using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
///
/// Updates the uniform buffer data with inline data.
///
/// Current GPU state
/// New uniform buffer data word
private void UniformBufferUpdate(GpuState state, int argument)
{
var uniformBuffer = state.Get(MethodOffset.UniformBufferState);
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
_context.AdvanceSequence();
}
}
}