diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 2e0b4a206..d87721bfb 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -47,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Image public int TextureHandle; public int SamplerHandle; + public Format ImageFormat; public int InvalidatedSequence; public Texture CachedTexture; public Sampler CachedSampler; @@ -564,6 +565,9 @@ namespace Ryujinx.Graphics.Gpu.Image // Buffers are frequently re-created to accomodate larger data, so we need to re-bind // to ensure we're not using a old buffer that was already deleted. _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false); + + // Cache is not used for buffer texture, it must always rebind. + state.CachedTexture = null; } else { @@ -659,14 +663,16 @@ namespace Ryujinx.Graphics.Gpu.Image cachedTexture?.SignalModified(); } - if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && - UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)) + Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format; + + if (state.ImageFormat != format || + ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && + UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))) { ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target); - Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format; - state.Texture = hostTextureRebind; + state.ImageFormat = format; _context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format); } @@ -696,6 +702,9 @@ namespace Ryujinx.Graphics.Gpu.Image } _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true); + + // Cache is not used for buffer texture, it must always rebind. + state.CachedTexture = null; } else { @@ -721,6 +730,8 @@ namespace Ryujinx.Graphics.Gpu.Image format = texture.Format; } + state.ImageFormat = format; + _context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format); }