diff --git a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index e37fbc0fc..99818bc86 100644
--- a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -3,21 +3,43 @@ using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
+ ///
class Buffer : IRange, IDisposable
{
private GpuContext _context;
private IBuffer _buffer;
+ ///
+ /// Host buffer object.
+ ///
public IBuffer HostBuffer => _buffer;
+ ///
+ /// Start address of the buffer in guest memory.
+ ///
public ulong Address { get; }
- public ulong Size { get; }
+ ///
+ /// Size of the buffer in bytes.
+ ///
+ public ulong Size { get; }
+
+ ///
+ /// End address of the buffer in guest memory.
+ ///
public ulong EndAddress => Address + Size;
private int[] _sequenceNumbers;
+ ///
+ /// Creates a new instance of the buffer.
+ ///
+ /// GPU context that the buffer belongs to
+ /// Start address of the buffer
+ /// Size of the buffer in bytes
public Buffer(GpuContext context, ulong address, ulong size)
{
_context = context;
@@ -31,6 +53,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
Invalidate();
}
+ ///
+ /// Gets a sub-range from the buffer.
+ /// This can be used to bind and use sub-ranges of the buffer on the host API.
+ ///
+ /// Start address of the sub-range, must be greater or equal to the buffer address
+ /// Size in bytes of the sub-range, must be less than or equal to the buffer size
+ /// The buffer sub-range
public BufferRange GetRange(ulong address, ulong size)
{
int offset = (int)(address - Address);
@@ -38,11 +67,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
return new BufferRange(_buffer, offset, (int)size);
}
+ ///
+ /// Checks if a given range overlaps with the buffer.
+ ///
+ /// Start address of the range
+ /// Size in bytes of the range
+ /// True if the range overlaps, false otherwise
public bool OverlapsWith(ulong address, ulong size)
{
return Address < address + size && address < EndAddress;
}
+ ///
+ /// Performs guest to host memory synchronization of the buffer data.
+ /// This causes the buffer data to be overwritten if a write was detected from the CPU,
+ /// since the last call to this method.
+ ///
+ /// Start address of the range to synchronize
+ /// Size in bytes of the range to synchronize
public void SynchronizeMemory(ulong address, ulong size)
{
int currentSequenceNumber = _context.SequenceNumber;
@@ -83,11 +125,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Performs copy of all the buffer data from one buffer to another.
+ ///
+ /// The destination buffer to copy the data into
+ /// The offset of the destination buffer to copy into
public void CopyTo(Buffer destination, int dstOffset)
{
_buffer.CopyTo(destination._buffer, 0, dstOffset, (int)Size);
}
+ ///
+ /// Flushes a range of the buffer.
+ /// This writes the range data back into guest memory.
+ ///
+ /// Start address of the range
+ /// Size in bytes of the range
public void Flush(ulong address, ulong size)
{
int offset = (int)(address - Address);
@@ -97,11 +150,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.PhysicalMemory.Write(address, data);
}
+ ///
+ /// Invalidates all the buffer data, causing it to be read from guest memory.
+ ///
public void Invalidate()
{
_buffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
}
+ ///
+ /// Disposes the host buffer.
+ ///
public void Dispose()
{
_buffer.Dispose();
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs b/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
index 2a074bd3d..42500342f 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// Memory range used for buffers.
+ ///
struct BufferBounds
{
public ulong Address;
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index d02146b42..1d27bc7e3 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -6,6 +6,9 @@ using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// Buffer manager.
+ ///
class BufferManager
{
private const int OverlapsBufferInitialCapacity = 10;
@@ -56,6 +59,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
private bool _rebind;
+ ///
+ /// Creates a new instance of the buffer manager.
+ ///
+ /// The GPU context that the buffer manager belongs to
public BufferManager(GpuContext context)
{
_context = context;
@@ -79,6 +86,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Sets the memory range with the index buffer data, to be used for subsequent draw calls.
+ ///
+ /// Start GPU virtual address of the index buffer
+ /// Size, in bytes, of the index buffer
+ /// Type of each index buffer element
public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
{
ulong address = TranslateAndCreateBuffer(gpuVa, size);
@@ -90,6 +103,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
_indexBufferDirty = true;
}
+ ///
+ /// Sets the memory range with vertex buffer data, to be used for subsequent draw calls.
