From 9abdba5539fff9b32aeb71b1c98494c0b21ed9ce Mon Sep 17 00:00:00 2001 From: Mary Date: Sat, 21 Nov 2020 22:52:52 +0100 Subject: [PATCH] amadeus: Fix reverb 3d mono wrong delay line offset (#1742) This fix reverb 3d mono rendering using -1 instead of 1 for delay line offset. I also did some clean up as this value is now used by all channel variants. Now Resident Evil 6 goes in-gane. --- .../Dsp/Command/Reverb3dCommand.cs | 20 +++++++------------ 1 file changed, 7 insertions(+), 13 deletions(-) diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs index eeb7322a6..abac831b4 100644 --- a/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs +++ b/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs @@ -83,34 +83,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command private void ProcessReverb3dMono(Memory[] outputBuffers, ReadOnlyMemory[] inputBuffers, uint sampleCount) { - const int delayLineSampleIndexOffset = -1; - - ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono, delayLineSampleIndexOffset); + ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono); } private void ProcessReverb3dStereo(Memory[] outputBuffers, ReadOnlyMemory[] inputBuffers, uint sampleCount) { - const int delayLineSampleIndexOffset = 1; - - ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo, delayLineSampleIndexOffset); + ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo); } private void ProcessReverb3dQuadraphonic(Memory[] outputBuffers, ReadOnlyMemory[] inputBuffers, uint sampleCount) { - const int delayLineSampleIndexOffset = 1; - - ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic, delayLineSampleIndexOffset); + ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic); } private void ProcessReverb3dSurround(Memory[] outputBuffers, ReadOnlyMemory[] inputBuffers, uint sampleCount) { - const int delayLineSampleIndexOffset = 1; - - ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround, delayLineSampleIndexOffset); + ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround); } - private void ProcessReverb3dGeneric(Memory[] outputBuffers, ReadOnlyMemory[] inputBuffers, uint sampleCount, ReadOnlySpan outputEarlyIndicesTable, ReadOnlySpan targetEarlyDelayLineIndicesTable, ReadOnlySpan targetOutputFeedbackIndicesTable, int delayLineSampleIndexOffset) + private void ProcessReverb3dGeneric(Memory[] outputBuffers, ReadOnlyMemory[] inputBuffers, uint sampleCount, ReadOnlySpan outputEarlyIndicesTable, ReadOnlySpan targetEarlyDelayLineIndicesTable, ReadOnlySpan targetOutputFeedbackIndicesTable) { + const int delayLineSampleIndexOffset = 1; + ref Reverb3dState state = ref State.Span[0]; bool isMono = Parameter.ChannelCount == 1;