InternalFormat : int
{
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10) ,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B) ,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C) ,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D) ,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E) ,
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F) ,
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041) ,
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042) ,
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044) ,
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046) ,
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047) ,
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048) ,
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049) ,
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A) ,
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B) ,
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C) ,
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D) ,
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E) ,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F) ,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052) ,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053) ,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054) ,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055) ,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A) ,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B) ,
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110) ,
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111) ,
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112) ,
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113) ,
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114) ,
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115) ,
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116) ,
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117) ,
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118) ,
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119) ,
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A) ,
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E) ,
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F) ,
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120) ,
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121) ,
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122) ,
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123) ,
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7) ,
}
///
/// Used in GL.GetInternalformat
///
public enum InternalFormatParameter : int
{
///
/// Original was GL_SAMPLES = 0X80a9
///
Samples = ((int)0X80a9) ,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380) ,
}
///
/// Not used directly.
///
public enum KhrDebug : int
{
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002) ,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503) ,
///
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
///
StackOverflowKhr = ((int)0x0503) ,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504) ,
///
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
///
StackUnderflowKhr = ((int)0x0504) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
///
VertexArrayKhr = ((int)0x8074) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
///
DebugOutputSynchronousKhr = ((int)0x8242) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
///
DebugNextLoggedMessageLengthKhr = ((int)0x8243) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
///
DebugCallbackFunctionKhr = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
///
DebugCallbackUserParamKhr = ((int)0x8245) ,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
///
DebugSourceApiKhr = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
///
DebugSourceWindowSystemKhr = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
///
DebugSourceShaderCompilerKhr = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
///
DebugSourceThirdPartyKhr = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
///
DebugSourceApplicationKhr = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
///
DebugSourceOtherKhr = ((int)0x824B) ,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
///
DebugTypeErrorKhr = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
///
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
///
DebugTypeUndefinedBehaviorKhr = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
///
DebugTypePortabilityKhr = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
///
DebugTypePerformanceKhr = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
///
DebugTypeOtherKhr = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
///
DebugTypeMarkerKhr = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
///
DebugTypePushGroupKhr = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
///
DebugTypePopGroupKhr = ((int)0x826A) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
///
DebugSeverityNotificationKhr = ((int)0x826B) ,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C) ,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
///
MaxDebugGroupStackDepthKhr = ((int)0x826C) ,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D) ,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
///
DebugGroupStackDepthKhr = ((int)0x826D) ,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0) ,
///
/// Original was GL_BUFFER_KHR = 0x82E0
///
BufferKhr = ((int)0x82E0) ,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1) ,
///
/// Original was GL_SHADER_KHR = 0x82E1
///
ShaderKhr = ((int)0x82E1) ,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2) ,
///
/// Original was GL_PROGRAM_KHR = 0x82E2
///
ProgramKhr = ((int)0x82E2) ,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3) ,
///
/// Original was GL_QUERY_KHR = 0x82E3
///
QueryKhr = ((int)0x82E3) ,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4) ,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6) ,
///
/// Original was GL_SAMPLER_KHR = 0x82E6
///
SamplerKhr = ((int)0x82E6) ,
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7) ,
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8) ,
///
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
///
MaxLabelLengthKhr = ((int)0x82E8) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
///
MaxDebugMessageLengthKhr = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
///
MaxDebugLoggedMessagesKhr = ((int)0x9144) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
///
DebugLoggedMessagesKhr = ((int)0x9145) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
///
DebugSeverityHighKhr = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
///
DebugSeverityMediumKhr = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
///
DebugSeverityLowKhr = ((int)0x9148) ,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0) ,
///
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
///
DebugOutputKhr = ((int)0x92E0) ,
}
///
/// Not used directly.
///
public enum KhrTextureCompressionAstcHdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
}
///
/// Not used directly.
///
public enum KhrTextureCompressionAstcLdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
}
///
/// Not used directly.
///
public enum LightEnvModeSgix : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01) ,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100) ,
}
///
/// Not used directly.
///
public enum LightEnvParameterSgix : int
{
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407) ,
}
///
/// Not used directly.
///
public enum LightModelColorControl : int
{
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9) ,
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA) ,
}
///
/// Not used directly.
///
public enum LightModelParameter : int
{
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51) ,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52) ,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8) ,
}
///
/// Not used directly.
///
public enum LightName : int
{
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000) ,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001) ,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002) ,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003) ,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004) ,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005) ,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006) ,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007) ,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C) ,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D) ,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E) ,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F) ,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410) ,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411) ,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412) ,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413) ,
}
///
/// Not used directly.
///
public enum LightParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200) ,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201) ,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202) ,
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203) ,
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204) ,
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205) ,
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206) ,
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207) ,
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208) ,
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209) ,
}
///
/// Not used directly.
///
public enum ListMode : int
{
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300) ,
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301) ,
}
///
/// Not used directly.
///
public enum ListNameType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407) ,
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408) ,
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409) ,
}
///
/// Not used directly.
///
public enum ListParameterName : int
{
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182) ,
}
///
/// Not used directly.
///
public enum LogicOp : int
{
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500) ,
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501) ,
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502) ,
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503) ,
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504) ,
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505) ,
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506) ,
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507) ,
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508) ,
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509) ,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A) ,
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B) ,
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C) ,
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D) ,
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E) ,
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F) ,
}
///
/// Not used directly.
///
[Flags]
public enum MapBufferUsageMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020) ,
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040) ,
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080) ,
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100) ,
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200) ,
}
///
/// Not used directly.
///
public enum MapTarget : int
{
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90) ,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91) ,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96) ,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97) ,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98) ,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0) ,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1) ,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6) ,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7) ,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8) ,
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194) ,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195) ,
}
///
/// Not used directly.
///
public enum MapTextureFormatIntel : int
{
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0) ,
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1) ,
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2) ,
}
///
/// Not used directly.
///
public enum MaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
}
///
/// Not used directly.
///
public enum MaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200) ,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201) ,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202) ,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600) ,
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601) ,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602) ,
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603) ,
}
///
/// Not used directly.
///
public enum MatrixMode : int
{
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700) ,
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700) ,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701) ,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
}
///
/// Not used directly.
///
[Flags]
public enum MemoryBarrierMask : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008) ,
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040) ,
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000) ,
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000) ,
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000) ,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum MeshMode1 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00) ,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01) ,
}
///
/// Not used directly.