+ ///
+ /// Index of the vertex buffer (up to 16)
+ /// GPU virtual address of the buffer
+ /// Size in bytes of the buffer
+ /// Stride of the buffer, defined as the number of bytes of each vertex
+ /// Vertex divisor of the buffer, for instanced draws
public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
{
ulong address = TranslateAndCreateBuffer(gpuVa, size);
@@ -111,6 +132,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Sets a storage buffer on the compute pipeline.
+ /// Storage buffers can be read and written to on shaders.
+ ///
+ /// Index of the storage buffer
+ /// Start GPU virtual address of the buffer
+ /// Size in bytes of the storage buffer
public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
{
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
@@ -122,6 +150,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
_cpStorageBuffers.Bind(index, address, size);
}
+ ///
+ /// Sets a storage buffer on the graphics pipeline.
+ /// Storage buffers can be read and written to on shaders.
+ ///
+ /// Index of the shader stage
+ /// Index of the storage buffer
+ /// Start GPU virtual address of the buffer
+ /// Size in bytes of the storage buffer
public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
{
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
@@ -139,6 +175,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
_gpStorageBuffers[stage].Bind(index, address, size);
}
+ ///
+ /// Sets a uniform buffer on the compute pipeline.
+ /// Uniform buffers are read-only from shaders, and have a small capacity.
+ ///
+ /// Index of the uniform buffer
+ /// Start GPU virtual address of the buffer
+ /// Size in bytes of the storage buffer
public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
{
ulong address = TranslateAndCreateBuffer(gpuVa, size);
@@ -146,6 +189,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
_cpUniformBuffers.Bind(index, address, size);
}
+ ///
+ /// Sets a uniform buffer on the graphics pipeline.
+ /// Uniform buffers are read-only from shaders, and have a small capacity.
+ ///
+ /// Index of the shader stage
+ /// Index of the uniform buffer
+ /// Start GPU virtual address of the buffer
+ /// Size in bytes of the storage buffer
public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
{
ulong address = TranslateAndCreateBuffer(gpuVa, size);
@@ -155,11 +206,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
_gpUniformBuffersDirty = true;
}
+ ///
+ /// Sets the enabled storage buffers mask on the compute pipeline.
+ /// Each bit set on the mask indicates that the respective buffer index is enabled.
+ ///
+ /// Buffer enable mask
public void SetComputeStorageBufferEnableMask(uint mask)
{
_cpStorageBuffers.EnableMask = mask;
}
+ ///
+ /// Sets the enabled storage buffers mask on the graphics pipeline.
+ /// Each bit set on the mask indicates that the respective buffer index is enabled.
+ ///
+ /// Index of the shader stage
+ /// Buffer enable mask
public void SetGraphicsStorageBufferEnableMask(int stage, uint mask)
{
_gpStorageBuffers[stage].EnableMask = mask;
@@ -167,11 +229,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
_gpStorageBuffersDirty = true;
}
+ ///
+ /// Sets the enabled uniform buffers mask on the compute pipeline.
+ /// Each bit set on the mask indicates that the respective buffer index is enabled.
+ ///
+ /// Buffer enable mask
public void SetComputeUniformBufferEnableMask(uint mask)
{
_cpUniformBuffers.EnableMask = mask;
}
+ ///
+ /// Sets the enabled uniform buffers mask on the graphics pipeline.
+ /// Each bit set on the mask indicates that the respective buffer index is enabled.
+ ///
+ /// Index of the shader stage
+ /// Buffer enable mask
public void SetGraphicsUniformBufferEnableMask(int stage, uint mask)
{
_gpUniformBuffers[stage].EnableMask = mask;
@@ -179,6 +252,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
_gpUniformBuffersDirty = true;
}
+ ///
+ /// Performs address translation of the GPU virtual address, and creates a
+ /// new buffer, if needed, for the specified range.
+ ///
+ /// Start GPU virtual address of the buffer
+ /// Size in bytes of the buffer
+ /// CPU virtual address of the buffer, after address translation
private ulong TranslateAndCreateBuffer(ulong gpuVa, ulong size)
{
if (gpuVa == 0)
@@ -210,6 +290,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
return address;
}
+ ///
+ /// Creates a new buffer for the specified range, if needed.
+ /// If a buffer where this range can be fully contained already exists,
+ /// then the creation of a new buffer is not necessary.
