<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> <refentry id="glDrawArraysIndirect"> <refmeta> <refmetainfo> <copyright> <year>2010</year> <holder>Khronos Group.</holder> </copyright> </refmetainfo> <refentrytitle>glDrawTransformFeedback</refentrytitle> <manvolnum>3G</manvolnum> </refmeta> <refnamediv> <refname>glDrawArraysIndirect</refname> <refpurpose>render primitives from array data, taking parameters from memory</refpurpose> </refnamediv> <refsynopsisdiv><title>C Specification</title> <funcsynopsis> <funcprototype> <funcdef>void <function>glDrawArraysIndirect</function></funcdef> <paramdef>GLenum <parameter>mode</parameter></paramdef> <paramdef>const void *<parameter>indirect</parameter></paramdef> </funcprototype> </funcsynopsis> </refsynopsisdiv> <!-- eqn: ignoring delim $$ --> <refsect1 id="parameters"><title>Parameters</title> <variablelist> <varlistentry> <term><parameter>mode</parameter></term> <listitem> <para> Specifies what kind of primitives to render. Symbolic constants <constant>GL_POINTS</constant>, <constant>GL_LINE_STRIP</constant>, <constant>GL_LINE_LOOP</constant>, <constant>GL_LINES</constant>, <constant>GL_LINE_STRIP_ADJACENCY</constant>, <constant>GL_LINES_ADJACENCY</constant>, <constant>GL_TRIANGLE_STRIP</constant>, <constant>GL_TRIANGLE_FAN</constant>, <constant>GL_TRIANGLES</constant>, <constant>GL_TRIANGLE_STRIP_ADJACENCY</constant>, <constant>GL_TRIANGLES_ADJACENCY</constant>, and <constant>GL_PATCHES</constant> are accepted. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>indirect</parameter></term> <listitem> <para> Specifies the address of a structure containing the draw parameters. </para> </listitem> </varlistentry> </variablelist> </refsect1> <refsect1 id="description"><title>Description</title> <para> <function>glDrawArraysIndirect</function> specifies multiple geometric primitives with very few subroutine calls. <function>glDrawArraysIndirect</function> behaves similarly to <citerefentry><refentrytitle>glDrawArraysInstanced</refentrytitle></citerefentry>, execpt that the parameters to <citerefentry><refentrytitle>glDrawArraysInstanced</refentrytitle></citerefentry> are stored in memory at the address given by <parameter>indirect</parameter>. </para> <para> The parameters addressed by <parameter>indirect</parameter> are packed into a structure that takes the form (in C): <programlisting><![CDATA[ typedef struct { uint count; uint primCount; uint first; uint reservedMustBeZero; } DrawArraysIndirectCommand; const DrawArraysIndirectCommand *cmd = (const DrawArraysIndirectCommand *)indirect; glDrawArraysInstanced(mode, cmd->first, cmd->count, cmd->primCount);]]></programlisting> </para> <para> If a buffer is bound to the <constant>GL_INDIRECT_BUFFER</constant> binding at the time of a call to <function>glDrawArraysIndirect</function>, <parameter>indirect</parameter> is interpreted as an offset, in basic machine units, into that buffer and the parameter data is read from the buffer rather than from client memory. </para> <para> In contrast to <citerefentry><refentrytitle>glDrawArraysInstanced</refentrytitle></citerefentry>, the <code>first</code> member of the parameter structure is unsigned, and out-of-range indices do not generate an error. The results of the operation are undefined if the <code>reservedMustBeZero</code> member of the parameter structure is non-zero. However, no error is generated in this case. </para> <para> Vertex attributes that are modified by <function>glDrawArraysIndirect</function> have an unspecified value after <function>glDrawArraysIndirect</function> returns. Attributes that aren't modified remain well defined. </para> </refsect1> <refsect1 id="errors"><title>Errors</title> <para> <constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to an enabled array or to the <constant>GL_INDIRECT_BUFFER</constant> binding and the buffer object's data store is currently mapped. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if a geometry shader is active and <parameter>mode</parameter> is incompatible with the input primitive type of the geometry shader in the currently installed program object. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>mode</parameter> is <constant>GL_PATCHES</constant> and no tessellation control shader is active. </para> </refsect1> <refsect1 id="seealso"><title>See Also</title> <para> <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawArraysInstanced</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>, </para> </refsect1> <refsect1 id="Copyright"><title>Copyright</title> <para> Copyright <trademark class="copyright"></trademark> 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>. </para> </refsect1> </refentry>