///
public enum MeshMode2 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00) ,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01) ,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02) ,
}
///
/// Not used directly.
///
public enum MinmaxTargetExt : int
{
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E) ,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E) ,
}
///
/// Not used directly.
///
public enum NormalPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Not used directly.
///
public enum NvBlendEquationAdvanced : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0) ,
///
/// Original was GL_XOR_NV = 0x1506
///
XorNv = ((int)0x1506) ,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A) ,
///
/// Original was GL_RED_NV = 0x1903
///
RedNv = ((int)0x1903) ,
///
/// Original was GL_GREEN_NV = 0x1904
///
GreenNv = ((int)0x1904) ,
///
/// Original was GL_BLUE_NV = 0x1905
///
BlueNv = ((int)0x1905) ,
///
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
///
BlendPremultipliedSrcNv = ((int)0x9280) ,
///
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
///
BlendOverlapNv = ((int)0x9281) ,
///
/// Original was GL_UNCORRELATED_NV = 0x9282
///
UncorrelatedNv = ((int)0x9282) ,
///
/// Original was GL_DISJOINT_NV = 0x9283
///
DisjointNv = ((int)0x9283) ,
///
/// Original was GL_CONJOINT_NV = 0x9284
///
ConjointNv = ((int)0x9284) ,
///
/// Original was GL_SRC_NV = 0x9286
///
SrcNv = ((int)0x9286) ,
///
/// Original was GL_DST_NV = 0x9287
///
DstNv = ((int)0x9287) ,
///
/// Original was GL_SRC_OVER_NV = 0x9288
///
SrcOverNv = ((int)0x9288) ,
///
/// Original was GL_DST_OVER_NV = 0x9289
///
DstOverNv = ((int)0x9289) ,
///
/// Original was GL_SRC_IN_NV = 0x928A
///
SrcInNv = ((int)0x928A) ,
///
/// Original was GL_DST_IN_NV = 0x928B
///
DstInNv = ((int)0x928B) ,
///
/// Original was GL_SRC_OUT_NV = 0x928C
///
SrcOutNv = ((int)0x928C) ,
///
/// Original was GL_DST_OUT_NV = 0x928D
///
DstOutNv = ((int)0x928D) ,
///
/// Original was GL_SRC_ATOP_NV = 0x928E
///
SrcAtopNv = ((int)0x928E) ,
///
/// Original was GL_DST_ATOP_NV = 0x928F
///
DstAtopNv = ((int)0x928F) ,
///
/// Original was GL_PLUS_NV = 0x9291
///
PlusNv = ((int)0x9291) ,
///
/// Original was GL_PLUS_DARKER_NV = 0x9292
///
PlusDarkerNv = ((int)0x9292) ,
///
/// Original was GL_MULTIPLY_NV = 0x9294
///
MultiplyNv = ((int)0x9294) ,
///
/// Original was GL_SCREEN_NV = 0x9295
///
ScreenNv = ((int)0x9295) ,
///
/// Original was GL_OVERLAY_NV = 0x9296
///
OverlayNv = ((int)0x9296) ,
///
/// Original was GL_DARKEN_NV = 0x9297
///
DarkenNv = ((int)0x9297) ,
///
/// Original was GL_LIGHTEN_NV = 0x9298
///
LightenNv = ((int)0x9298) ,
///
/// Original was GL_COLORDODGE_NV = 0x9299
///
ColordodgeNv = ((int)0x9299) ,
///
/// Original was GL_COLORBURN_NV = 0x929A
///
ColorburnNv = ((int)0x929A) ,
///
/// Original was GL_HARDLIGHT_NV = 0x929B
///
HardlightNv = ((int)0x929B) ,
///
/// Original was GL_SOFTLIGHT_NV = 0x929C
///
SoftlightNv = ((int)0x929C) ,
///
/// Original was GL_DIFFERENCE_NV = 0x929E
///
DifferenceNv = ((int)0x929E) ,
///
/// Original was GL_MINUS_NV = 0x929F
///
MinusNv = ((int)0x929F) ,
///
/// Original was GL_EXCLUSION_NV = 0x92A0
///
ExclusionNv = ((int)0x92A0) ,
///
/// Original was GL_CONTRAST_NV = 0x92A1
///
ContrastNv = ((int)0x92A1) ,
///
/// Original was GL_INVERT_RGB_NV = 0x92A3
///
InvertRgbNv = ((int)0x92A3) ,
///
/// Original was GL_LINEARDODGE_NV = 0x92A4
///
LineardodgeNv = ((int)0x92A4) ,
///
/// Original was GL_LINEARBURN_NV = 0x92A5
///
LinearburnNv = ((int)0x92A5) ,
///
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
///
VividlightNv = ((int)0x92A6) ,
///
/// Original was GL_LINEARLIGHT_NV = 0x92A7
///
LinearlightNv = ((int)0x92A7) ,
///
/// Original was GL_PINLIGHT_NV = 0x92A8
///
PinlightNv = ((int)0x92A8) ,
///
/// Original was GL_HARDMIX_NV = 0x92A9
///
HardmixNv = ((int)0x92A9) ,
///
/// Original was GL_HSL_HUE_NV = 0x92AD
///
HslHueNv = ((int)0x92AD) ,
///
/// Original was GL_HSL_SATURATION_NV = 0x92AE
///
HslSaturationNv = ((int)0x92AE) ,
///
/// Original was GL_HSL_COLOR_NV = 0x92AF
///
HslColorNv = ((int)0x92AF) ,
///
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
///
HslLuminosityNv = ((int)0x92B0) ,
///
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
///
PlusClampedNv = ((int)0x92B1) ,
///
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
///
PlusClampedAlphaNv = ((int)0x92B2) ,
///
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
///
MinusClampedNv = ((int)0x92B3) ,
///
/// Original was GL_INVERT_OVG_NV = 0x92B4
///
InvertOvgNv = ((int)0x92B4) ,
}
///
/// Not used directly.
///
public enum NvBlendEquationAdvancedCoherent : int
{
///
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
///
BlendAdvancedCoherentNv = ((int)0x9285) ,
}
///
/// Not used directly.