+ ///
+ /// Address of the buffer in guest memory
+ /// Size in bytes of the buffer
private void CreateBuffer(ulong address, ulong size)
{
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
@@ -266,6 +353,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
ShrinkOverlapsBufferIfNeeded();
}
+ ///
+ /// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
+ ///
private void ShrinkOverlapsBufferIfNeeded()
{
if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
@@ -274,16 +364,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Gets the address of the compute uniform buffer currently bound at the given index.
+ ///
+ /// Index of the uniform buffer binding
+ /// The uniform buffer address, or a undefined value if the buffer is not currently bound
public ulong GetComputeUniformBufferAddress(int index)
{
return _cpUniformBuffers.Buffers[index].Address;
}
+ ///
+ /// Gets the address of the graphics uniform buffer currently bound at the given index.
+ ///
+ /// Index of the shader stage
+ /// Index of the uniform buffer binding
+ /// The uniform buffer address, or a undefined value if the buffer is not currently bound
public ulong GetGraphicsUniformBufferAddress(int stage, int index)
{
return _gpUniformBuffers[stage].Buffers[index].Address;
}
+ ///
+ /// Ensures that the compute engine bindings are visible to the host GPU.
+ /// This actually performs the binding using the host graphics API.
+ ///
public void CommitComputeBindings()
{
uint enableMask = _cpStorageBuffers.EnableMask;
@@ -332,6 +437,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
_rebind = true;
}
+ ///
+ /// Ensures that the graphics engine bindings are visible to the host GPU.
+ /// This actually performs the binding using the host graphics API.
+ ///
public void CommitBindings()
{
if (_indexBufferDirty || _rebind)
@@ -414,16 +523,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
_rebind = false;
}
+ ///
+ /// Bind respective buffer bindings on the host API.
+ ///
+ /// Bindings to bind
+ /// True to bind as storage buffer, false to bind as uniform buffers
private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
{
BindOrUpdateBuffers(bindings, bind: true, isStorage);
}
+ ///
+ /// Updates data for the already bound buffer bindings.
+ ///
+ /// Bindings to update
private void UpdateBuffers(BuffersPerStage[] bindings)
{
BindOrUpdateBuffers(bindings, bind: false);
}
+ ///
+ /// This binds buffer into the host API, or updates data for already bound buffers.
+ ///
+ /// Bindings to bind or update
+ /// True to bind, false to update
+ /// True to bind as storage buffer, false to bind as uniform buffers
private void BindOrUpdateBuffers(BuffersPerStage[] bindings, bool bind, bool isStorage = false)
{
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
@@ -461,6 +585,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Binds a buffer on the host API.
+ ///
+ /// Index to bind the buffer into
+ /// Shader stage to bind the buffer into
+ /// Buffer address and size
+ /// True to bind as storage buffer, false to bind as uniform buffer
private void BindBuffer(int index, ShaderStage stage, BufferBounds bounds, bool isStorage)
{
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
@@ -475,6 +606,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Copy a buffer data from a given address to another.
+ /// This does a GPU side copy.
+ ///
+ /// GPU virtual address of the copy source
+ /// GPU virtual address of the copy destination
+ /// Size in bytes of the copy
public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
{
ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
@@ -495,11 +633,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
dstBuffer.Flush(dstAddress, size);
}
+ ///
+ /// Gets a buffer sub-range for a given memory range.
+ ///
+ /// Start address of the memory range
+ /// Size in bytes of the memory range
+ /// The buffer sub-range for the given range
private BufferRange GetBufferRange(ulong address, ulong size)
{
return GetBuffer(address, size).GetRange(address, size);
}
+ ///
+ /// Gets a buffer for a given memory range.
+ /// A buffer overlapping with the specified range is assumed to already exist on the cache.
+ ///
+ /// Start address of the memory range
+ /// Size in bytes of the memory range
+ /// The buffer where the range is fully contained
private Buffer GetBuffer(ulong address, ulong size)
{
Buffer buffer;
@@ -518,6 +669,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
return buffer;
}
+ ///
+ /// Performs guest to host memory synchronization of a given memory range.
