//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
///
/// Server state for a voice channel resource.
///
[StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
public struct VoiceChannelResource
{
public const int Alignment = 0x10;
///
/// Mix volumes for the resource.
///
public Array24 Mix;
///
/// Previous mix volumes for resource.
///
public Array24 PreviousMix;
///
/// The id of the resource.
///
public uint Id;
///
/// Indicate if the resource is used.
///
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
public void UpdateState()
{
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
}
}
}