using System; namespace Ryujinx.Graphics.Gpu.Shader.Cache { struct TransformFeedbackDescriptorOld { public int BufferIndex { get; } public int Stride { get; } public byte[] VaryingLocations { get; } public TransformFeedbackDescriptorOld(int bufferIndex, int stride, byte[] varyingLocations) { BufferIndex = bufferIndex; Stride = stride; VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations)); } } }