+ ///
+ /// Start address of the memory range
+ /// Size in bytes of the memory range
private void SynchronizeBufferRange(ulong address, ulong size)
{
if (size != 0)
diff --git a/Ryujinx.Graphics.Gpu/Memory/IRange.cs b/Ryujinx.Graphics.Gpu/Memory/IRange.cs
index ee3d5c0be..6d275d3fb 100644
--- a/Ryujinx.Graphics.Gpu/Memory/IRange.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/IRange.cs
@@ -1,5 +1,9 @@
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// Range of memory.
+ ///
+ /// GPU resource type
interface IRange
{
ulong Address { get; }
diff --git a/Ryujinx.Graphics.Gpu/Memory/IndexBuffer.cs b/Ryujinx.Graphics.Gpu/Memory/IndexBuffer.cs
index ce2a2c744..7765e8994 100644
--- a/Ryujinx.Graphics.Gpu/Memory/IndexBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/IndexBuffer.cs
@@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// GPU Index Buffer information.
+ ///
struct IndexBuffer
{
public ulong Address;
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
index 500c36e50..a0247acfe 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
@@ -3,15 +3,29 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// GPU mapped memory accessor.
+ ///
class MemoryAccessor
{
private GpuContext _context;
+ ///
+ /// Creates a new instance of the GPU memory accessor.
+ ///
+ /// GPU context that the memory accessor belongs to
public MemoryAccessor(GpuContext context)
{
_context = context;
}
+ ///
+ /// Reads data from GPU mapped memory.
+ /// This reads as much data as possible, up to the specified maximum size.
+ ///
+ /// GPU virtual address where the data is located
+ /// Maximum size of the data
+ /// The data at the specified memory location
public Span Read(ulong gpuVa, ulong maxSize)
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
@@ -21,6 +35,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _context.PhysicalMemory.Read(processVa, size);
}
+ ///
+ /// Reads a structure from GPU mapped memory.
+ ///
+ /// Type of the structure
+ /// GPU virtual address where the strcture is located
+ /// The structure at the specified memory location
public T Read(ulong gpuVa) where T : struct
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
@@ -30,6 +50,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
return MemoryMarshal.Cast(_context.PhysicalMemory.Read(processVa, size))[0];
}
+ ///
+ /// Reads a 32-bits signed integer from GPU mapped memory.
+ ///
+ /// GPU virtual address where the value is located
+ /// The value at the specified memory location
public int ReadInt32(ulong gpuVa)
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
@@ -37,6 +62,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
return BitConverter.ToInt32(_context.PhysicalMemory.Read(processVa, 4));
}
+ ///
+ /// Writes a 32-bits signed integer to GPU mapped memory.
+ ///
+ /// GPU virtual address to write the value into
+ /// The value to be written
public void Write(ulong gpuVa, int value)
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
@@ -44,6 +74,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.PhysicalMemory.Write(processVa, BitConverter.GetBytes(value));
}
+ ///
+ /// Writes data to GPU mapped memory.
+ ///
+ /// GPU virtual address to write the data into
+ /// The data to be written
public void Write(ulong gpuVa, Span data)
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index 59319a47f..d4d9b48a0 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// GPU memory manager.
+ ///
public class MemoryManager
{
private const ulong AddressSpaceSize = 1UL << 40;
@@ -26,11 +29,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
private ulong[][] _pageTable;
+ ///
+ /// Creates a new instance of the GPU memory manager.
+ ///
public MemoryManager()
{
_pageTable = new ulong[PtLvl0Size][];
}
+ ///
+ /// Maps a given range of pages to the specified CPU virtual address.
+ /// All addresses and sizes must be page aligned.
+ ///
+ /// CPU virtual address to map into
+ /// GPU virtual address to be mapped
+ /// Size in bytes of the mapping
+ /// The GPU virtual address of the mapping
public ulong Map(ulong pa, ulong va, ulong size)
{
lock (_pageTable)
@@ -44,6 +58,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
return va;
}
+ ///
+ /// Maps a given range of pages to a allocated GPU virtual address.
+ /// The memory is automatically allocated by the memory manager.
+ ///
+ /// CPU virtual address to map into
+ /// Mapping size in bytes
+ /// GPU virtual address where the range was mapped, or an all ones mask in case of failure
public ulong Map(ulong pa, ulong size)
{
lock (_pageTable)
@@ -62,6 +83,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Maps a given range of pages to a allocated GPU virtual address.
+ /// The memory is automatically allocated by the memory manager.