///
public enum NvCopyBuffer : int
{
///
/// Original was GL_COPY_READ_BUFFER_NV = 0x8F36
///
CopyReadBufferNv = ((int)0x8F36) ,
///
/// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37
///
CopyWriteBufferNv = ((int)0x8F37) ,
}
///
/// Not used directly.
///
public enum NvCoverageSample : int
{
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000) ,
///
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
///
CoverageComponentNv = ((int)0x8ED0) ,
///
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
///
CoverageComponent4Nv = ((int)0x8ED1) ,
///
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
///
CoverageAttachmentNv = ((int)0x8ED2) ,
///
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
///
CoverageBuffersNv = ((int)0x8ED3) ,
///
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
///
CoverageSamplesNv = ((int)0x8ED4) ,
///
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
///
CoverageAllFragmentsNv = ((int)0x8ED5) ,
///
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
///
CoverageEdgeFragmentsNv = ((int)0x8ED6) ,
///
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
///
CoverageAutomaticNv = ((int)0x8ED7) ,
}
///
/// Not used directly.
///
public enum NvDepthNonlinear : int
{
///
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
///
DepthComponent16NonlinearNv = ((int)0x8E2C) ,
}
///
/// Not used directly.
///
public enum NvDrawBuffers : int
{
///
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
///
MaxDrawBuffersNv = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
///
DrawBuffer0Nv = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
///
DrawBuffer1Nv = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
///
DrawBuffer2Nv = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
///
DrawBuffer3Nv = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
///
DrawBuffer4Nv = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
///
DrawBuffer5Nv = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
///
DrawBuffer6Nv = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
///
DrawBuffer7Nv = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
///
DrawBuffer8Nv = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
///
DrawBuffer9Nv = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
///
DrawBuffer10Nv = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
///
DrawBuffer11Nv = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
///
DrawBuffer12Nv = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
///
DrawBuffer13Nv = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
///
DrawBuffer14Nv = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
///
DrawBuffer15Nv = ((int)0x8834) ,
///
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
///
ColorAttachment0Nv = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
///
ColorAttachment1Nv = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
///
ColorAttachment2Nv = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
///
ColorAttachment3Nv = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
///
ColorAttachment4Nv = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
///
ColorAttachment5Nv = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
///
ColorAttachment6Nv = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
///
ColorAttachment7Nv = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
///
ColorAttachment8Nv = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
///
ColorAttachment9Nv = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
///
ColorAttachment10Nv = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
///
ColorAttachment11Nv = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
///
ColorAttachment12Nv = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
///
ColorAttachment13Nv = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
///
ColorAttachment14Nv = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
///
ColorAttachment15Nv = ((int)0x8CEF) ,
}
///
/// Not used directly.
///
public enum NvDrawInstanced : int
{
}
///
/// Not used directly.
///
public enum NvExplicitAttribLocation : int
{
}
///
/// Not used directly.
///
public enum NvFboColorAttachments : int
{
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
///
MaxColorAttachmentsNv = ((int)0x8CDF) ,
///
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
///
ColorAttachment0Nv = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
///
ColorAttachment1Nv = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
///
ColorAttachment2Nv = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
///
ColorAttachment3Nv = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
///
ColorAttachment4Nv = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
///
ColorAttachment5Nv = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
///
ColorAttachment6Nv = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
///
ColorAttachment7Nv = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
///
ColorAttachment8Nv = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
///
ColorAttachment9Nv = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
///
ColorAttachment10Nv = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
///
ColorAttachment11Nv = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
///
ColorAttachment12Nv = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
///
ColorAttachment13Nv = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
///
ColorAttachment14Nv = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
///
ColorAttachment15Nv = ((int)0x8CEF) ,
}
///
/// Not used directly.
///
public enum NvFence : int
{
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2) ,
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3) ,
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4) ,
}
///
/// Not used directly.
///
public enum NvFramebufferBlit : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
///
DrawFramebufferBindingNv = ((int)0x8CA6) ,
///
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
///
ReadFramebufferNv = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
///
DrawFramebufferNv = ((int)0x8CA9) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
///
ReadFramebufferBindingNv = ((int)0x8CAA) ,
}
///
/// Not used directly.
///
public enum NvFramebufferMultisample : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
///
RenderbufferSamplesNv = ((int)0x8CAB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
///
FramebufferIncompleteMultisampleNv = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
///
MaxSamplesNv = ((int)0x8D57) ,
}
///
/// Not used directly.
///
public enum NvGenerateMipmapSrgb : int
{
}
///
/// Not used directly.
///
public enum NvInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
///
VertexAttribArrayDivisorNv = ((int)0x88FE) ,
}
///
/// Not used directly.
///
public enum NvNonSquareMatrices : int
{
///
/// Original was GL_FLOAT_MAT2x3_NV = 0x8B65
///
FloatMat2x3Nv = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4_NV = 0x8B66
///
FloatMat2x4Nv = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2_NV = 0x8B67
///
FloatMat3x2Nv = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4_NV = 0x8B68
///
FloatMat3x4Nv = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2_NV = 0x8B69
///
FloatMat4x2Nv = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A
///
FloatMat4x3Nv = ((int)0x8B6A) ,
}
///
/// Not used directly.
///
public enum NvReadBuffer : int
{
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02) ,
}
///
/// Not used directly.
///
public enum NvReadBufferFront : int
{
}
///
/// Not used directly.
///
public enum NvReadDepth : int
{
}
///
/// Not used directly.
///
public enum NvReadDepthStencil : int
{
}
///
/// Not used directly.
///
public enum NvReadStencil : int
{
}
///
/// Not used directly.
///
public enum NvShadowSamplersArray : int
{
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
///
Sampler2DArrayShadowNv = ((int)0x8DC4) ,
}
///
/// Not used directly.
///
public enum NvShadowSamplersCube : int
{
///
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
///
SamplerCubeShadowNv = ((int)0x8DC5) ,
}
///
/// Not used directly.
///
public enum NvSrgbFormats : int
{
///
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
///
Etc1Srgb8Nv = ((int)0x88EE) ,
///
/// Original was GL_SRGB8_NV = 0x8C41
///
Srgb8Nv = ((int)0x8C41) ,
///
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
///
SluminanceAlphaNv = ((int)0x8C44) ,
///
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
///
Sluminance8Alpha8Nv = ((int)0x8C45) ,
///
/// Original was GL_SLUMINANCE_NV = 0x8C46
///
SluminanceNv = ((int)0x8C46) ,
///
/// Original was GL_SLUMINANCE8_NV = 0x8C47
///
Sluminance8Nv = ((int)0x8C47) ,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
///
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) ,
}
///
/// Not used directly.
