Opentk/Source/OpenTK/Platform/SDL2
Stefanos A 694869dc05 Implemented resolution change workaround on SDL2
SDL2 does not support changing display resolutions independently of an
SDL window. As a workaround, if the user uses ChangeResolution and then
makes a GameWindow fullscreen, we use old-style SDL fullscreen which
changes the resolution. If the user makes a GameWindow fullscreen
without calling ChangeResolution first, we use the new
fullscreen-desktop mode to match the other OpenTK backends.
2013-12-13 00:07:13 +01:00
..
Sdl2.cs Fixed #4 2013-11-20 09:10:12 +01:00
Sdl2DisplayDeviceDriver.cs Implemented resolution change workaround on SDL2 2013-12-13 00:07:13 +01:00
Sdl2Factory.cs Implemented resolution change workaround on SDL2 2013-12-13 00:07:13 +01:00
Sdl2GraphicsContext.cs Stronger check for ES support 2013-11-09 15:07:18 +01:00
Sdl2GraphicsMode.cs Implemented Sdl2GraphicsMode.. 2013-10-24 09:32:17 +02:00
Sdl2InputDriver.cs Fixed #4 2013-11-20 09:10:12 +01:00
Sdl2JoystickDriver.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Keyboard.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2KeyMap.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Mouse.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2NativeWindow.cs Implemented resolution change workaround on SDL2 2013-12-13 00:07:13 +01:00
Sdl2WindowInfo.cs Improved diagnostics in Dispose() 2013-10-02 01:14:26 +02:00