diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index f4fef1451..f266bbb44 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
///
/// Version of the codegen (to be changed when codegen or guest format change).
///
- private const ulong ShaderCodeGenVersion = 1964;
+ private const ulong ShaderCodeGenVersion = 1961;
///
/// Creates a new instance of the shader cache.
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index a6109a959..dd3c8196b 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -26,6 +26,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine("#extension GL_ARB_compute_shader : enable");
}
+ if (context.Config.GpPassthrough)
+ {
+ context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
+ }
+
context.AppendLine("#pragma optionNV(fastmath off)");
context.AppendLine();
@@ -33,20 +38,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
context.AppendLine();
- if (context.Config.Stage == ShaderStage.Geometry)
- {
- string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
-
- context.AppendLine($"layout ({inPrimitive}) in;");
-
- string outPrimitive = context.Config.OutputTopology.ToGlslString();
-
- int maxOutputVertices = context.Config.MaxOutputVertices;
-
- context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
- context.AppendLine();
- }
-
if (context.Config.Stage == ShaderStage.Compute)
{
int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
@@ -109,6 +100,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (context.Config.Stage != ShaderStage.Compute)
{
+ if (context.Config.Stage == ShaderStage.Geometry)
+ {
+ string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
+
+ context.AppendLine($"layout ({inPrimitive}) in;");
+
+ if (context.Config.GpPassthrough)
+ {
+ context.AppendLine($"layout (passthrough) in gl_PerVertex");
+ context.EnterScope();
+ context.AppendLine("vec4 gl_Position;");
+ context.AppendLine("float gl_PointSize;");
+ context.AppendLine("float gl_ClipDistance[];");
+ context.LeaveScope(";");
+ }
+ else
+ {
+ string outPrimitive = context.Config.OutputTopology.ToGlslString();
+
+ int maxOutputVertices = context.Config.MaxOutputVertices;
+
+ context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
+ }
+
+ context.AppendLine();
+ }
+
if (info.IAttributes.Count != 0)
{
DeclareInputAttributes(context, info);
@@ -432,6 +450,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
};
}
+ string pass = context.Config.GpPassthrough ? "passthrough, " : string.Empty;
+
string name = $"{DefaultNames.IAttributePrefix}{attr}";
if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
@@ -440,12 +460,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
char swzMask = "xyzw"[c];
- context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
+ context.AppendLine($"layout ({pass}location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
}
}
else
{
- context.AppendLine($"layout (location = {attr}) {iq}in vec4 {name}{suffix};");
+ context.AppendLine($"layout ({pass}location = {attr}) {iq}in vec4 {name}{suffix};");
}
}
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
index 276544fca..37a1cd89c 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
@@ -69,7 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
// compiler may eliminate them.
// (Not needed for fragment shader as it is the last stage).
if (context.Config.Stage != ShaderStage.Compute &&
- context.Config.Stage != ShaderStage.Fragment)
+ context.Config.Stage != ShaderStage.Fragment &&
+ !context.Config.GpPassthrough)
{
for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
{
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index 637ce8fe0..b1fd6470e 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader.Translation
{
public ShaderStage Stage { get; }
+ public bool GpPassthrough { get; }
+
public OutputTopology OutputTopology { get; }
public int MaxOutputVertices { get; }
@@ -33,6 +35,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
{
Stage = ShaderStage.Compute;
+ GpPassthrough = false;
OutputTopology = OutputTopology.PointList;
MaxOutputVertices = 0;
LocalMemorySize = 0;
@@ -51,6 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
{
Stage = header.Stage;
+ GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
OutputTopology = header.OutputTopology;
MaxOutputVertices = header.MaxOutputVertexCount;
LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs
index 1218d591b..ff5932e15 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs
@@ -81,6 +81,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public int SassVersion { get; }
+ public bool GpPassthrough { get; }
+
public bool DoesLoadOrStore { get; }
public bool DoesFp64 { get; }
@@ -136,6 +138,8 @@ namespace Ryujinx.Graphics.Shader.Translation
SassVersion = commonWord0.Extract(17, 4);
+ GpPassthrough = commonWord0.Extract(24);
+
DoesLoadOrStore = commonWord0.Extract(26);
DoesFp64 = commonWord0.Extract(27);