using System;
namespace Ryujinx.Memory
{
///
/// Flags that indicate how the host memory should be mapped.
///
[Flags]
public enum MemoryMapFlags
{
///
/// No mapping flags.
///
None = 0,
///
/// Indicates that the implementation is free to ignore the specified backing memory offset
/// and allocate its own private storage for the mapping.
/// This allows some mappings that would otherwise fail due to host platform restrictions to succeed.
///
Private = 1 << 0
}
}