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SDL2 does not support changing display resolutions independently of an SDL window. As a workaround, if the user uses ChangeResolution and then makes a GameWindow fullscreen, we use old-style SDL fullscreen which changes the resolution. If the user makes a GameWindow fullscreen without calling ChangeResolution first, we use the new fullscreen-desktop mode to match the other OpenTK backends. |
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| .. | ||
| Sdl2.cs | ||
| Sdl2DisplayDeviceDriver.cs | ||
| Sdl2Factory.cs | ||
| Sdl2GraphicsContext.cs | ||
| Sdl2GraphicsMode.cs | ||
| Sdl2InputDriver.cs | ||
| Sdl2JoystickDriver.cs | ||
| Sdl2Keyboard.cs | ||
| Sdl2KeyMap.cs | ||
| Sdl2Mouse.cs | ||
| Sdl2NativeWindow.cs | ||
| Sdl2WindowInfo.cs | ||