+ /// This also ensures that the mapping is always done in the first 4GB of GPU address space.
+ ///
+ /// CPU virtual address to map into
+ /// Mapping size in bytes
+ /// GPU virtual address where the range was mapped, or an all ones mask in case of failure
public ulong MapLow(ulong pa, ulong size)
{
lock (_pageTable)
@@ -84,6 +113,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Reserves memory at a fixed GPU memory location.
+ /// This prevents the reserved region from being used for memory allocation for map.
+ ///
+ /// CPU virtual address to reserve
+ /// Reservation size in bytes
+ /// GPU virtual address of the reservation, or an all ones mask in case of failure
public ulong ReserveFixed(ulong va, ulong size)
{
lock (_pageTable)
@@ -105,6 +141,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
return va;
}
+ ///
+ /// Reserves memory at any GPU memory location.
+ ///
+ /// Reservation size in bytes
+ /// Reservation address alignment in bytes
+ /// GPU virtual address of the reservation, or an all ones mask in case of failure
public ulong Reserve(ulong size, ulong alignment)
{
lock (_pageTable)
@@ -123,6 +165,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Frees memory that was previously allocated by a map or reserved.
+ ///
+ /// GPU virtual address to free
+ /// Size in bytes of the region being freed
public void Free(ulong va, ulong size)
{
lock (_pageTable)
@@ -134,6 +181,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ ///
+ /// Gets the address of a unused (free) region of the specified size.
+ ///
+ /// Size of the region in bytes
+ /// Required alignment of the region address in bytes
+ /// Start address of the search on the address space
+ /// GPU virtual address of the allocation, or an all ones mask in case of failure
private ulong GetFreePosition(ulong size, ulong alignment = 1, ulong start = 1UL << 32)
{
// Note: Address 0 is not considered valid by the driver,
@@ -176,6 +230,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
return PteUnmapped;
}
+ ///
+ /// Gets the number of mapped or reserved pages on a given region.
+ ///
+ /// Start GPU virtual address of the region
+ /// Mapped size in bytes of the specified region
internal ulong GetSubSize(ulong gpuVa)
{
ulong size = 0;
@@ -188,6 +247,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
return size;
}
+ ///
+ /// Translated a GPU virtual address to a CPU virtual address.
+ ///
+ /// GPU virtual address to be translated
+ /// CPU virtual address
internal ulong Translate(ulong gpuVa)
{
ulong baseAddress = GetPte(gpuVa);
@@ -200,11 +264,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
return baseAddress + (gpuVa & PageMask);
}
- public bool IsRegionFree(ulong va, ulong size)
+ ///
+ /// Checks if a given memory region is currently unmapped.
+ ///
+ /// Start GPU virtual address of the region
+ /// Size in bytes of the region
+ /// True if the region is unmapped (free), false otherwise
+ public bool IsRegionFree(ulong gpuVa, ulong size)
{
for (ulong offset = 0; offset < size; offset += PageSize)
{
- if (IsPageInUse(va + offset))
+ if (IsPageInUse(gpuVa + offset))
{
return false;
}
@@ -213,15 +283,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
return true;
}
- private bool IsPageInUse(ulong va)
+ ///
+ /// Checks if a given memory page is mapped or reserved.
+ ///
+ /// GPU virtual address of the page
+ /// True if the page is mapped or reserved, false otherwise
+ private bool IsPageInUse(ulong gpuVa)
{
- if (va >> PtLvl0Bits + PtLvl1Bits + PtPageBits != 0)
+ if (gpuVa >> PtLvl0Bits + PtLvl1Bits + PtPageBits != 0)
{
return false;
}
- ulong l0 = (va >> PtLvl0Bit) & PtLvl0Mask;
- ulong l1 = (va >> PtLvl1Bit) & PtLvl1Mask;
+ ulong l0 = (gpuVa >> PtLvl0Bit) & PtLvl0Mask;
+ ulong l1 = (gpuVa >> PtLvl1Bit) & PtLvl1Mask;
if (_pageTable[l0] == null)
{
@@ -231,10 +306,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _pageTable[l0][l1] != PteUnmapped;
}
- private ulong GetPte(ulong address)
+ ///
+ /// Gets the Page Table entry for a given GPU virtual address.
