namespace Ryujinx.Graphics.Gpu
{
///
/// Common Maxwell GPU constants.
///
static class Constants
{
///
/// Maximum number of compute uniform buffers.
///
public const int TotalCpUniformBuffers = 8;
///
/// Maximum number of compute storage buffers (this is an API limitation).
///
public const int TotalCpStorageBuffers = 16;
///
/// Maximum number of graphics uniform buffers.
///
public const int TotalGpUniformBuffers = 18;
///
/// Maximum number of graphics storage buffers (this is an API limitation).
///
public const int TotalGpStorageBuffers = 16;
///
/// Maximum number of render target color buffers.
///
public const int TotalRenderTargets = 8;
///
/// Number of shader stages.
///
public const int ShaderStages = 5;
///
/// Maximum number of vertex buffers.
///
public const int TotalVertexBuffers = 16;
///
/// Maximum number of viewports.
///
public const int TotalViewports = 8;
}
}