using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Vulkan { readonly struct ResourceBindingSegment { public readonly int Binding; public readonly int Count; public readonly ResourceType Type; public readonly ResourceStages Stages; public readonly ResourceAccess Access; public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, ResourceAccess access) { Binding = binding; Count = count; Type = type; Stages = stages; Access = access; } } }