+ ///
+ /// GPU virtual address
+ /// Page table entry (CPU virtual address)
+ private ulong GetPte(ulong gpuVa)
{
- ulong l0 = (address >> PtLvl0Bit) & PtLvl0Mask;
- ulong l1 = (address >> PtLvl1Bit) & PtLvl1Mask;
+ ulong l0 = (gpuVa >> PtLvl0Bit) & PtLvl0Mask;
+ ulong l1 = (gpuVa >> PtLvl1Bit) & PtLvl1Mask;
if (_pageTable[l0] == null)
{
@@ -244,10 +324,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _pageTable[l0][l1];
}
- private void SetPte(ulong address, ulong tgtAddr)
+ ///
+ /// Sets a Page Table entry at a given GPU virtual address.
+ ///
+ /// GPU virtual address
+ /// Page table entry (CPU virtual address)
+ private void SetPte(ulong gpuVa, ulong pte)
{
- ulong l0 = (address >> PtLvl0Bit) & PtLvl0Mask;
- ulong l1 = (address >> PtLvl1Bit) & PtLvl1Mask;
+ ulong l0 = (gpuVa >> PtLvl0Bit) & PtLvl0Mask;
+ ulong l1 = (gpuVa >> PtLvl1Bit) & PtLvl1Mask;
if (_pageTable[l0] == null)
{
@@ -259,7 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
- _pageTable[l0][l1] = tgtAddr;
+ _pageTable[l0][l1] = pte;
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
index 8f585b0f7..7a6b09634 100644
--- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
@@ -4,25 +4,51 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
using CpuMemoryManager = ARMeilleure.Memory.MemoryManager;
+ ///
+ /// Represents physical memory, accessible from the GPU.
+ /// This is actually working CPU virtual addresses, of memory mapped on the game process.
+ ///
class PhysicalMemory
{
private readonly CpuMemoryManager _cpuMemory;
+ ///
+ /// Creates a new instance of the physical memory.
+ ///
+ /// CPU memory manager of the application process
public PhysicalMemory(CpuMemoryManager cpuMemory)
{
_cpuMemory = cpuMemory;
}
+ ///
+ /// Reads data from the application process.
+ ///
+ /// Address to be read
+ /// Size in bytes to be read
+ /// The data at the specified memory location
public Span Read(ulong address, ulong size)
{
return _cpuMemory.ReadBytes((long)address, (long)size);
}
+ ///
+ /// Writes data to the application process.
+ ///
+ /// Address to write into
+ /// Data to be written
public void Write(ulong address, Span data)
{
_cpuMemory.WriteBytes((long)address, data.ToArray());
}
+ ///
+ /// Gets the modified ranges for a given range of the application process mapped memory.
+ ///
+ /// Start address of the range
+ /// Size, in bytes, of the range
+ /// Name of the GPU resource being checked
+ /// Ranges, composed of address and size, modified by the application process, form the CPU
public (ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name)
{
return _cpuMemory.GetModifiedRanges(address, size, (int)name);
diff --git a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
index 45f23cf32..52bcf9b46 100644
--- a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
@@ -3,17 +3,28 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// Lists of GPU resources with data on guest memory.
+ ///
+ /// Type of the GPU resource
class RangeList where T : IRange
{
private const int ArrayGrowthSize = 32;
private List _items;
+ ///
+ /// Creates a new GPU resources list.
+ ///
public RangeList()
{
_items = new List();
}
+ ///
+ /// Adds a new item to the list.
+ ///
+ /// The item to be added
public void Add(T item)
{
int index = BinarySearch(item.Address);
@@ -26,6 +37,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
_items.Insert(index, item);
}
+ ///
+ /// Removes a item from the list.
+ ///
+ /// The item to be removed
+ /// True if the item was removed, or false if it was not found
public bool Remove(T item)
{
int index = BinarySearch(item.Address);
@@ -58,11 +74,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
return false;
}
+ ///
+ /// Gets the first item on the list overlapping in memory with the specified item.
+ /// Despite the name, this has no ordering guarantees of the returned item.
+ /// It only ensures that the item returned overlaps the specified item.
+ ///
+ /// Item to check for overlaps
+ /// The overlapping item, or the default value for the type if none found
public T FindFirstOverlap(T item)
{
return FindFirstOverlap(item.Address, item.Size);
}
+ ///
+ /// Gets the first item on the list overlapping the specified memory range.
