diff --git a/Ryujinx.HLE/HOS/Services/Audio/IAudioInManager.cs b/Ryujinx.HLE/HOS/Services/Audio/IAudioInManager.cs index d8e1f468e..9b3b951cb 100644 --- a/Ryujinx.HLE/HOS/Services/Audio/IAudioInManager.cs +++ b/Ryujinx.HLE/HOS/Services/Audio/IAudioInManager.cs @@ -1,8 +1,86 @@ -namespace Ryujinx.HLE.HOS.Services.Audio +using Ryujinx.Cpu; +using System; +using System.Text; + +namespace Ryujinx.HLE.HOS.Services.Audio { [Service("audin:u")] class IAudioInManager : IpcService { + private const string DefaultAudioInsName = "BuiltInHeadset"; + public IAudioInManager(ServiceCtx context) { } + + [Command(0)] + // ListAudioIns() -> (u32 count, buffer names) + public ResultCode ListAudioIns(ServiceCtx context) + { + long bufferPosition = context.Request.ReceiveBuff[0].Position; + long bufferSize = context.Request.ReceiveBuff[0].Size; + + // NOTE: The service check if AudioInManager thread is started, if not it starts it. + + uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, false); + + context.ResponseData.Write(count); + + return ResultCode.Success; + } + + [Command(3)] // 3.0.0+ + // ListAudioInsAuto() -> (u32 count, buffer names) + public ResultCode ListAudioInsAuto(ServiceCtx context) + { + (long bufferPosition, long bufferSize) = context.Request.GetBufferType0x22(); + + // NOTE: The service check if AudioInManager thread is started, if not it starts it. + + uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, false); + + context.ResponseData.Write(count); + + return ResultCode.Success; + } + + [Command(4)] // 3.0.0+ + // ListAudioInsAutoFiltered() -> (u32 count, buffer names) + public ResultCode ListAudioInsAutoFiltered(ServiceCtx context) + { + (long bufferPosition, long bufferSize) = context.Request.GetBufferType0x22(); + + // NOTE: The service check if AudioInManager thread is started, if not it starts it. + + uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, true); + + context.ResponseData.Write(count); + + return ResultCode.Success; + } + + private uint ListAudioInsImpl(MemoryManager memory, long bufferPosition, long bufferSize, bool filtered = false) + { + uint count = 0; + + MemoryHelper.FillWithZeros(memory, bufferPosition, (int)bufferSize); + + if (bufferSize > 0) + { + // NOTE: The service also check that the input target is enabled when in filtering mode, as audctl and most of the audin logic isn't supported, we don't support it. + if (!filtered) + { + byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioInsName + "\0"); + + memory.Write((ulong)bufferPosition, deviceNameBuffer); + + count++; + } + + // NOTE: The service adds other input devices names available in the buffer, + // every name is aligned to 0x100 bytes. + // Since we don't support it for now, it's fine to do nothing here. + } + + return count; + } } } \ No newline at end of file