From bce8972e7a42687c2add1bd939d2c8b2441dc5f1 Mon Sep 17 00:00:00 2001 From: Thog Date: Sun, 22 Dec 2019 20:33:59 +0100 Subject: [PATCH] Fix an endge case in bsd IClient::Poll implementation (#848) This add some code to handle usage of poll without any fds. This is required by Dark Souls Remastered main loop logic as it's calling it without any fds during initialization. === General system stability improvements to enhance the user's experience. --- .../HOS/Services/Sockets/Bsd/IClient.cs | 26 ++++++++++++++----- 1 file changed, 20 insertions(+), 6 deletions(-) diff --git a/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs b/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs index af9b38815..b2b3d0526 100644 --- a/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs +++ b/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs @@ -1,11 +1,12 @@ -using Ryujinx.Common; -using Ryujinx.Common.Logging; +using Ryujinx.Common.Logging; using Ryujinx.HLE.Utilities; +using System; using System.Buffers.Binary; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; +using System.Threading; namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd { @@ -379,13 +380,26 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd } } - try + if (fdsCount != 0) { - System.Net.Sockets.Socket.Select(readEvents, writeEvents, errorEvents, timeout); + try + { + System.Net.Sockets.Socket.Select(readEvents, writeEvents, errorEvents, timeout); + } + catch (SocketException exception) + { + return WriteWinSock2Error(context, (WsaError)exception.ErrorCode); + } } - catch (SocketException exception) + else if (timeout == -1) { - return WriteWinSock2Error(context, (WsaError)exception.ErrorCode); + // FIXME: If we get a timeout of -1 and there is no fds to wait on, this should kill the KProces. (need to check that with re) + throw new InvalidOperationException(); + } + else + { + // FIXME: We should make the KThread sleep but we can't do much about it yet. + Thread.Sleep(timeout); } for (int i = 0; i < fdsCount; i++)