Commit graph

90 commits

Author SHA1 Message Date
Nicholas Rodine 951700fdd8
Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
Ac_K 2135b6a51a
am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and GetHdcpAuthenticationState (#3535)
This PR some calls in `am` service:
- ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE).
- ICommonStateGetter: GetHdcpAuthenticationState

Close #1831 and close #3527
2022-08-15 11:12:08 +00:00
gdkchan 55e97959b9
Fix Vi managed and stray layers open/close/destroy (#3438)
* Fix Vi managed and stray layers open/close/destroy

* OpenLayer should set the state to ManagedOpened
2022-07-06 13:37:36 -03:00
Ac_K 92ca1cb0cb
hid: Various fixes and cleanup (#3326)
* hid: Various fix and cleanup

* Add IsValidNpadIdType

* remove ()
2022-05-08 00:28:54 +02:00
gdkchan 42a2a80b87
Enable JIT service LLE (#2959)
* Enable JIT service LLE

* Force disable PPTC when using the JIT service

PPTC does not support multiple guest processes

* Fix build

* Make SM service registration per emulation context rather than global

* Address PR feedback
2022-05-05 15:23:30 -03:00
Alex Barney 3705c20668
Update LibHac to v0.16.0 (#3159) 2022-02-27 00:52:25 +01:00
Ac_K a113ed0811
Implement/Stub mnpp:app service and some hid calls (#3131)
* Implement/Stub mnpp:app service and some hid calls

This PR Implement/Stub the `mnpp:app` service (closes #3107) accordingly to RE, which seems to do some telemetry for China region only, so everything is stubbed.

This PR fixes some inconsistencies in the hid service too and stub EnableSixAxisSensorUnalteredPassthrough, IsSixAxisSensorUnalteredPassthroughEnabled, LoadSixAxisSensorCalibrationParameter, GetSixAxisSensorIcInformation calls (closes #3123 and closes #3124).

* Addresses Thog review
2022-02-18 02:00:06 +01:00
Mary 6dffe0fad4
misc: Make PID unsigned long instead of long (#3043) 2022-02-09 17:18:07 -03:00
Alex Barney f4bbc019b9
Update to LibHac 0.15.0 (#2986) 2022-01-12 12:22:19 +01:00
Ac_K 512cce6ed3
am: Stub SetMediaPlaybackStateForApplication (#2952)
This PR stub `SetMediaPlaybackStateForApplication` of the am service. Accordingly to gdkchan it's needed by the Youtube app. This is checked by RE aswell.
2021-12-30 11:25:46 +01:00
gdkchan a7a40a77f2
Add support for the brazilian portuguese language code (#2792)
* Add support for the brazilian portuguese language code

* Fix error applet message
2021-10-28 23:06:45 +02:00
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00
Ac_K 40d1acd198
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.

To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.

- `am`  GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.

Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.

* just use _openedDisplayInfo.Remove()

* use context.Memory.Fill()

* fix some casting

* remove unneeded comment

* cleanup

* uses TryAdd

* displayId > ulong

* GetDisplayResolution > ulong

* UL
2021-09-19 12:57:39 +02:00
gdkchan a4089fc878
Report 1080p resolution when in docked mode (#2618) 2021-09-11 22:24:10 +02:00
Alex Barney dadc0e59da
Update to LibHac 0.13.1 (#2475)
* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
2021-08-12 23:56:24 +02:00
Mary 208ba1dde2 Revert LibHac update
Users are facing save destruction on failing extra data update apparently
2021-07-13 16:48:54 +02:00
Alex Barney 19afb3209c
Update to LibHac 0.13.1 (#2328)
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as:
- Refactor `FsSrv` to match the official refactoring done in FS.
- Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state.
- Add FS access control to handle permissions for FS service method calls.
- Add FS program registry to keep track of the program ID, location and permissions of each process.
- Add FS program index map info manager to track the program IDs and indexes of multi-application programs.
- Add all FS IPC interfaces.
- Rewrite `Fs.Fsa` code to be more accurate.
- Rewrite a lot of `FsSrv` code to be more accurate.
- Extend directory save data to store `SaveDataExtraData`
- Extend directory save data to lock the save directory to allow only one accessor at a time.
- Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`.
- More `IFileSystemProxy` methods should work now.
- Probably a bunch more stuff.

On the Ryujinx side:
- Forward most `IFileSystemProxy` methods to LibHac.
- Register programs and program index map info when launching an application.
- Remove hacks and workarounds for missing LibHac functionality.
- Recreate missing save data extra data found on emulator startup.
- Create system save data that wasn't indexed correctly on an older LibHac version.

`FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created.
With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 01:19:28 -07:00
Ac_K 0d841c8d51
am: Implement CreateApplicationAndRequestToStart (#2448)
This PR implement `CreateApplicationAndRequestToStart` call, result code is checked by RE.
Now we can restart a guest program by itself. This is needed by SSBU when you changes the game language.

