diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index ba863a1e1..ef29fe96d 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -174,6 +174,14 @@ namespace Ryujinx.Graphics.Gpu.Image } } + if (info.Width == info.Height * info.Height) + { + // Possibly used for a "3D texture" drawn onto a 2D surface. + // Some games do this to generate a tone mapping LUT without rendering into 3D texture slices. + + return false; + } + return true; }