///
public enum NvTextureBorderClamp : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004) ,
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D) ,
}
///
/// Not used directly.
///
public enum NvTextureCompressionS3tcUpdate : int
{
}
///
/// Not used directly.
///
public enum NvTextureNpot2DMipmap : int
{
}
///
/// Used in GL.GetObjectLabel, GL.ObjectLabel and 2 other functions
///
public enum ObjectLabelIdentifier : int
{
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0) ,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1) ,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2) ,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3) ,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4) ,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6) ,
///
/// Original was GL_FRAMEBUFFER = 0X8d40
///
Framebuffer = ((int)0X8d40) ,
///
/// Original was GL_RENDERBUFFER = 0X8d41
///
Renderbuffer = ((int)0X8d41) ,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
}
///
/// Not used directly.
///
[Flags]
public enum OcclusionQueryEventMaskAmd : int
{
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001) ,
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002) ,
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004) ,
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum OesCompressedEtc1Rgb8Texture : int
{
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64) ,
}
///
/// Not used directly.
///
public enum OesCompressedPalettedTexture : int
{
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90) ,
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91) ,
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92) ,
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93) ,
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94) ,
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95) ,
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96) ,
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97) ,
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98) ,
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99) ,
}
///
/// Not used directly.
///
public enum OesDepth24 : int
{
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6) ,
}
///
/// Not used directly.
///
public enum OesDepth32 : int
{
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7) ,
}
///
/// Not used directly.
///
public enum OesDepthTexture : int
{
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
}
///
/// Not used directly.
///
public enum OesEglImage : int
{
}
///
/// Not used directly.
///
public enum OesEglImageExternal : int
{
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
TextureExternalOes = ((int)0x8D65) ,
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
SamplerExternalOes = ((int)0x8D66) ,
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
TextureBindingExternalOes = ((int)0x8D67) ,
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
RequiredTextureImageUnitsOes = ((int)0x8D68) ,
}
///
/// Not used directly.
///
public enum OesElementIndexUint : int
{
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
}
///
/// Not used directly.
///
public enum OesFboRenderMipmap : int
{
}
///
/// Not used directly.
///
public enum OesFragmentPrecisionHigh : int
{
}
///
/// Not used directly.
///
public enum OesGetProgramBinary : int
{
///
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
///
ProgramBinaryLengthOes = ((int)0x8741) ,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
///
NumProgramBinaryFormatsOes = ((int)0x87FE) ,
///
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
///
ProgramBinaryFormatsOes = ((int)0x87FF) ,
}
///
/// Not used directly.
///
public enum OesMapbuffer : int
{
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
WriteOnlyOes = ((int)0x88B9) ,
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
BufferAccessOes = ((int)0x88BB) ,
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
BufferMappedOes = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD) ,
}
///
/// Not used directly.
///
public enum OesPackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9) ,
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA) ,
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0) ,
}
///
/// Not used directly.
///
public enum OesRequiredInternalformat : int
{
///
/// Original was GL_ALPHA8_OES = 0x803C
///
Alpha8Oes = ((int)0x803C) ,
///
/// Original was GL_LUMINANCE8_OES = 0x8040
///
Luminance8Oes = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
///
Luminance4Alpha4Oes = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
///
Luminance8Alpha8Oes = ((int)0x8045) ,
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051) ,
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052) ,
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056) ,
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057) ,
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059) ,
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7) ,
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0) ,
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62) ,
}
///
/// Not used directly.
///
public enum OesRgb8Rgba8 : int
{
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051) ,
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058) ,
}
///
/// Not used directly.
///
public enum OesStandardDerivatives : int
{
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
}
///
/// Not used directly.
///
public enum OesStencil1 : int
{
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46) ,
}
///
/// Not used directly.
///
public enum OesStencil4 : int
{
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47) ,
}
///
/// Not used directly.
///
public enum OesSurfacelessContext : int
{
///
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
///
FramebufferUndefinedOes = ((int)0x8219) ,
}
///
/// Not used directly.
///
public enum OesTexture3D : int
{
///
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
///
TextureBinding3DOes = ((int)0x806A) ,
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
///
Max3DTextureSizeOes = ((int)0x8073) ,
///
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
///
Sampler3DOes = ((int)0x8B5F) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) ,
}
///
/// Not used directly.
///
public enum OesTextureCompressionAstc : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0
///
CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1
///
CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2
///
CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3
///
CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4
///
CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5
///
CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6
///
CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7
///
CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8
///
CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9
///
CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0
///
CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1
///
CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2
///
CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3
///
CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4
///
CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5
///
CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6
///
CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7
///
CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8
///
CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
///
CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) ,
}
///
/// Not used directly.
///
public enum OesTextureFloat : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
}
///
/// Not used directly.
///
public enum OesTextureFloatLinear : int
{
}
///
/// Not used directly.
///
public enum OesTextureHalfFloat : int
{
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
HalfFloatOes = ((int)0x8D61) ,
}
///
/// Not used directly.
///
public enum OesTextureHalfFloatLinear : int
{
}
///
/// Not used directly.
///
public enum OesTextureNpot : int
{
}
///
/// Not used directly.
///
public enum OesVertexArrayObject : int
{
///
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
///
VertexArrayBindingOes = ((int)0x85B5) ,
}
///
/// Not used directly.
///
public enum OesVertexHalfFloat : int
{
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
HalfFloatOes = ((int)0x8D61) ,
}
///
/// Not used directly.
///
public enum OesVertexType1010102 : int
{
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
///
UnsignedInt1010102Oes = ((int)0x8DF6) ,
///
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
///
Int1010102Oes = ((int)0x8DF7) ,
}
///
/// Not used directly.
///
public enum PixelCopyType : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802) ,
}
///
/// Used in GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D and 6 other functions
///
public enum PixelFormat : int
{
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900) ,
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901) ,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903) ,
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903) ,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904) ,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905) ,
///
/// Original was GL_Alpha = 0X1906
///
Alpha = ((int)0X1906) ,
///
/// Original was GL_Rgb = 0X1907
///
Rgb = ((int)0X1907) ,
///
/// Original was GL_Rgba = 0X1908
///
Rgba = ((int)0X1908) ,
///
/// Original was GL_Luminance = 0X1909
///
Luminance = ((int)0X1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002) ,
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000) ,
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C) ,
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D) ,
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB) ,
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC) ,
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227) ,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228) ,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94) ,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98) ,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99) ,
}
///
/// Not used directly.