NOTE: This currently don't works using OpenAL backend due to another issue.

Closes #2108
2021-07-10 23:37:29 +02:00
Mary 00ce9eea62
Fix disposing of IPC sessions server at emulation stop (#2334) 2021-06-29 19:37:13 +02:00
Ac_K 8cc872fb60
aoc/am: Cleanup aoc service and stub am calls (#2414)
* aoc/am: Cleanup aoc service and stub am calls

This PR implement aoc call `GetAddOnContentListChangedEventWithProcessId` (Closes #2408) and `CreateContentsServiceManager`. Additionnally, a big cleanup (checked by RE on latest firmware) is made on the whole service. I've added `CountAddOnContent`, `ListAddOnContent` and `GetAddonContentBaseId` for games which require version `1.0.0-6.2.0` too.

Am service call `ReportUserIsActive` is stubbed (checked by RE, closes #2413).

Since some logic in the service (aoc) which handle the DLCs has been changed, it could be nice to have some testing to be sure there is no regression.

* Remove wrong check

* Addresses gdkchan feedback

* Fix GetAddOnContentLostErrorCode

* fix null pid in services

* Add missing comment

* remove leftover comment
2021-06-29 18:57:06 +02:00
Ac_K a79b39b913
no name: Mii Editor applet support (#2419)
* no name: Mii Editor applet support

* addresses gdkchan feedback

* Fix comment

* Bypass MountCounter of MiiDatabaseManager

* Fix GetSettingsPlatformRegion

* Disable Applet Menu for unsupported firmwares
2021-06-28 20:54:45 +02:00
Ac_K aca1c37d4b
am: Add all known AppletMessage (#2378)
This PR add all known AppletMessage values for accuracy, nothing more.
`MessageInfo` is renamed to the right `AppletMessage` name.
2021-06-21 13:41:37 -03:00
Mary bec67dbef7
misc: Move configuration management to the Ryujinx project (#2269)
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input

* Move Configuration to the Ryujinx project
2021-05-16 17:12:14 +02:00
Mary 305f06eb71
HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
2021-04-24 12:16:01 +02:00
Ac_K e520eecb5b
am: Stub ExtendSaveData (#2209) 2021-04-14 14:55:11 +02:00
Mary 0746b83edf
Initial support for the new 12.x IPC system (#2182)
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes

* Implement inital support for TIPC and adds SM command ids

* *Ipc to *ipc

* Missed a ref in last commit...

* CommandAttributeTIpc to CommandAttributeTipc

* Addresses comment and fixes some bugs around

TIPC doesn't have any padding requirements as buffer C isn't a thing
Fix for RegisterService inverting two argument only on TIPC
2021-04-14 00:01:24 +02:00
Ac_K 7344dee475
account: Adds AccountManager (#2184)
* account: Adds Account Manager

In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made:
- Adds a "default profile values" which were the old hardcoded ones.
- The image profile is moved to the Account service folder.
- The hardcoded UserId for the savedata is now using the `AccountManager` last opened one.
- The DeviceId in Mii service is changed to the right value (checked by REd sys:set call).

* Fix csproj

* Addresses gdkchan's comments

* Fix UserProfile fields

* Fix mii GetDeviceId()

* Update Ryujinx.HLE.csproj
2021-04-13 03:16:43 +02:00
Mary 73881fad19
Surface Flinger: Fix an oversight when closing a layer (#2192)
* Surface Flinger: Fix an oversight when closing a layer

As the title say.
I also took the liberty of changing the logic on how we select the
current layer being rendered to make it more explicit when opening and
creating layers.

NOTE: Found by Ac_k.

* check for RenderLayerId and not the dictionary size

This fix a possible race condition between the time you create a layer and set the one currently used for rendering
2021-04-13 02:56:16 +02:00
Ac_K 0d984f61b2
am: Stub ILibraryAppletAccessor RequestExit (#2142)
This PR stub ILibraryAppletAccessor (20) RequestExit call which is needed by Monster Hunter Rise when you press "Private Policy" at the beginning.
The game try to run the `WebApplet` which is already partially stubbed, then call `RequestExit` to know when the applet exits. If the call does nothing, the game just hang forever. If you signals the event, you can interracts with the menu again.
2021-03-28 01:13:01 +01:00
Ac_K e60bae1a94
misc: Add credit to AmiiboAPI properly and fix a wrong warning code (#2150)
* misc: Add credit to AmiiboAPI properly and fix a warning disable

This PR adds a properly credit to AmiiboAPI which is used in our Amiibo emulation in the Readme and in the about window.
I've changed a wrong warning code added in a recent PR too.

