using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL.Image; using Ryujinx.Graphics.OpenGL.Queries; using Ryujinx.Graphics.Shader; using System; namespace Ryujinx.Graphics.OpenGL { public sealed class Renderer : IRenderer { private readonly Pipeline _pipeline; public IPipeline Pipeline => _pipeline; private readonly Counters _counters; private readonly Window _window; public IWindow Window => _window; private TextureCopy _textureCopy; private TextureCopy _backgroundTextureCopy; internal TextureCopy TextureCopy => BackgroundContextWorker.InBackground ? _backgroundTextureCopy : _textureCopy; private Sync _sync; public event EventHandler ScreenCaptured; internal PersistentBuffers PersistentBuffers { get; } internal ResourcePool ResourcePool { get; } internal int BufferCount { get; private set; } public string GpuVendor { get; private set; } public string GpuRenderer { get; private set; } public string GpuVersion { get; private set; } public Renderer() { _pipeline = new Pipeline(); _counters = new Counters(); _window = new Window(this); _textureCopy = new TextureCopy(this); _backgroundTextureCopy = new TextureCopy(this); _sync = new Sync(); PersistentBuffers = new PersistentBuffers(); ResourcePool = new ResourcePool(); } public IShader CompileShader(ShaderStage stage, string code) { return new Shader(stage, code); } public BufferHandle CreateBuffer(int size) { BufferCount++; return Buffer.Create(size); } public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors) { return new Program(shaders, transformFeedbackDescriptors); } public ISampler CreateSampler(SamplerCreateInfo info) { return new Sampler(info); } public ITexture CreateTexture(TextureCreateInfo info, float scaleFactor) { if (info.Target == Target.TextureBuffer) { return new TextureBuffer(this, info); } else { return ResourcePool.GetTextureOrNull(info, scaleFactor) ?? new TextureStorage(this, info, scaleFactor).CreateDefaultView(); } } public void DeleteBuffer(BufferHandle buffer) { Buffer.Delete(buffer); } public ReadOnlySpan GetBufferData(BufferHandle buffer, int offset, int size) { return Buffer.GetData(this, buffer, offset, size); } public Capabilities GetCapabilities() { return new Capabilities( HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows, HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows, HwCapabilities.SupportsAstcCompression, HwCapabilities.SupportsImageLoadFormatted, HwCapabilities.SupportsMismatchingViewFormat, HwCapabilities.SupportsNonConstantTextureOffset, HwCapabilities.SupportsTextureShadowLod, HwCapabilities.SupportsViewportSwizzle, HwCapabilities.MaximumComputeSharedMemorySize, HwCapabilities.MaximumSupportedAnisotropy, HwCapabilities.StorageBufferOffsetAlignment); } public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan data) { Buffer.SetData(buffer, offset, data); } public void UpdateCounters() { _counters.Update(); } public void PreFrame() { _sync.Cleanup(); ResourcePool.Tick(); } public ICounterEvent ReportCounter(CounterType type, EventHandler resultHandler) { return _counters.QueueReport(type, resultHandler, _pipeline.DrawCount); } public void Initialize(GraphicsDebugLevel glLogLevel) { Debugger.Initialize(glLogLevel); PrintGpuInformation(); if (HwCapabilities.SupportsParallelShaderCompile) { GL.Arb.MaxShaderCompilerThreads(Math.Min(Environment.ProcessorCount, 8)); } _counters.Initialize(); } private void PrintGpuInformation() { GpuVendor = GL.GetString(StringName.Vendor); GpuRenderer = GL.GetString(StringName.Renderer); GpuVersion = GL.GetString(StringName.Version); Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})"); } public void ResetCounter(CounterType type) { _counters.QueueReset(type); } public void BackgroundContextAction(Action action) { if (IOpenGLContext.HasContext()) { action(); // We have a context already - use that (assuming it is the main one). } else { _window.BackgroundContext.Invoke(action); } } public void InitializeBackgroundContext(IOpenGLContext baseContext) { _window.InitializeBackgroundContext(baseContext); } public void Dispose() { _textureCopy.Dispose(); _backgroundTextureCopy.Dispose(); PersistentBuffers.Dispose(); ResourcePool.Dispose(); _pipeline.Dispose(); _window.Dispose(); _counters.Dispose(); _sync.Dispose(); } public IProgram LoadProgramBinary(byte[] programBinary) { return new Program(programBinary); } public void CreateSync(ulong id) { _sync.Create(id); } public void WaitSync(ulong id) { _sync.Wait(id); } public void Screenshot() { _window.ScreenCaptureRequested = true; } public void OnScreenCaptured(ScreenCaptureImageInfo bitmap) { ScreenCaptured?.Invoke(this, bitmap); } } }