///
public enum PixelInternalFormat : int
{
///
/// Original was GL_Alpha = 0X1906
///
Alpha = ((int)0X1906) ,
///
/// Original was GL_Rgb = 0X1907
///
Rgb = ((int)0X1907) ,
///
/// Original was GL_Rgba = 0X1908
///
Rgba = ((int)0X1908) ,
///
/// Original was GL_Luminance = 0X1909
///
Luminance = ((int)0X1909) ,
///
/// Original was GL_LuminanceAlpha = 0X190a
///
LuminanceAlpha = ((int)0X190a) ,
}
///
/// Not used directly.
///
public enum PixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79) ,
}
///
/// Used in GL.PixelStore
///
public enum PixelStoreParameter : int
{
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0) ,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1) ,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5) ,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00) ,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01) ,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02) ,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03) ,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04) ,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05) ,
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B) ,
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E) ,
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130) ,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131) ,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132) ,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133) ,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140) ,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141) ,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142) ,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143) ,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144) ,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145) ,
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C) ,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D) ,
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0) ,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1) ,
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984) ,
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985) ,
}
///
/// Not used directly.
///
public enum PixelStoreResampleMode : int
{
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E) ,
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F) ,
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430) ,
}
///
/// Not used directly.
///
public enum PixelStoreSubsampleRate : int
{
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4) ,
}
///
/// Not used directly.
///
public enum PixelTexGenMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907) ,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908) ,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A) ,
}
///
/// Not used directly.
///
public enum PixelTexGenParameterNameSgis : int
{
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354) ,
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
}
///
/// Not used directly.
///
public enum PixelTransferParameter : int
{
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10) ,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11) ,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12) ,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13) ,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14) ,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15) ,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18) ,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19) ,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A) ,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B) ,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C) ,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D) ,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E) ,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
}
///
/// Used in GL.ReadPixels, GL.TexImage2D and 4 other functions
///
public enum PixelType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00) ,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA) ,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
}
///
/// Not used directly.
///
public enum PointParameterNameSgis : int
{
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128) ,
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129) ,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129) ,
}
///
/// Not used directly.
///
public enum PolygonMode : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00) ,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01) ,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02) ,
}
///
/// Used in GL.Angle.DrawArraysInstanced, GL.Angle.DrawElementsInstanced and 11 other functions
///
public enum PrimitiveType : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000) ,
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001) ,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002) ,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003) ,
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004) ,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005) ,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006) ,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007) ,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008) ,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009) ,
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A) ,
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A) ,
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B) ,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D) ,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E) ,
}
///
/// Not used directly.
///
public enum ProgramParameter : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85) ,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86) ,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87) ,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89) ,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A) ,
}
///
/// Used in GL.ProgramParameter, GL.Ext.ProgramParameter
///
public enum ProgramParameterName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85) ,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86) ,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87) ,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89) ,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83) ,
}
///
/// Not used directly.
///
public enum QcomAlphaTest : int
{
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2) ,
}
///
/// Not used directly.
///
public enum QcomBinningControl : int
{
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0) ,
///
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
///
CpuOptimizedQcom = ((int)0x8FB1) ,
///
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
///
GpuOptimizedQcom = ((int)0x8FB2) ,
///
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
///
RenderDirectToFramebufferQcom = ((int)0x8FB3) ,
}
///
/// Not used directly.
///
public enum QcomDriverControl : int
{
}
///
/// Not used directly.
///
public enum QcomExtendedGet : int
{
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
TextureWidthQcom = ((int)0x8BD2) ,
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
TextureHeightQcom = ((int)0x8BD3) ,
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
TextureDepthQcom = ((int)0x8BD4) ,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
TextureInternalFormatQcom = ((int)0x8BD5) ,
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
TextureFormatQcom = ((int)0x8BD6) ,
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
TextureTypeQcom = ((int)0x8BD7) ,
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
TextureImageValidQcom = ((int)0x8BD8) ,
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
TextureNumLevelsQcom = ((int)0x8BD9) ,
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
TextureTargetQcom = ((int)0x8BDA) ,
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
TextureObjectValidQcom = ((int)0x8BDB) ,
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
StateRestore = ((int)0x8BDC) ,
}
///
/// Not used directly.
///
public enum QcomExtendedGet2 : int
{
}
///
/// Not used directly.
///
public enum QcomPerfmonGlobalMode : int
{
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
PerfmonGlobalModeQcom = ((int)0x8FA0) ,
}
///
/// Not used directly.
///
public enum QcomTiledRendering : int
{
///
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
///
ColorBufferBit0Qcom = ((int)0x00000001) ,
///
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
///
ColorBufferBit1Qcom = ((int)0x00000002) ,
///
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
///
ColorBufferBit2Qcom = ((int)0x00000004) ,
///
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
///
ColorBufferBit3Qcom = ((int)0x00000008) ,
///
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
///
ColorBufferBit4Qcom = ((int)0x00000010) ,
///
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
///
ColorBufferBit5Qcom = ((int)0x00000020) ,
///
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
///
ColorBufferBit6Qcom = ((int)0x00000040) ,
///
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
///
ColorBufferBit7Qcom = ((int)0x00000080) ,
///
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
///
DepthBufferBit0Qcom = ((int)0x00000100) ,
///
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
///
DepthBufferBit1Qcom = ((int)0x00000200) ,
///
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
///
DepthBufferBit2Qcom = ((int)0x00000400) ,
///
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
///
DepthBufferBit3Qcom = ((int)0x00000800) ,
///
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
///
DepthBufferBit4Qcom = ((int)0x00001000) ,
///
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
///
DepthBufferBit5Qcom = ((int)0x00002000) ,
///
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
///
DepthBufferBit6Qcom = ((int)0x00004000) ,
///
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
///
DepthBufferBit7Qcom = ((int)0x00008000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
///
StencilBufferBit0Qcom = ((int)0x00010000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
///
StencilBufferBit1Qcom = ((int)0x00020000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
///
StencilBufferBit2Qcom = ((int)0x00040000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
///
StencilBufferBit3Qcom = ((int)0x00080000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
///
StencilBufferBit4Qcom = ((int)0x00100000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
///
StencilBufferBit5Qcom = ((int)0x00200000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
///
StencilBufferBit6Qcom = ((int)0x00400000) ,
///
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
///
StencilBufferBit7Qcom = ((int)0x00800000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
///
MultisampleBufferBit0Qcom = ((int)0x01000000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
///
MultisampleBufferBit1Qcom = ((int)0x02000000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
///
MultisampleBufferBit2Qcom = ((int)0x04000000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
///
MultisampleBufferBit3Qcom = ((int)0x08000000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
///
MultisampleBufferBit4Qcom = ((int)0x10000000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
///
MultisampleBufferBit5Qcom = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
///
MultisampleBufferBit6Qcom = ((int)0x40000000) ,
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
///
MultisampleBufferBit7Qcom = unchecked((int)0x80000000) ,
}
///
/// Not used directly.