* Update README.md

* Fix aligment
2021-03-27 15:41:09 +01:00
Ac_K 53b9267b47
am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled and add service placeholder (#2136)
* am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled and add service placeholder

This PR implements `am` service call `SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled` (closes #2028) accordingly to RE and adds placeholder for the `ectx` service. Both were added in 11.0.0+ firmware and are needed to boots games which needs this version.
Some games are now playable/bootable:

* Remove unused warning
2021-03-25 23:25:49 +01:00
gdkchan 5ab5b0e709
Close ILibraryAppletAccessor handles on disposal (#2094) 2021-03-10 21:36:38 +01:00
Ac_K 8cdb50d703
appletAE: Implement SetLcdBacklighOffEnabled (#2037)
This PR implement `appletAE ICommonStateGetter SetLcdBacklighOffEnabled` accordingly to RE.

Closes #2021
2021-02-21 09:21:32 +01:00
Caian Benedicto 3b20080637
Fix inverted read only flag in transfer memory creation (#1945) 2021-01-23 13:48:03 +11:00
gdkchan 6a95a3b01a
Fix alignment on CreateTransferMemoryStorage (#1937) 2021-01-19 21:48:27 -03:00
Ac_K 1364f36161
am: Implement CreateHandleStorage and fixes (#1929) 2021-01-19 13:28:35 +11:00
Ac_K 71e2a00221
am: stub PresetLibraryAppletGpuTimeSliceZero (#1876) 2021-01-08 23:43:36 -03:00
Ac_K 808380690c
am/gui: Implement Wake-up message (#1750)
* am/gui: Implement Wake-up message.

This implement the ability to send a Wake-up (Resume) message to the guest.
Sometime games needs to Sleep and Wake-up the switch to unlock some ingame features.

* Address gdkchan feedback
2020-12-15 21:41:42 -03:00
Ac_K 3484265d37
am: Implement GetHealthWarningDisappearedSystemEvent (#1788)
This implement IApplicationFunctions GetHealthWarningDisappearedSystemEvent call which is needed by Mario Kart 8 in Chinese version. Call was checked by RE.
We still have to determine where to signals some AM events.

Thanks to Kakasita on our Discord to reported this and confirm this works fine!
2020-12-09 00:08:36 +01:00
gdkchan cf6cd71488
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
2020-12-02 00:23:43 +01:00
Ac_K 44c1f16280
am: Fix GetSaveDataSize stub (#1748) 2020-11-24 20:45:23 +01:00
Ac_K fd0b9d1926
am: Cleaning and stub TryPopFromFriendInvitationStorageChannel (#1738) 2020-11-21 23:38:34 +01:00
Ac_K fcc9cbf816
am: Fix VR enabled by default (#1715)
This PR fix an issue I've made in #1688 which is enabled VR as default.
It could cause rendering issues in games when VR mode isn't used, as users have reported in Smash:
2020-11-15 22:38:11 -03:00
Ac_K 313f8d2eb6
am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering

This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.

Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.

Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.

Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.

* Fix permission flag check

* Address gdkchan feedback
2020-11-15 22:30:20 +01:00
Ac_K eda6b78894
apm/am: Refactoring/Unstub services (#1662)
* apm: Refactoring/Unstub service

This PR implement some IPC calls of apm service:
- nn::apm::IManager is fully implemented.
- nn::apm::ISession is fully implemented (close #1633).
- nn::apm::ISystemManager is partially implemented.

nn::appletAE::ICommonStateGetter have some calls which are just a layer of apm IPC calls. What we did in some calls was wrong, it's fixed now!

Everything is checked with RE.

* abstract Apm *Server as Thog requested

* abstract ISession and fix other classes

* Address gdkchan feedback

* Fix class

* Fix Logging
2020-11-08 17:00:54 -03:00
riperiperi e00ca92063
Return "NotAvailable" when no UserChannel data is present. (#1569)
* Return "NotAvailable" when no UserChannel data is present.

* Return ObjectInvalid for undefined parameter kinds.

* No need to specify which, there's only one.

* Just works as a literal string.
2020-09-23 18:57:18 -03:00
Mary 33f8284bc0
hle/ui: Basic multi programs support (#1560)
* hos/gui: Add a check of NCA program index in titleid

This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index.
We currently return the last index, instead of the lower one.
Same check is added to ApplicationLibrary in the UI.

I've cleaned up both file too.

* hle: implement partial relaunch logic

TODO: make the emulator auto relauch.

* Handle auto relaunch

* hle: Unify update usage system

* hle: Implement support of multi programs in update system

* Add some documentation

* Address rip's comment

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-09-21 13:45:30 +10:00
Ac_K ac04cfa96c
am: Stub Begin/EndBlockingHomeButton (#1553) 2020-09-20 13:40:10 +10:00
Alex Barney 1bb7fdaca4
Update to LibHac 0.12.0 (#1485)
* Update to LibHac 0.12.0

* Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-09-01 17:08:59 -03:00
mageven a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00