ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) { float scale = fp_renderScale[1 + samplerIndex]; if (scale == 1.0) { return inputVec; } if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position. { return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale)); } else { return ivec2(vec2(inputVec) * scale); } }