///
public enum QcomWriteonlyRendering : int
{
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
WriteonlyRenderingQcom = ((int)0x8823) ,
}
///
/// Not used directly.
///
public enum QueryCounterTarget : int
{
///
/// Original was GL_TIMESTAMP_EXT = 0x8E28
///
TimestampExt = ((int)0x8E28) ,
}
///
/// Used in GL.BeginQuery, GL.EndQuery and 4 other functions
///
public enum QueryTarget : int
{
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF) ,
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
///
AnySamplesPassedExt = ((int)0x8C2F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
///
AnySamplesPassedConservativeExt = ((int)0x8D6A) ,
}
///
/// Used in GL.ReadBuffer
///
public enum ReadBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400) ,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401) ,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402) ,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403) ,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406) ,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407) ,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409) ,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A) ,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B) ,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
}
///
/// Used in GL.Angle.RenderbufferStorageMultisample, GL.Apple.RenderbufferStorageMultisample and 5 other functions
///
public enum RenderbufferInternalFormat : int
{
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_Rgba4 = 0X8056
///
Rgba4 = ((int)0X8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_StencilIndex8 = 0X8d48
///
StencilIndex8 = ((int)0X8d48) ,
///
/// Original was GL_Rgb565 = 0X8d62
///
Rgb565 = ((int)0X8d62) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
}
///
/// Used in GL.GetRenderbufferParameter
///
public enum RenderbufferParameterName : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB) ,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55) ,
}
///
/// Used in GL.Angle.RenderbufferStorageMultisample, GL.Apple.RenderbufferStorageMultisample and 8 other functions
///
public enum RenderbufferTarget : int
{
///
/// Original was GL_Renderbuffer = 0X8d41
///
Renderbuffer = ((int)0X8d41) ,
}
///
/// Not used directly.
///
public enum RenderingMode : int
{
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00) ,
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01) ,
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02) ,
}
///
/// Not used directly.
///
public enum SamplePatternSgis : int
{
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1) ,
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1) ,
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2) ,
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2) ,
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3) ,
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3) ,
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4) ,
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4) ,
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5) ,
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5) ,
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6) ,
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6) ,
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7) ,
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7) ,
}
///
/// Used in GL.GetSamplerParameter, GL.SamplerParameter
///
public enum SamplerParameterName : int
{
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
}
///
/// Not used directly.
///
public enum SeparableTargetExt : int
{
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012) ,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012) ,
}
///
/// Used in GL.ShaderBinary
///
public enum ShaderBinaryFormat : int
{
}
///
/// Used in GL.GetShader
///
public enum ShaderParameter : int
{
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88) ,
}
///
/// Used in GL.GetShaderPrecisionFormat
///
public enum ShaderPrecision : int
{
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0) ,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1) ,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2) ,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3) ,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4) ,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5) ,
}
///
/// Used in GL.CreateShader, GL.GetShaderPrecisionFormat
///
public enum ShaderType : int
{
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30) ,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31) ,
}
///
/// Not used directly.
///
public enum ShadingModel : int
{
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00) ,
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01) ,
}
///
/// Not used directly.
///
public enum SizedColorFormat : int
{
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGBA4 = 0X8056
///
Rgba4 = ((int)0X8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_RGB565 = 0X8d62
///
Rgb565 = ((int)0X8d62) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
}
///
/// Not used directly.
///
public enum SizedDepthStencilFormat : int
{
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
}
///
/// Used in GL.GetInternalformat, GL.TexStorage2D and 3 other functions
///
public enum SizedInternalFormat : int
{
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C) ,
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052) ,
///
/// Original was GL_RGBA4 = 0X8056
///
Rgba4 = ((int)0X8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815) ,
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816) ,
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B) ,
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C) ,
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_RGB565 = 0X8d62
///
Rgb565 = ((int)0X8d62) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1) ,
}
///
/// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function
///
public enum StencilFace : int
{
///
/// Original was GL_FRONT = 0X0404
///
Front = ((int)0X0404) ,
///
/// Original was GL_BACK = 0X0405
///
Back = ((int)0X0405) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
}
///
/// Used in GL.StencilFunc, GL.StencilFuncSeparate
///
public enum StencilFunction : int
{
///
/// Original was GL_Never = 0X0200
///
Never = ((int)0X0200) ,
///
/// Original was GL_Less = 0X0201
///
Less = ((int)0X0201) ,
///
/// Original was GL_Equal = 0X0202
///
Equal = ((int)0X0202) ,
///
/// Original was GL_Lequal = 0X0203
///
Lequal = ((int)0X0203) ,
///
/// Original was GL_Greater = 0X0204
///
Greater = ((int)0X0204) ,
///
/// Original was GL_Notequal = 0X0205
///
Notequal = ((int)0X0205) ,
///
/// Original was GL_Gequal = 0X0206
///
Gequal = ((int)0X0206) ,
///
/// Original was GL_Always = 0X0207
///
Always = ((int)0X0207) ,
}
///
/// Used in GL.StencilOp, GL.StencilOpSeparate
///
public enum StencilOp : int
{
///
/// Original was GL_Zero = 0X0000
///
Zero = ((int)0X0000) ,
///
/// Original was GL_Invert = 0X150a
///
Invert = ((int)0X150a) ,
///
/// Original was GL_Keep = 0X1e00
///
Keep = ((int)0X1e00) ,
///
/// Original was GL_Replace = 0X1e01
///
Replace = ((int)0X1e01) ,
///
/// Original was GL_Incr = 0X1e02
///
Incr = ((int)0X1e02) ,
///
/// Original was GL_Decr = 0X1e03
///
Decr = ((int)0X1e03) ,
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507) ,
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508) ,
}
///
/// Used in GL.GetString
///
public enum StringName : int
{
///
/// Original was GL_Vendor = 0X1f00
///
Vendor = ((int)0X1f00) ,
///
/// Original was GL_Renderer = 0X1f01
///
Renderer = ((int)0X1f01) ,
///
/// Original was GL_Version = 0X1f02
///
Version = ((int)0X1f02) ,
///
/// Original was GL_Extensions = 0X1f03
///
Extensions = ((int)0X1f03) ,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C) ,
}
///
/// Used in GL.GetString
///
public enum StringNameIndexed : int
{
///
/// Original was GL_EXTENSIONS = 0X1f03
///
Extensions = ((int)0X1f03) ,
}
///
/// Used in GL.Apple.FenceSync, GL.FenceSync
///
public enum SyncCondition : int
{
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117) ,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117) ,
}
///
/// Used in GL.Apple.GetSync, GL.GetSync
///
public enum SyncParameterName : int
{
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112) ,
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112) ,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113) ,
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113) ,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114) ,
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114) ,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115) ,
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115) ,
}
///
/// Not used directly.
