using ARMeilleure.State; using Ryujinx.Cpu; using Ryujinx.HLE.HOS.Kernel.Process; using Ryujinx.Memory; namespace Ryujinx.HLE.HOS { class ArmProcessContext : IProcessContext { private readonly MemoryManager _memoryManager; private readonly CpuContext _cpuContext; public IVirtualMemoryManager AddressSpace => _memoryManager; public ArmProcessContext(MemoryManager memoryManager) { _memoryManager = memoryManager; _cpuContext = new CpuContext(memoryManager); } public void Execute(ExecutionContext context, ulong codeAddress) => _cpuContext.Execute(context, codeAddress); public void Dispose() => _memoryManager.Dispose(); } }