using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; namespace Ryujinx.Graphics.Shader.Translation.Optimizations { static class GlobalToStorage { private const int StorageDescsBaseOffset = 0x44; // In words. private const int UbeStorageDescsBaseOffset = 0x84; // In words. private const int UbeStorageMaxCount = 14; private const int StorageDescSize = 4; // In words. private const int StorageMaxCount = 16; private const int StorageDescsSize = StorageDescSize * StorageMaxCount; public static void RunPass(BasicBlock block, ShaderStage stage) { int sbStart = GetStorageBaseCbOffset(stage); int sbEnd = sbStart + StorageDescsSize; // This one is only used on compute shaders. // Compute shaders uses two separate sets of storage. int ubeSbStart = UbeStorageDescsBaseOffset; int ubeSbEnd = UbeStorageDescsBaseOffset + StorageDescSize * UbeStorageMaxCount; for (LinkedListNode node = block.Operations.First; node != null; node = node.Next) { if (!(node.Value is Operation operation)) { continue; } if (operation.Inst == Instruction.LoadGlobal || operation.Inst == Instruction.StoreGlobal) { Operand source = operation.GetSource(0); if (source.AsgOp is Operation asgOperation) { int storageIndex = SearchForStorageBase(asgOperation, sbStart, sbEnd); /*if (storageIndex < 0 && stage == ShaderStage.Compute) { storageIndex = SearchForStorageBase(asgOperation, ubeSbStart, ubeSbEnd); }*/ if (storageIndex >= 0) { node = ReplaceGlobalWithStorage(node, storageIndex); } } } } } private static LinkedListNode ReplaceGlobalWithStorage(LinkedListNode node, int storageIndex) { Operation operation = (Operation)node.Value; Operation storageOp; if (operation.Inst == Instruction.LoadGlobal) { Operand source = operation.GetSource(0); storageOp = new Operation(Instruction.LoadStorage, operation.Dest, Const(storageIndex), source); } else { Operand src1 = operation.GetSource(0); Operand src2 = operation.GetSource(1); storageOp = new Operation(Instruction.StoreStorage, null, Const(storageIndex), src1, src2); } for (int index = 0; index < operation.SourcesCount; index++) { operation.SetSource(index, null); } LinkedListNode oldNode = node; node = node.List.AddAfter(node, storageOp); node.List.Remove(oldNode); return node; } private static int SearchForStorageBase(Operation operation, int sbStart, int sbEnd) { Queue assignments = new Queue(); assignments.Enqueue(operation); while (assignments.TryDequeue(out operation)) { for (int index = 0; index < operation.SourcesCount; index++) { Operand source = operation.GetSource(index); if (source.Type == OperandType.ConstantBuffer) { int slot = source.GetCbufSlot(); int offset = source.GetCbufOffset(); if (slot == 0 && offset >= sbStart && offset < sbEnd) { int storageIndex = (offset - sbStart) / StorageDescSize; return storageIndex; } } if (source.AsgOp is Operation asgOperation) { assignments.Enqueue(asgOperation); } } } return -1; } private static int GetStorageBaseCbOffset(ShaderStage stage) { switch (stage) { case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize; case ShaderStage.Vertex: return StorageDescsBaseOffset; case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize; case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize; case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize; case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize; } return 0; } } }