namespace Ryujinx.Graphics.Shader.Translation { static class AttributeConsts { public const int Layer = 0x064; public const int PointSize = 0x06c; public const int PositionX = 0x070; public const int PositionY = 0x074; public const int PositionZ = 0x078; public const int PositionW = 0x07c; public const int ClipDistance0 = 0x2c0; public const int ClipDistance1 = 0x2c4; public const int ClipDistance2 = 0x2c8; public const int ClipDistance3 = 0x2cc; public const int ClipDistance4 = 0x2d0; public const int ClipDistance5 = 0x2d4; public const int ClipDistance6 = 0x2d8; public const int ClipDistance7 = 0x2dc; public const int PointCoordX = 0x2e0; public const int PointCoordY = 0x2e4; public const int TessCoordX = 0x2f0; public const int TessCoordY = 0x2f4; public const int InstanceId = 0x2f8; public const int VertexId = 0x2fc; public const int FrontFacing = 0x3fc; public const int UserAttributesCount = 32; public const int UserAttributeBase = 0x80; public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16; // Note: Those attributes are used internally by the translator // only, they don't exist on Maxwell. public const int SpecialMask = 0xff << 24; public const int FragmentOutputDepth = 0x1000000; public const int FragmentOutputColorBase = 0x1000010; public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16; public const int FragmentOutputIsBgraBase = 0x1000100; public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4; public const int ThreadIdX = 0x2000000; public const int ThreadIdY = 0x2000004; public const int ThreadIdZ = 0x2000008; public const int CtaIdX = 0x2000010; public const int CtaIdY = 0x2000014; public const int CtaIdZ = 0x2000018; public const int LaneId = 0x2000020; public const int EqMask = 0x2000024; public const int GeMask = 0x2000028; public const int GtMask = 0x200002c; public const int LeMask = 0x2000030; public const int LtMask = 0x2000034; public const int ThreadKill = 0x2000038; } }