using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
{
///
/// Header for transform feedback.
///
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
struct GuestShaderCacheTransformFeedbackHeader
{
///
/// The buffer index of the transform feedback.
///
public int BufferIndex;
///
/// The stride of the transform feedback.
///
public int Stride;
///
/// The length of the varying location buffer of the transform feedback.
///
public int VaryingLocationsLength;
///
/// Reserved/unused.
///
public int Reserved1;
public GuestShaderCacheTransformFeedbackHeader(int bufferIndex, int stride, int varyingLocationsLength) : this()
{
BufferIndex = bufferIndex;
Stride = stride;
VaryingLocationsLength = varyingLocationsLength;
}
}
}