///
public enum TexCoordPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Used in GL.TexImage2D, GL.TexImage3D and 1 other function
///
public enum TextureComponentCount : int
{
///
/// Original was GL_ALPHA = 0X1906
///
Alpha = ((int)0X1906) ,
///
/// Original was GL_RGB = 0X1907
///
Rgb = ((int)0X1907) ,
///
/// Original was GL_RGBA = 0X1908
///
Rgba = ((int)0X1908) ,
///
/// Original was GL_LUMINANCE = 0X1909
///
Luminance = ((int)0X1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C) ,
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052) ,
///
/// Original was GL_RGBA4 = 0X8056
///
Rgba4 = ((int)0X8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815) ,
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816) ,
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B) ,
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C) ,
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_RGB565 = 0X8d62
///
Rgb565 = ((int)0X8d62) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1) ,
}
///
/// Not used directly.
///
public enum TextureCoordName : int
{
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000) ,
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001) ,
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002) ,
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003) ,
}
///
/// Used in GL.CopyTexImage2D
///
public enum TextureCopyComponentCount : int
{
///
/// Original was GL_ALPHA = 0X1906
///
Alpha = ((int)0X1906) ,
///
/// Original was GL_RGB = 0X1907
///
Rgb = ((int)0X1907) ,
///
/// Original was GL_RGBA = 0X1908
///
Rgba = ((int)0X1908) ,
///
/// Original was GL_LUMINANCE = 0X1909
///
Luminance = ((int)0X1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGBA4 = 0X8056
///
Rgba4 = ((int)0X8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_RGB565 = 0X8d62
///
Rgb565 = ((int)0X8d62) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
}
///
/// Not used directly.
///
public enum TextureEnvMode : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2) ,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100) ,
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101) ,
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062) ,
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE) ,
}
///
/// Not used directly.
///
public enum TextureEnvParameter : int
{
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200) ,
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201) ,
}
///
/// Not used directly.
///
public enum TextureEnvTarget : int
{
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300) ,
}
///
/// Not used directly.
///
public enum TextureFilterFuncSgis : int
{
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146) ,
}
///
/// Not used directly.
///
public enum TextureGenMode : int
{
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400) ,
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401) ,
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402) ,
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1) ,
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3) ,
}
///
/// Not used directly.
///
public enum TextureGenParameter : int
{
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500) ,
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501) ,
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502) ,
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4) ,
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5) ,
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6) ,
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7) ,
}
///
/// Not used directly.
///
public enum TextureMagFilter : int
{
///
/// Original was GL_Nearest = 0X2600
///
Nearest = ((int)0X2600) ,
///
/// Original was GL_Linear = 0X2601
///
Linear = ((int)0X2601) ,
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097) ,
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098) ,
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099) ,
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD) ,
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE) ,
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF) ,
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186) ,
}
///
/// Not used directly.
///
public enum TextureMinFilter : int
{
///
/// Original was GL_Nearest = 0X2600
///
Nearest = ((int)0X2600) ,
///
/// Original was GL_Linear = 0X2601
///
Linear = ((int)0X2601) ,
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700) ,
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701) ,
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702) ,
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703) ,
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146) ,
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186) ,
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D) ,
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E) ,
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F) ,
}
///
/// Used in GL.TexParameter
///
public enum TextureParameterName : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072) ,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A) ,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B) ,
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF) ,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124) ,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125) ,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171) ,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172) ,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173) ,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190) ,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191) ,
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191) ,
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45) ,
}
///
/// Used in GL.BindTexture, GL.GenerateMipmap and 2 other functions
///
public enum TextureTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064) ,
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064) ,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F) ,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070) ,
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070) ,
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095) ,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134) ,
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TextureCubeMapPositiveX = 0X8515
///
TextureCubeMapPositiveX = ((int)0X8515) ,
///
/// Original was GL_TextureCubeMapNegativeX = 0X8516
///
TextureCubeMapNegativeX = ((int)0X8516) ,
///
/// Original was GL_TextureCubeMapPositiveY = 0X8517
///
TextureCubeMapPositiveY = ((int)0X8517) ,
///
/// Original was GL_TextureCubeMapNegativeY = 0X8518
///
TextureCubeMapNegativeY = ((int)0X8518) ,
///
/// Original was GL_TextureCubeMapPositiveZ = 0X8519
///
TextureCubeMapPositiveZ = ((int)0X8519) ,
