using Ryujinx.Audio.Renderer.Common; using System; namespace Ryujinx.Audio.Renderer.Dsp.Command { public class DepopPrepareCommand : ICommand { public bool Enabled { get; set; } public int NodeId { get; } public CommandType CommandType => CommandType.DepopPrepare; public ulong EstimatedProcessingTime { get; set; } public uint MixBufferCount { get; } public ushort[] OutputBufferIndices { get; } public Memory State { get; } public Memory DepopBuffer { get; } public DepopPrepareCommand(Memory state, Memory depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled) { Enabled = enabled; NodeId = nodeId; MixBufferCount = mixBufferCount; OutputBufferIndices = new ushort[Constants.MixBufferCountMax]; for (int i = 0; i < Constants.MixBufferCountMax; i++) { OutputBufferIndices[i] = (ushort)(bufferOffset + i); } State = state; DepopBuffer = depopBuffer; } public void Process(CommandList context) { ref VoiceUpdateState state = ref State.Span[0]; Span depopBuffer = DepopBuffer.Span; for (int i = 0; i < MixBufferCount; i++) { if (state.LastSamples[i] != 0) { depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i]; state.LastSamples[i] = 0; } } } } }