+ /// Despite the name, this has no ordering guarantees of the returned item.
+ /// It only ensures that the item returned overlaps the specified memory range.
+ ///
+ /// Start address of the range
+ /// Size in bytes or the rangee
+ /// The overlapping item, or the default value for the type if none found
public T FindFirstOverlap(ulong address, ulong size)
{
int index = BinarySearch(address, size);
@@ -75,11 +106,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _items[index];
}
+ ///
+ /// Gets all items overlapping with the specified item in memory.
+ ///
+ /// Item to check for overlaps
+ /// Output array where matches will be written. It is automatically resized to fit the results
+ /// The number of overlapping items found
public int FindOverlaps(T item, ref T[] output)
{
return FindOverlaps(item.Address, item.Size, ref output);
}
+ ///
+ /// Gets all items on the list overlapping the specified memory range.
+ ///
+ /// Start address of the range
+ /// Size in bytes or the rangee
+ /// Output array where matches will be written. It is automatically resized to fit the results
+ /// The number of overlapping items found
public int FindOverlaps(ulong address, ulong size, ref T[] output)
{
int outputIndex = 0;
@@ -110,19 +154,36 @@ namespace Ryujinx.Graphics.Gpu.Memory
return outputIndex;
}
+ ///
+ /// Gets all items overlapping with the specified item in memory.
+ /// This method only returns correct results if none of the items on the list overlaps with
+ /// each other. If that is not the case, this method should not be used.
+ /// This method is faster than the regular method to find all overlaps.
+ ///
+ /// Item to check for overlaps
+ /// Output array where matches will be written. It is automatically resized to fit the results
+ /// The number of overlapping items found
public int FindOverlapsNonOverlapping(T item, ref T[] output)
{
return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
}
+ ///
+ /// Gets all items on the list overlapping the specified memory range.
+ /// This method only returns correct results if none of the items on the list overlaps with
+ /// each other. If that is not the case, this method should not be used.
+ /// This method is faster than the regular method to find all overlaps.
+ ///
+ /// Start address of the range
+ /// Size in bytes or the rangee
+ /// Output array where matches will be written. It is automatically resized to fit the results
+ /// The number of overlapping items found
public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
{
// This is a bit faster than FindOverlaps, but only works
// when none of the items on the list overlaps with each other.
int outputIndex = 0;
- ulong endAddress = address + size;
-
int index = BinarySearch(address, size);
if (index >= 0)
@@ -147,6 +208,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
return outputIndex;
}
+ ///
+ /// Gets all items on the list with the specified memory address.
+ ///
+ /// Address to find
+ /// Output array where matches will be written. It is automatically resized to fit the results
+ /// The number of matches found
public int FindOverlaps(ulong address, ref T[] output)
{
int index = BinarySearch(address);
@@ -181,6 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
return outputIndex;
}
+ ///
+ /// Performs binary search on the internal list of items.
+ ///
+ /// Address to find
+ /// List index of the item, or complement index of nearest item with lower value on the list
private int BinarySearch(ulong address)
{
int left = 0;
@@ -212,6 +284,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
return ~left;
}
+ ///
+ /// Performs binary search for items overlapping a given memory range.
+ ///
+ /// Start address of the range
+ /// Size of the range in bytes
+ /// List index of the item, or complement index of nearest item with lower value on the list
private int BinarySearch(ulong address, ulong size)
{
int left = 0;
diff --git a/Ryujinx.Graphics.Gpu/Memory/ResourceName.cs b/Ryujinx.Graphics.Gpu/Memory/ResourceName.cs
index 9476a384f..c3d2dc77a 100644
--- a/Ryujinx.Graphics.Gpu/Memory/ResourceName.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/ResourceName.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// Name of a GPU resource.
+ ///
public enum ResourceName
{
Buffer,
diff --git a/Ryujinx.Graphics.Gpu/Memory/VertexBuffer.cs b/Ryujinx.Graphics.Gpu/Memory/VertexBuffer.cs
index 1cb854d63..8f0891251 100644
--- a/Ryujinx.Graphics.Gpu/Memory/VertexBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/VertexBuffer.cs
@@ -1,5 +1,8 @@
namespace Ryujinx.Graphics.Gpu.Memory
{
+ ///
+ /// GPU Vertex Buffer information.
+ ///
struct VertexBuffer
{
public ulong Address;