///
/// Original was GL_TextureCubeMapNegativeZ = 0X851a
///
TextureCubeMapNegativeZ = ((int)0X851a) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
}
///
/// Used in GL.CompressedTexImage2D, GL.CompressedTexSubImage2D and 7 other functions
///
public enum TextureTarget2d : int
{
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A) ,
}
///
/// Used in GL.CompressedTexImage3D, GL.CompressedTexSubImage3D and 10 other functions
///
public enum TextureTarget3d : int
{
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
}
///
/// Used in GL.ActiveTexture
///
public enum TextureUnit : int
{
///
/// Original was GL_Texture0 = 0X84c0
///
Texture0 = ((int)0X84c0) ,
///
/// Original was GL_Texture1 = 0X84c1
///
Texture1 = ((int)0X84c1) ,
///
/// Original was GL_Texture2 = 0X84c2
///
Texture2 = ((int)0X84c2) ,
///
/// Original was GL_Texture3 = 0X84c3
///
Texture3 = ((int)0X84c3) ,
///
/// Original was GL_Texture4 = 0X84c4
///
Texture4 = ((int)0X84c4) ,
///
/// Original was GL_Texture5 = 0X84c5
///
Texture5 = ((int)0X84c5) ,
///
/// Original was GL_Texture6 = 0X84c6
///
Texture6 = ((int)0X84c6) ,
///
/// Original was GL_Texture7 = 0X84c7
///
Texture7 = ((int)0X84c7) ,
///
/// Original was GL_Texture8 = 0X84c8
///
Texture8 = ((int)0X84c8) ,
///
/// Original was GL_Texture9 = 0X84c9
///
Texture9 = ((int)0X84c9) ,
///
/// Original was GL_Texture10 = 0X84ca
///
Texture10 = ((int)0X84ca) ,
///
/// Original was GL_Texture11 = 0X84cb
///
Texture11 = ((int)0X84cb) ,
///
/// Original was GL_Texture12 = 0X84cc
///
Texture12 = ((int)0X84cc) ,
///
/// Original was GL_Texture13 = 0X84cd
///
Texture13 = ((int)0X84cd) ,
///
/// Original was GL_Texture14 = 0X84ce
///
Texture14 = ((int)0X84ce) ,
///
/// Original was GL_Texture15 = 0X84cf
///
Texture15 = ((int)0X84cf) ,
///
/// Original was GL_Texture16 = 0X84d0
///
Texture16 = ((int)0X84d0) ,
///
/// Original was GL_Texture17 = 0X84d1
///
Texture17 = ((int)0X84d1) ,
///
/// Original was GL_Texture18 = 0X84d2
///
Texture18 = ((int)0X84d2) ,
///
/// Original was GL_Texture19 = 0X84d3
///
Texture19 = ((int)0X84d3) ,
///
/// Original was GL_Texture20 = 0X84d4
///
Texture20 = ((int)0X84d4) ,
///
/// Original was GL_Texture21 = 0X84d5
///
Texture21 = ((int)0X84d5) ,
///
/// Original was GL_Texture22 = 0X84d6
///
Texture22 = ((int)0X84d6) ,
///
/// Original was GL_Texture23 = 0X84d7
///
Texture23 = ((int)0X84d7) ,
///
/// Original was GL_Texture24 = 0X84d8
///
Texture24 = ((int)0X84d8) ,
///
/// Original was GL_Texture25 = 0X84d9
///
Texture25 = ((int)0X84d9) ,
///
/// Original was GL_Texture26 = 0X84da
///
Texture26 = ((int)0X84da) ,
///
/// Original was GL_Texture27 = 0X84db
///
Texture27 = ((int)0X84db) ,
///
/// Original was GL_Texture28 = 0X84dc
///
Texture28 = ((int)0X84dc) ,
///
/// Original was GL_Texture29 = 0X84dd
///
Texture29 = ((int)0X84dd) ,
///
/// Original was GL_Texture30 = 0X84de
///
Texture30 = ((int)0X84de) ,
///
/// Original was GL_Texture31 = 0X84df
///
Texture31 = ((int)0X84df) ,
}
///
/// Not used directly.
///
public enum TextureWrapMode : int
{
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900) ,
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901) ,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F) ,
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F) ,
}
///
/// Used in GL.TransformFeedbackVaryings
///
public enum TransformFeedbackMode : int
{
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C) ,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D) ,
}
///
/// Used in GL.BeginTransformFeedback
///
public enum TransformFeedbackPrimitiveType : int
{
///
/// Original was GL_POINTS = 0X0000
///
Points = ((int)0X0000) ,
///
/// Original was GL_LINES = 0X0001
///
Lines = ((int)0X0001) ,
///
/// Original was GL_TRIANGLES = 0X0004
///
Triangles = ((int)0X0004) ,
}
///
/// Used in GL.BindTransformFeedback
///
public enum TransformFeedbackTarget : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
}
///
/// Used in GL.GetTransformFeedbackVarying
///
public enum TransformFeedbackType : int
{
///
/// Original was GL_INT = 0X1404
///
Int = ((int)0X1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0X1406
///
Float = ((int)0X1406) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
}
///
/// Not used directly.
///
[Flags]
public enum UseProgramStageMask : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002) ,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004) ,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008) ,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010) ,
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020) ,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
}
///
/// Used in GL.VertexAttribIPointer
///
public enum VertexAttribIntegerType : int
{
///
/// Original was GL_BYTE = 0X1400
///
Byte = ((int)0X1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0X1402
///
Short = ((int)0X1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0X1404
///
Int = ((int)0X1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
}
///
/// Used in GL.GetVertexAttrib
///
public enum VertexAttribParameter : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE) ,
}
///
/// Used in GL.GetVertexAttribPointer
///
public enum VertexAttribPointerParameter : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645) ,
}
///
/// Used in GL.VertexAttribPointer
///
public enum VertexAttribPointerType : int
{
///
/// Original was GL_Byte = 0X1400
///
Byte = ((int)0X1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_Short = 0X1402
///
Short = ((int)0X1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0X1404
///
Int = ((int)0X1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_Float = 0X1406
///
Float = ((int)0X1406) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_Fixed = 0X140c
///
Fixed = ((int)0X140c) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
}
///
/// Not used directly.
///
public enum VertexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Not used directly.
///
public enum VivShaderBinary : int
{
///
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
///
ShaderBinaryViv = ((int)0x8FC4) ,
}
///
/// Used in GL.Apple.FenceSync, GL.Apple.WaitSync and 2 other functions
///
public enum WaitSyncFlags : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
}
///
/// Not used directly.
///
public enum WaitSyncStatus : int
{
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A) ,
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A) ,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B) ,
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B) ,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C) ,
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C) ,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D) ,
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D) ,
}
}