using Ryujinx.Common; using Ryujinx.Graphics.Gpu.Shader.Cache.Definition; using System; using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Shader.Cache { /// /// Global Manager of the shader cache. /// class CacheManager : IDisposable { private CacheGraphicsApi _graphicsApi; private CacheHashType _hashType; private string _shaderProvider; /// /// Cache storing raw Maxwell shaders as programs. /// private CacheCollection _guestProgramCache; /// /// Cache storing raw host programs. /// private CacheCollection _hostProgramCache; /// /// Version of the guest cache shader (to increment when guest cache structure change). /// private const ulong GuestCacheVersion = 1759; public bool IsReadOnly => _guestProgramCache.IsReadOnly || _hostProgramCache.IsReadOnly; /// /// Create a new cache manager instance /// /// The graphics api in use /// The hash type in use for the cache /// The name of the codegen provider /// The guest application title ID /// Version of the codegen public CacheManager(CacheGraphicsApi graphicsApi, CacheHashType hashType, string shaderProvider, string titleId, ulong shaderCodeGenVersion) { _graphicsApi = graphicsApi; _hashType = hashType; _shaderProvider = shaderProvider; string baseCacheDirectory = CacheHelper.GetBaseCacheDirectory(titleId); CacheMigration.Run(baseCacheDirectory, graphicsApi, hashType, shaderProvider); _guestProgramCache = new CacheCollection(baseCacheDirectory, _hashType, CacheGraphicsApi.Guest, "", "program", GuestCacheVersion); _hostProgramCache = new CacheCollection(baseCacheDirectory, _hashType, _graphicsApi, _shaderProvider, "host", shaderCodeGenVersion); } /// /// Entries to remove from the manifest. /// /// Entries to remove from the manifest of all caches public void RemoveManifestEntries(HashSet entries) { _guestProgramCache.RemoveManifestEntriesAsync(entries); _hostProgramCache.RemoveManifestEntriesAsync(entries); } /// /// Queue a task to flush temporary files to the archives. /// public void FlushToArchive() { _guestProgramCache.FlushToArchiveAsync(); _hostProgramCache.FlushToArchiveAsync(); } /// /// Wait for all tasks before this given point to be done. /// public void Synchronize() { _guestProgramCache.Synchronize(); _hostProgramCache.Synchronize(); } /// /// Save a shader program not present in the program cache. /// /// Target program code hash /// Guest program raw data /// Host program raw data public void SaveProgram(ref Hash128 programCodeHash, byte[] guestProgram, byte[] hostProgram) { _guestProgramCache.AddValue(ref programCodeHash, guestProgram); _hostProgramCache.AddValue(ref programCodeHash, hostProgram); } /// /// Add a host shader program not present in the program cache. /// /// Target program code hash /// Host program raw data public void AddHostProgram(ref Hash128 programCodeHash, byte[] data) { _hostProgramCache.AddValue(ref programCodeHash, data); } /// /// Replace a host shader program present in the program cache. /// /// Target program code hash /// Host program raw data public void ReplaceHostProgram(ref Hash128 programCodeHash, byte[] data) { _hostProgramCache.ReplaceValue(ref programCodeHash, data); } /// /// Get all guest program hashes. /// /// All guest program hashes public ReadOnlySpan GetGuestProgramList() { return _guestProgramCache.HashTable; } /// /// Get a host program by hash. /// /// The given hash /// The host program if present or null public byte[] GetHostProgramByHash(ref Hash128 hash) { return _hostProgramCache.GetValueRaw(ref hash); } /// /// Get a guest program by hash. /// /// The given hash /// The guest program if present or null public byte[] GetGuestProgramByHash(ref Hash128 hash) { return _guestProgramCache.GetValueRaw(ref hash); } public void Dispose() { Dispose(true); } protected virtual void Dispose(bool disposing) { if (disposing) { _guestProgramCache.Dispose(); _hostProgramCache.Dispose(); } } } }